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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2003  Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Library General Public
      7     License as published by the Free Software Foundation; either
      8     version 2 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Library General Public License for more details.
     14 
     15     You should have received a copy of the GNU Library General Public
     16     License along with this library; if not, write to the Free
     17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 #include "SDL_config.h"
     23 
     24 #include "SDL_QuartzVideo.h"
     25 #include "SDL_QuartzWM.h"
     26 
     27 void QZ_FreeWMCursor     (_THIS, WMcursor *cursor) {
     28 
     29     if ( cursor != NULL ) {
     30         [ cursor->nscursor release ];
     31         free (cursor);
     32     }
     33 }
     34 
     35 WMcursor*    QZ_CreateWMCursor   (_THIS, Uint8 *data, Uint8 *mask,
     36                                          int w, int h, int hot_x, int hot_y) {
     37     WMcursor *cursor;
     38     NSBitmapImageRep *imgrep;
     39     NSImage *img;
     40     unsigned char *planes[5];
     41     int i;
     42     NSAutoreleasePool *pool;
     43 
     44     pool = [ [ NSAutoreleasePool alloc ] init ];
     45 
     46     /* Allocate the cursor memory */
     47     cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor));
     48     if (cursor == NULL) goto outOfMemory;
     49 
     50     /* create the image representation and get the pointers to its storage */
     51     imgrep = [ [ [ NSBitmapImageRep alloc ] initWithBitmapDataPlanes: NULL pixelsWide: w pixelsHigh: h bitsPerSample: 1 samplesPerPixel: 2 hasAlpha: YES isPlanar: YES colorSpaceName: NSDeviceBlackColorSpace bytesPerRow: (w+7)/8 bitsPerPixel: 0 ] autorelease ];
     52     if (imgrep == nil) goto outOfMemory;
     53     [ imgrep getBitmapDataPlanes: planes ];
     54 
     55     /* copy data and mask, extending the mask to all black pixels because the inversion effect doesn't work with Cocoa's alpha-blended cursors */
     56     for (i = 0; i < (w+7)/8*h; i++) {
     57         planes[0][i] = data[i];
     58         planes[1][i] = mask[i] | data[i];
     59     }
     60 
     61     /* create image and cursor */
     62     img = [ [ [ NSImage alloc ] initWithSize: NSMakeSize(w, h) ] autorelease ];
     63     if (img == nil) goto outOfMemory;
     64     [ img addRepresentation: imgrep ];
     65     if (system_version < 0x1030) { /* on 10.2, cursors must be 16*16 */
     66         if (w > 16 || h > 16) { /* too big: scale it down */
     67             [ img setScalesWhenResized: YES ];
     68             hot_x = hot_x*16/w;
     69             hot_y = hot_y*16/h;
     70         }
     71         else { /* too small (or just right): extend it (from the bottom left corner, so hot_y must be adjusted) */
     72             hot_y += 16 - h;
     73         }
     74         [ img setSize: NSMakeSize(16, 16) ];
     75     }
     76     cursor->nscursor = [ [ NSCursor alloc ] initWithImage: img hotSpot: NSMakePoint(hot_x, hot_y) ];
     77     if (cursor->nscursor == nil) goto outOfMemory;
     78 
     79     [ pool release ];
     80     return(cursor);
     81 
     82 outOfMemory:
     83     [ pool release ];
     84     if (cursor != NULL) SDL_free(cursor);
     85     SDL_OutOfMemory();
     86     return(NULL);
     87 }
     88 
     89 void QZ_UpdateCursor (_THIS) {
     90     BOOL state;
     91 
     92     if (cursor_should_be_visible || !(SDL_GetAppState() & SDL_APPMOUSEFOCUS)) {
     93         state = YES;
     94     } else {
     95         state = NO;
     96     }
     97     if (state != cursor_visible) {
     98         if (state) {
     99             [ NSCursor unhide ];
    100         } else {
    101             [ NSCursor hide ];
    102         }
    103         cursor_visible = state;
    104     }
    105 }
    106 
    107 BOOL QZ_IsMouseInWindow (_THIS) {
    108     if (qz_window == nil || (mode_flags & SDL_FULLSCREEN)) return YES; /*fullscreen*/
    109     else {
    110         NSPoint p = [ qz_window mouseLocationOutsideOfEventStream ];
    111         p.y -= 1.0f; /* Apparently y goes from 1 to h, not from 0 to h-1 (i.e. the "location of the mouse" seems to be defined as "the location of the top left corner of the mouse pointer's hot pixel" */
    112         return NSPointInRect(p, [ window_view frame ]);
    113     }
    114 }
    115 
    116 int QZ_ShowWMCursor (_THIS, WMcursor *cursor) {
    117 
    118     if ( cursor == NULL) {
    119         if ( cursor_should_be_visible ) {
    120             cursor_should_be_visible = NO;
    121             QZ_ChangeGrabState (this, QZ_HIDECURSOR);
    122         }
    123         QZ_UpdateCursor(this);
    124     }
    125     else {
    126         if (qz_window ==nil || (mode_flags & SDL_FULLSCREEN)) {
    127             [ cursor->nscursor set ];
    128         }
    129         else {
    130             [ qz_window invalidateCursorRectsForView: [ qz_window contentView ] ];
    131         }
    132         if ( ! cursor_should_be_visible ) {
    133             cursor_should_be_visible = YES;
    134             QZ_ChangeGrabState (this, QZ_SHOWCURSOR);
    135         }
    136         QZ_UpdateCursor(this);
    137     }
    138 
    139     return 1;
    140 }
    141 
    142 /*
    143     Coordinate conversion functions, for convenience
    144     Cocoa sets the origin at the lower left corner of the window/screen
    145     SDL, CoreGraphics/WindowServer, and QuickDraw use the origin at the upper left corner
    146     The routines were written so they could be called before SetVideoMode() has finished;
    147     this might have limited usefulness at the moment, but the extra cost is trivial.
    148 */
    149 
    150 /* Convert Cocoa screen coordinate to Cocoa window coordinate */
    151 void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p) {
    152 
    153     *p = [ qz_window convertScreenToBase:*p ];
    154 }
    155 
    156 
    157 /* Convert Cocoa window coordinate to Cocoa screen coordinate */
    158 void QZ_PrivateLocalToGlobal (_THIS, NSPoint *p) {
    159 
    160     *p = [ qz_window convertBaseToScreen:*p ];
    161 }
    162 
    163 /* Convert SDL coordinate to Cocoa coordinate */
    164 void QZ_PrivateSDLToCocoa (_THIS, NSPoint *p) {
    165 
    166     if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */
    167 
    168         p->y = CGDisplayPixelsHigh (display_id) - p->y;
    169     }
    170     else {
    171 
    172         *p = [ window_view convertPoint:*p toView: nil ];
    173 
    174         /* We need a workaround in OpenGL mode */
    175         if ( SDL_VideoSurface->flags & SDL_OPENGL ) {
    176             p->y = [window_view frame].size.height - p->y;
    177         }
    178     }
    179 }
    180 
    181 /* Convert Cocoa coordinate to SDL coordinate */
    182 void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p) {
    183 
    184     if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */
    185 
    186         p->y = CGDisplayPixelsHigh (display_id) - p->y;
    187     }
    188     else {
    189 
    190         *p = [ window_view convertPoint:*p fromView: nil ];
    191 
    192         /* We need a workaround in OpenGL mode */
    193         if ( SDL_VideoSurface != NULL && (SDL_VideoSurface->flags & SDL_OPENGL) ) {
    194             p->y = [window_view frame].size.height - p->y;
    195         }
    196     }
    197 }
    198 
    199 /* Convert SDL coordinate to window server (CoreGraphics) coordinate */
    200 CGPoint QZ_PrivateSDLToCG (_THIS, NSPoint *p) {
    201 
    202     CGPoint cgp;
    203 
    204     if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */
    205 
    206         int height;
    207 
    208         QZ_PrivateSDLToCocoa (this, p);
    209         QZ_PrivateLocalToGlobal (this, p);
    210 
    211         height = CGDisplayPixelsHigh (display_id);
    212         p->y = height - p->y;
    213     }
    214 
    215     cgp.x = p->x;
    216     cgp.y = p->y;
    217 
    218     return cgp;
    219 }
    220 
    221 #if 0 /* Dead code */
    222 /* Convert window server (CoreGraphics) coordinate to SDL coordinate */
    223 void QZ_PrivateCGToSDL (_THIS, NSPoint *p) {
    224 
    225     if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */
    226 
    227         int height;
    228 
    229         /* Convert CG Global to Cocoa Global */
    230         height = CGDisplayPixelsHigh (display_id);
    231         p->y = height - p->y;
    232 
    233         QZ_PrivateGlobalToLocal (this, p);
    234         QZ_PrivateCocoaToSDL (this, p);
    235     }
    236 }
    237 #endif /* Dead code */
    238 
    239 void  QZ_PrivateWarpCursor (_THIS, int x, int y) {
    240 
    241     NSPoint p;
    242     CGPoint cgp;
    243 
    244     p = NSMakePoint (x, y);
    245     cgp = QZ_PrivateSDLToCG (this, &p);
    246 
    247     /* this is the magic call that fixes cursor "freezing" after warp */
    248     CGSetLocalEventsSuppressionInterval (0.0);
    249     CGWarpMouseCursorPosition (cgp);
    250 }
    251 
    252 void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y) {
    253 
    254     /* Only allow warping when in foreground */
    255     if ( ! [ NSApp isActive ] )
    256         return;
    257 
    258     /* Do the actual warp */
    259     if (grab_state != QZ_INVISIBLE_GRAB) QZ_PrivateWarpCursor (this, x, y);
    260 
    261     /* Generate the mouse moved event */
    262     SDL_PrivateMouseMotion (0, 0, x, y);
    263 }
    264 
    265 void QZ_MoveWMCursor     (_THIS, int x, int y) { }
    266 void QZ_CheckMouseMode   (_THIS) { }
    267 
    268 void QZ_SetCaption    (_THIS, const char *title, const char *icon) {
    269 
    270     if ( qz_window != nil ) {
    271         NSString *string;
    272         if ( title != NULL ) {
    273             string = [ [ NSString alloc ] initWithUTF8String:title ];
    274             [ qz_window setTitle:string ];
    275             [ string release ];
    276         }
    277         if ( icon != NULL ) {
    278             string = [ [ NSString alloc ] initWithUTF8String:icon ];
    279             [ qz_window setMiniwindowTitle:string ];
    280             [ string release ];
    281         }
    282     }
    283 }
    284 
    285 void QZ_SetWindowPos (_THIS, int  x, int  y)
    286 {
    287     if ( qz_window == nil ) {
    288         //printf( "%s(%d,%d): called for NULL window\n", __FUNCTION__, x, y );
    289         return;
    290     }
    291 
    292     [ qz_window setFrameTopLeftPoint:NSMakePoint( x, this->hidden->height - y ) ];
    293     //printf( "%s(%d,%d): done\n", __FUNCTION__, x, y );
    294 }
    295 
    296 void  QZ_GetWindowPos(_THIS, int  *px, int  *py)
    297 {
    298     NSPoint  pt;
    299 
    300     *px = *py = 0;
    301 
    302     if ( qz_window == NULL ) {
    303         //printf( "%s: called on NULL window\n", __FUNCTION__ );
    304     }
    305 
    306     if ( qz_window != nil ) {
    307         NSRect  rect = [ qz_window frame ];
    308         *px = rect.origin.x;
    309         *py = this->hidden->height - rect.origin.y - rect.size.height;
    310         //printf( "%s: returning (%d,%d)\n", __FUNCTION__, *px, *py );
    311     }
    312 }
    313 
    314 /* determine if the window is fully visible on the current screen configuration */
    315 int  QZ_IsWindowVisible(_THIS, int  recenter)
    316 {
    317     int  result = 0;
    318 
    319     //printf( "... enter %s\n", __FUNCTION__ );
    320 
    321     if ( qz_window != NULL ) {
    322         NSRect        frame   = [ qz_window frame ];
    323         NSArray*      screens = [ NSScreen screens ];
    324         unsigned int  count   = [ screens count ];
    325         unsigned int  n;
    326         //printf( "window frame (%d,%d) (%d,%d)\n", frame.origin.x, frame.origin.y,
    327         //        frame.size.width, frame.size.height );
    328         for (n = 0; n < count; n++) {
    329             NSScreen*  screen = [ screens objectAtIndex: n ];
    330             NSRect     vis    = [ screen visibleFrame ];
    331 
    332             //printf( "screen %d/%d  frame (%d,%d) (%d,%d)\n", n+1, count,
    333             //        vis.origin.x, vis.origin.y, vis.size.width, vis.size.height );
    334 
    335             if (frame.origin.x >= vis.origin.x &&
    336                 frame.origin.x + frame.size.width <= vis.origin.x + vis.size.width &&
    337                 frame.origin.y >= vis.origin.y &&
    338                 frame.origin.y + frame.size.height <= vis.origin.y + vis.size.height )
    339             {
    340                 result = 1;
    341                 break;
    342             }
    343         }
    344     }
    345     //printf ( "... exit %s, result = %d\n", __FUNCTION__, result );
    346     if ( !result && recenter ) {
    347         [ qz_window center ] ;
    348     }
    349     return result;
    350 }
    351 
    352 int QZ_GetMonitorDPI(_THIS, int  *xDpi, int *yDpi)
    353 {
    354     /* FIXME: how to get this information from Cocoa ? */
    355     return -1;
    356 }
    357 
    358 int QZ_GetMonitorRect   (_THIS, SDL_Rect  *rect)
    359 {
    360     NSWindow*     window = qz_window;
    361     NSRect        frame   = [ window frame ];
    362     int           fx1     = frame.origin.x;
    363     int           fy1     = frame.origin.y;
    364     int           fx2     = frame.size.width + fx1;
    365     int           fy2     = frame.size.height + fy1;
    366     NSArray*      screens = [ NSScreen screens ];
    367     unsigned int  count   = [ screens count ];
    368     int           bestScreen = -1;
    369     int           bestArea = 0;
    370 
    371     unsigned int  n;
    372 
    373     /* we need to compute which screen has the most window pixels */
    374     for (n = 0; n < count; n++) {
    375         NSScreen*  screen = [ screens objectAtIndex: n ];
    376         NSRect     vis    = [ screen visibleFrame ];
    377         int        vx1    = vis.origin.x;
    378         int        vy1    = vis.origin.y;
    379         int        vx2    = vis.size.width + vx1;
    380         int        vy2    = vis.size.height + vy1;
    381         int        cx1, cx2, cy1, cy2, cArea;
    382 
    383         if (fx1 >= vx2 || vx1 >= fx2 || fy1 >= vy2 || vy1 >= fy2)
    384             continue;
    385 
    386         cx1 = (fx1 < vx1) ? vx1 : fx1;
    387         cx2 = (fx2 > vx2) ? vx2 : fx2;
    388         cy1 = (fy1 < vy1) ? vy1 : fy1;
    389         cy2 = (fy2 > vy2) ? vy2 : fy2;
    390 
    391         if (cx1 >= cx2 || cy1 >= cy2)
    392             continue;
    393 
    394         cArea = (cx2-cx1)*(cy2-cy1);
    395 
    396         if (bestScreen < 0 || cArea > bestArea) {
    397             bestScreen = n;
    398             bestArea   = cArea;
    399         }
    400     }
    401     if (bestScreen < 0)
    402         bestScreen = 0;
    403 
    404     {
    405         NSScreen*  screen = [ screens objectAtIndex: bestScreen ];
    406         NSRect     vis    = [ screen visibleFrame ];
    407 
    408         rect->x = vis.origin.x;
    409         rect->y = vis.origin.y;
    410         rect->w = vis.size.width;
    411         rect->h = vis.size.height;
    412     }
    413     return 0;
    414 }
    415 
    416 void QZ_SetIcon       (_THIS, SDL_Surface *icon, Uint8 *mask)
    417 {
    418     NSBitmapImageRep *imgrep;
    419     NSImage *img;
    420     SDL_Surface *mergedSurface;
    421     NSAutoreleasePool *pool;
    422     Uint8 *pixels;
    423     SDL_bool iconSrcAlpha;
    424     Uint8 iconAlphaValue;
    425     int i, j, maskPitch, index;
    426 
    427     pool = [ [ NSAutoreleasePool alloc ] init ];
    428 
    429     imgrep = [ [ [ NSBitmapImageRep alloc ] initWithBitmapDataPlanes: NULL pixelsWide: icon->w pixelsHigh: icon->h bitsPerSample: 8 samplesPerPixel: 4 hasAlpha: YES isPlanar: NO colorSpaceName: NSDeviceRGBColorSpace bytesPerRow: 4*icon->w bitsPerPixel: 32 ] autorelease ];
    430     if (imgrep == nil) goto freePool;
    431     pixels = [ imgrep bitmapData ];
    432     SDL_memset(pixels, 0, 4*icon->w*icon->h); /* make the background, which will survive in colorkeyed areas, completely transparent */
    433 
    434 #if SDL_BYTEORDER == SDL_BIG_ENDIAN
    435 #define BYTEORDER_DEPENDENT_RGBA_MASKS 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
    436 #else
    437 #define BYTEORDER_DEPENDENT_RGBA_MASKS 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
    438 #endif
    439     mergedSurface = SDL_CreateRGBSurfaceFrom(pixels, icon->w, icon->h, 32, 4*icon->w, BYTEORDER_DEPENDENT_RGBA_MASKS);
    440     if (mergedSurface == NULL) goto freePool;
    441 
    442     /* blit, with temporarily cleared SRCALPHA flag because we want to copy, not alpha-blend */
    443     iconSrcAlpha = ((icon->flags & SDL_SRCALPHA) != 0);
    444     iconAlphaValue = icon->format->alpha;
    445     SDL_SetAlpha(icon, 0, 255);
    446     SDL_BlitSurface(icon, NULL, mergedSurface, NULL);
    447     if (iconSrcAlpha) SDL_SetAlpha(icon, SDL_SRCALPHA, iconAlphaValue);
    448 
    449     SDL_FreeSurface(mergedSurface);
    450 
    451     /* apply mask, source alpha, and premultiply color values by alpha */
    452     maskPitch = (icon->w+7)/8;
    453     for (i = 0; i < icon->h; i++) {
    454         for (j = 0; j < icon->w; j++) {
    455             index = i*4*icon->w + j*4;
    456             if (!(mask[i*maskPitch + j/8] & (128 >> j%8))) {
    457                 pixels[index + 3] = 0;
    458             }
    459             else {
    460                 if (iconSrcAlpha) {
    461                     if (icon->format->Amask == 0) pixels[index + 3] = icon->format->alpha;
    462                 }
    463                 else {
    464                     pixels[index + 3] = 255;
    465                 }
    466             }
    467             if (pixels[index + 3] < 255) {
    468                 pixels[index + 0] = (Uint16)pixels[index + 0]*pixels[index + 3]/255;
    469                 pixels[index + 1] = (Uint16)pixels[index + 1]*pixels[index + 3]/255;
    470                 pixels[index + 2] = (Uint16)pixels[index + 2]*pixels[index + 3]/255;
    471             }
    472         }
    473     }
    474 
    475     img = [ [ [ NSImage alloc ] initWithSize: NSMakeSize(icon->w, icon->h) ] autorelease ];
    476     if (img == nil) goto freePool;
    477     [ img addRepresentation: imgrep ];
    478     [ NSApp setApplicationIconImage:img ];
    479 
    480 freePool:
    481     [ pool release ];
    482 }
    483 
    484 int  QZ_IconifyWindow (_THIS) {
    485 
    486     if ( ! [ qz_window isMiniaturized ] ) {
    487         [ qz_window miniaturize:nil ];
    488         return 1;
    489     }
    490     else {
    491         SDL_SetError ("window already iconified");
    492         return 0;
    493     }
    494 }
    495 
    496 
    497 int  QZ_GetWMInfo  (_THIS, SDL_SysWMinfo *info) {
    498     info->nsWindowPtr = qz_window;
    499     return 0;
    500 }
    501 
    502 void QZ_ChangeGrabState (_THIS, int action) {
    503 
    504     /*
    505         Figure out what the next state should be based on the action.
    506         Ignore actions that can't change the current state.
    507     */
    508     if ( grab_state == QZ_UNGRABBED ) {
    509         if ( action == QZ_ENABLE_GRAB ) {
    510             if ( cursor_should_be_visible )
    511                 grab_state = QZ_VISIBLE_GRAB;
    512             else
    513                 grab_state = QZ_INVISIBLE_GRAB;
    514         }
    515     }
    516     else if ( grab_state == QZ_VISIBLE_GRAB ) {
    517         if ( action == QZ_DISABLE_GRAB )
    518             grab_state = QZ_UNGRABBED;
    519         else if ( action == QZ_HIDECURSOR )
    520             grab_state = QZ_INVISIBLE_GRAB;
    521     }
    522     else {
    523         assert( grab_state == QZ_INVISIBLE_GRAB );
    524 
    525         if ( action == QZ_DISABLE_GRAB )
    526             grab_state = QZ_UNGRABBED;
    527         else if ( action == QZ_SHOWCURSOR )
    528             grab_state = QZ_VISIBLE_GRAB;
    529     }
    530 
    531     /* now apply the new state */
    532     if (grab_state == QZ_UNGRABBED) {
    533 
    534         CGAssociateMouseAndMouseCursorPosition (1);
    535     }
    536     else if (grab_state == QZ_VISIBLE_GRAB) {
    537 
    538         CGAssociateMouseAndMouseCursorPosition (1);
    539     }
    540     else {
    541         assert( grab_state == QZ_INVISIBLE_GRAB );
    542 
    543         QZ_PrivateWarpCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2);
    544         CGAssociateMouseAndMouseCursorPosition (0);
    545     }
    546 }
    547 
    548 SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode) {
    549 
    550     int doGrab = grab_mode & SDL_GRAB_ON;
    551     /*int fullscreen = grab_mode & SDL_GRAB_FULLSCREEN;*/
    552 
    553     if ( this->screen == NULL ) {
    554         SDL_SetError ("QZ_GrabInput: screen is NULL");
    555         return SDL_GRAB_OFF;
    556     }
    557 
    558     if ( ! video_set ) {
    559         /*SDL_SetError ("QZ_GrabInput: video is not set, grab will take effect on mode switch"); */
    560         current_grab_mode = grab_mode;
    561         return grab_mode;       /* Will be set later on mode switch */
    562     }
    563 
    564     if ( grab_mode != SDL_GRAB_QUERY ) {
    565         if ( doGrab )
    566             QZ_ChangeGrabState (this, QZ_ENABLE_GRAB);
    567         else
    568             QZ_ChangeGrabState (this, QZ_DISABLE_GRAB);
    569 
    570         current_grab_mode = doGrab ? SDL_GRAB_ON : SDL_GRAB_OFF;
    571     }
    572 
    573     return current_grab_mode;
    574 }
    575