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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package jme3test.app;
     34 
     35 import com.jme3.app.SimpleApplication;
     36 import com.jme3.material.Material;
     37 import com.jme3.math.Vector3f;
     38 import com.jme3.scene.Geometry;
     39 import com.jme3.scene.shape.Box;
     40 import com.jme3.util.BufferUtils;
     41 import java.nio.ByteBuffer;
     42 import java.nio.FloatBuffer;
     43 
     44 public class TestReleaseDirectMemory extends SimpleApplication {
     45 
     46     public static void main(String[] args){
     47         TestReleaseDirectMemory app = new TestReleaseDirectMemory();
     48         app.start();
     49     }
     50 
     51     @Override
     52     public void simpleInitApp() {
     53         Box b = new Box(Vector3f.ZERO, 1, 1, 1);
     54         Geometry geom = new Geometry("Box", b);
     55         Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
     56         mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
     57         geom.setMaterial(mat);
     58         rootNode.attachChild(geom);
     59     }
     60 
     61     @Override
     62     public void simpleUpdate(float tpf) {
     63         ByteBuffer buf = BufferUtils.createByteBuffer(500000);
     64         BufferUtils.destroyDirectBuffer(buf);
     65 
     66         FloatBuffer buf2 = BufferUtils.createFloatBuffer(500000);
     67         BufferUtils.destroyDirectBuffer(buf2);
     68     }
     69 
     70 }
     71