1 /* PASS */ 2 3 uniform int a; 4 uniform float b; 5 uniform bool c; 6 7 void main() 8 { 9 float x; 10 int y; 11 bool z; 12 13 x = float(a); 14 x = float(b); 15 x = float(c); 16 17 y = int(a); 18 y = int(b); 19 y = int(c); 20 21 z = bool(a); 22 z = bool(b); 23 z = bool(c); 24 25 gl_Position = gl_Vertex; 26 } 27