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  /external/llvm/utils/lit/lit/
ShUtil.py 4 from ShCommands import Command, Pipeline, Seq
230 return Pipeline(commands, negate)
290 Pipeline([Command(['echo', 'hello'], [])], False))
292 Pipeline([Command(['echo', ''], [])], False))
294 Pipeline([Command(['echo', '-DFOO=a'], [])], False))
296 Pipeline([Command(['echo', '-DFOO=a'], [])], False))
300 Pipeline([Command(['echo', 'hello'],
303 Pipeline([Command(['echo', 'hello'], [(('>',), 'c'),
306 Pipeline([Command(['a'], [(('>&',2), '1')])], False))
310 Pipeline([Command(['a'], [])
    [all...]
ShCommands.py 38 class Pipeline:
45 return 'Pipeline(%r, %r, %r)' % (self.commands, self.negate,
49 if not isinstance(other, Pipeline):
  /external/nist-sip/java/gov/nist/javax/sip/parser/
Pipeline.java 43 public class Pipeline extends InputStream {
59 Pipeline pipeline; field in class:Pipeline.MyTimer
63 protected MyTimer(Pipeline pipeline) {
64 this.pipeline = pipeline;
72 pipeline.close();
122 public Pipeline(InputStream pipe, int readTimeout, Timer timer) {
  /frameworks/base/docs/html/guide/topics/graphics/
index.jd 15 <p>Earlier this year, Android 3.0 launched with a new 2D rendering pipeline designed to
16 support hardware acceleration on tablets. With this new pipeline, all drawing operations performed
18 Sandwich, brings an improved version of the hardware-accelerated 2D rendering pipeline.</p>
33 used for windows composition or OpenGL games for instance, but with this new rendering pipeline
  /frameworks/compile/linkloader/tests/stubs/
arm-stub.c 7 // memory to the specified register. Notice that due to the pipeline design,
  /external/chromium/webkit/glue/
webmediaplayer_impl.h 6 // It contains PipelineImpl which is the actual media player pipeline, it glues
7 // the media player pipeline, data source, audio renderer and renderer.
15 // The media playback pipeline.
21 // Proxies methods calls from the media pipeline to WebKit.
64 #include "media/base/pipeline.h"
86 // A proxy class that dispatches method calls from the media pipeline to
87 // WebKit. Since there are multiple threads in the media pipeline and there's
88 // need for the media pipeline to call to WebKit, e.g. repaint requests,
90 // from the media pipeline on different threads and serialize these calls
143 // Notify |webmediaplayer_| that a pipeline error has occurred durin
    [all...]
  /external/llvm/lib/Target/MBlaze/
MBlazeSchedule3.td 11 // MBlaze instruction itineraries for the three stage pipeline.
32 // pipeline stages except the execute stage, which takes three cycles. The
44 // operands. The instruction takes one cycle to execute in each the pipeline
58 // The instruction takes one cycle to execute in each of the pipeline stages
71 // one cycle to execute in each of the pipeline stages. The source operand is
80 // instruction takes one cycle to execute in each of the pipeline stages. The
91 // the pipeline stages. The source operand is read during the decode stage
101 // instruction takes one cycle to execute in each of the pipeline stages
113 // the pipeline stages except the execute stage, which takes six cycles. The
126 // each of the pipeline stages except the execute stage, which takes 3
    [all...]
MBlazeSchedule5.td 11 // MBlaze instruction itineraries for the five stage pipeline.
34 // pipeline stages. The two source operands are read during the decode stage
47 // operands. The instruction takes one cycle to execute in each the pipeline
63 // The instruction takes one cycle to execute in each of the pipeline stages.
77 // one cycle to execute in each of the pipeline stages. The source operand is
88 // instruction takes one cycle to execute in each of the pipeline stages. The
101 // the pipeline stages. The source operand is read during the decode stage
113 // instruction takes one cycle to execute in each of the pipeline stages
127 // the pipeline stages except the memory access stage, which takes two
142 // each of the pipeline stages except the memory access stage, which takes 2
    [all...]
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/asm/
debugreg.h 58 We can slow the instruction pipeline for instructions coming via the
67 #define DR_LOCAL_SLOWDOWN (0x100) /* Local slow the pipeline */
68 #define DR_GLOBAL_SLOWDOWN (0x200) /* Global slow the pipeline */
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/asm/
debugreg.h 58 We can slow the instruction pipeline for instructions coming via the
67 #define DR_LOCAL_SLOWDOWN (0x100) /* Local slow the pipeline */
68 #define DR_GLOBAL_SLOWDOWN (0x200) /* Global slow the pipeline */
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/asm/
debugreg.h 58 We can slow the instruction pipeline for instructions coming via the
67 #define DR_LOCAL_SLOWDOWN (0x100) /* Local slow the pipeline */
68 #define DR_GLOBAL_SLOWDOWN (0x200) /* Global slow the pipeline */
  /external/chromium/webkit/glue/media/
web_data_source.h 14 // DataSource in the pipeline.
38 // media pipeline to stall.
  /frameworks/native/opengl/libs/GLES2/
gl2ext_api.in 160 void API_ENTRY(glUseProgramStagesEXT)(GLuint pipeline, GLbitfield stages, GLuint program) {
161 CALL_GL_API(glUseProgramStagesEXT, pipeline, stages, program);
163 void API_ENTRY(glActiveShaderProgramEXT)(GLuint pipeline, GLuint program) {
164 CALL_GL_API(glActiveShaderProgramEXT, pipeline, program);
169 void API_ENTRY(glBindProgramPipelineEXT)(GLuint pipeline) {
170 CALL_GL_API(glBindProgramPipelineEXT, pipeline);
178 GLboolean API_ENTRY(glIsProgramPipelineEXT)(GLuint pipeline) {
179 CALL_GL_API_RETURN(glIsProgramPipelineEXT, pipeline);
184 void API_ENTRY(glGetProgramPipelineivEXT)(GLuint pipeline, GLenum pname, GLint *params) {
185 CALL_GL_API(glGetProgramPipelineivEXT, pipeline, pname, params)
    [all...]
  /external/llvm/lib/Target/PowerPC/
PPCSchedule440.td 14 // The basic PPC 440 does not include a floating-point unit; the pipeline
39 // the complex integer (I-pipe) pipeline
41 // the floating-point execution (F-pipe) pipeline
42 def IEXE1 : FuncUnit; // Execution stage 1 for the I pipeline
43 def IEXE2 : FuncUnit; // Execution stage 2 for the I pipeline
44 def IWB : FuncUnit; // Write-back unit for the I pipeline
45 def JEXE1 : FuncUnit; // Execution stage 1 for the J pipeline
46 def JEXE2 : FuncUnit; // Execution stage 2 for the J pipeline
47 def JWB : FuncUnit; // Write-back unit for the J pipeline
48 def AGEN : FuncUnit; // Address generation for the L pipeline
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/gstreamer/
GStreamerGWorld.cpp 52 PassRefPtr<GStreamerGWorld> GStreamerGWorld::createGWorld(GstElement* pipeline)
54 return adoptRef(new GStreamerGWorld(pipeline));
57 GStreamerGWorld::GStreamerGWorld(GstElement* pipeline)
58 : m_pipeline(pipeline)
115 // Roll new elements to pipeline state.
GStreamerGWorld.h 48 GstElement* pipeline() const { return m_pipeline; } function in class:WebCore::GStreamerGWorld
  /hardware/libhardware/include/hardware/
camera2.h 223 * but have not yet been enqueued onto output pipeline(s) )
248 * A request may include any allocated pipeline for its output, without
254 * Allocate a new stream for use. Requires specifying which pipeline slot
259 * - Requesting a pipeline slot >= pipeline slot count.
271 * get_in_progress_count is non-zero, or if the pipeline slot is not
  /external/webkit/Source/WebKit/gtk/WebCoreSupport/
FullscreenVideoController.cpp 267 GstElement* pipeline = m_gstreamerGWorld->pipeline(); local
268 g_signal_connect(pipeline, "notify::volume", G_CALLBACK(playerVolumeChangedCallback), this);
269 g_signal_connect(pipeline, "notify::mute", G_CALLBACK(playerMuteChangedCallback), this);
340 GstElement* pipeline = m_mediaElement->platformMedia().media.gstreamerGWorld->pipeline(); local
341 g_signal_handlers_disconnect_by_func(pipeline, reinterpret_cast<void*>(playerVolumeChangedCallback), this);
342 g_signal_handlers_disconnect_by_func(pipeline, reinterpret_cast<void*>(playerMuteChangedCallback), this);
  /development/tools/emulator/system/camera/
EmulatedFakeCamera2.h 31 * a simple simulation of a scene, sensor, and image processing pipeline.
  /frameworks/base/graphics/java/android/graphics/
Xfermode.java 26 * "transfer-modes" in the drawing pipeline. The static function Create(Modes)
  /system/core/sh/
nodetypes 62 NPIPE npipe # a pipeline
64 backgnd int # set to run pipeline in background
65 cmdlist nodelist # the commands in the pipeline
141 NNOT nnot # ! command (actually pipeline)
  /external/oprofile/events/arm/armv7-ca9/
events 13 event:0x61 counters:1,2,3,4,5,6 um:zero minimum:500 name:DC_DEP_STALL : Number of cycles where CPU has some instructions that it cannot issue to any pipeline and the LSU has at least one pending linefill request but no pending TLB requests
23 event:0x70 counters:1,2,3,4,5,6 um:zero minimum:500 name:INS_MAIN_EXEC : Number of instructions being executed in main execution pipeline of the CPU, the multiply pipeline and the ALU pipeline
24 event:0x71 counters:1,2,3,4,5,6 um:zero minimum:500 name:INS_SND_EXEC : Number of instructions being executed in the second execution pipeline (ALU) of the CPU
  /external/llvm/lib/Target/ARM/
ARMScheduleV6.td 17 def V6_Pipe : FuncUnit; // pipeline
88 // Integer multiply pipeline
97 // Integer load pipeline
150 // Integer store pipeline
191 // Issue through integer pipeline, and execute in NEON unit. We assume
192 // RunFast mode so that NFP pipeline is used for single-precision when
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/sys/
debugreg.h 85 #define DR_LOCAL_SLOWDOWN (0x100) /* Local slow the pipeline */
86 #define DR_GLOBAL_SLOWDOWN (0x200) /* Global slow the pipeline */
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/sys/
debugreg.h 85 #define DR_LOCAL_SLOWDOWN (0x100) /* Local slow the pipeline */
86 #define DR_GLOBAL_SLOWDOWN (0x200) /* Global slow the pipeline */

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