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  /frameworks/rs/
rsProgram.cpp 36 mHal.state.texturesCount++;
40 mTextures = new ObjectBaseRef<Allocation>[mHal.state.texturesCount];
41 mSamplers = new ObjectBaseRef<Sampler>[mHal.state.texturesCount];
46 mHal.state.textures = new Allocation*[mHal.state.texturesCount];
47 mHal.state.samplers = new Sampler*[mHal.state.texturesCount];
48 mHal.state.textureTargets = new RsTextureTarget[mHal.state.texturesCount];
100 mHal.state.texturesCount = 0;
108 for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) {
128 mHal.state.texturesCount = 0;
169 if (slot >= mHal.state.texturesCount) {
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rsProgram.h 45 uint32_t texturesCount;
rsProgramFragment.cpp 66 for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) {
  /frameworks/rs/driver/
rsdProgram.cpp 48 for (uint32_t ct=0; ct < p->mHal.state.texturesCount; ct++) {
rsdShader.cpp 81 for (uint32_t ct = 0; ct < mRSProgram->mHal.state.texturesCount; ct ++) {
131 for (uint32_t ct=0; ct < mRSProgram->mHal.state.texturesCount; ct++) {
193 for (uint32_t ct = 0; ct < mRSProgram->mHal.state.texturesCount; ct ++) {
457 if (mRSProgram->mHal.state.texturesCount == 0) {
463 uint32_t numTexturesToBind = mRSProgram->mHal.state.texturesCount;
467 mRSProgram->mHal.state.texturesCount, (uint32_t)this, numTexturesAvailable);
579 mUniformCount += mRSProgram->mHal.state.texturesCount;
589 mTextureCount = mRSProgram->mHal.state.texturesCount;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/
MaterialContext.java 44 /* package */final int texturesCount;
169 this.texturesCount = mTexs.size();

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