/external/jmonkeyengine/engine/src/blender/Common/MatDefs/Texture3D/ |
tex3D.j3md | 4 Texture3D Texture 8 VertexShader GLSL100: jme3test/texture/tex3D.vert 9 FragmentShader GLSL100: jme3test/texture/tex3D.frag
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/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
tex3D.j3md | 4 Texture3D Texture 8 VertexShader GLSL100: jme3test/texture/tex3D.vert 9 FragmentShader GLSL100: jme3test/texture/tex3D.frag
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tex3DThumb.j3md | 4 Texture3D Texture 10 VertexShader GLSL100: jme3test/texture/tex3DThumb.vert 11 FragmentShader GLSL100: jme3test/texture/tex3DThumb.frag
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
MatParamTexture.java | 9 import com.jme3.texture.Texture; 14 private Texture texture; field in class:MatParamTexture 17 public MatParamTexture(VarType type, String name, Texture texture, int unit) { 18 super(type, name, texture, null); 19 this.texture = texture; 26 public Texture getTextureValue() [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/ |
TextureBlender.java | 4 import com.jme3.texture.Texture;
7 * An interface for texture blending classes (the classes that mix the texture
31 * This method blends the given texture with material color and the defined
32 * color in 'map to' panel. As a result of this method a new texture is
33 * created. The input texture is NOT.
37 * @param texture
38 * the texture we use in blending
40 * the color defined for the texture
[all...] |
TextureBlenderFactory.java | 7 import com.jme3.texture.Texture;
8 import com.jme3.texture.Image.Format;
11 * This class creates the texture blending class depending on the texture type.
22 * the texture format
70 LOGGER.log(Level.WARNING, "Image type not yet supported for blending: {0}. Returning a blender that does not change the texture.", format);
73 public Texture blend(float[] materialColor, Texture texture, float[] color, float affectFactor, int blendType, boolean neg, BlenderContext blenderContext) { [all...] |
/frameworks/base/libs/hwui/ |
GradientCache.cpp | 38 mCache(GenerationCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity), 52 mCache(GenerationCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity), 84 void GradientCache::operator()(GradientCacheEntry& shader, Texture*& texture) { 85 if (texture) { 86 const uint32_t size = texture->width * texture->height * 4; 90 if (texture) { 91 glDeleteTextures(1, &texture->id); 92 delete texture; 104 Texture* texture = mCache.get(gradient); local 145 Texture* texture = new Texture; local [all...] |
TextureCache.cpp | 36 mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity), 41 INIT_LOGD(" Setting texture cache size to %sMB", property); 44 INIT_LOGD(" Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE); 49 INIT_LOGD(" Setting texture cache flush rate to %.2f%%", flushRate * 100.0f); 52 INIT_LOGD(" Using default texture cache flush rate of %.2f%%", 60 mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity), 73 INIT_LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize); 105 void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) { 107 if (texture) { 124 Texture* texture = mCache.get(bitmap); local 164 Texture* texture = new Texture; local [all...] |
TextDropShadowCache.cpp | 83 void TextDropShadowCache::operator()(ShadowText& text, ShadowTexture*& texture) { 84 if (texture) { 85 mSize -= texture->bitmapSize; 88 ALOGD("Shadow texture deleted, size = %d", texture->bitmapSize); 91 glDeleteTextures(1, &texture->id); 92 delete texture; 107 ShadowTexture* texture = mCache.get(entry); local 109 if (!texture) { 113 texture = new ShadowTexture [all...] |
TextureCache.h | 26 #include "Texture.h" 48 * A simple LRU texture cache. The cache has a maximum size expressed in bytes. 49 * Any texture added to the cache causing the cache to grow beyond the maximum 50 * allowed size will also cause the oldest texture to be kicked out. 52 class TextureCache: public OnEntryRemoved<SkBitmap*, Texture*> { 62 void operator()(SkBitmap*& bitmap, Texture*& texture); 65 * Returns the texture associated with the specified bitmap. If the texture 66 * cannot be found in the cache, a new texture is generated [all...] |
ShapeCache.cpp | 35 PathTexture* texture = get(entry); local 37 if (!texture) { 43 texture = addTexture(entry, &path, paint); 46 return texture; 59 PathTexture* texture = get(entry); local 61 if (!texture) { 65 texture = addTexture(entry, &path, paint); 68 return texture; 81 PathTexture* texture = get(entry); local 83 if (!texture) { 105 PathTexture* texture = get(entry); local 147 PathTexture* texture = get(entry); local [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/ |
IAlphaMask.java | 4 * An interface used in calculating alpha mask during particles' texture calculations. 9 * This method sets the size of the texture's image. 18 * This method returns the alpha value for the specified texture position. 20 * the X coordinate of the texture position 22 * the Y coordinate of the texture position 23 * @return the alpha value for the specified texture position
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/packages/apps/Gallery2/tests/src/com/android/gallery3d/ui/ |
TextureTest.java | 65 MyBasicTexture texture = new MyBasicTexture(canvas, 47); local 67 assertEquals(47, texture.getId()); 68 texture.setSize(1, 1); 69 assertEquals(1, texture.getWidth()); 70 assertEquals(1, texture.getHeight()); 71 assertEquals(1, texture.getTextureWidth()); 72 assertEquals(1, texture.getTextureHeight()); 73 texture.setSize(3, 5); 74 assertEquals(3, texture.getWidth()); 75 assertEquals(5, texture.getHeight()) 100 ColorTexture texture = new ColorTexture(0x12345678); local 139 MyUploadedTexture texture = new MyUploadedTexture(); local 194 BitmapTexture texture = new BitmapTexture(bitmap); local [all...] |
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Gui/ |
Gui.frag | 1 #ifdef TEXTURE
9 #ifdef TEXTURE
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Gui.j3md | 4 Texture2D Texture
18 TEXTURE : Texture
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/external/jmonkeyengine/engine/src/core/com/jme3/util/ |
SkyFactory.java | 12 import com.jme3.texture.Image; 13 import com.jme3.texture.Image.Format; 14 import com.jme3.texture.Texture; 15 import com.jme3.texture.TextureCubeMap; 28 * Creates a sky using the given texture (cubemap or spheremap). 31 * @param texture Texture to use for the sky 33 * to get a texture coordinate. Use Vector3f.UNIT_XYZ to not apply 35 * @param sphereMap The way the texture is use [all...] |
/external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/ |
RenderImageJme.java | 36 import com.jme3.texture.Image; 37 import com.jme3.texture.Texture.MagFilter; 38 import com.jme3.texture.Texture.MinFilter; 39 import com.jme3.texture.Texture2D; 44 private Texture2D texture; field in class:RenderImageJme 56 texture = (Texture2D) display.getAssetManager().loadTexture(key); 57 texture.setMagFilter(linear ? MagFilter.Bilinear : MagFilter.Nearest); 58 texture.setMinFilter(linear ? MinFilter.BilinearNoMipMaps : MinFilter.NearestNoMipMaps) [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/ |
Photo.java | 22 * Photo that holds a GL texture and all its methods must be only accessed from the GL thread. 26 private int texture; field in class:Photo 31 * Factory method to ensure every Photo instance holds a valid texture. 42 private Photo(int texture, int width, int height) { 43 this.texture = texture; 48 public int texture() { method in class:Photo 49 return texture; 59 RendererUtils.clearTexture(texture); 60 texture = RendererUtils.createTexture() [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
AnimationFrame.java | 20 * A single animation frame. Frames contain a texture, a hold time, and collision volumes to 23 * frames. Note that an animation frame may have a null texture and null collision volumes. Null 24 * collision volumes will exclude that frame from collision detection and a null texture will 28 public Texture texture; field in class:AnimationFrame 33 public AnimationFrame(Texture textureObject, float animationHoldTime) { 35 texture = textureObject; 39 public AnimationFrame(Texture textureObject, float animationHoldTime, 43 texture = textureObject;
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TextureLibrary.java | 33 * The Texture Library manages all textures in the game. Textures are pooled and handed out to 34 * requesting parties via allocateTexture(). However, the texture data itself is not immediately 36 * a call to loadTexture() or loadAllTextures(). This allows Texture objects to be dispersed to 37 * various game systems and while the texture data itself is streamed in or loaded as necessary. 42 Texture[] mTextureHash; 50 mTextureHash = new Texture[DEFAULT_SIZE]; 52 mTextureHash[x] = new Texture(); 67 * Creates a Texture object that is mapped to the passed resource id. If a texture has already 68 * been allocated for this id, the previously allocated Texture object is returned 73 Texture texture = getTextureByResource(resourceID); local 83 Texture texture = allocateTexture(resourceID); local 223 Texture texture = null; local 260 Texture texture = null; local [all...] |
/frameworks/base/media/mca/filterfw/native/core/ |
gl_frame.h | 50 // Initialize as using an external texture. 53 // Initialize using an existing texture. 75 // Returns the held texture id. Only call this if the GLFrame holds a 76 // texture. You can check this by calling HoldsTexture(). 77 // Note, that a texture is created only when needed. If you are creating a 78 // new GLFrame, and you need it to be bound to a texture, upload (zeroed) 86 // Returns the texture target: GL_TEXTURE_2D or GL_TEXTURE_EXTERNAL_OES. 95 // Binds the held texture. This may result in creating the texture if it 103 // Generates the mipmap chain of the held texture. Returns true, if [all...] |
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Hdr/ |
LogLum.j3md | 4 Texture2D Texture
23 TEXTURE
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ToneMap.j3md | 3 Texture2D Texture
20 TEXTURE
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/external/jmonkeyengine/engine/src/android/jme3test/android/ |
TestSkyLoadingLagoon.java | 37 import com.jme3.texture.Texture; 49 Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg"); 50 Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg"); 51 Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg"); 52 Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg"); 53 Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg"); 54 Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg"); 58 Texture west = assetManager.loadTexture("Textures/Sky/Primitives/primitives_positive_x.png"); 59 Texture east = assetManager.loadTexture("Textures/Sky/Primitives/primitives_negative_x.png") [all...] |
TestSkyLoadingPrimitives.java | 37 import com.jme3.texture.Texture; 49 Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg"); 50 Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg"); 51 Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg"); 52 Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg"); 53 Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg"); 54 Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg"); 57 Texture west = assetManager.loadTexture("Textures/Sky/Primitives/primitives_positive_x.png"); 58 Texture east = assetManager.loadTexture("Textures/Sky/Primitives/primitives_negative_x.png") [all...] |