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  /build/tools/droiddoc/templates-sdk/assets/
android-developer-docs.css 10 border-bottom: 4px solid #ccc;
395 border:1px solid #dddd00;
415 border:1px solid #dddd00;
534 border-top:2px solid #ccc;
609 /* border:1px solid #669999;
710 border-top:1px solid #33B5E5;
711 border-bottom:1px solid #33B5E5;
725 border:1px solid #d3ecf5;
769 border-left: 4px solid;
917 border:4px solid #dee8f1
    [all...]
  /external/chromium/chrome/browser/resources/ntp/
most_visited.css 61 border: 3px solid hsl(213, 60%, 92%);
66 border: 1px solid white;
175 border: 3px solid hsl(213, 63%, 93%);
  /external/webkit/Source/WebCore/css/
mediaControlsChromium.css 91 border-left: 1px solid rgba(255, 255, 255, 0.2);
92 border-right: 1px solid rgba(255, 255, 255, 0.2);
173 border-style: solid;
wml.css 169 border: 1px solid;
192 border: 1px solid;
  /external/bison/src/
vcg_defaults.h 170 # define E_ARROWSTYLE solid
  /external/chromium/chrome/browser/resources/ntp4/
most_visited_page.css 164 border: 1px solid;
169 border: 3px solid transparent;
  /external/chromium-trace/src/shared/css/
tree.css 14 border: 1px solid rgba(255, 255, 255, 0); /* transparent white */
154 outline: 1px solid black;
bubble.css 98 border: 1px solid rgba(0, 0, 0, 0.3);
dialogs.css 26 border: 1px solid rgba(0, 0, 0, 0.3);
  /external/quake/quake/src/QW/progs/
progdefs.h 68 float solid; member in struct:__anon11723
weapons.qc 103 missile.solid = SOLID_NOT;
432 newmis.solid = SOLID_BBOX;
645 newmis.solid = SOLID_BBOX;
705 newmis.solid = SOLID_BBOX;
783 if (other.solid == SOLID_TRIGGER)
830 if (other.solid == SOLID_TRIGGER)
  /external/quake/quake/src/QW/server/
progdefs.h 87 float solid; member in struct:__anon11771
sv_phys.c 69 // see if any solid entities are inside the final position
170 if (e1->v.touch && e1->v.solid != SOLID_NOT)
177 if (e2->v.touch && e2->v.solid != SOLID_NOT)
229 The basic solid body movement clip that slides along multiple planes
230 Returns the clipflags if the velocity was modified (hit something solid)
269 { // entity is trapped in another solid
290 if (trace.ent->v.solid == SOLID_BSP)
406 else if (ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_NOT)
451 // see if any solid entities are inside the final position
    [all...]
sv_user.c 1256 if (check->v.solid == SOLID_BSP
1257 || check->v.solid == SOLID_BBOX
1258 || check->v.solid == SOLID_SLIDEBOX)
1276 if (check->v.solid == SOLID_BSP)
1321 if (check->v.solid == SOLID_BSP
1322 || check->v.solid == SOLID_BBOX
1323 || check->v.solid == SOLID_SLIDEBOX)
1338 if (check->v.solid == SOLID_BSP)
    [all...]
  /build/tools/droiddoc/templates-pdk/assets/
android-developer-docs.css 10 border-bottom: 4px solid #ccc;
402 border:1px solid #dddd00;
518 border-top:2px solid #ccc;
585 /* border:1px solid #669999;
689 border:1px solid #d3ecf5;
736 border-left: 4px solid;
847 border:4px solid #dee8f1;
937 border-left:1px solid #dee8f1;
1077 border-bottom: 1px solid #888;
1090 border-top: 1px solid #888
    [all...]
  /external/chromium/chrome/common/extensions/docs/examples/extensions/news/css/
options.css 55 border-style: solid;
  /external/webkit/Source/WebCore/manual-tests/inspector-wrappers/
inspector-wrappers-test-utils.js 36 "style='border: 1px solid black; display: block; margin: 1em;'>" +
  /packages/wallpapers/Basic/src/com/android/wallpaper/nexus/
NexusRS.java 138 ProgramStore solid = builder.create(); local
139 mRS.bindProgramStore(solid);
  /external/quake/quake/src/WinQuake/
sv_phys.cpp 66 // see if any solid entities are inside the final position
161 if (e1->u.v.touch && e1->u.v.solid != SOLID_NOT)
168 if (e2->u.v.touch && e2->u.v.solid != SOLID_NOT)
220 The basic solid body movement clip that slides along multiple planes
221 Returns the clipflags if the velocity was modified (hit something solid)
263 { // entity is trapped in another solid
284 if (trace.ent->u.v.solid == SOLID_BSP)
417 else if (ent->u.v.solid == SOLID_TRIGGER || ent->u.v.solid == SOLID_NOT)
471 // see if any solid entities are inside the final positio
    [all...]
  /gdk/samples/quake/jni/
sv_phys.cpp 66 // see if any solid entities are inside the final position
161 if (e1->u.v.touch && e1->u.v.solid != SOLID_NOT)
168 if (e2->u.v.touch && e2->u.v.solid != SOLID_NOT)
220 The basic solid body movement clip that slides along multiple planes
221 Returns the clipflags if the velocity was modified (hit something solid)
263 { // entity is trapped in another solid
284 if (trace.ent->u.v.solid == SOLID_BSP)
417 else if (ent->u.v.solid == SOLID_TRIGGER || ent->u.v.solid == SOLID_NOT)
471 // see if any solid entities are inside the final positio
    [all...]
  /external/doclava/res/assets/templates/assets/
doclava-developer-docs.css 8 border-bottom: 4px solid #ccc;
402 border:1px solid #dddd00;
518 border-top:2px solid #ccc;
585 /* border:1px solid #669999;
689 border:1px solid #d3ecf5;
736 border-left: 4px solid;
847 border-left:1px solid #dee8f1;
934 border-bottom: 1px solid #888;
947 border-top: 1px solid #888;
996 border:2px solid #fff
    [all...]
  /external/chromium/chrome/browser/resources/options/
sync_setup_overlay.css 139 border: 2px solid #888;
214 border: #c3d9ff 1px solid;
  /external/webkit/Source/WebCore/inspector/front-end/
audits.css 115 border: 1px solid rgb(165, 165, 165);
160 border: 1px solid rgb(165, 165, 165);
  /external/chromium/chrome/browser/resources/touch_ntp/
newtab.css 163 border: 1px solid black;
  /external/icu4c/test/perf/perldriver/
Output.pm 213 th { font-size: 10pt; border: 0 solid #000080; padding: 5 }
219 td { font-size: 10pt; text-align: Right; border: 0 solid #000080; padding: 5 }

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