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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2006 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Lesser General Public
      7     License as published by the Free Software Foundation; either
      8     version 2.1 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Lesser General Public License for more details.
     14 
     15     You should have received a copy of the GNU Lesser General Public
     16     License along with this library; if not, write to the Free Software
     17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 #include "SDL_config.h"
     23 
     24 /* Framebuffer console based SDL video driver implementation.
     25 */
     26 
     27 #include <fcntl.h>
     28 #include <unistd.h>
     29 #include <sys/ioctl.h>
     30 #include <sys/mman.h>
     31 
     32 #include "SDL_video.h"
     33 #include "SDL_mouse.h"
     34 #include "../SDL_sysvideo.h"
     35 #include "../SDL_pixels_c.h"
     36 #include "../../events/SDL_events_c.h"
     37 #include "../SDL_cursor_c.h"
     38 #include "SDL_gsvideo.h"
     39 #include "SDL_gsmouse_c.h"
     40 #include "SDL_gsevents_c.h"
     41 #include "SDL_gsyuv_c.h"
     42 
     43 
     44 /* Initialization/Query functions */
     45 static int GS_VideoInit(_THIS, SDL_PixelFormat *vformat);
     46 static SDL_Rect **GS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
     47 static SDL_Surface *GS_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
     48 static int GS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
     49 static void GS_VideoQuit(_THIS);
     50 
     51 /* Hardware surface functions */
     52 static int GS_AllocHWSurface(_THIS, SDL_Surface *surface);
     53 static int GS_LockHWSurface(_THIS, SDL_Surface *surface);
     54 static void GS_UnlockHWSurface(_THIS, SDL_Surface *surface);
     55 static void GS_FreeHWSurface(_THIS, SDL_Surface *surface);
     56 
     57 /* GS driver bootstrap functions */
     58 
     59 static int GS_Available(void)
     60 {
     61 	int console, memory;
     62 
     63 	console = open(PS2_DEV_GS, O_RDWR, 0);
     64 	if ( console >= 0 ) {
     65 		close(console);
     66 	}
     67 	memory = open(PS2_DEV_MEM, O_RDWR, 0);
     68 	if ( memory >= 0 ) {
     69 		close(memory);
     70 	}
     71 	return((console >= 0) && (memory >= 0));
     72 }
     73 
     74 static void GS_DeleteDevice(SDL_VideoDevice *device)
     75 {
     76 	SDL_free(device->hidden);
     77 	SDL_free(device);
     78 }
     79 
     80 static SDL_VideoDevice *GS_CreateDevice(int devindex)
     81 {
     82 	SDL_VideoDevice *this;
     83 
     84 	/* Initialize all variables that we clean on shutdown */
     85 	this = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
     86 	if ( this ) {
     87 		SDL_memset(this, 0, (sizeof *this));
     88 		this->hidden = (struct SDL_PrivateVideoData *)
     89 				SDL_malloc((sizeof *this->hidden));
     90 	}
     91 	if ( (this == NULL) || (this->hidden == NULL) ) {
     92 		SDL_OutOfMemory();
     93 		if ( this ) {
     94 			SDL_free(this);
     95 		}
     96 		return(0);
     97 	}
     98 	SDL_memset(this->hidden, 0, (sizeof *this->hidden));
     99 	mouse_fd = -1;
    100 	keyboard_fd = -1;
    101 
    102 	/* Set the function pointers */
    103 	this->VideoInit = GS_VideoInit;
    104 	this->ListModes = GS_ListModes;
    105 	this->SetVideoMode = GS_SetVideoMode;
    106 	this->CreateYUVOverlay = GS_CreateYUVOverlay;
    107 	this->SetColors = GS_SetColors;
    108 	this->UpdateRects = NULL;
    109 	this->VideoQuit = GS_VideoQuit;
    110 	this->AllocHWSurface = GS_AllocHWSurface;
    111 	this->CheckHWBlit = NULL;
    112 	this->FillHWRect = NULL;
    113 	this->SetHWColorKey = NULL;
    114 	this->SetHWAlpha = NULL;
    115 	this->LockHWSurface = GS_LockHWSurface;
    116 	this->UnlockHWSurface = GS_UnlockHWSurface;
    117 	this->FlipHWSurface = NULL;
    118 	this->FreeHWSurface = GS_FreeHWSurface;
    119 	this->SetIcon = NULL;
    120 	this->SetCaption = NULL;
    121 	this->GetWMInfo = NULL;
    122 	this->FreeWMCursor = GS_FreeWMCursor;
    123 	this->CreateWMCursor = GS_CreateWMCursor;
    124 	this->ShowWMCursor = GS_ShowWMCursor;
    125 	this->MoveWMCursor = GS_MoveWMCursor;
    126 	this->InitOSKeymap = GS_InitOSKeymap;
    127 	this->PumpEvents = GS_PumpEvents;
    128 
    129 	this->free = GS_DeleteDevice;
    130 
    131 	return this;
    132 }
    133 
    134 VideoBootStrap PS2GS_bootstrap = {
    135 	"ps2gs", "PlayStation 2 Graphics Synthesizer",
    136 	GS_Available, GS_CreateDevice
    137 };
    138 
    139 /* These are the pixel formats for the 32, 24, and 16 bit video modes */
    140 static struct {
    141 	int bpp;
    142 	Uint32 r;
    143 	Uint32 g;
    144 	Uint32 b;
    145 } GS_pixelmasks[] = {
    146 	{ 32, 0x000000FF,	/* RGB little-endian */
    147 	      0x0000FF00,
    148 	      0x00FF0000 },
    149 	{ 24, 0x000000FF,	/* RGB little-endian */
    150 	      0x0000FF00,
    151 	      0x00FF0000 },
    152 	{ 16, 0x0000001f,	/* RGB little-endian */
    153 	      0x000003e0,
    154 	      0x00007c00 },
    155 };
    156 /* This is a mapping from SDL bytes-per-pixel to GS pixel format */
    157 static int GS_formatmap[] = {
    158 	-1,		/* 0 bpp, not a legal value */
    159 	-1,		/* 8 bpp, not supported (yet?) */
    160 	PS2_GS_PSMCT16,	/* 16 bpp */
    161 	PS2_GS_PSMCT24,	/* 24 bpp */
    162 	PS2_GS_PSMCT32	/* 32 bpp */
    163 };
    164 
    165 static unsigned long long head_tags[] __attribute__((aligned(16))) = {
    166 	4 | (1LL << 60),	/* GIFtag */
    167 	0x0e,			/* A+D */
    168 	0,			/* 2 */
    169 	PS2_GS_BITBLTBUF,
    170 	0,			/* 4 */
    171 	PS2_GS_TRXPOS,
    172 	0,			/* 6 */
    173 	PS2_GS_TRXREG,
    174 	0,			/* 8 */
    175 	PS2_GS_TRXDIR
    176 };
    177 
    178 #define MAXIMG		(32767 * 16)
    179 #define MAXTAGS		8
    180 
    181 static inline int loadimage_nonblock(int fd, struct ps2_image *image, int size,
    182                                      unsigned long long *hm,
    183                                      unsigned long long *im)
    184 {
    185 	struct ps2_plist plist;
    186 	struct ps2_packet packet[1 + MAXTAGS * 2];
    187 	int isize;
    188 	int pnum, it, eop;
    189 	char *data;
    190 
    191 	/* initialize the variables */
    192 	data = (char *)image->ptr;
    193 	pnum = it = eop = 0;
    194 	plist.packet = packet;
    195 
    196 	/* make BITBLT packet */
    197 	packet[pnum].ptr = hm;
    198 	packet[pnum].len = sizeof(head_tags);
    199 	pnum++;
    200 	hm[2] = ((unsigned long long)image->fbp << 32) |
    201 	        ((unsigned long long)image->fbw << 48) |
    202 	        ((unsigned long long)image->psm << 56);
    203 	hm[4] = ((unsigned long long)image->x << 32) |
    204 	        ((unsigned long long)image->y << 48);
    205 	hm[6] = (unsigned long long)image->w |
    206 	        ((unsigned long long)image->h << 32);
    207 
    208 	/* make image mode tags */
    209 	while (!eop) {
    210 		isize = size > MAXIMG ? MAXIMG : size;
    211 		size -= isize;
    212 		eop = (size == 0);
    213 
    214 		packet[pnum].ptr = &im[it];
    215 		packet[pnum].len = sizeof(unsigned long long) * 2;
    216 		pnum++;
    217 		im[it++] = (isize >> 4) | (eop ? (1 << 15) : 0) | (2LL << 58);
    218 		im[it++] = 0;
    219 
    220 		packet[pnum].ptr = (void *)data;
    221 		packet[pnum].len = isize;
    222 		pnum++;
    223 		data += isize;
    224 	}
    225 	plist.num = pnum;
    226 
    227 	return ioctl(fd, PS2IOC_SENDL, &plist);
    228 }
    229 
    230 static unsigned long long tex_tags[] __attribute__((aligned(16))) = {
    231 	3 | (1LL << 60),	/* GIFtag */
    232 	0x0e,			/* A+D */
    233 	0,			/* 2 */
    234 	PS2_GS_TEX0_1,
    235 	(1 << 5) + (1 << 6),
    236 	PS2_GS_TEX1_1,
    237 	0,
    238 	PS2_GS_TEXFLUSH
    239 };
    240 static unsigned long long scale_tags[] __attribute__((aligned(16))) = {
    241 	5 | (1LL << 60),	/* GIFtag */
    242 	0x0e,			/* A+D */
    243 	6 + (1 << 4) + (1 << 8),
    244 	PS2_GS_PRIM,
    245 	((unsigned long long)0 * 16) + (((unsigned long long)0 * 16) << 16),
    246 	PS2_GS_UV,
    247 	((unsigned long long)0 * 16) + (((unsigned long long)0 * 16) << 16),
    248 	PS2_GS_XYZ2,
    249 	0,			/* 8 */
    250 	PS2_GS_UV,
    251 	0,			/* 10 */
    252 	PS2_GS_XYZ2
    253 };
    254 
    255 
    256 int scaleimage_nonblock(int fd, unsigned long long *tm, unsigned long long *sm)
    257 {
    258 	struct ps2_plist plist;
    259 	struct ps2_packet packet[2];
    260 
    261 	/* initialize the variables */
    262 	plist.num = 2;
    263 	plist.packet = packet;
    264 
    265 	packet[0].ptr = tm;
    266 	packet[0].len = sizeof(tex_tags);
    267 	packet[1].ptr = sm;
    268 	packet[1].len = sizeof(scale_tags);
    269 
    270 	return ioctl(fd, PS2IOC_SENDL, &plist);
    271 }
    272 
    273 static int power_of_2(int value)
    274 {
    275 	int shift;
    276 
    277 	for ( shift = 0; (1<<shift) < value; ++shift ) {
    278 		/* Keep looking */ ;
    279 	}
    280 	return(shift);
    281 }
    282 
    283 static int GS_VideoInit(_THIS, SDL_PixelFormat *vformat)
    284 {
    285 	struct ps2_screeninfo vinfo;
    286 
    287 	/* Initialize the library */
    288 	console_fd = open(PS2_DEV_GS, O_RDWR, 0);
    289 	if ( console_fd < 0 ) {
    290 		SDL_SetError("Unable to open %s", PS2_DEV_GS);
    291 		return(-1);
    292 	}
    293 	memory_fd = open(PS2_DEV_MEM, O_RDWR, 0);
    294 	if ( memory_fd < 0 ) {
    295 		close(console_fd);
    296 		console_fd = -1;
    297 		SDL_SetError("Unable to open %s", PS2_DEV_MEM);
    298 		return(-1);
    299 	}
    300 
    301 	if ( ioctl(console_fd, PS2IOC_GSCREENINFO, &vinfo) < 0 ) {
    302 		close(memory_fd);
    303 		close(console_fd);
    304 		console_fd = -1;
    305 		SDL_SetError("Couldn't get console pixel format");
    306 		return(-1);
    307 	}
    308 
    309 	/* Determine the current screen size */
    310 	this->info.current_w = vinfo.w;
    311 	this->info.current_h = vinfo.h;
    312 
    313 	/* Determine the current screen depth */
    314 	switch (vinfo.psm) {
    315 	    /* Supported pixel formats */
    316 	    case PS2_GS_PSMCT32:
    317 	    case PS2_GS_PSMCT24:
    318 	    case PS2_GS_PSMCT16:
    319 		break;
    320 	    default:
    321 		GS_VideoQuit(this);
    322 		SDL_SetError("Unknown console pixel format: %d", vinfo.psm);
    323 		return(-1);
    324 	}
    325 	vformat->BitsPerPixel = GS_pixelmasks[vinfo.psm].bpp;
    326 	vformat->Rmask = GS_pixelmasks[vinfo.psm].r;
    327 	vformat->Gmask = GS_pixelmasks[vinfo.psm].g;
    328 	vformat->Bmask = GS_pixelmasks[vinfo.psm].b;
    329 	saved_vinfo = vinfo;
    330 
    331 	/* Enable mouse and keyboard support */
    332 	if ( GS_OpenKeyboard(this) < 0 ) {
    333 		GS_VideoQuit(this);
    334 		SDL_SetError("Unable to open keyboard");
    335 		return(-1);
    336 	}
    337 	if ( GS_OpenMouse(this) < 0 ) {
    338 		const char *sdl_nomouse;
    339 
    340 		sdl_nomouse = SDL_getenv("SDL_NOMOUSE");
    341 		if ( ! sdl_nomouse ) {
    342 			GS_VideoQuit(this);
    343 			SDL_SetError("Unable to open mouse");
    344 			return(-1);
    345 		}
    346 	}
    347 
    348 	/* We're done! */
    349 	return(0);
    350 }
    351 
    352 static SDL_Rect **GS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
    353 {
    354 	static SDL_Rect GS_vesa_mode_list[] = {
    355 		{ 0, 0, 1280, 1024 },
    356 		{ 0, 0, 1024, 768 },
    357 		{ 0, 0, 800, 600 },
    358 		{ 0, 0, 640, 480 }
    359 	};
    360 	static SDL_Rect *GS_vesa_modes[] = {
    361 		&GS_vesa_mode_list[0],
    362 		&GS_vesa_mode_list[1],
    363 		&GS_vesa_mode_list[2],
    364 		&GS_vesa_mode_list[3],
    365 		NULL
    366 	};
    367 	static SDL_Rect GS_tvout_stretch;
    368 	static SDL_Rect GS_tvout_mode;
    369 	static SDL_Rect *GS_tvout_modes[3];
    370 	SDL_Rect **modes = NULL;
    371 
    372 	switch (format->BitsPerPixel) {
    373 	    case 16:
    374 	    case 24:
    375 	    case 32:
    376 		if ( saved_vinfo.mode == PS2_GS_VESA ) {
    377 			modes = GS_vesa_modes;
    378 		} else {
    379 			int i, j = 0;
    380 
    381 // FIXME - what's wrong with the stretch code at 16 bpp?
    382 if ( format->BitsPerPixel != 32 ) break;
    383 			/* Add a mode that we could possibly stretch to */
    384 			for ( i=0; GS_vesa_modes[i]; ++i ) {
    385 				if ( (GS_vesa_modes[i]->w == saved_vinfo.w) &&
    386 				     (GS_vesa_modes[i]->h != saved_vinfo.h) ) {
    387 					GS_tvout_stretch.w=GS_vesa_modes[i]->w;
    388 					GS_tvout_stretch.h=GS_vesa_modes[i]->h;
    389 					GS_tvout_modes[j++] = &GS_tvout_stretch;
    390 					break;
    391 				}
    392 			}
    393 			/* Add the current TV video mode */
    394 			GS_tvout_mode.w = saved_vinfo.w;
    395 			GS_tvout_mode.h = saved_vinfo.h;
    396 			GS_tvout_modes[j++] = &GS_tvout_mode;
    397 			GS_tvout_modes[j++] = NULL;
    398 
    399 			/* Return the created list of modes */
    400 			modes = GS_tvout_modes;
    401 		}
    402 		break;
    403 	    default:
    404 		break;
    405 	}
    406 	return(modes);
    407 }
    408 
    409 /* Various screen update functions available */
    410 static void GS_DMAFullUpdate(_THIS, int numrects, SDL_Rect *rects);
    411 
    412 static SDL_Surface *GS_SetVideoMode(_THIS, SDL_Surface *current,
    413 				int width, int height, int bpp, Uint32 flags)
    414 {
    415 	struct ps2_screeninfo vinfo;
    416 
    417 	/* Set the terminal into graphics mode */
    418 	if ( GS_EnterGraphicsMode(this) < 0 ) {
    419 		return(NULL);
    420 	}
    421 
    422 	/* Set the video mode and get the final screen format */
    423 	if ( ioctl(console_fd, PS2IOC_GSCREENINFO, &vinfo) < 0 ) {
    424 		SDL_SetError("Couldn't get console screen info");
    425 		return(NULL);
    426 	}
    427 	if ( (vinfo.w != width) || (vinfo.h != height) ||
    428 	     (GS_pixelmasks[vinfo.psm].bpp != bpp) ) {
    429 		/* If we're not in VESA mode, we have to scale resolution */
    430 		if ( saved_vinfo.mode == PS2_GS_VESA ) {
    431 			switch (width) {
    432 			    case 640:
    433 				vinfo.res = PS2_GS_640x480;
    434 				break;
    435 			    case 800:
    436 				vinfo.res = PS2_GS_800x600;
    437 				break;
    438 			    case 1024:
    439 				vinfo.res = PS2_GS_1024x768;
    440 				break;
    441 			    case 1280:
    442 				vinfo.res = PS2_GS_1280x1024;
    443 				break;
    444 			    default:
    445 				SDL_SetError("Unsupported resolution: %dx%d\n",
    446 					     width, height);
    447 				return(NULL);
    448 			}
    449 			vinfo.res |= (PS2_GS_75Hz << 8);
    450 			vinfo.w = width;
    451 			vinfo.h = height;
    452 		}
    453 		vinfo.fbp = 0;
    454 		vinfo.psm = GS_formatmap[bpp/8];
    455 		if ( vinfo.psm < 0 ) {
    456 			SDL_SetError("Unsupported depth: %d bpp\n", bpp);
    457 			return(NULL);
    458 		}
    459 		if ( ioctl(console_fd, PS2IOC_SSCREENINFO, &vinfo) < 0 ) {
    460 			SDL_SetError("Couldn't set console screen info");
    461 			return(NULL);
    462 		}
    463 
    464 		/* Unmap the previous DMA buffer */
    465 		if ( mapped_mem ) {
    466 			munmap(mapped_mem, mapped_len);
    467 			mapped_mem = NULL;
    468 		}
    469 	}
    470 	if ( ! SDL_ReallocFormat(current, GS_pixelmasks[vinfo.psm].bpp,
    471 	                                  GS_pixelmasks[vinfo.psm].r,
    472 	                                  GS_pixelmasks[vinfo.psm].g,
    473 	                                  GS_pixelmasks[vinfo.psm].b, 0) ) {
    474 		return(NULL);
    475 	}
    476 
    477 	/* Set up the new mode framebuffer */
    478 	current->flags = SDL_FULLSCREEN;
    479 	current->w = width;
    480 	current->h = height;
    481 	current->pitch = SDL_CalculatePitch(current);
    482 
    483 	/* Memory map the DMA area for block memory transfer */
    484 	if ( ! mapped_mem ) {
    485 		pixels_len = height * current->pitch;
    486 		mapped_len = pixels_len +
    487 		             /* Screen update DMA command area */
    488 		             sizeof(head_tags) + ((2 * MAXTAGS) * 16);
    489 		if ( saved_vinfo.mode != PS2_GS_VESA ) {
    490 			mapped_len += sizeof(tex_tags) + sizeof(scale_tags);
    491 		}
    492 		mapped_mem = mmap(0, mapped_len, PROT_READ|PROT_WRITE,
    493 		                  MAP_SHARED, memory_fd, 0);
    494 		if ( mapped_mem == MAP_FAILED ) {
    495 			SDL_SetError("Unable to map %d bytes for DMA",
    496 			             mapped_len);
    497 			mapped_mem = NULL;
    498 			return(NULL);
    499 		}
    500 
    501 		/* Set up the entire screen for DMA transfer */
    502 		screen_image.ptr = mapped_mem;
    503 		screen_image.fbp = 0;
    504 		screen_image.fbw = (vinfo.w + 63) / 64;
    505 		screen_image.psm = vinfo.psm;
    506 		screen_image.x = 0;
    507 		if ( vinfo.h == height ) {
    508 			screen_image.y = 0;
    509 		} else {
    510 			/* Put image offscreen and scale to screen height */
    511 			screen_image.y = vinfo.h;
    512 		}
    513 		screen_image.w = current->w;
    514 		screen_image.h = current->h;
    515 
    516 		/* get screen image data size (qword aligned) */
    517 		screen_image_size = (screen_image.w * screen_image.h);
    518 		switch (screen_image.psm) {
    519 		    case PS2_GS_PSMCT32:
    520 			screen_image_size *= 4;
    521 			break;
    522 		    case PS2_GS_PSMCT24:
    523 			screen_image_size *= 3;
    524 			break;
    525 		    case PS2_GS_PSMCT16:
    526 			screen_image_size *= 2;
    527 			break;
    528 		}
    529 		screen_image_size = (screen_image_size + 15) & ~15;
    530 
    531 		/* Set up the memory for screen update DMA commands */
    532 		head_tags_mem = (unsigned long long *)
    533 		                (mapped_mem + pixels_len);
    534 		image_tags_mem = (unsigned long long *)
    535 		                 ((caddr_t)head_tags_mem + sizeof(head_tags));
    536 		SDL_memcpy(head_tags_mem, head_tags, sizeof(head_tags));
    537 		if ( saved_vinfo.mode != PS2_GS_VESA ) {
    538 			tex_tags_mem = (unsigned long long *)
    539 		                 ((caddr_t)image_tags_mem + ((2*MAXTAGS)*16));
    540 			scale_tags_mem = (unsigned long long *)
    541 		                 ((caddr_t)tex_tags_mem + sizeof(tex_tags));
    542 			SDL_memcpy(tex_tags_mem, tex_tags, sizeof(tex_tags));
    543 			tex_tags_mem[2] =
    544 				(vinfo.h * vinfo.w) / 64 +
    545 	          		((unsigned long long)screen_image.fbw << 14) +
    546 	          		((unsigned long long)screen_image.psm << 20) +
    547 	          		((unsigned long long)power_of_2(screen_image.w) << 26) +
    548 	          		((unsigned long long)power_of_2(screen_image.h) << 30) +
    549 	          		((unsigned long long)1 << 34) +
    550 	          		((unsigned long long)1 << 35);
    551 			SDL_memcpy(scale_tags_mem, scale_tags, sizeof(scale_tags));
    552 			scale_tags_mem[8] =
    553 				((unsigned long long)screen_image.w * 16) +
    554 			         (((unsigned long long)screen_image.h * 16) << 16);
    555 			scale_tags_mem[10] =
    556 				((unsigned long long)vinfo.w * 16) +
    557 			         (((unsigned long long)vinfo.h * 16) << 16);
    558 		}
    559 	}
    560 	current->pixels = NULL;
    561 	if ( SDL_getenv("SDL_FULLSCREEN_UPDATE") ) {
    562 		/* Correct semantics */
    563 		current->flags |= SDL_ASYNCBLIT;
    564 	} else {
    565 		/* We lie here - the screen memory isn't really the visible
    566 		   display memory and still requires an update, but this
    567 		   has the desired effect for most applications.
    568 		 */
    569 		current->flags |= SDL_HWSURFACE;
    570 	}
    571 
    572 	/* Set the update rectangle function */
    573 	this->UpdateRects = GS_DMAFullUpdate;
    574 
    575 	/* We're done */
    576 	return(current);
    577 }
    578 
    579 /* We don't support hardware surfaces yet */
    580 static int GS_AllocHWSurface(_THIS, SDL_Surface *surface)
    581 {
    582 	return(-1);
    583 }
    584 static void GS_FreeHWSurface(_THIS, SDL_Surface *surface)
    585 {
    586 	return;
    587 }
    588 static int GS_LockHWSurface(_THIS, SDL_Surface *surface)
    589 {
    590 	if ( surface == this->screen ) {
    591 		/* Since mouse motion affects 'pixels', lock it */
    592 		SDL_LockCursor();
    593 
    594 		/* Make sure any pending DMA has completed */
    595 		if ( dma_pending ) {
    596 			ioctl(console_fd, PS2IOC_SENDQCT, 1);
    597 			dma_pending = 0;
    598 		}
    599 
    600 		/* If the cursor is drawn on the DMA area, remove it */
    601 		if ( cursor_drawn ) {
    602 			surface->pixels = mapped_mem + surface->offset;
    603 			SDL_EraseCursorNoLock(this->screen);
    604 			cursor_drawn = 0;
    605 		}
    606 
    607 		/* Set the surface pixels to the base of the DMA area */
    608 		surface->pixels = mapped_mem;
    609 
    610 		/* We're finished! */
    611 		SDL_UnlockCursor();
    612 	}
    613 	return(0);
    614 }
    615 static void GS_UnlockHWSurface(_THIS, SDL_Surface *surface)
    616 {
    617 	if ( surface == this->screen ) {
    618 		/* Since mouse motion affects 'pixels', lock it */
    619 		SDL_LockCursor();
    620 		surface->pixels = NULL;
    621 		SDL_UnlockCursor();
    622 	}
    623 }
    624 
    625 static void GS_DMAFullUpdate(_THIS, int numrects, SDL_Rect *rects)
    626 {
    627 	/* Lock so we aren't interrupted by a mouse update */
    628 	SDL_LockCursor();
    629 
    630 	/* Make sure any pending DMA has completed */
    631 	if ( dma_pending ) {
    632 		ioctl(console_fd, PS2IOC_SENDQCT, 1);
    633 		dma_pending = 0;
    634 	}
    635 
    636 	/* If the mouse is visible, draw it on the DMA area */
    637 	if ( (SDL_cursorstate & CURSOR_VISIBLE) && !cursor_drawn ) {
    638 		this->screen->pixels = mapped_mem + this->screen->offset;
    639 		SDL_DrawCursorNoLock(this->screen);
    640 		this->screen->pixels = NULL;
    641 		cursor_drawn = 1;
    642 	}
    643 
    644 	/* Put the image onto the screen */
    645 	loadimage_nonblock(console_fd,
    646 	                   &screen_image, screen_image_size,
    647 	                   head_tags_mem, image_tags_mem);
    648 	if ( screen_image.y > 0 ) {
    649 		/* Need to scale offscreen image to TV output */
    650 		ioctl(console_fd, PS2IOC_SENDQCT, 1);
    651 		dma_pending = 0;
    652 		scaleimage_nonblock(console_fd, tex_tags_mem, scale_tags_mem);
    653 	} else {
    654 		dma_pending = 1;
    655 	}
    656 
    657 	/* We're finished! */
    658 	SDL_UnlockCursor();
    659 }
    660 
    661 static int GS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
    662 {
    663 	return(0);
    664 }
    665 
    666 static void GS_VideoQuit(_THIS)
    667 {
    668 	/* Close console and input file descriptors */
    669 	if ( console_fd > 0 ) {
    670 		/* Unmap the video framebuffer */
    671 		if ( mapped_mem ) {
    672 			/* Unmap the video framebuffer */
    673 			munmap(mapped_mem, mapped_len);
    674 			mapped_mem = NULL;
    675 		}
    676 		close(memory_fd);
    677 
    678 		/* Restore the original video mode */
    679 		if ( GS_InGraphicsMode(this) ) {
    680 			ioctl(console_fd, PS2IOC_SSCREENINFO, &saved_vinfo);
    681 		}
    682 
    683 		/* We're all done with the graphics device */
    684 		close(console_fd);
    685 		console_fd = -1;
    686 	}
    687 	GS_CloseMouse(this);
    688 	GS_CloseKeyboard(this);
    689 }
    690