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      1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef CHROME_BROWSER_METRICS_HISTOGRAM_SYNCHRONIZER_H_
      6 #define CHROME_BROWSER_METRICS_HISTOGRAM_SYNCHRONIZER_H_
      7 #pragma once
      8 
      9 #include <string>
     10 #include <vector>
     11 
     12 #include "base/basictypes.h"
     13 #include "base/memory/ref_counted.h"
     14 #include "base/synchronization/condition_variable.h"
     15 #include "base/synchronization/lock.h"
     16 #include "base/time.h"
     17 
     18 class MessageLoop;
     19 class Task;
     20 
     21 // This class maintains state that is used to upload histogram data from the
     22 // various renderer processes, into the browser process.  Such transactions are
     23 // usually instigated by the browser.  In general, a renderer process will
     24 // respond by gathering snapshots of all internal histograms, calculating what
     25 // has changed since its last upload, and transmitting a pickled collection of
     26 // deltas.
     27 //
     28 // There are actually two modes of update request.  One is synchronous (and
     29 // blocks the UI thread, waiting to populate an about:histograms tab) and the
     30 // other is asynchronous, and used by the metrics services in preparation for a
     31 // log upload.
     32 //
     33 // To assure that all the renderers have responded, a counter is maintained (for
     34 // each mode) to indicate the number of pending (not yet responsive) renderers.
     35 // To avoid confusion about a response (i.e., is the renderer responding to a
     36 // current request for an update, or to an old request for an update) we tag
     37 // each group of requests with a sequence number.  When an update arrives we can
     38 // ignore it (relative to the counter) if it does not relate to a current
     39 // outstanding sequence number.
     40 //
     41 // There is one final mode of use, where a renderer spontaneously decides to
     42 // transmit a collection of histogram data.  This is designed for use when the
     43 // renderer is terminating.  Unfortunately, renders may be terminated without
     44 // warning, and the best we can do is periodically acquire data from a tab, such
     45 // as when a page load has completed.  In this mode, the renderer uses a
     46 // reserved sequence number, different from any sequence number that might be
     47 // specified by a browser request.  Since this sequence number can't match an
     48 // outstanding sequence number, the pickled data is accepted into the browser,
     49 // but there is no impact on the counters.
     50 
     51 class HistogramSynchronizer : public
     52     base::RefCountedThreadSafe<HistogramSynchronizer> {
     53  public:
     54 
     55   enum RendererHistogramRequester {
     56     ASYNC_HISTOGRAMS,
     57     SYNCHRONOUS_HISTOGRAMS
     58   };
     59 
     60   // Construction also sets up the global singleton instance.  This instance is
     61   // used to communicate between the IO and UI thread, and is destroyed only
     62   // as the main thread (browser_main) terminates, which means the IO thread has
     63   // already completed, and will not need this instance any further.
     64   HistogramSynchronizer();
     65 
     66   ~HistogramSynchronizer();
     67 
     68   // Return pointer to the singleton instance, which is allocated and
     69   // deallocated on the main UI thread (during system startup and teardown).
     70   static HistogramSynchronizer* CurrentSynchronizer();
     71 
     72   // Contact all renderers, and get them to upload to the browser any/all
     73   // changes to histograms.  Return when all changes have been acquired, or when
     74   // the wait time expires (whichever is sooner). This method is called on the
     75   // main UI thread from about:histograms.
     76   void FetchRendererHistogramsSynchronously(base::TimeDelta wait_time);
     77 
     78   // Contact all renderers, and get them to upload to the browser any/all
     79   // changes to histograms.  When all changes have been acquired, or when the
     80   // wait time expires (whichever is sooner), post the callback_task to the
     81   // specified thread. Note the callback_task is posted exactly once.
     82   static void FetchRendererHistogramsAsynchronously(
     83       MessageLoop* callback_thread, Task* callback_task, int wait_time);
     84 
     85   // This method is called on the IO thread. Deserializes the histograms and
     86   // records that we have received histograms from a renderer process.
     87   static void DeserializeHistogramList(
     88       int sequence_number, const std::vector<std::string>& histograms);
     89 
     90  private:
     91   // Establish a new sequence_number_, and use it to notify all the renderers of
     92   // the need to supply, to the browser, any changes in their histograms.
     93   // The argument indicates whether this will set async_sequence_number_ or
     94   // synchronous_sequence_number_.
     95   // Return the sequence number that was used.
     96   int NotifyAllRenderers(RendererHistogramRequester requester);
     97 
     98   // Records that we are waiting for one less histogram from a renderer for the
     99   // given sequence number. If we have received a response from all renderers,
    100   // either signal the waiting process or call the callback function.
    101   void DecrementPendingRenderers(int sequence_number);
    102 
    103   // Set the callback_thread_ and callback_task_ members. If these members
    104   // already had values, then as a side effect, post the old callback_task_ to
    105   // the old callaback_thread_.  This side effect should not generally happen,
    106   // but is in place to assure correctness (that any tasks that were set, are
    107   // eventually called, and never merely discarded).
    108   void SetCallbackTaskAndThread(MessageLoop* callback_thread,
    109                                 Task* callback_task);
    110 
    111   void ForceHistogramSynchronizationDoneCallback(int sequence_number);
    112 
    113   // Gets a new sequence number to be sent to renderers from browser process and
    114   // set the number of pending responses for the given type to renderer_count.
    115   int GetNextAvailableSequenceNumber(RendererHistogramRequester requster,
    116                                      int renderer_count);
    117 
    118   // Internal helper function, to post task, and record callback stats.
    119   void InternalPostTask(MessageLoop* thread, Task* task,
    120       int unresponsive_renderers, const base::TimeTicks& started);
    121 
    122   // This lock_ protects access to all members.
    123   base::Lock lock_;
    124 
    125   // This condition variable is used to block caller of the synchronous request
    126   // to update histograms, and to signal that thread when updates are completed.
    127   base::ConditionVariable received_all_renderer_histograms_;
    128 
    129   // When a request is made to asynchronously update the histograms, we store
    130   // the task and thread we use to post a completion notification in
    131   // callback_task_ and callback_thread_.
    132   Task* callback_task_;
    133   MessageLoop* callback_thread_;
    134 
    135   // We don't track the actual renderers that are contacted for an update, only
    136   // the count of the number of renderers, and we can sometimes time-out and
    137   // give up on a "slow to respond" renderer.  We use a sequence_number to be
    138   // sure a response from a renderer is associated with the current round of
    139   // requests (and not merely a VERY belated prior response).
    140   // All sequence numbers used are non-negative.
    141   // last_used_sequence_number_ is the most recently used number (used to avoid
    142   // reuse for a long time).
    143   int last_used_sequence_number_;
    144 
    145   // The sequence number used by the most recent asynchronous update request to
    146   // contact all renderers.
    147   int async_sequence_number_;
    148 
    149   // The number of renderers that have not yet responded to requests (as part of
    150   // an asynchronous update).
    151   int async_renderers_pending_;
    152 
    153   // The time when we were told to start the fetch histograms asynchronously
    154   // from renderers.
    155   base::TimeTicks async_callback_start_time_;
    156 
    157   // The sequence number used by the most recent synchronous update request to
    158   // contact all renderers.
    159   int synchronous_sequence_number_;
    160 
    161   // The number of renderers that have not yet responded to requests (as part of
    162   // a synchronous update).
    163   int synchronous_renderers_pending_;
    164 
    165   // This singleton instance should be started during the single threaded
    166   // portion of main(). It initializes globals to provide support for all future
    167   // calls. This object is created on the UI thread, and it is destroyed after
    168   // all the other threads have gone away. As a result, it is ok to call it
    169   // from the UI thread (for UMA uploads), or for about:histograms.
    170   static HistogramSynchronizer* histogram_synchronizer_;
    171 
    172   DISALLOW_COPY_AND_ASSIGN(HistogramSynchronizer);
    173 };
    174 
    175 #endif  // CHROME_BROWSER_METRICS_HISTOGRAM_SYNCHRONIZER_H_
    176