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      1 # Microsoft Developer Studio Project File - Name="libFLAC_static" - Package Owner=<4>
      2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
      3 # ** DO NOT EDIT **
      4 
      5 # TARGTYPE "Win32 (x86) Static Library" 0x0104
      6 
      7 CFG=libFLAC_static - Win32 Debug
      8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
      9 !MESSAGE use the Export Makefile command and run
     10 !MESSAGE 
     11 !MESSAGE NMAKE /f "libFLAC_static.mak".
     12 !MESSAGE 
     13 !MESSAGE You can specify a configuration when running NMAKE
     14 !MESSAGE by defining the macro CFG on the command line. For example:
     15 !MESSAGE 
     16 !MESSAGE NMAKE /f "libFLAC_static.mak" CFG="libFLAC_static - Win32 Debug"
     17 !MESSAGE 
     18 !MESSAGE Possible choices for configuration are:
     19 !MESSAGE 
     20 !MESSAGE "libFLAC_static - Win32 Release" (based on "Win32 (x86) Static Library")
     21 !MESSAGE "libFLAC_static - Win32 Debug" (based on "Win32 (x86) Static Library")
     22 !MESSAGE 
     23 
     24 # Begin Project
     25 # PROP AllowPerConfigDependencies 0
     26 # PROP Scc_ProjName "libFLAC"
     27 # PROP Scc_LocalPath "..\.."
     28 CPP=cl.exe
     29 RSC=rc.exe
     30 
     31 !IF  "$(CFG)" == "libFLAC_static - Win32 Release"
     32 
     33 # PROP BASE Use_MFC 0
     34 # PROP BASE Use_Debug_Libraries 0
     35 # PROP BASE Output_Dir "Release"
     36 # PROP BASE Intermediate_Dir "Release"
     37 # PROP BASE Target_Dir ""
     38 # PROP Use_MFC 0
     39 # PROP Use_Debug_Libraries 0
     40 # PROP Output_Dir "..\..\obj\release\lib"
     41 # PROP Intermediate_Dir "Release_static"
     42 # PROP Target_Dir ""
     43 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
     44 # ADD CPP /nologo /MD /W3 /GX /O2 /Op /I ".\include" /I "..\..\include" /D VERSION=\"1.2.1\" /D "FLAC__NO_DLL" /D "FLAC__HAS_OGG" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "FLAC__USE_3DNOW" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
     45 # ADD BASE RSC /l 0x409 /d "NDEBUG"
     46 # ADD RSC /l 0x409 /d "NDEBUG"
     47 BSC32=bscmake.exe
     48 # ADD BASE BSC32 /nologo
     49 # ADD BSC32 /nologo
     50 LIB32=link.exe -lib
     51 # ADD BASE LIB32 /nologo
     52 # ADD LIB32 /nologo /nodefaultlib
     53 
     54 !ELSEIF  "$(CFG)" == "libFLAC_static - Win32 Debug"
     55 
     56 # PROP BASE Use_MFC 0
     57 # PROP BASE Use_Debug_Libraries 1
     58 # PROP BASE Output_Dir "Debug"
     59 # PROP BASE Intermediate_Dir "Debug"
     60 # PROP BASE Target_Dir ""
     61 # PROP Use_MFC 0
     62 # PROP Use_Debug_Libraries 1
     63 # PROP Output_Dir "..\..\obj\debug\lib"
     64 # PROP Intermediate_Dir "Debug_static"
     65 # PROP Target_Dir ""
     66 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
     67 # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I ".\include" /I "..\..\include" /D VERSION=\"1.2.1\" /D "FLAC__NO_DLL" /D "FLAC__HAS_OGG" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "FLAC__USE_3DNOW" /D "WIN32" /D "_DEBUG" /D "DEBUG" /D "FLAC__OVERFLOW_DETECT" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
     68 # ADD BASE RSC /l 0x409 /d "_DEBUG"
     69 # ADD RSC /l 0x409 /d "_DEBUG"
     70 BSC32=bscmake.exe
     71 # ADD BASE BSC32 /nologo
     72 # ADD BSC32 /nologo
     73 LIB32=link.exe -lib
     74 # ADD BASE LIB32 /nologo
     75 # ADD LIB32 /nologo /nodefaultlib
     76 
     77 !ENDIF 
     78 
     79 # Begin Target
     80 
     81 # Name "libFLAC_static - Win32 Release"
     82 # Name "libFLAC_static - Win32 Debug"
     83 # Begin Group "Source Files"
     84 
     85 # PROP Default_Filter "c"
     86 # Begin Group "Assembly Files (ia32)"
     87 
     88 # PROP Default_Filter ""
     89 # Begin Source File
     90 
     91 SOURCE=.\ia32\bitreader_asm.nasm
     92 
     93 !IF  "$(CFG)" == "libFLAC_static - Win32 Release"
     94 
     95 USERDEP__CPU_A="ia32/bitreader_asm.nasm"	
     96 # Begin Custom Build
     97 InputPath=.\ia32\bitreader_asm.nasm
     98 
     99 "ia32/bitreader_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    100 	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/bitreader_asm.nasm -o ia32/bitreader_asm.obj
    101 
    102 # End Custom Build
    103 
    104 !ELSEIF  "$(CFG)" == "libFLAC_static - Win32 Debug"
    105 
    106 USERDEP__CPU_A="ia32/bitreader_asm.nasm"	
    107 # Begin Custom Build
    108 InputPath=.\ia32\bitreader_asm.nasm
    109 
    110 "ia32/bitreader_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    111 	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/bitreader_asm.nasm -o ia32/bitreader_asm.obj
    112 
    113 # End Custom Build
    114 
    115 !ENDIF 
    116 
    117 # End Source File
    118 # Begin Source File
    119 
    120 SOURCE=.\ia32\cpu_asm.nasm
    121 
    122 !IF  "$(CFG)" == "libFLAC_static - Win32 Release"
    123 
    124 USERDEP__CPU_A="ia32/cpu_asm.nasm"	
    125 # Begin Custom Build
    126 InputPath=.\ia32\cpu_asm.nasm
    127 
    128 "ia32/cpu_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    129 	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/cpu_asm.nasm -o ia32/cpu_asm.obj
    130 
    131 # End Custom Build
    132 
    133 !ELSEIF  "$(CFG)" == "libFLAC_static - Win32 Debug"
    134 
    135 USERDEP__CPU_A="ia32/cpu_asm.nasm"	
    136 # Begin Custom Build
    137 InputPath=.\ia32\cpu_asm.nasm
    138 
    139 "ia32/cpu_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    140 	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/cpu_asm.nasm -o ia32/cpu_asm.obj
    141 
    142 # End Custom Build
    143 
    144 !ENDIF 
    145 
    146 # End Source File
    147 # Begin Source File
    148 
    149 SOURCE=.\ia32\fixed_asm.nasm
    150 
    151 !IF  "$(CFG)" == "libFLAC_static - Win32 Release"
    152 
    153 USERDEP__FIXED="ia32/fixed_asm.nasm"	
    154 # Begin Custom Build
    155 InputPath=.\ia32\fixed_asm.nasm
    156 
    157 "ia32/fixed_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    158 	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/fixed_asm.nasm -o ia32/fixed_asm.obj
    159 
    160 # End Custom Build
    161 
    162 !ELSEIF  "$(CFG)" == "libFLAC_static - Win32 Debug"
    163 
    164 USERDEP__FIXED="ia32/fixed_asm.nasm"	
    165 # Begin Custom Build
    166 InputPath=.\ia32\fixed_asm.nasm
    167 
    168 "ia32/fixed_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    169 	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/fixed_asm.nasm -o ia32/fixed_asm.obj
    170 
    171 # End Custom Build
    172 
    173 !ENDIF 
    174 
    175 # End Source File
    176 # Begin Source File
    177 
    178 SOURCE=.\ia32\lpc_asm.nasm
    179 
    180 !IF  "$(CFG)" == "libFLAC_static - Win32 Release"
    181 
    182 USERDEP__LPC_A="ia32/lpc_asm.nasm"	
    183 # Begin Custom Build
    184 InputPath=.\ia32\lpc_asm.nasm
    185 
    186 "ia32/lpc_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    187 	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/lpc_asm.nasm -o ia32/lpc_asm.obj
    188 
    189 # End Custom Build
    190 
    191 !ELSEIF  "$(CFG)" == "libFLAC_static - Win32 Debug"
    192 
    193 USERDEP__LPC_A="ia32/lpc_asm.nasm"	
    194 # Begin Custom Build
    195 InputPath=.\ia32\lpc_asm.nasm
    196 
    197 "ia32/lpc_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    198 	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/lpc_asm.nasm -o ia32/lpc_asm.obj
    199 
    200 # End Custom Build
    201 
    202 !ENDIF 
    203 
    204 # End Source File
    205 # Begin Source File
    206 
    207 SOURCE=.\ia32\stream_encoder_asm.nasm
    208 
    209 !IF  "$(CFG)" == "libFLAC_static - Win32 Release"
    210 
    211 USERDEP__CPU_A="ia32/stream_encoder_asm.nasm"	
    212 # Begin Custom Build
    213 InputPath=.\ia32\stream_encoder_asm.nasm
    214 
    215 "ia32/stream_encoder_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    216 	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/stream_encoder_asm.nasm -o ia32/stream_encoder_asm.obj
    217 
    218 # End Custom Build
    219 
    220 !ELSEIF  "$(CFG)" == "libFLAC_static - Win32 Debug"
    221 
    222 USERDEP__CPU_A="ia32/stream_encoder_asm.nasm"	
    223 # Begin Custom Build
    224 InputPath=.\ia32\stream_encoder_asm.nasm
    225 
    226 "ia32/stream_encoder_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    227 	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/stream_encoder_asm.nasm -o ia32/stream_encoder_asm.obj
    228 
    229 # End Custom Build
    230 
    231 !ENDIF 
    232 
    233 # End Source File
    234 # Begin Source File
    235 
    236 SOURCE=.\ia32\nasm.h
    237 # End Source File
    238 # End Group
    239 # Begin Source File
    240 
    241 SOURCE=.\bitmath.c
    242 # End Source File
    243 # Begin Source File
    244 
    245 SOURCE=.\bitreader.c
    246 # End Source File
    247 # Begin Source File
    248 
    249 SOURCE=.\bitwriter.c
    250 # End Source File
    251 # Begin Source File
    252 
    253 SOURCE=.\cpu.c
    254 # End Source File
    255 # Begin Source File
    256 
    257 SOURCE=.\crc.c
    258 # End Source File
    259 # Begin Source File
    260 
    261 SOURCE=.\fixed.c
    262 # End Source File
    263 # Begin Source File
    264 
    265 SOURCE=.\float.c
    266 # End Source File
    267 # Begin Source File
    268 
    269 SOURCE=.\format.c
    270 # End Source File
    271 # Begin Source File
    272 
    273 SOURCE=.\lpc.c
    274 # End Source File
    275 # Begin Source File
    276 
    277 SOURCE=.\md5.c
    278 # End Source File
    279 # Begin Source File
    280 
    281 SOURCE=.\memory.c
    282 # End Source File
    283 # Begin Source File
    284 
    285 SOURCE=.\metadata_iterators.c
    286 # End Source File
    287 # Begin Source File
    288 
    289 SOURCE=.\metadata_object.c
    290 # End Source File
    291 # Begin Source File
    292 
    293 SOURCE=.\ogg_decoder_aspect.c
    294 # End Source File
    295 # Begin Source File
    296 
    297 SOURCE=.\ogg_encoder_aspect.c
    298 # End Source File
    299 # Begin Source File
    300 
    301 SOURCE=.\ogg_helper.c
    302 # End Source File
    303 # Begin Source File
    304 
    305 SOURCE=.\ogg_mapping.c
    306 # End Source File
    307 # Begin Source File
    308 
    309 SOURCE=.\stream_decoder.c
    310 # End Source File
    311 # Begin Source File
    312 
    313 SOURCE=.\stream_encoder.c
    314 # End Source File
    315 # Begin Source File
    316 
    317 SOURCE=.\stream_encoder_framing.c
    318 # End Source File
    319 # Begin Source File
    320 
    321 SOURCE=.\window.c
    322 # End Source File
    323 # End Group
    324 # Begin Group "Private Header Files"
    325 
    326 # PROP Default_Filter ""
    327 # Begin Source File
    328 
    329 SOURCE=.\include\private\all.h
    330 # End Source File
    331 # Begin Source File
    332 
    333 SOURCE=.\include\private\bitmath.h
    334 # End Source File
    335 # Begin Source File
    336 
    337 SOURCE=.\include\private\bitreader.h
    338 # End Source File
    339 # Begin Source File
    340 
    341 SOURCE=.\include\private\bitwriter.h
    342 # End Source File
    343 # Begin Source File
    344 
    345 SOURCE=.\include\private\cpu.h
    346 # End Source File
    347 # Begin Source File
    348 
    349 SOURCE=.\include\private\crc.h
    350 # End Source File
    351 # Begin Source File
    352 
    353 SOURCE=.\include\private\fixed.h
    354 # End Source File
    355 # Begin Source File
    356 
    357 SOURCE=.\include\private\float.h
    358 # End Source File
    359 # Begin Source File
    360 
    361 SOURCE=.\include\private\format.h
    362 # End Source File
    363 # Begin Source File
    364 
    365 SOURCE=.\include\private\lpc.h
    366 # End Source File
    367 # Begin Source File
    368 
    369 SOURCE=.\include\private\md5.h
    370 # End Source File
    371 # Begin Source File
    372 
    373 SOURCE=.\include\private\memory.h
    374 # End Source File
    375 # Begin Source File
    376 
    377 SOURCE=.\include\private\metadata.h
    378 # End Source File
    379 # Begin Source File
    380 
    381 SOURCE=.\include\private\ogg_decoder_aspect.h
    382 # End Source File
    383 # Begin Source File
    384 
    385 SOURCE=.\include\private\ogg_encoder_aspect.h
    386 # End Source File
    387 # Begin Source File
    388 
    389 SOURCE=.\include\private\ogg_helper.h
    390 # End Source File
    391 # Begin Source File
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    393 SOURCE=.\include\private\ogg_mapping.h
    394 # End Source File
    395 # Begin Source File
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    397 SOURCE=.\include\private\stream_encoder_framing.h
    398 # End Source File
    399 # Begin Source File
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    401 SOURCE=.\include\private\window.h
    402 # End Source File
    403 # End Group
    404 # Begin Group "Protected Header Files"
    405 
    406 # PROP Default_Filter ""
    407 # Begin Source File
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    409 SOURCE=.\include\protected\all.h
    410 # End Source File
    411 # Begin Source File
    412 
    413 SOURCE=.\include\protected\stream_decoder.h
    414 # End Source File
    415 # Begin Source File
    416 
    417 SOURCE=.\include\protected\stream_encoder.h
    418 # End Source File
    419 # End Group
    420 # Begin Group "Public Header Files"
    421 
    422 # PROP Default_Filter ""
    423 # Begin Source File
    424 
    425 SOURCE=..\..\include\FLAC\all.h
    426 # End Source File
    427 # Begin Source File
    428 
    429 SOURCE=..\..\include\FLAC\assert.h
    430 # End Source File
    431 # Begin Source File
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    433 SOURCE=..\..\include\FLAC\export.h
    434 # End Source File
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    437 SOURCE=..\..\include\FLAC\format.h
    438 # End Source File
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    441 SOURCE=..\..\include\FLAC\metadata.h
    442 # End Source File
    443 # Begin Source File
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    445 SOURCE=..\..\include\FLAC\ordinals.h
    446 # End Source File
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    449 SOURCE=..\..\include\FLAC\stream_decoder.h
    450 # End Source File
    451 # Begin Source File
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    453 SOURCE=..\..\include\FLAC\stream_encoder.h
    454 # End Source File
    455 # End Group
    456 # End Target
    457 # End Project
    458