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    Searched refs:setBufferCount (Results 1 - 8 of 8) sorted by null

  /frameworks/native/include/gui/
ISurfaceTexture.h 56 // setBufferCount sets the number of buffer slots available. Calling this
59 virtual status_t setBufferCount(int bufferCount) = 0;
BufferQueue.h 104 // setBufferCount updates the number of available buffer slots. After
107 virtual status_t setBufferCount(int bufferCount);
238 // a buffer count using setBufferCount, the server-buffer count will
414 // by calling setBufferCount or setBufferCountServer
SurfaceTextureClient.h 99 virtual int setBufferCount(int bufferCount);
  /frameworks/native/libs/gui/
ISurfaceTexture.cpp 71 virtual status_t setBufferCount(int bufferCount)
197 int result = setBufferCount(bufferCount);
SurfaceTextureClient.cpp 392 return setBufferCount(bufferCount);
515 int SurfaceTextureClient::setBufferCount(int bufferCount)
518 ALOGV("SurfaceTextureClient::setBufferCount");
521 status_t err = mSurfaceTexture->setBufferCount(bufferCount);
522 ALOGE_IF(err, "ISurfaceTexture::setBufferCount(%d) returned %s",
BufferQueue.cpp 182 status_t BufferQueue::setBufferCount(int bufferCount) {
183 ST_LOGV("setBufferCount: count=%d", bufferCount);
190 ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
194 ST_LOGE("setBufferCount: bufferCount larger than slots available");
201 ST_LOGE("setBufferCount: client owns some buffers");
216 ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
407 // setBufferCount so we know whether to perform the
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  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
TransferQueue.cpp 121 bufferQueue->setBufferCount(m_transferQueueSize + extraBuffersNeeded);
  /frameworks/av/services/camera/tests/CameraServiceTest/
CameraServiceTest.cpp 313 virtual status_t setBufferCount(int bufferCount);
355 status_t MSurface::setBufferCount(int bufferCount) {

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