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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2006 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Lesser General Public
      7     License as published by the Free Software Foundation; either
      8     version 2.1 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Lesser General Public License for more details.
     14 
     15     You should have received a copy of the GNU Lesser General Public
     16     License along with this library; if not, write to the Free Software
     17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 #include "SDL_config.h"
     23 
     24 #include <support/UTF8.h>
     25 #include <stdio.h>
     26 #include <string.h>
     27 #include "SDL_error.h"
     28 #include "SDL_events.h"
     29 #include "SDL_BWin.h"
     30 #include "SDL_lowvideo.h"
     31 
     32 static SDLKey keymap[128];
     33 int mouse_relative = 0;
     34 extern "C" {
     35 
     36 #include "../../events/SDL_sysevents.h"
     37 #include "../../events/SDL_events_c.h"
     38 #include "SDL_sysevents_c.h"
     39 
     40 void BE_PumpEvents(_THIS)
     41 {
     42 }
     43 
     44 void BE_InitOSKeymap(_THIS)
     45 {
     46 		for ( uint i=0; i<SDL_TABLESIZE(keymap); ++i )
     47 			keymap[i] = SDLK_UNKNOWN;
     48 
     49 		keymap[0x01]		= SDLK_ESCAPE;
     50 		keymap[B_F1_KEY]	= SDLK_F1;
     51 		keymap[B_F2_KEY]	= SDLK_F2;
     52 		keymap[B_F3_KEY]	= SDLK_F3;
     53 		keymap[B_F4_KEY]	= SDLK_F4;
     54 		keymap[B_F5_KEY]	= SDLK_F5;
     55 		keymap[B_F6_KEY]	= SDLK_F6;
     56 		keymap[B_F7_KEY]	= SDLK_F7;
     57 		keymap[B_F8_KEY]	= SDLK_F8;
     58 		keymap[B_F9_KEY]	= SDLK_F9;
     59 		keymap[B_F10_KEY]	= SDLK_F10;
     60 		keymap[B_F11_KEY]	= SDLK_F11;
     61 		keymap[B_F12_KEY]	= SDLK_F12;
     62 		keymap[B_PRINT_KEY]	= SDLK_PRINT;
     63 		keymap[B_SCROLL_KEY]	= SDLK_SCROLLOCK;
     64 		keymap[B_PAUSE_KEY]	= SDLK_PAUSE;
     65 		keymap[0x11]		= SDLK_BACKQUOTE;
     66 		keymap[0x12]		= SDLK_1;
     67 		keymap[0x13]		= SDLK_2;
     68 		keymap[0x14]		= SDLK_3;
     69 		keymap[0x15]		= SDLK_4;
     70 		keymap[0x16]		= SDLK_5;
     71 		keymap[0x17]		= SDLK_6;
     72 		keymap[0x18]		= SDLK_7;
     73 		keymap[0x19]		= SDLK_8;
     74 		keymap[0x1a]		= SDLK_9;
     75 		keymap[0x1b]		= SDLK_0;
     76 		keymap[0x1c]		= SDLK_MINUS;
     77 		keymap[0x1d]		= SDLK_EQUALS;
     78 		keymap[0x1e]		= SDLK_BACKSPACE;
     79 		keymap[0x1f]		= SDLK_INSERT;
     80 		keymap[0x20]		= SDLK_HOME;
     81 		keymap[0x21]		= SDLK_PAGEUP;
     82 		keymap[0x22]		= SDLK_NUMLOCK;
     83 		keymap[0x23]		= SDLK_KP_DIVIDE;
     84 		keymap[0x24]		= SDLK_KP_MULTIPLY;
     85 		keymap[0x25]		= SDLK_KP_MINUS;
     86 		keymap[0x26]		= SDLK_TAB;
     87 		keymap[0x27]		= SDLK_q;
     88 		keymap[0x28]		= SDLK_w;
     89 		keymap[0x29]		= SDLK_e;
     90 		keymap[0x2a]		= SDLK_r;
     91 		keymap[0x2b]		= SDLK_t;
     92 		keymap[0x2c]		= SDLK_y;
     93 		keymap[0x2d]		= SDLK_u;
     94 		keymap[0x2e]		= SDLK_i;
     95 		keymap[0x2f]		= SDLK_o;
     96 		keymap[0x30]		= SDLK_p;
     97 		keymap[0x31]		= SDLK_LEFTBRACKET;
     98 		keymap[0x32]		= SDLK_RIGHTBRACKET;
     99 		keymap[0x33]		= SDLK_BACKSLASH;
    100 		keymap[0x34]		= SDLK_DELETE;
    101 		keymap[0x35]		= SDLK_END;
    102 		keymap[0x36]		= SDLK_PAGEDOWN;
    103 		keymap[0x37]		= SDLK_KP7;
    104 		keymap[0x38]		= SDLK_KP8;
    105 		keymap[0x39]		= SDLK_KP9;
    106 		keymap[0x3a]		= SDLK_KP_PLUS;
    107 		keymap[0x3b]		= SDLK_CAPSLOCK;
    108 		keymap[0x3c]		= SDLK_a;
    109 		keymap[0x3d]		= SDLK_s;
    110 		keymap[0x3e]		= SDLK_d;
    111 		keymap[0x3f]		= SDLK_f;
    112 		keymap[0x40]		= SDLK_g;
    113 		keymap[0x41]		= SDLK_h;
    114 		keymap[0x42]		= SDLK_j;
    115 		keymap[0x43]		= SDLK_k;
    116 		keymap[0x44]		= SDLK_l;
    117 		keymap[0x45]		= SDLK_SEMICOLON;
    118 		keymap[0x46]		= SDLK_QUOTE;
    119 		keymap[0x47]		= SDLK_RETURN;
    120 		keymap[0x48]		= SDLK_KP4;
    121 		keymap[0x49]		= SDLK_KP5;
    122 		keymap[0x4a]		= SDLK_KP6;
    123 		keymap[0x4b]		= SDLK_LSHIFT;
    124 		keymap[0x4c]		= SDLK_z;
    125 		keymap[0x4d]		= SDLK_x;
    126 		keymap[0x4e]		= SDLK_c;
    127 		keymap[0x4f]		= SDLK_v;
    128 		keymap[0x50]		= SDLK_b;
    129 		keymap[0x51]		= SDLK_n;
    130 		keymap[0x52]		= SDLK_m;
    131 		keymap[0x53]		= SDLK_COMMA;
    132 		keymap[0x54]		= SDLK_PERIOD;
    133 		keymap[0x55]		= SDLK_SLASH;
    134 		keymap[0x56]		= SDLK_RSHIFT;
    135 		keymap[0x57]		= SDLK_UP;
    136 		keymap[0x58]		= SDLK_KP1;
    137 		keymap[0x59]		= SDLK_KP2;
    138 		keymap[0x5a]		= SDLK_KP3;
    139 		keymap[0x5b]		= SDLK_KP_ENTER;
    140 		keymap[0x5c]		= SDLK_LCTRL;
    141 		keymap[0x5d]		= SDLK_LALT;
    142 		keymap[0x5e]		= SDLK_SPACE;
    143 		keymap[0x5f]		= SDLK_RALT;
    144 		keymap[0x60]		= SDLK_RCTRL;
    145 		keymap[0x61]		= SDLK_LEFT;
    146 		keymap[0x62]		= SDLK_DOWN;
    147 		keymap[0x63]		= SDLK_RIGHT;
    148 		keymap[0x64]		= SDLK_KP0;
    149 		keymap[0x65]		= SDLK_KP_PERIOD;
    150 		keymap[0x66]		= SDLK_LMETA;
    151 		keymap[0x67]		= SDLK_RMETA;
    152 		keymap[0x68]		= SDLK_MENU;
    153 		keymap[0x69]		= SDLK_EURO;
    154 		keymap[0x6a]		= SDLK_KP_EQUALS;
    155 		keymap[0x6b]		= SDLK_POWER;
    156 }
    157 
    158 }; /* Extern C */
    159 
    160 void SDL_BWin::DispatchMessage(BMessage *msg, BHandler *target)
    161 {
    162 	switch (msg->what) {
    163 		case B_MOUSE_MOVED:
    164 		{
    165 			SDL_VideoDevice *view = current_video;
    166 			BPoint where;
    167 			int32 transit;
    168 			if (msg->FindPoint("where", &where) == B_OK && msg->FindInt32("be:transit", &transit) == B_OK) {
    169 				int x, y;
    170 
    171 				GetXYOffset(x, y);
    172 				x = (int)where.x - x;
    173 				y = (int)where.y - y;
    174 
    175 				//BeSman: I need another method for cursor catching !!!
    176 				if (view->input_grab != SDL_GRAB_OFF)
    177 				{
    178 					bool clipped = false;
    179 					if ( x < 0 ) {
    180 						x = 0;
    181 						clipped = true;
    182 					} else if ( x >= SDL_VideoSurface->w ) {
    183 						x = (SDL_VideoSurface->w-1);
    184 						clipped = true;
    185 					}
    186 					if ( y < 0 ) {
    187 						y = 0;
    188 						clipped = true;
    189 					} else if ( y >= SDL_VideoSurface->h ) {
    190 						y = (SDL_VideoSurface->h-1);
    191 						clipped = true;
    192 					}
    193 					if ( clipped ) {
    194 						BPoint edge;
    195 						GetXYOffset(edge.x, edge.y);
    196 						edge.x += x;
    197 						edge.y += y;
    198 						ConvertToScreen(&edge);
    199 						set_mouse_position((int)edge.x, (int)edge.y);
    200 					}
    201 					transit = B_INSIDE_VIEW;
    202 				}
    203 				if (transit == B_EXITED_VIEW) {
    204 					if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {
    205 						SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
    206 						be_app->SetCursor(B_HAND_CURSOR);
    207 					}
    208 				} else {
    209 					if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
    210 						SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
    211 						SDL_SetCursor(NULL);
    212 					}
    213 
    214 					if ( mouse_relative ) {
    215 						int half_w = (SDL_VideoSurface->w/2);
    216 						int half_h = (SDL_VideoSurface->h/2);
    217 						x -= half_w;
    218 						y -= half_h;
    219 						if ( x || y ) {
    220 							BPoint center;
    221 							GetXYOffset(center.x, center.y);
    222 							center.x += half_w;
    223 							center.y += half_h;
    224 							ConvertToScreen(&center);
    225 							set_mouse_position((int)center.x, (int)center.y);
    226 							SDL_PrivateMouseMotion(0, 1, x, y);
    227 						}
    228 					} else {
    229 						SDL_PrivateMouseMotion(0, 0, x, y);
    230 					}
    231 				}
    232 			}
    233 			break;
    234 		}
    235 
    236 		case B_MOUSE_DOWN:
    237 		{
    238 			/*	it looks like mouse down is send only for first clicked
    239 				button, each next is not send while last one is holded */
    240 			int32 buttons;
    241 			int sdl_buttons = 0;
    242 			if (msg->FindInt32("buttons", &buttons) == B_OK) {
    243 				/* Add any mouse button events */
    244 				if (buttons & B_PRIMARY_MOUSE_BUTTON) {
    245 					sdl_buttons |= SDL_BUTTON_LEFT;
    246 				}
    247 				if (buttons & B_SECONDARY_MOUSE_BUTTON) {
    248 					sdl_buttons |= SDL_BUTTON_RIGHT;
    249 				}
    250 				if (buttons & B_TERTIARY_MOUSE_BUTTON) {
    251 					sdl_buttons |= SDL_BUTTON_MIDDLE;
    252 				}
    253 				SDL_PrivateMouseButton(SDL_PRESSED, sdl_buttons, 0, 0);
    254 
    255 				last_buttons = buttons;
    256 			}
    257 			break;
    258 		}
    259 
    260 		case B_MOUSE_UP:
    261 		{
    262 			/*	mouse up doesn't give which button was released,
    263 				only state of buttons (after release, so it's always = 0),
    264 				which is not what we need ;]
    265 				So we need to store button in mouse down, and restore
    266 				in mouse up :(
    267 				mouse up is (similarly to mouse down) send only for
    268 				first button down (ie. it's no send if we click another button
    269 				without releasing previous one first) - but that's probably
    270 				because of how drivers are written?, not BeOS itself. */
    271 			int32 buttons;
    272 			int sdl_buttons = 0;
    273 			if (msg->FindInt32("buttons", &buttons) == B_OK) {
    274 				/* Add any mouse button events */
    275 				if ((buttons ^ B_PRIMARY_MOUSE_BUTTON) & last_buttons) {
    276 					sdl_buttons |= SDL_BUTTON_LEFT;
    277 				}
    278 				if ((buttons ^ B_SECONDARY_MOUSE_BUTTON) & last_buttons) {
    279 					sdl_buttons |= SDL_BUTTON_RIGHT;
    280 				}
    281 				if ((buttons ^ B_TERTIARY_MOUSE_BUTTON) & last_buttons) {
    282 					sdl_buttons |= SDL_BUTTON_MIDDLE;
    283 				}
    284 				SDL_PrivateMouseButton(SDL_RELEASED, sdl_buttons, 0, 0);
    285 
    286 				last_buttons = buttons;
    287 			}
    288 			break;
    289 		}
    290 
    291 		case B_MOUSE_WHEEL_CHANGED:
    292 		{
    293 			float x, y;
    294 			x = y = 0;
    295 			if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK && msg->FindFloat("be:wheel_delta_y", &y) == B_OK) {
    296 				if (x < 0 || y < 0) {
    297 					SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELDOWN, 0, 0);
    298 					SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELDOWN, 0, 0);
    299 				} else if (x > 0 || y > 0) {
    300 					SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELUP, 0, 0);
    301 					SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELUP, 0, 0);
    302 				}
    303 			}
    304 			break;
    305 		}
    306 
    307 		case B_KEY_DOWN:
    308 		case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */
    309 		{
    310 			int32 key;
    311 			int32 modifiers;
    312 			int32 key_repeat;
    313 			/* Workaround for SDL message queue being filled too fast because of BeOS own key-repeat mechanism */
    314 			if (msg->FindInt32("be:key_repeat", &key_repeat) == B_OK && key_repeat > 0)
    315 				break;
    316 
    317 			if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
    318 				SDL_keysym keysym;
    319 				keysym.scancode = key;
    320 				if (key < 128) {
    321 					keysym.sym = keymap[key];
    322 				} else {
    323 					keysym.sym = SDLK_UNKNOWN;
    324 				}
    325 				/*	FIX THIS?
    326 					it seems SDL_PrivateKeyboard() changes mod value
    327 					anyway, and doesn't care about what we setup here */
    328 				keysym.mod = KMOD_NONE;
    329 				keysym.unicode = 0;
    330 				if (SDL_TranslateUNICODE) {
    331 					const char *bytes;
    332 					if (msg->FindString("bytes", &bytes) == B_OK) {
    333 						/*	FIX THIS?
    334 							this cares only about first "letter",
    335 							so if someone maps some key to print
    336 							"BeOS rulez!" only "B" will be used. */
    337 						keysym.unicode = Translate2Unicode(bytes);
    338 					}
    339 				}
    340 				SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
    341 			}
    342 			break;
    343 		}
    344 
    345 		case B_KEY_UP:
    346 		case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */
    347 		{
    348 			int32 key;
    349 			int32 modifiers;
    350 			if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
    351 				SDL_keysym keysym;
    352 				keysym.scancode = key;
    353 				if (key < 128) {
    354 					keysym.sym = keymap[key];
    355 				} else {
    356 					keysym.sym = SDLK_UNKNOWN;
    357 				}
    358 				keysym.mod = KMOD_NONE; /* FIX THIS? */
    359 				keysym.unicode = 0;
    360 				if (SDL_TranslateUNICODE) {
    361 					const char *bytes;
    362 					if (msg->FindString("bytes", &bytes) == B_OK) {
    363 						keysym.unicode = Translate2Unicode(bytes);
    364 					}
    365 				}
    366 				SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
    367 			}
    368 			break;
    369 		}
    370 
    371 		default:
    372 			/* move it after switch{} so it's always handled
    373 				that way we keep BeOS feautures like:
    374 				- CTRL+Q to close window (and other shortcuts)
    375 				- PrintScreen to make screenshot into /boot/home
    376 				- etc.. */
    377 			//BDirectWindow::DispatchMessage(msg, target);
    378 			break;
    379 	}
    380 	BDirectWindow::DispatchMessage(msg, target);
    381 }
    382