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      1 /* PASS */
      2 
      3 uniform ivec2 a;
      4 uniform ivec2 b;
      5 
      6 void main()
      7 {
      8   mat2 c;
      9 
     10   c = mat2(a, b);
     11 
     12   gl_Position = gl_Vertex;
     13 }
     14