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      1 varying vec2 texCoord;
      2 
      3 uniform sampler2D m_ColorMap;
      4 uniform vec4 m_Color;
      5 
      6 void main(){
      7     vec4 texColor = texture2D(m_ColorMap, texCoord);
      8     gl_FragColor = vec4(mix(m_Color.rgb, texColor.rgb, texColor.a), 1.0);
      9 }