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     11 <H1>Mesa 7.9.1 Release Notes / January 7, 2011</H1>
     12 
     13 <p>
     14 Mesa 7.9.1 is a bug fix release which fixes bugs found since the 7.9 release.
     15 </p>
     16 <p>
     17 Mesa 7.9.1 implements the OpenGL 2.1 API, but the version reported by
     18 glGetString(GL_VERSION) depends on the particular driver being used.
     19 Some drivers don't support all the features required in OpenGL 2.1.
     20 </p>
     21 <p>
     22 See the <a href="install.html">Compiling/Installing page</a> for prerequisites
     23 for DRI hardware acceleration.
     24 </p>
     25 
     26 
     27 <h2>MD5 checksums</h2>
     28 <pre>
     29 78422843ea875ad4eac35b9b8584032b  MesaLib-7.9.1.tar.gz
     30 07dc6cfb5928840b8b9df5bd1b3ae434  MesaLib-7.9.1.tar.bz2
     31 c8eaea5b3c3d6dee784bd8c2db91c80f  MesaLib-7.9.1.zip
     32 ee9ecae4ca56fbb2d14dc15e3a0a7640  MesaGLUT-7.9.1.tar.gz
     33 41fc477d524e7dc5c84da8ef22422bea  MesaGLUT-7.9.1.tar.bz2
     34 90b287229afdf19317aa989d19462e7a  MesaGLUT-7.9.1.zip
     35 </pre>
     36 
     37 
     38 <h2>New features</h2>
     39 <p>None.</p>
     40 
     41 <h2>Bug fixes</h2>
     42 <p>This list is likely incomplete.</p>
     43 <ul>
     44 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28800">Bug 28800</a> - [r300c, r300g] Texture corruption with World of Warcraft</li>
     45 
     46 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29420">Bug 29420</a> - Amnesia / HPL2 RendererFeatTest - not rendering correctly</li>
     47 
     48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29946">Bug 29946</a> - [swrast] piglit valgrind glsl-array-bounds-04 fails</li>
     49 
     50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30261">Bug 30261</a> - [GLSL 1.20] allowing inconsistent invariant declaration between two vertex shaders</li>
     51 
     52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30632">Bug 30632</a> - [softpipe] state_tracker/st_manager.c:489: st_context_notify_invalid_framebuffer: Assertion `stfb &amp;&amp; stfb-&gt;iface == stfbi' failed.</li>
     53 
     54 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30694">Bug 30694</a> - wincopy will crash on Gallium drivers when going to front buffer</li>
     55 
     56 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30787">Bug 30787</a> - Invalid asm shader does not generate draw-time error when used with GLSL shader</li>
     57 
     58 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30993">Bug 30993</a> - getFramebufferAttachmentParameteriv wrongly generates error</li>
     59 
     60 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31101">Bug 31101</a> -  [glsl2] abort() in ir_validate::visit_enter(ir_assignment *ir)</li>
     61 
     62 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31193">Bug 31193</a> -  [regression] aa43176e break water reflections</li>
     63 
     64 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31194">Bug 31194</a> - The mesa meta save/restore code doesn't ref the current GLSL program</li>
     65 
     66 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31371">Bug 31371</a> - glslparsertest: ir.cpp:358: ir_constant::ir_constant(const glsl_type*, const ir_constant_data*): Assertion `(type->base_type &gt;= 0) &amp;&amp; (type->base_type &lt;= 3)' failed.</li>
     67 
     68 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31439">Bug 31439</a> - Crash in glBufferSubData() with size == 0</li>
     69 
     70 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31495">Bug 31495</a> - [i965 gles2c bisected] OpenGL ES 2.0 conformance GL2Tests_GetBIFD_input.run regressed</li>
     71 
     72 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31514">Bug 31514</a> - isBuffer returns true for unbound buffers</li>
     73 
     74 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31560">Bug 31560</a> - [tdfx] tdfx_tex.c:702: error: const struct gl_color_table has no member named Format</li>
     75 
     76 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31617">Bug 31617</a> - Radeon/Compiz: 'failed to attach dri2 front buffer', error case not handled</li>
     77 
     78 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31648">Bug 31648</a> -  [GLSL] array-struct-array gets assertion: `(size &gt;= 1) && (size &lt;= 4)' failed.</li>
     79 
     80 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31650">Bug 31650</a> - [GLSL] varying gl_TexCoord fails to be re-declared to different size in the second shader</li>
     81 
     82 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31673">Bug 31673</a> - GL_FRAGMENT_PRECISION_HIGH preprocessor macro undefined in GLSL ES</li>
     83 
     84 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31690">Bug 31690</a> -  i915 shader compiler fails to flatten if in Aquarium webgl demo.</li>
     85 
     86 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31832">Bug 31832</a> - [i915] Bad renderbuffer format: 21</li>
     87 
     88 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31841">Bug 31841</a> - [drm:radeon_cs_ioctl] *ERROR* Invalid command stream !</li>
     89 
     90 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31894">Bug 31894</a> - Writing to gl_PointSize with GLES2 corrupts other varyings</li>
     91 
     92 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31909">Bug 31909</a> - [i965] brw_fs.cpp:1461: void fs_visitor::emit_bool_to_cond_code(ir_rvalue*): Assertion `expr-&gt;operands[i]-&gt;type-&gt;is_scalar()' failed.</li>
     93 
     94 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31934">Bug 31934</a> - [gallium] Mapping empty buffer object causes SIGSEGV</li>
     95 
     96 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31983">Bug 31983</a> -  [i915 gles2] "if (expression with builtin/varying variables) discard" breaks linkage</li>
     97 
     98 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31985">Bug 31985</a> - [GLSL 1.20] initialized uniform array considered as "unsized"</li>
     99 
    100 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31987">Bug 31987</a> - [gles2] if input a wrong pname(GL_NONE) to glGetBoolean, it will not case GL_INVALID_ENUM</li>
    101 
    102 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32035">Bug 32035</a> - [GLSL bisected] comparing unsized array gets segfault</li>
    103 
    104 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32070">Bug 32070</a> - llvmpipe renders stencil demo incorrectly</li>
    105 
    106 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32273">Bug 32273</a> - assertion fails when starting vdrift 2010 release with shaders enabled</li>
    107 
    108 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32287">Bug 32287</a> - [bisected GLSL] float-int failure</li>
    109 
    110 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32311">Bug 32311</a> - [965 bisected] Array look-ups broken on GM45</li>
    111 
    112 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32520">Bug 32520</a> -  [gles2] glBlendFunc(GL_ZERO, GL_DST_COLOR) will result in GL_INVALID_ENUM</li>
    113 
    114 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32825">Bug 32825</a> - egl_glx driver completely broken in 7.9 branch [fix in master]</li>
    115 </ul>
    116 
    117 
    118 <h2>Changes</h2>
    119 <p>The full set of changes can be viewed by using the following GIT command:</p>
    120 
    121 <pre>
    122   git log mesa-7.9..mesa-7.9.1
    123 </pre>
    124 
    125 <p>Alex Deucher (5):
    126 <ul>
    127   <li>r100: revalidate after radeon_update_renderbuffers</li>
    128   <li>r600c: add missing radeon_prepare_render() call on evergreen</li>
    129   <li>r600c: properly align mipmaps to group size</li>
    130   <li>gallium/egl: fix r300 vs r600 loading</li>
    131   <li>r600c: fix some opcodes on evergreen</li>
    132 </ul></p>
    133 
    134 <p>Aras Pranckevicius (2):
    135 <ul>
    136   <li>glsl: fix crash in loop analysis when some controls can't be determined</li>
    137   <li>glsl: fix matrix type check in ir_algebraic</li>
    138 </ul></p>
    139 
    140 <p>Brian Paul (27):
    141 <ul>
    142   <li>swrast: fix choose_depth_texture_level() to respect mipmap filtering state</li>
    143   <li>st/mesa: replace assertion w/ conditional in framebuffer invalidation</li>
    144   <li>egl/i965: include inline_wrapper_sw_helper.h</li>
    145   <li>mesa: Add missing else in do_row_3D</li>
    146   <li>mesa: add missing formats in _mesa_format_to_type_and_comps()</li>
    147   <li>mesa: handle more pixel types in mipmap generation code</li>
    148   <li>mesa: make glIsBuffer() return false for never bound buffers</li>
    149   <li>mesa: fix glDeleteBuffers() regression</li>
    150   <li>swrast: init alpha value to 1.0 in opt_sample_rgb_2d()</li>
    151   <li>meta: Mask Stencil.Clear against stencilMax in _mesa_meta_Clear</li>
    152   <li>st/mesa: fix mapping of zero-sized buffer objects</li>
    153   <li>mesa: check for posix_memalign() errors</li>
    154   <li>llvmpipe: fix broken stencil writemask</li>
    155   <li>mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME query</li>
    156   <li>mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment type</li>
    157   <li>mesa: make glGet*(GL_NONE) generate GL_INVALID_ENUM</li>
    158   <li>mesa: test for cube map completeness in glGenerateMipmap()</li>
    159   <li>tnl: Initialize gl_program_machine memory in run_vp.</li>
    160   <li>tnl: a better way to initialize the gl_program_machine memory</li>
    161   <li>mesa, st/mesa: disable GL_ARB_geometry_shader4</li>
    162   <li>glsl: fix off by one in register index assertion</li>
    163   <li>st/mesa: fix mipmap generation bug</li>
    164   <li>glsl: new glsl_strtod() wrapper to fix decimal point interpretation</li>
    165   <li>mesa: no-op glBufferSubData() on size==0</li>
    166   <li>tdfx: s/Format/_BaseFormat/</li>
    167   <li>st/mesa: fix renderbuffer pointer check in st_Clear()</li>
    168   <li>mesa: Bump the number of bits in the register index.</li>
    169 </ul></p>
    170 
    171 <p>Chad Versace (5):
    172 <ul>
    173   <li>glsl: Fix lexer rule for ^=</li>
    174   <li>glsl: Fix ast-to-hir for ARB_fragment_coord_conventions</li>
    175   <li>glsl: Fix ir_expression::constant_expression_value()</li>
    176   <li>glsl: Fix erroneous cast in ast_jump_statement::hir()</li>
    177   <li>glsl: Fix linker bug in cross_validate_globals()</li>
    178 </ul></p>
    179 
    180 <p>Chia-I Wu (10):
    181 <ul>
    182   <li>targets/egl: Fix linking with libdrm.</li>
    183   <li>st/vega: Fix version check in context creation.</li>
    184   <li>st/egl: Do not finish a fence that is NULL.</li>
    185   <li>egl: Fix a false negative check in _eglCheckMakeCurrent.</li>
    186   <li>st/mesa: Unreference the sampler view in st_bind_surface.</li>
    187   <li>egl_dri2: Fix __DRI_DRI2 version 1 support.</li>
    188   <li>st/vega: Do not wait NULL fences.</li>
    189   <li>mesa: Do not advertise GL_OES_texture_3D.</li>
    190   <li>egl_glx: Fix borken driver.</li>
    191   <li>egl: Check extensions.</li>
    192 </ul></p>
    193 
    194 <p>Daniel Lichtenberger (1):
    195 <ul>
    196   <li>radeon: fix potential segfault in renderbuffer update</li>
    197 </ul></p>
    198 
    199 <p>Daniel Vetter (1):
    200 <ul>
    201   <li>r200: revalidate after radeon_update_renderbuffers</li>
    202 </ul></p>
    203 
    204 <p>Dave Airlie (1):
    205 <ul>
    206   <li>r300g: fixup rs690 tiling stride alignment calculations.</li>
    207 </ul></p>
    208 
    209 <p>Eric Anholt (13):
    210 <ul>
    211   <li>intel: Allow CopyTexSubImage to InternalFormat 3/4 textures, like RGB/RGBA.</li>
    212   <li>glsl: Free the loop state context when we free the loop state.</li>
    213   <li>i965: Allow OPCODE_SWZ to put immediates in the first arg.</li>
    214   <li>i965: Add support for rendering to SARGB8 FBOs.</li>
    215   <li>glsl: Add a helper constructor for expressions that works out result type.</li>
    216   <li>glsl: Fix structure and array comparisions.</li>
    217   <li>glsl: Quiet unreachable no-return-from-function warning.</li>
    218   <li>glsl: Mark the array access for whole-array comparisons.</li>
    219   <li>glsl: Fix flipped return of has_value() for array constants.</li>
    220   <li>mesa: Add getters for the rest of the supported draw buffers.</li>
    221   <li>mesa: Add getters for ARB_copy_buffer's attachment points.</li>
    222   <li>i965: Correct the dp_read message descriptor setup on g4x.</li>
    223   <li>glsl: Correct the marking of InputsRead/OutputsWritten on in/out matrices.</li>
    224 </ul></p>
    225 
    226 <p>Fabian Bieler (1):
    227 <ul>
    228   <li>glsl: fix lowering conditional returns in subroutines</li>
    229 </ul></p>
    230 
    231 <p>Francisco Jerez (3):
    232 <ul>
    233   <li>meta: Don't leak alpha function/reference value changes.</li>
    234   <li>meta: Fix incorrect rendering of the bitmap alpha component.</li>
    235   <li>meta: Don't try to disable cube maps if the driver doesn't expose the extension.</li>
    236 </ul></p>
    237 
    238 <p>Henri Verbeet (2):
    239 <ul>
    240   <li>r600: Evergreen has two extra frac_bits for the sampler LOD state.</li>
    241   <li>st/mesa: Handle wrapped depth buffers in st_copy_texsubimage().</li>
    242 </ul></p>
    243 
    244 <p>Ian Romanick (33):
    245 <ul>
    246   <li>Add 7.9 md5sums</li>
    247   <li>docs: Import 7.8.x release notes from 7.8 branch.</li>
    248   <li>docs: download.html does not need to be updated for each release</li>
    249   <li>docs: Update mailing lines from sf.net to freedesktop.org</li>
    250   <li>docs: added news item for 7.9 release</li>
    251   <li>mesa: Validate assembly shaders when GLSL shaders are used</li>
    252   <li>linker: Reject shaders that have unresolved function calls</li>
    253   <li>mesa: Refactor validation of shader targets</li>
    254   <li>glsl: Slightly change the semantic of _LinkedShaders</li>
    255   <li>linker: Improve handling of unread/unwritten shader inputs/outputs</li>
    256   <li>glsl: Commit lexer files changed by previous cherry picking</li>
    257   <li>mesa: Make metaops use program refcounts instead of names.</li>
    258   <li>glsl: Fix incorrect gl_type of sampler2DArray and sampler1DArrayShadow</li>
    259   <li>mesa: Allow query of MAX_SAMPLES with EXT_framebuffer_multisample</li>
    260   <li>glsl: better handling of linker failures</li>
    261   <li>mesa: Fix glGet of ES2's GL_MAX_*_VECTORS properties.</li>
    262   <li>i915: Disallow alpha, red, RG, and sRGB as render targets</li>
    263   <li>glsl/linker: Free any IR discarded by optimization passes.</li>
    264   <li>glsl: Add an optimization pass to simplify discards.</li>
    265   <li>glsl: Add a lowering pass to move discards out of if-statements.</li>
    266   <li>i915: Correctly generate unconditional KIL instructions</li>
    267   <li>glsl: Add unary ir_expression constructor</li>
    268   <li>glsl: Ensure that equality comparisons don't return a NULL IR tree</li>
    269   <li>glcpp: Commit changes in generated files cause by previous commit</li>
    270   <li>glsl: Inherrit type of declared variable from initializer</li>
    271   <li>glsl: Inherrit type of declared variable from initializer after processing assignment</li>
    272   <li>linker: Ensure that unsized arrays have a size after linking</li>
    273   <li>linker: Fix regressions caused by previous commit</li>
    274   <li>linker: Allow built-in arrays to have different sizes between shader stages</li>
    275   <li>ir_to_mesa: Don't generate swizzles for record derefs of non-scalar/vectors</li>
    276   <li>Refresh autogenerated file builtin_function.cpp.</li>
    277   <li>docs: Initial set of release notes for 7.9.1</li>
    278   <li>mesa: set version string to 7.9.1</li>
    279 </ul></p>
    280 
    281 <p>Julien Cristau (1):
    282 <ul>
    283   <li>Makefile: don't include the same files twice in the tarball</li>
    284 </ul></p>
    285 
    286 <p>Kenneth Graunke (19):
    287 <ul>
    288   <li>glcpp: Return NEWLINE token for newlines inside multi-line comments.</li>
    289   <li>generate_builtins.py: Output large strings as arrays of characters.</li>
    290   <li>glsl: Fix constant component count in vector constructor emitting.</li>
    291   <li>ir_dead_functions: Actually free dead functions and signatures.</li>
    292   <li>glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version &gt;= 1.30.</li>
    293   <li>glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders.</li>
    294   <li>glsl: Fix constant expression handling for &lt, &gt;, &lt=, &gt;= on vectors.</li>
    295   <li>glsl: Use do_common_optimization in the standalone compiler.</li>
    296   <li>glsl: Don't inline function prototypes.</li>
    297   <li>glsl: Add a virtual as_discard() method.</li>
    298   <li>glsl: Remove "discard" support from lower_jumps.</li>
    299   <li>glsl: Refactor get_num_operands.</li>
    300   <li>glcpp: Don't emit SPACE tokens in conditional_tokens production.</li>
    301   <li>glsl: Clean up code by adding a new is_break() function.</li>
    302   <li>glsl: Consider the "else" branch when looking for loop breaks.</li>
    303   <li>Remove OES_compressed_paletted_texture from the ES2 extension list.</li>
    304   <li>glsl/builtins: Compute the correct value for smoothstep(vec, vec, vec).</li>
    305   <li>Fix build on systems where "python" is python 3.</li>
    306   <li>i965: Internally enable GL_NV_blend_square on ES2.</li>
    307 </ul></p>
    308 
    309 <p>Kristian Hgsberg (1):
    310 <ul>
    311   <li>i965: Don't write mrf assignment for pointsize output</li>
    312 </ul></p>
    313 
    314 <p>Luca Barbieri (1):
    315 <ul>
    316   <li>glsl: Unroll loops with conditional breaks anywhere (not just the end)</li>
    317 </ul></p>
    318 
    319 <p>Marek Olk (17):
    320 <ul>
    321   <li>r300g: fix microtiling for 16-bits-per-channel formats</li>
    322   <li>r300g: fix texture border for 16-bits-per-channel formats</li>
    323   <li>r300g: add a default channel ordering of texture border for unhandled formats</li>
    324   <li>r300g: fix texture border color for all texture formats</li>
    325   <li>r300g: fix rendering with no vertex elements</li>
    326   <li>r300/compiler: fix rc_rewrite_depth_out for it to work with any instruction</li>
    327   <li>r300g: fix texture border color once again</li>
    328   <li>r300g: fix texture swizzling with compressed textures on r400-r500</li>
    329   <li>r300g: disable ARB_texture_swizzle if S3TC is enabled on r3xx-only</li>
    330   <li>mesa, st/mesa: fix gl_FragCoord with FBOs in Gallium</li>
    331   <li>st/mesa: initialize key in st_vp_varient</li>
    332   <li>r300/compiler: fix swizzle lowering with a presubtract source operand</li>
    333   <li>r300g: fix rendering with a vertex attrib having a zero stride</li>
    334   <li>ir_to_mesa: Add support for conditional discards.</li>
    335   <li>r300g: finally fix the texture corruption on r3xx-r4xx</li>
    336   <li>mesa: fix texel store functions for some float formats</li>
    337   <li>r300/compiler: disable the rename_regs pass for loops</li>
    338 </ul></p>
    339 
    340 <p>Mario Kleiner (1):
    341 <ul>
    342   <li>mesa/r300classic: Fix dri2Invalidate/radeon_prepare_render for page flipping.</li>
    343 </ul></p>
    344 
    345 <p>Peter Clifton (1):
    346 <ul>
    347   <li>intel: Fix emit_linear_blit to use DWORD aligned width blits</li>
    348 </ul></p>
    349 
    350 <p>Robert Hooker (2):
    351 <ul>
    352   <li>intel: Add a new B43 pci id.</li>
    353   <li>egl_dri2: Add missing intel chip ids.</li>
    354 </ul></p>
    355 
    356 <p>Roland Scheidegger (1):
    357 <ul>
    358   <li>r200: fix r200 large points</li>
    359 </ul></p>
    360 
    361 <p>Thomas Hellstrom (17):
    362 <ul>
    363   <li>st/xorg: Don't try to use option values before processing options</li>
    364   <li>xorg/vmwgfx: Make vmwarectrl work also on 64-bit servers</li>
    365   <li>st/xorg: Add a customizer option to get rid of annoying cursor update flicker</li>
    366   <li>xorg/vmwgfx: Don't hide HW cursors when updating them</li>
    367   <li>st/xorg: Don't try to remove invalid fbs</li>
    368   <li>st/xorg: Fix typo</li>
    369   <li>st/xorg, xorg/vmwgfx: Be a bit more frendly towards cross-compiling environments</li>
    370   <li>st/xorg: Fix compilation errors for Xservers compiled without Composite</li>
    371   <li>st/xorg: Don't use deprecated x*alloc / xfree functions</li>
    372   <li>xorg/vmwgfx: Don't use deprecated x*alloc / xfree functions</li>
    373   <li>st/xorg: Fix compilation for Xservers &gt;= 1.10</li>
    374   <li>mesa: Make sure we have the talloc cflags when using the talloc headers</li>
    375   <li>egl: Add an include for size_t</li>
    376   <li>mesa: Add talloc includes for gles</li>
    377   <li>st/egl: Fix build for include files in nonstandard places</li>
    378   <li>svga/drm: Optionally resolve calls to powf during link-time</li>
    379   <li>gallium/targets: Trivial crosscompiling fix</li>
    380 </ul></p>
    381 
    382 <p>Tom Stellard (7):
    383 <ul>
    384   <li>r300/compiler: Make sure presubtract sources use supported swizzles</li>
    385   <li>r300/compiler: Fix register allocator's handling of loops</li>
    386   <li>r300/compiler: Fix instruction scheduling within IF blocks</li>
    387   <li>r300/compiler: Use zero as the register index for unused sources</li>
    388   <li>r300/compiler: Ignore alpha dest register when replicating the result</li>
    389   <li>r300/compiler: Use correct swizzles for all presubtract sources</li>
    390   <li>r300/compiler: Don't allow presubtract sources to be remapped twice</li>
    391 </ul></p>
    392 
    393 <p>Vinson Lee (1):
    394 <ul>
    395   <li>glsl: Fix 'control reaches end of non-void function' warning.</li>
    396 </ul></p>
    397 
    398 <p>richard (1):
    399 <ul>
    400   <li>r600c : inline vertex format is not updated in an app, switch to use vfetch constants. For the 7.9 and 7.10 branches as well.</li>
    401 </ul></p>
    402 
    403 </body>
    404 </html>
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