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  /external/quake/quake/src/WinQuake/
worlda.s 74 // %ebp: hull->planes
82 // plane = hull->planes + node->planenum;
d_copy.s 22 // the passes for the next 3 planes
bspfile.h 118 // 0-2 are axial planes
123 // 3-5 are non-axial planes snapped to the nearest
  /external/skia/include/core/
SkMask.h 23 k3D_Format, //!< 3 8bit per pixl planes: alpha, mul, add
49 any extra planes (e.g. k3D_Format).
  /frameworks/av/libvideoeditor/vss/video_filters/src/
M4VIFI_BGR565toYUV420.c 72 /* Check planes height are appropriate */
80 /* Check planes width are appropriate */
M4VIFI_RGB565toYUV420.c 73 /* Check planes height are appropriate */
81 /* Check planes width are appropriate */
  /hardware/ti/omap4xxx/hwc/
hal_public.h 39 * Some OEM video formats are two sub-allocs (Y, UV planes).
40 * Future OEM video formats might be three sub-allocs (Y, U, V planes).
  /external/quake/quake/src/QW/client/
pmovetst.c 33 Set up the planes and clipnodes so that the six floats of a bounding box
43 box_hull.planes = box_planes;
105 plane = hull->planes + node->planenum;
144 plane = hull->planes + node->planenum;
210 plane = hull->planes + node->planenum;
d_copy.s 22 // the passes for the next 3 planes
  /external/quake/quake/src/QW/server/
model.c 712 out->plane = loadmodel->planes + planenum;
793 out->plane = loadmodel->planes + p;
882 hull->planes = loadmodel->planes;
894 hull->planes = loadmodel->planes;
933 hull->planes = loadmodel->planes;
937 out->planenum = in->plane - loadmodel->planes;
1020 loadmodel->planes = out
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sv_phys.c 229 The basic solid body movement clip that slides along multiple planes
244 vec3_t planes[MAX_CLIP_PLANES]; local
320 VectorCopy (trace.plane.normal, planes[numplanes]);
324 // modify original_velocity so it parallels all of the clip planes
328 ClipVelocity (original_velocity, planes[i], new_velocity, 1);
332 if (DotProduct (new_velocity, planes[j]) < 0)
351 CrossProduct (planes[0], planes[1], dir);
  /external/chromium/webkit/glue/media/
video_renderer_impl.cc 167 DCHECK(video_frame->planes() == media::VideoFrame::kNumYUVPlanes);
208 DCHECK(video_frame->planes() == media::VideoFrame::kNumYUVPlanes);
269 // in Y, U and V planes.
  /external/mesa3d/docs/
README.CYGWIN 56 such as maximum number of lights, clipping planes, maximum texture size,
179 Overlay Planes
181 Overlay planes in the frame buffer are supported by Mesa but require
relnotes-7.0.3.html 46 <li>User-defined clip planes enabled for R300 (bug 9871)
  /frameworks/av/media/libstagefright/codecs/on2/dec/
SoftVPX.cpp 288 const uint8_t *srcLine = (const uint8_t *)img->planes[PLANE_Y];
297 srcLine = (const uint8_t *)img->planes[PLANE_U];
305 srcLine = (const uint8_t *)img->planes[PLANE_V];
  /external/qemu/distrib/sdl-1.2.12/src/video/quartz/
SDL_QuartzWM.m 40 unsigned char *planes[5];
53 [ imgrep getBitmapDataPlanes: planes ];
57 planes[0][i] = data[i];
58 planes[1][i] = mask[i] | data[i];
SDL_QuartzYUV.m 246 overlay->planes = 3;
261 /* switch the U and V planes */
  /external/qemu/distrib/sdl-1.2.12/src/video/xbios/
SDL_xbios_centscreen.h 115 void SDL_XBIOS_CentscreenSetmode(_THIS, int width, int height, int planes);
  /frameworks/av/libvideoeditor/vss/common/inc/
M4VPP_API.h 142 /**< Input and output planes have incompatible properties */
  /frameworks/av/libvideoeditor/vss/src/
M4PTO3GPP_VideoPreProcessing.c 53 * @param pPlaneOut (IN/OUT) Pointer to an array of 3 planes that will contain the
  /frameworks/native/opengl/libagl/
vertex.cpp 119 int planes = c->clipPlanes.enable; local
120 while (planes) {
121 const int i = 31 - gglClz(planes);
122 planes &= ~(1<<i);
  /packages/apps/Camera/jni/feature_mos/src/mosaic/
ImageUtils.h 139 * Used in YUVinfo to store separate YVU image planes.
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/
ImageUtils.h 139 * Used in YUVinfo to store separate YVU image planes.
  /system/core/include/system/
graphics.h 72 * by (W/2) x (H/2) Cr and Cb planes.
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Camera.java 55 * defined by six planes which define a 3D frustum shape, it is possible to
87 * the six planes that define the view frustum.
116 * FRUSTUM_PLANES represents the number of planes of the camera frustum.
120 * MAX_WORLD_PLANES holds the maximum planes allowed by the system.
183 * Array holding the planes that this camera will check for culling.
757 * frustum is defined by a viewing angle, aspect ratio, and near/far planes
872 * <code>getPlaneState</code> returns the state of the frustum planes. So
884 * planes for culling.
995 * <code>contains</code> tests a bounding volume against the planes of the
996 * camera's frustum. The frustums planes are set such that the normals al
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