/frameworks/av/libvideoeditor/vss/common/inc/ |
M4VIFI_Defines.h | 136 #define PLANES 3
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M4VIFI_FiltersAPI.h | 91 * @brief Texture (YUV) planes structure 92 * @note This structure details the image planes for the output textures: [all...] |
/frameworks/av/libvideoeditor/vss/inc/ |
M4PTO3GPP_InternalTypes.h | 208 * @param pPlaneOut (IN/OUT) Pointer to an array of 3 planes that will contain the
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M4PTO3GPP_API.h | 103 * @param pImagePlanes(IN/OUT) Pointer to an array of three valid image planes
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/frameworks/base/graphics/java/android/graphics/ |
ImageFormat.java | 39 * by (W/2) x (H/2) Cr and Cb planes.</p>
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/external/kernel-headers/original/linux/ |
fb.h | 44 #define FB_TYPE_PLANES 1 /* Non interleaved planes */ 45 #define FB_TYPE_INTERLEAVED_PLANES 2 /* Interleaved planes */ 47 #define FB_TYPE_VGA_PLANES 4 /* EGA/VGA planes */ 62 #define FB_AUX_VGA_PLANES_VGA4 0 /* 16 color planes (EGA/VGA) */ 63 #define FB_AUX_VGA_PLANES_CFB4 1 /* CFB4 in planes (VGA) */ 64 #define FB_AUX_VGA_PLANES_CFB8 2 /* CFB8 in planes (VGA) */ 163 __u32 type_aux; /* Interleave for interleaved Planes */ [all...] |
videodev2.h | 341 /* two planes -- one Y, one Cr + Cb interleaved */ 349 /* two non contiguous planes - one Y, one Cr + Cb interleaved */ 353 /* three non contiguous planes - Y, Cb, Cr */ 583 * Multi-planar buffers consist of one or more planes, e.g. an YCbCr buffer 584 * with two planes can have one plane for Y, and another for interleaved CbCr 616 * @planes: for multiplanar buffers; userspace pointer to the array of plane 620 * planes array for multi-plane buffers 641 struct v4l2_plane *planes; member in union:v4l2_buffer::__anon8217 [all...] |
/external/quake/quake/src/QW/client/ |
gl_model.c | 784 out->plane = loadmodel->planes + planenum; 870 out->plane = loadmodel->planes + p; 975 hull->planes = loadmodel->planes; 987 hull->planes = loadmodel->planes; 1026 hull->planes = loadmodel->planes; 1030 out->planenum = in->plane - loadmodel->planes; 1114 loadmodel->planes = out [all...] |
model.c | 775 out->plane = loadmodel->planes + planenum; 856 out->plane = loadmodel->planes + p; 945 hull->planes = loadmodel->planes; 957 hull->planes = loadmodel->planes; 996 hull->planes = loadmodel->planes; 1000 out->planenum = in->plane - loadmodel->planes; 1083 loadmodel->planes = out [all...] |
/external/quake/quake/src/WinQuake/ |
gl_model.cpp | 784 out->plane = loadmodel->planes + planenum; 870 out->plane = loadmodel->planes + p; 966 hull->planes = loadmodel->planes; 978 hull->planes = loadmodel->planes; 1017 hull->planes = loadmodel->planes; 1021 out->planenum = in->plane - loadmodel->planes; 1105 loadmodel->planes = out [all...] |
model.cpp | 793 out->plane = loadmodel->planes + planenum; 874 out->plane = loadmodel->planes + p; 963 hull->planes = loadmodel->planes; 975 hull->planes = loadmodel->planes; 1014 hull->planes = loadmodel->planes; 1018 out->planenum = in->plane - loadmodel->planes; 1101 loadmodel->planes = out [all...] |
sv_phys.cpp | 220 The basic solid body movement clip that slides along multiple planes 235 vec3_t planes[MAX_CLIP_PLANES]; local 314 VectorCopy (trace.plane.normal, planes[numplanes]); 318 // modify original_velocity so it parallels all of the clip planes 322 ClipVelocity (original_velocity, planes[i], new_velocity, 1); 326 if (DotProduct (new_velocity, planes[j]) < 0) 345 CrossProduct (planes[0], planes[1], dir); [all...] |
world.cpp | 64 Set up the planes and clipnodes so that the six floats of a bounding box 74 box_hull.planes = box_planes; 503 plane = hull->planes + node->planenum; 615 plane = hull->planes + node->planenum;
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/gdk/samples/quake/jni/ |
gl_model.cpp | 784 out->plane = loadmodel->planes + planenum; 870 out->plane = loadmodel->planes + p; 966 hull->planes = loadmodel->planes; 978 hull->planes = loadmodel->planes; 1017 hull->planes = loadmodel->planes; 1021 out->planenum = in->plane - loadmodel->planes; 1105 loadmodel->planes = out [all...] |
sv_phys.cpp | 220 The basic solid body movement clip that slides along multiple planes 235 vec3_t planes[MAX_CLIP_PLANES]; local 314 VectorCopy (trace.plane.normal, planes[numplanes]); 318 // modify original_velocity so it parallels all of the clip planes 322 ClipVelocity (original_velocity, planes[i], new_velocity, 1); 326 if (DotProduct (new_velocity, planes[j]) < 0) 345 CrossProduct (planes[0], planes[1], dir); [all...] |
world.cpp | 64 Set up the planes and clipnodes so that the six floats of a bounding box 74 box_hull.planes = box_planes; 503 plane = hull->planes + node->planenum; 615 plane = hull->planes + node->planenum;
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/external/libvpx/vpx_scale/arm/neon/ |
vp8_vpxyv12_extendframeborders_neon.asm | 136 ;Border copy for U, V planes 407 ;Border copy for U, V planes
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/external/mesa3d/docs/ |
faq.html | 81 <li>Mesa's internal limits (max lights, clip planes, texture size, etc) can be 274 Make sure the ratio of the far to near clipping planes isn't too great.
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/frameworks/base/graphics/java/android/renderscript/ |
Matrix4f.java | 240 * with the right and bottom clipping planes set to the given 241 * values. Left and top clipping planes are set to 0. Near and
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
AbstractBox.java | 95 * Update the normals of each of the box's planes.
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/external/libvpx/vpx/ |
vpx_image.h | 126 unsigned char *planes[4]; /**< pointer to the top left pixel for each plane */ member in struct:vpx_image
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/external/mesa3d/src/mesa/main/ |
config.h | 64 /** Maximum user-defined clipping planes */
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/external/quake/quake/src/QW/server/ |
world.c | 64 Set up the planes and clipnodes so that the six floats of a bounding box 74 box_hull.planes = box_planes; 465 plane = hull->planes + node->planenum; 567 plane = hull->planes + node->planenum;
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/external/webp/src/dec/ |
webpi.h | 32 // we need hpel-precise add/sub increments, for the downsampled U/V planes.
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/frameworks/av/libvideoeditor/vss/mcs/inc/ |
M4MCS_InternalFunctions.h | 44 * @param pPlaneOut (IN/OUT) Pointer to an array of 3 planes that will
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