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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package com.jme3.animation;
     34 
     35 /**
     36  * <code>AnimEventListener</code> allows user code to receive various
     37  * events regarding an AnimControl. For example, when an animation cycle is done.
     38  *
     39  * @author Kirill Vainer
     40  */
     41 public interface AnimEventListener {
     42 
     43     /**
     44      * Invoked when an animation "cycle" is done. For non-looping animations,
     45      * this event is invoked when the animation is finished playing. For
     46      * looping animations, this even is invoked each time the animation is restarted.
     47      *
     48      * @param control The control to which the listener is assigned.
     49      * @param channel The channel being altered
     50      * @param animName The new animation that is done.
     51      */
     52     public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName);
     53 
     54     /**
     55      * Invoked when a animation is set to play by the user on the given channel.
     56      *
     57      * @param control The control to which the listener is assigned.
     58      * @param channel The channel being altered
     59      * @param animName The new animation name set.
     60      */
     61     public void onAnimChange(AnimControl control, AnimChannel channel, String animName);
     62 
     63 }
     64