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    Searched refs:skinwidth (Results 1 - 25 of 25) sorted by null

  /external/quake/quake/src/QW/client/
d_polyse.c 106 int skinwidth; variable
110 void D_PolysetCalcGradients (int skinwidth);
402 if (r_affinetridesc.skinwidth != skinwidth ||
405 skinwidth = r_affinetridesc.skinwidth;
408 for (i=0 ; i<MAX_LBM_HEIGHT ; i++, s+=skinwidth)
454 d_ptex += r_affinetridesc.skinwidth;
473 d_ptex += r_affinetridesc.skinwidth;
531 void D_PolysetCalcGradients (int skinwidth)
    [all...]
modelgen.h 67 int skinwidth; member in struct:__anon11597
d_iface.h 77 int skinwidth; member in struct:__anon11537
gl_mesh.c 262 s += pheader->skinwidth / 2; // on back side
263 s = (s + 0.5) / pheader->skinwidth;
gl_model.c 1385 void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
1419 byte *pos = &skin[x + skinwidth * y];
1424 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
1425 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
1426 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
1427 skin[x + skinwidth * y] = fdc;
1451 s = pheader->skinwidth * pheader->skinheight;
1456 Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
1471 GL_LoadTexture (name, pheader->skinwidth,
1485 Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight )
    [all...]
r_alias.c 578 a_skinwidth = pmdl->skinwidth;
607 r_affinetridesc.skinwidth = a_skinwidth;
621 r_affinetridesc.skinwidth = 320;
gl_model.h 303 int skinwidth; member in struct:__anon11560
gl_rmisc.c 328 GL_Upload8 (translated, paliashdr->skinwidth, paliashdr->skinheight,
model.c 1512 pmodel->skinwidth = LittleLong (pinmodel->skinwidth);
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d_polysa.s 66 #define skinwidth 4+0 define
451 // a_ststepxwhole = r_affinetridesc.skinwidth * (r_tstepx >> 16) +
465 imull skinwidth(%esp)
    [all...]
  /external/quake/quake/src/WinQuake/
d_polyse.cpp 106 int skinwidth; variable
110 void D_PolysetCalcGradients (int skinwidth);
402 if (r_affinetridesc.skinwidth != skinwidth ||
405 skinwidth = r_affinetridesc.skinwidth;
408 for (i=0 ; i<MAX_LBM_HEIGHT ; i++, s+=skinwidth)
454 d_ptex += r_affinetridesc.skinwidth;
473 d_ptex += r_affinetridesc.skinwidth;
531 void D_PolysetCalcGradients (int skinwidth)
    [all...]
modelgen.h 67 int skinwidth; member in struct:__anon11957
d_iface.h 78 int skinwidth; member in struct:__anon11820
gl_mesh.cpp 272 s += pheader->skinwidth / 2; // on back side
273 s = (s + 0.5) / pheader->skinwidth;
gl_model.cpp 1360 void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
1394 byte *pos = &skin[x + skinwidth * y];
1399 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
1400 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
1401 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
1402 skin[x + skinwidth * y] = fdc;
1428 s = pheader->skinwidth * pheader->skinheight;
1433 Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
1446 GL_LoadTexture (name, pheader->skinwidth,
1460 Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight )
    [all...]
gl_rmisc.cpp 289 s = paliashdr->skinwidth * paliashdr->skinheight;
298 inwidth = paliashdr->skinwidth;
318 GL_Upload8 (translated, paliashdr->skinwidth, paliashdr->skinheight, false, false, true);
gl_model.h 299 int skinwidth; member in struct:__anon11923
r_alias.cpp 578 a_skinwidth = pmdl->skinwidth;
607 r_affinetridesc.skinwidth = a_skinwidth;
model.cpp 1490 pmodel->skinwidth = LittleLong (pinmodel->skinwidth);
    [all...]
d_polysa.s 66 #define skinwidth 4+0 define
451 // a_ststepxwhole = r_affinetridesc.skinwidth * (r_tstepx >> 16) +
465 imull skinwidth(%esp)
    [all...]
  /gdk/samples/quake/jni/
modelgen.h 67 int skinwidth; member in struct:__anon17599
gl_mesh.cpp 272 s += pheader->skinwidth / 2; // on back side
273 s = (s + 0.5) / pheader->skinwidth;
gl_model.cpp 1360 void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
1394 byte *pos = &skin[x + skinwidth * y];
1399 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
1400 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
1401 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
1402 skin[x + skinwidth * y] = fdc;
1428 s = pheader->skinwidth * pheader->skinheight;
1433 Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
1446 GL_LoadTexture (name, pheader->skinwidth,
1460 Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight )
    [all...]
gl_rmisc.cpp 289 s = paliashdr->skinwidth * paliashdr->skinheight;
298 inwidth = paliashdr->skinwidth;
318 GL_Upload8 (translated, paliashdr->skinwidth, paliashdr->skinheight, false, false, true);
gl_model.h 299 int skinwidth; member in struct:__anon17585

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