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     11 <h1>System Library</h1>
     12 <ul>
     13   <li><a href="#abstract">Abstract</a></li>
     14   <li><a href="#requirements">Keeping LLVM Portable</a>
     15   <ol>
     16     <li><a href="#headers">Don't Include System Headers</a></li>
     17     <li><a href="#expose">Don't Expose System Headers</a></li>
     18     <li><a href="#c_headers">Allow Standard C Header Files</a></li>
     19     <li><a href="#cpp_headers">Allow Standard C++ Header Files</a></li>
     20     <li><a href="#highlev">High-Level Interface</a></li>
     21     <li><a href="#nofunc">No Exposed Functions</a></li>
     22     <li><a href="#nodata">No Exposed Data</a></li>
     23     <li><a href="#nodupl">No Duplicate Implementations</a></li>
     24     <li><a href="#nounused">No Unused Functionality</a></li>
     25     <li><a href="#virtuals">No Virtual Methods</a></li>
     26     <li><a href="#softerrors">Minimize Soft Errors</a></li>
     27     <li><a href="#throw_spec">No throw() Specifications</a></li>
     28     <li><a href="#organization">Code Organization</a></li>
     29     <li><a href="#semantics">Consistent Semantics</a></li>
     30     <li><a href="#bug">Tracking Bugzilla Bug: 351</a></li>
     31   </ol></li>
     32 </ul>
     33 
     34 <div class="doc_author">
     35   <p>Written by <a href="mailto:rspencer (a] x10sys.com">Reid Spencer</a></p>
     36 </div>
     37 
     38 
     39 <!-- *********************************************************************** -->
     40 <h2><a name="abstract">Abstract</a></h2>
     41 <div>
     42   <p>This document provides some details on LLVM's System Library, located in
     43   the source at <tt>lib/System</tt> and <tt>include/llvm/System</tt>. The
     44   library's purpose is to shield LLVM from the differences between operating
     45   systems for the few services LLVM needs from the operating system. Much of
     46   LLVM is written using portability features of standard C++. However, in a few
     47   areas, system dependent facilities are needed and the System Library is the
     48   wrapper around those system calls.</p>
     49   <p>By centralizing LLVM's use of operating system interfaces, we make it 
     50   possible for the LLVM tool chain and runtime libraries to be more easily 
     51   ported to new platforms since (theoretically) only <tt>lib/System</tt> needs 
     52   to be ported.  This library also unclutters the rest of LLVM from #ifdef use 
     53   and special cases for specific operating systems. Such uses are replaced 
     54   with simple calls to the interfaces provided in <tt>include/llvm/System</tt>.
     55   </p> 
     56   <p>Note that the System Library is not intended to be a complete operating 
     57   system wrapper (such as the Adaptive Communications Environment (ACE) or 
     58   Apache Portable Runtime (APR)), but only provides the functionality necessary
     59   to support LLVM.
     60   <p>The System Library was written by Reid Spencer who formulated the
     61   design based on similar work originating from the eXtensible Programming 
     62   System (XPS). Several people helped with the effort; especially,
     63   Jeff Cohen and Henrik Bach on the Win32 port.</p>
     64 </div>
     65 
     66 <!-- *********************************************************************** -->
     67 <h2>
     68   <a name="requirements">Keeping LLVM Portable</a>
     69 </h2>
     70 <div>
     71   <p>In order to keep LLVM portable, LLVM developers should adhere to a set of
     72   portability rules associated with the System Library. Adherence to these rules
     73   should help the System Library achieve its goal of shielding LLVM from the
     74   variations in operating system interfaces and doing so efficiently.  The 
     75   following sections define the rules needed to fulfill this objective.</p>
     76 
     77 <!-- ======================================================================= -->
     78 <h3><a name="headers">Don't Include System Headers</a></h3>
     79 <div>
     80   <p>Except in <tt>lib/System</tt>, no LLVM source code should directly
     81   <tt>#include</tt> a system header. Care has been taken to remove all such
     82   <tt>#includes</tt> from LLVM while <tt>lib/System</tt> was being
     83   developed.  Specifically this means that header files like "unistd.h", 
     84   "windows.h", "stdio.h", and "string.h" are forbidden to be included by LLVM 
     85   source code outside the implementation of <tt>lib/System</tt>.</p>
     86   <p>To obtain system-dependent functionality, existing interfaces to the system
     87   found in <tt>include/llvm/System</tt> should be used. If an appropriate 
     88   interface is not available, it should be added to <tt>include/llvm/System</tt>
     89   and implemented in <tt>lib/System</tt> for all supported platforms.</p>
     90 </div>
     91 
     92 <!-- ======================================================================= -->
     93 <h3><a name="expose">Don't Expose System Headers</a></h3>
     94 <div>
     95   <p>The System Library must shield LLVM from <em>all</em> system headers. To 
     96   obtain system level functionality, LLVM source must 
     97   <tt>#include "llvm/System/Thing.h"</tt> and nothing else. This means that 
     98   <tt>Thing.h</tt> cannot expose any system header files. This protects LLVM 
     99   from accidentally using system specific functionality and only allows it
    100   via the <tt>lib/System</tt> interface.</p>
    101 </div>
    102 
    103 <!-- ======================================================================= -->
    104 <h3><a name="c_headers">Use Standard C Headers</a></h3>
    105 <div>
    106   <p>The <em>standard</em> C headers (the ones beginning with "c") are allowed
    107   to be exposed through the <tt>lib/System</tt> interface. These headers and 
    108   the things they declare are considered to be platform agnostic. LLVM source 
    109   files may include them directly or obtain their inclusion through 
    110   <tt>lib/System</tt> interfaces.</p>
    111 </div>
    112 
    113 <!-- ======================================================================= -->
    114 <h3><a name="cpp_headers">Use Standard C++ Headers</a></h3>
    115 <div>
    116   <p>The <em>standard</em> C++ headers from the standard C++ library and
    117   standard template library may be exposed through the <tt>lib/System</tt>
    118   interface. These headers and the things they declare are considered to be
    119   platform agnostic. LLVM source files may include them or obtain their
    120   inclusion through lib/System interfaces.</p>
    121 </div>
    122 
    123 <!-- ======================================================================= -->
    124 <h3><a name="highlev">High Level Interface</a></h3>
    125 <div>
    126   <p>The entry points specified in the interface of lib/System must be aimed at 
    127   completing some reasonably high level task needed by LLVM. We do not want to
    128   simply wrap each operating system call. It would be preferable to wrap several
    129   operating system calls that are always used in conjunction with one another by
    130   LLVM.</p>
    131   <p>For example, consider what is needed to execute a program, wait for it to
    132   complete, and return its result code. On Unix, this involves the following
    133   operating system calls: <tt>getenv, fork, execve,</tt> and <tt>wait</tt>. The
    134   correct thing for lib/System to provide is a function, say
    135   <tt>ExecuteProgramAndWait</tt>, that implements the functionality completely.
    136   what we don't want is wrappers for the operating system calls involved.</p>
    137   <p>There must <em>not</em> be a one-to-one relationship between operating
    138   system calls and the System library's interface. Any such interface function
    139   will be suspicious.</p>
    140 </div>
    141 
    142 <!-- ======================================================================= -->
    143 <h3><a name="nounused">No Unused Functionality</a></h3>
    144 <div>
    145   <p>There must be no functionality specified in the interface of lib/System 
    146   that isn't actually used by LLVM. We're not writing a general purpose
    147   operating system wrapper here, just enough to satisfy LLVM's needs. And, LLVM
    148   doesn't need much. This design goal aims to keep the lib/System interface
    149   small and understandable which should foster its actual use and adoption.</p>
    150 </div>
    151 
    152 <!-- ======================================================================= -->
    153 <h3><a name="nodupl">No Duplicate Implementations</a></h3>
    154 <div>
    155   <p>The implementation of a function for a given platform must be written
    156   exactly once. This implies that it must be possible to apply a function's 
    157   implementation to multiple operating systems if those operating systems can
    158   share the same implementation. This rule applies to the set of operating
    159   systems supported for a given class of operating system (e.g. Unix, Win32).
    160   </p>
    161 </div>
    162 
    163 <!-- ======================================================================= -->
    164 <h3><a name="virtuals">No Virtual Methods</a></h3>
    165 <div>
    166   <p>The System Library interfaces can be called quite frequently by LLVM. In
    167   order to make those calls as efficient as possible, we discourage the use of
    168   virtual methods. There is no need to use inheritance for implementation
    169   differences, it just adds complexity. The <tt>#include</tt> mechanism works
    170   just fine.</p>
    171 </div>
    172 
    173 <!-- ======================================================================= -->
    174 <h3><a name="nofunc">No Exposed Functions</a></h3>
    175 <div>
    176   <p>Any functions defined by system libraries (i.e. not defined by lib/System) 
    177   must not be exposed through the lib/System interface, even if the header file 
    178   for that function is not exposed. This prevents inadvertent use of system
    179   specific functionality.</p>
    180   <p>For example, the <tt>stat</tt> system call is notorious for having
    181   variations in the data it provides. <tt>lib/System</tt> must not declare 
    182   <tt>stat</tt> nor allow it to be declared. Instead it should provide its own 
    183   interface to discovering information about files and directories. Those 
    184   interfaces may be implemented in terms of <tt>stat</tt> but that is strictly 
    185   an implementation detail. The interface provided by the System Library must
    186   be implemented on all platforms (even those without <tt>stat</tt>).</p>
    187 </div>
    188 
    189 <!-- ======================================================================= -->
    190 <h3><a name="nodata">No Exposed Data</a></h3>
    191 <div>
    192   <p>Any data defined by system libraries (i.e. not defined by lib/System) must
    193   not be exposed through the lib/System interface, even if the header file for
    194   that function is not exposed. As with functions, this prevents inadvertent use
    195   of data that might not exist on all platforms.</p>
    196 </div>
    197 
    198 <!-- ======================================================================= -->
    199 <h3><a name="softerrors">Minimize Soft Errors</a></h3>
    200 <div>
    201   <p>Operating system interfaces will generally provide error results for every
    202   little thing that could go wrong. In almost all cases, you can divide these
    203   error results into two groups: normal/good/soft and abnormal/bad/hard. That
    204   is, some of the errors are simply information like "file not found", 
    205   "insufficient privileges", etc. while other errors are much harder like
    206   "out of space", "bad disk sector", or "system call interrupted". We'll call 
    207   the first group "<i>soft</i>" errors and the second group "<i>hard</i>" 
    208   errors.<p>
    209   <p>lib/System must always attempt to minimize soft errors.
    210   This is a design requirement because the
    211   minimization of soft errors can affect the granularity and the nature of the
    212   interface. In general, if you find that you're wanting to throw soft errors,
    213   you must review the granularity of the interface because it is likely you're
    214   trying to implement something that is too low level. The rule of thumb is to
    215   provide interface functions that <em>can't</em> fail, except when faced with 
    216   hard errors.</p>
    217   <p>For a trivial example, suppose we wanted to add an "OpenFileForWriting" 
    218   function. For many operating systems, if the file doesn't exist, attempting 
    219   to open the file will produce an error.  However, lib/System should not
    220   simply throw that error if it occurs because its a soft error. The problem
    221   is that the interface function, OpenFileForWriting is too low level. It should
    222   be OpenOrCreateFileForWriting. In the case of the soft "doesn't exist" error, 
    223   this function would just create it and then open it for writing.</p>
    224   <p>This design principle needs to be maintained in lib/System because it
    225   avoids the propagation of soft error handling throughout the rest of LLVM.
    226   Hard errors will generally just cause a termination for an LLVM tool so don't
    227   be bashful about throwing them.</p>
    228   <p>Rules of thumb:</p>
    229   <ol>
    230     <li>Don't throw soft errors, only hard errors.</li>
    231     <li>If you're tempted to throw a soft error, re-think the interface.</li>
    232     <li>Handle internally the most common normal/good/soft error conditions
    233     so the rest of LLVM doesn't have to.</li>
    234   </ol>
    235 </div>
    236 
    237 <!-- ======================================================================= -->
    238 <h3><a name="throw_spec">No throw Specifications</a></h3>
    239 <div>
    240   <p>None of the lib/System interface functions may be declared with C++ 
    241   <tt>throw()</tt> specifications on them. This requirement makes sure that the
    242   compiler does not insert additional exception handling code into the interface
    243   functions. This is a performance consideration: lib/System functions are at
    244   the bottom of many call chains and as such can be frequently called. We
    245   need them to be as efficient as possible.  However, no routines in the
    246   system library should actually throw exceptions.</p>
    247 </div>
    248 
    249 <!-- ======================================================================= -->
    250 <h3><a name="organization">Code Organization</a></h3>
    251 <div>
    252   <p>Implementations of the System Library interface are separated by their
    253   general class of operating system. Currently only Unix and Win32 classes are
    254   defined but more could be added for other operating system classifications.
    255   To distinguish which implementation to compile, the code in lib/System uses
    256   the LLVM_ON_UNIX and LLVM_ON_WIN32 #defines provided via configure through the
    257   llvm/Config/config.h file. Each source file in lib/System, after implementing
    258   the generic (operating system independent) functionality needs to include the
    259   correct implementation using a set of <tt>#if defined(LLVM_ON_XYZ)</tt> 
    260   directives. For example, if we had lib/System/File.cpp, we'd expect to see in
    261   that file:</p>
    262   <pre><tt>
    263   #if defined(LLVM_ON_UNIX)
    264   #include "Unix/File.cpp"
    265   #endif
    266   #if defined(LLVM_ON_WIN32)
    267   #include "Win32/File.cpp"
    268   #endif
    269   </tt></pre>
    270   <p>The implementation in lib/System/Unix/File.cpp should handle all Unix
    271   variants. The implementation in lib/System/Win32/File.cpp should handle all
    272   Win32 variants.  What this does is quickly differentiate the basic class of 
    273   operating system that will provide the implementation. The specific details
    274   for a given platform must still be determined through the use of
    275   <tt>#ifdef</tt>.</p>
    276 </div>
    277 
    278 <!-- ======================================================================= -->
    279 <h3><a name="semantics">Consistent Semantics</a></h3>
    280 <div>
    281   <p>The implementation of a lib/System interface can vary drastically between
    282   platforms. That's okay as long as the end result of the interface function 
    283   is the same. For example, a function to create a directory is pretty straight
    284   forward on all operating system. System V IPC on the other hand isn't even
    285   supported on all platforms. Instead of "supporting" System V IPC, lib/System
    286   should provide an interface to the basic concept of inter-process 
    287   communications. The implementations might use System V IPC if that was 
    288   available or named pipes, or whatever gets the job done effectively for a 
    289   given operating system.  In all cases, the interface and the implementation 
    290   must be semantically consistent. </p>
    291 </div>
    292 
    293 <!-- ======================================================================= -->
    294 <h3><a name="bug">Bug 351</a></h3>
    295 <div>
    296   <p>See <a href="http://llvm.org/PR351">bug 351</a>
    297   for further details on the progress of this work</p>
    298 </div>
    299 
    300 </div>
    301 
    302 <!-- *********************************************************************** -->
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    311   <a href="mailto:rspencer (a] x10sys.com">Reid Spencer</a><br>
    312   <a href="http://llvm.org/">LLVM Compiler Infrastructure</a><br>
    313   Last modified: $Date$
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