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  /external/quake/quake/src/QW/client/
skin.c 35 Determines the best skin for the given scoreboard
36 slot, and sets scoreboard->skin
42 skin_t *skin; local
50 s = Info_ValueForKey (sc->userinfo, "skin");
66 sc->skin = &skins[i];
67 Skin_Cache (sc->skin);
78 skin = &skins[numskins];
79 sc->skin = skin;
82 memset (skin, 0, sizeof(*skin))
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gl_rmisc.c 231 Translates a skin texture by the per-player color lookup
257 strcpy(s, Info_ValueForKey(player->userinfo, "skin"));
259 if (player->skin && !stricmp(s, player->skin->name))
260 player->skin = NULL;
263 player->_bottomcolor != player->bottomcolor || !player->skin) {
291 // locate the original skin pixels
297 if (!player->skin)
299 if ((original = Skin_Cache(player->skin)) != NULL) {
300 //skin data widt
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client.h 26 qboolean failedload; // the name isn't a valid skin
71 // skin information
80 skin_t *skin; member in struct:player_info_s
487 // skin.c
509 byte *Skin_Cache (skin_t *skin);
model.h 256 int skin; member in struct:__anon11588
r_alias.c 572 Con_DPrintf ("R_AliasSetupSkin: no such skin # %d\n", skinnum);
583 pskindesc->skin);
606 r_affinetridesc.pskin = (void *)((byte *)paliashdr + pskindesc->skin);
615 if (!currententity->scoreboard->skin)
617 base = Skin_Cache (currententity->scoreboard->skin);
gl_model.c 1385 void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
1387 byte fillcolor = *skin; // assume this is the pixel to fill
1408 //printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
1419 byte *pos = &skin[x + skinwidth * y];
1427 skin[x + skinwidth * y] = fdc;
1441 byte *skin; local
1446 skin = (byte *)(pskintype + 1);
1456 Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
1463 Sys_Error ("Player skin too large");
1475 // animating skin group. yuck
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  /external/skia/include/views/
SkBorderView.h 21 void setSkin(const char skin[]);
  /external/skia/src/views/
SkBorderView.cpp 29 void SkBorderView::setSkin(const char skin[])
31 init_skin_anim(skin, &fAnim);
  /external/quake/quake/src/WinQuake/
cl_parse.cpp 338 int skin; local
420 skin = MSG_ReadByte();
422 skin = ent->baseline.skin;
423 if (skin != ent->skinnum) {
424 ent->skinnum = skin;
434 ent->skinnum = ent->baseline.skin;
498 ent->baseline.skin = MSG_ReadByte();
684 ent->skinnum = ent->baseline.skin;
model.h 245 int skin; member in struct:__anon11948
sv_main.cpp 496 if (ent->baseline.skin != ent->u.v.skin)
533 MSG_WriteByte (msg, (int) ent->u.v.skin);
946 svent->baseline.skin = (int) svent->u.v.skin;
968 MSG_WriteByte (&sv.signon, svent->baseline.skin);
gl_model.cpp 1360 void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
1362 byte fillcolor = *skin; // assume this is the pixel to fill
1383 //printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
1394 byte *pos = &skin[x + skinwidth * y];
1402 skin[x + skinwidth * y] = fdc;
1417 byte *skin; local
1423 skin = (byte *)(pskintype + 1);
1433 Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
1450 // animating skin group. yuck.
1460 Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight )
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  /gdk/samples/quake/jni/
cl_parse.cpp 338 int skin; local
420 skin = MSG_ReadByte();
422 skin = ent->baseline.skin;
423 if (skin != ent->skinnum) {
424 ent->skinnum = skin;
434 ent->skinnum = ent->baseline.skin;
498 ent->baseline.skin = MSG_ReadByte();
684 ent->skinnum = ent->baseline.skin;
sv_main.cpp 496 if (ent->baseline.skin != ent->u.v.skin)
533 MSG_WriteByte (msg, (int) ent->u.v.skin);
946 svent->baseline.skin = (int) svent->u.v.skin;
968 MSG_WriteByte (&sv.signon, svent->baseline.skin);
gl_model.cpp 1360 void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
1362 byte fillcolor = *skin; // assume this is the pixel to fill
1383 //printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
1394 byte *pos = &skin[x + skinwidth * y];
1402 skin[x + skinwidth * y] = fdc;
1417 byte *skin; local
1423 skin = (byte *)(pskintype + 1);
1433 Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
1450 // animating skin group. yuck.
1460 Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight )
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  /sdk/sdkmanager/app/src/com/android/sdkmanager/
Main.java 955 String skin = properties.get(AvdManager.AVD_INI_SKIN_NAME); local
1060 String skin = mSdkCommandLine.getParamSkin(); local
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  /sdk/sdkmanager/libs/sdkuilib/src/com/android/sdkuilib/internal/widgets/
AvdDetailsDialog.java 83 String skin = properties.get(AvdManager.AVD_INI_SKIN_NAME); local
84 if (skin != null) {
85 displayValue(c, "Skin:", skin);
AvdCreationDialog.java 404 // --- skin group
406 label.setText("Skin:");
432 // get the skin info
736 // First try the skin name and if it doesn't work fallback on the skin path
738 String skin = props.get(s == 0 ? AvdManager.AVD_INI_SKIN_NAME local
740 if (skin != null && skin.length() > 0) {
741 Matcher m = AvdManager.NUMERIC_SKIN_SIZE.matcher(skin);
756 if (skin.equals(mSkinCombo.getItem(i)))
1197 File skin = new File(path, skinName); local
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  /external/qemu/android/
cmdline-options.h 89 CFG_PARAM( skin, "<name>", "select a given skin" )
90 CFG_FLAG ( no_skin, "don't use any emulator skin" )
91 CFG_FLAG ( noskin, "same as -no-skin" )
114 OPT_PARAM( onion_alpha, "<%age>", "specify onion-skin translucency" )
115 OPT_PARAM( onion_rotation, "0|1|2|3", "specify onion-skin rotation" )
main.c 77 /* the default device DPI if none is specified by the skin
300 /* get the skin from the virtual device configuration */
302 if (opts->skin == NULL) {
304 derror("The -skindir <path> option requires a -skin <name> option");
313 if (opts->skin == NULL) {
314 opts->skin = skinName;
315 D("autoconfig: -skin %s", opts->skin);
323 /* update the avd hw config from this new skin */
324 avdInfo_getSkinHardwareIni(avd, opts->skin, opts->skindir)
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  /external/quake/quake/src/QW/progs/
progdefs.h 77 float skin; member in struct:__anon11723
  /external/quake/quake/src/QW/server/
progdefs.h 96 float skin; member in struct:__anon11771
sv_ents.c 362 if (ent->v.skin)
426 MSG_WriteByte (msg, ent->v.skin);
506 state->skinnum = ent->v.skin;
  /device/sample/products/
sample_addon.mk 23 # emulator skin (or for samples)
  /sdk/sdkmanager/libs/sdklib/src/com/android/sdklib/internal/avd/
AvdManager.java 90 * AVD/config.ini key name representing the SDK-relative path of the skin folder, if any,
91 * or a 320x480 like constant for a numeric skin size.
95 public final static String AVD_INI_SKIN_PATH = "skin.path"; //$NON-NLS-1$
97 * AVD/config.ini key name representing an UI name for the skin.
99 * tools to give a friendlier name to the skin.
102 public final static String AVD_INI_SKIN_NAME = "skin.name"; //$NON-NLS-1$
143 * Pattern to match pixel-sized skin "names", e.g. "320x480".
468 * @param skinName the name of the skin. Can be null. Must have been verified by caller.
621 // Now the skin.
627 // Skin name is an actual screen resolution
943 File skin = getSkinPath(skinName, target); local
978 File skin = new File(path, skinName); local
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