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  /frameworks/av/libvideoeditor/vss/common/inc/
M4VIFI_Defines.h 136 #define PLANES 3
M4VIFI_FiltersAPI.h 91 * @brief Texture (YUV) planes structure
92 * @note This structure details the image planes for the output textures:
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  /frameworks/av/libvideoeditor/vss/inc/
M4PTO3GPP_InternalTypes.h 208 * @param pPlaneOut (IN/OUT) Pointer to an array of 3 planes that will contain the
M4PTO3GPP_API.h 103 * @param pImagePlanes(IN/OUT) Pointer to an array of three valid image planes
  /frameworks/base/graphics/java/android/graphics/
ImageFormat.java 39 * by (W/2) x (H/2) Cr and Cb planes.</p>
  /external/kernel-headers/original/linux/
fb.h 44 #define FB_TYPE_PLANES 1 /* Non interleaved planes */
45 #define FB_TYPE_INTERLEAVED_PLANES 2 /* Interleaved planes */
47 #define FB_TYPE_VGA_PLANES 4 /* EGA/VGA planes */
62 #define FB_AUX_VGA_PLANES_VGA4 0 /* 16 color planes (EGA/VGA) */
63 #define FB_AUX_VGA_PLANES_CFB4 1 /* CFB4 in planes (VGA) */
64 #define FB_AUX_VGA_PLANES_CFB8 2 /* CFB8 in planes (VGA) */
163 __u32 type_aux; /* Interleave for interleaved Planes */
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videodev2.h 341 /* two planes -- one Y, one Cr + Cb interleaved */
349 /* two non contiguous planes - one Y, one Cr + Cb interleaved */
353 /* three non contiguous planes - Y, Cb, Cr */
583 * Multi-planar buffers consist of one or more planes, e.g. an YCbCr buffer
584 * with two planes can have one plane for Y, and another for interleaved CbCr
616 * @planes: for multiplanar buffers; userspace pointer to the array of plane
620 * planes array for multi-plane buffers
641 struct v4l2_plane *planes; member in union:v4l2_buffer::__anon8217
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  /external/quake/quake/src/QW/client/
gl_model.c 784 out->plane = loadmodel->planes + planenum;
870 out->plane = loadmodel->planes + p;
975 hull->planes = loadmodel->planes;
987 hull->planes = loadmodel->planes;
1026 hull->planes = loadmodel->planes;
1030 out->planenum = in->plane - loadmodel->planes;
1114 loadmodel->planes = out
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model.c 775 out->plane = loadmodel->planes + planenum;
856 out->plane = loadmodel->planes + p;
945 hull->planes = loadmodel->planes;
957 hull->planes = loadmodel->planes;
996 hull->planes = loadmodel->planes;
1000 out->planenum = in->plane - loadmodel->planes;
1083 loadmodel->planes = out
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  /external/quake/quake/src/WinQuake/
gl_model.cpp 784 out->plane = loadmodel->planes + planenum;
870 out->plane = loadmodel->planes + p;
966 hull->planes = loadmodel->planes;
978 hull->planes = loadmodel->planes;
1017 hull->planes = loadmodel->planes;
1021 out->planenum = in->plane - loadmodel->planes;
1105 loadmodel->planes = out
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model.cpp 793 out->plane = loadmodel->planes + planenum;
874 out->plane = loadmodel->planes + p;
963 hull->planes = loadmodel->planes;
975 hull->planes = loadmodel->planes;
1014 hull->planes = loadmodel->planes;
1018 out->planenum = in->plane - loadmodel->planes;
1101 loadmodel->planes = out
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sv_phys.cpp 220 The basic solid body movement clip that slides along multiple planes
235 vec3_t planes[MAX_CLIP_PLANES]; local
314 VectorCopy (trace.plane.normal, planes[numplanes]);
318 // modify original_velocity so it parallels all of the clip planes
322 ClipVelocity (original_velocity, planes[i], new_velocity, 1);
326 if (DotProduct (new_velocity, planes[j]) < 0)
345 CrossProduct (planes[0], planes[1], dir);
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world.cpp 64 Set up the planes and clipnodes so that the six floats of a bounding box
74 box_hull.planes = box_planes;
503 plane = hull->planes + node->planenum;
615 plane = hull->planes + node->planenum;
  /gdk/samples/quake/jni/
gl_model.cpp 784 out->plane = loadmodel->planes + planenum;
870 out->plane = loadmodel->planes + p;
966 hull->planes = loadmodel->planes;
978 hull->planes = loadmodel->planes;
1017 hull->planes = loadmodel->planes;
1021 out->planenum = in->plane - loadmodel->planes;
1105 loadmodel->planes = out
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sv_phys.cpp 220 The basic solid body movement clip that slides along multiple planes
235 vec3_t planes[MAX_CLIP_PLANES]; local
314 VectorCopy (trace.plane.normal, planes[numplanes]);
318 // modify original_velocity so it parallels all of the clip planes
322 ClipVelocity (original_velocity, planes[i], new_velocity, 1);
326 if (DotProduct (new_velocity, planes[j]) < 0)
345 CrossProduct (planes[0], planes[1], dir);
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world.cpp 64 Set up the planes and clipnodes so that the six floats of a bounding box
74 box_hull.planes = box_planes;
503 plane = hull->planes + node->planenum;
615 plane = hull->planes + node->planenum;
  /external/libvpx/vpx_scale/arm/neon/
vp8_vpxyv12_extendframeborders_neon.asm 136 ;Border copy for U, V planes
407 ;Border copy for U, V planes
  /external/mesa3d/docs/
faq.html 81 <li>Mesa's internal limits (max lights, clip planes, texture size, etc) can be
274 Make sure the ratio of the far to near clipping planes isn't too great.
  /frameworks/base/graphics/java/android/renderscript/
Matrix4f.java 240 * with the right and bottom clipping planes set to the given
241 * values. Left and top clipping planes are set to 0. Near and
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
AbstractBox.java 95 * Update the normals of each of the box's planes.
  /external/libvpx/vpx/
vpx_image.h 126 unsigned char *planes[4]; /**< pointer to the top left pixel for each plane */ member in struct:vpx_image
  /external/mesa3d/src/mesa/main/
config.h 64 /** Maximum user-defined clipping planes */
  /external/quake/quake/src/QW/server/
world.c 64 Set up the planes and clipnodes so that the six floats of a bounding box
74 box_hull.planes = box_planes;
465 plane = hull->planes + node->planenum;
567 plane = hull->planes + node->planenum;
  /external/webp/src/dec/
webpi.h 32 // we need hpel-precise add/sub increments, for the downsampled U/V planes.
  /frameworks/av/libvideoeditor/vss/mcs/inc/
M4MCS_InternalFunctions.h 44 * @param pPlaneOut (IN/OUT) Pointer to an array of 3 planes that will

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