/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/x86_64-linux/include/c++/4.6.x-google/bits/ |
stl_pair.h | 60 #include <bits/move.h> // for std::move / std::forward, and std::swap 142 : first(__cons<first_type>(std::move(__first))), 143 second(__cons<second_type>(std::move(__second))) { } 156 first = std::move(__p.first); 157 second = std::move(__p.second); 174 first = std::move(__p.first); 175 second = std::move(__p.second);
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/external/quake/quake/src/QW/server/ |
sv_move.c | 105 The move will be adjusted for slopes and stairs, but if the move isn't 106 possible, no move is done, false is returned, and 110 qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink) 118 // try the move 120 VectorAdd (ent->v.origin, move, neworg); 125 // try one move with vertical motion, then one without 128 VectorAdd (ent->v.origin, move, neworg); 180 VectorAdd (ent->v.origin, move, ent->v.origin); 214 // the move is o 235 vec3_t move, oldorigin; local [all...] |
/external/quake/quake/src/WinQuake/ |
sv_move.cpp | 105 The move will be adjusted for slopes and stairs, but if the move isn't 106 possible, no move is done, false is returned, and 110 qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink) 118 // try the move 120 VectorAdd (ent->u.v.origin, move, neworg); 125 // try one move with vertical motion, then one without 128 VectorAdd (ent->u.v.origin, move, neworg); 180 VectorAdd (ent->u.v.origin, move, ent->u.v.origin); 214 // the move is o 235 vec3_t move, oldorigin; local [all...] |
pr_cmds.cpp | 115 This is the only valid way to move an object without using the physics of the world (setting velocity and waiting). Directly changing origin will not set internal links correctly, so clipping would be messed up. This should be called when an object is spawned, and then only if it is teleported. 672 Returns true if the given entity can move to the given position from it's 1150 vec3_t move; local 1166 move[0] = cos(yaw)*dist; 1167 move[1] = sin(yaw)*dist; 1168 move[2] = 0; 1174 G_FLOAT(OFS_RETURN) = SV_movestep(ent, move, true); 1415 float ideal, current, move, speed; local 1424 move = ideal - current; 1427 if (move >= 180 1458 float ideal, current, move, speed; local [all...] |
/gdk/samples/quake/jni/ |
sv_move.cpp | 105 The move will be adjusted for slopes and stairs, but if the move isn't 106 possible, no move is done, false is returned, and 110 qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink) 118 // try the move 120 VectorAdd (ent->u.v.origin, move, neworg); 125 // try one move with vertical motion, then one without 128 VectorAdd (ent->u.v.origin, move, neworg); 180 VectorAdd (ent->u.v.origin, move, ent->u.v.origin); 214 // the move is o 235 vec3_t move, oldorigin; local [all...] |
pr_cmds.cpp | 115 This is the only valid way to move an object without using the physics of the world (setting velocity and waiting). Directly changing origin will not set internal links correctly, so clipping would be messed up. This should be called when an object is spawned, and then only if it is teleported. 672 Returns true if the given entity can move to the given position from it's 1150 vec3_t move; local 1166 move[0] = cos(yaw)*dist; 1167 move[1] = sin(yaw)*dist; 1168 move[2] = 0; 1174 G_FLOAT(OFS_RETURN) = SV_movestep(ent, move, true); 1415 float ideal, current, move, speed; local 1424 move = ideal - current; 1427 if (move >= 180 1458 float ideal, current, move, speed; local [all...] |
/external/clang/test/SemaCXX/ |
rval-references-examples.cpp | 43 template <class T> typename remove_reference<T>::type&& move(T&& t) { function 67 // Move construction 75 // Move assignment 76 p2 = move(p); 84 accept_unique_ptr(move(p2));
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/external/webkit/Source/WebCore/rendering/ |
TransformState.cpp | 31 void TransformState::move(int x, int y, TransformAccumulation accumulate) function in class:WebCore::TransformState 44 // Just move the point and, optionally, the quad. 45 m_lastPlanarPoint.move(x, y); 47 m_lastPlanarQuad.move(x, y);
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/external/bluetooth/bluez/compat/ |
fakehid.c | 209 static void move(int fd, unsigned int direction) function 246 move(fd, 0); break; 248 move(fd, 1); break; 250 move(fd, 2); break; 252 move(fd, 3); break; 254 move(fd, 4); break; 256 move(fd, 5); break; 258 move(fd, 6); break; 260 move(fd, 7); break; 262 move(fd, 8); break [all...] |
/cts/tools/vm-tests-tf/src/dot/junit/opcodes/double_to_float/d/ |
T_double_to_float_6.d | 30 move v0, v7 31 move v1, v7
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/cts/tools/vm-tests-tf/src/dot/junit/opcodes/double_to_int/d/ |
T_double_to_int_6.d | 30 move v0, v7 31 move v1, v7
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/cts/tools/vm-tests-tf/src/dot/junit/opcodes/double_to_long/d/ |
T_double_to_long_6.d | 30 move v0, v7 31 move v1, v7
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/cts/tools/vm-tests-tf/src/dot/junit/opcodes/filled_new_array/d/ |
T_filled_new_array_8.d | 31 move-result-object v0 38 move-result-object v0
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/cts/tools/vm-tests-tf/src/dot/junit/opcodes/invoke_interface_range/d/ |
T_invoke_interface_range_14.d | 34 move-object v3, v8 36 move-result v4
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T_invoke_interface_range_8.d | 30 move-object v6, v8 32 move-result v0
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/cts/tools/vm-tests-tf/src/dot/junit/opcodes/invoke_super_range/d/ |
T_invoke_super_range_19.d | 30 move-object v0, v3 33 move-result v0
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/cts/tools/vm-tests-tf/src/dot/junit/opcodes/invoke_virtual_range/d/ |
T_invoke_virtual_range_12.d | 34 move-object v6, v5 37 move-result v0
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T_invoke_virtual_range_19.d | 30 move-object v2, v3 33 move-result v0
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/cts/tools/vm-tests-tf/src/dot/junit/opcodes/long_to_int/d/ |
T_long_to_int_6.d | 29 move v0, v7 30 move v1, v7
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/cts/tools/vm-tests-tf/src/dot/junit/opcodes/move/d/ |
T_move_1.d | 16 .class public dot.junit.opcodes.move.d.T_move_1 32 move v0, v15
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T_move_2.d | 16 .class public dot.junit.opcodes.move.d.T_move_2 30 move v0, v9
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T_move_3.d | 16 .class public dot.junit.opcodes.move.d.T_move_3 31 move v15, v0
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T_move_4.d | 16 .class public dot.junit.opcodes.move.d.T_move_4 29 move v1, v8
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T_move_5.d | 16 .class public dot.junit.opcodes.move.d.T_move_5 31 move v5, v0
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T_move_6.d | 16 .class public dot.junit.opcodes.move.d.T_move_6 31 move v5, v1
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