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README.TXT

      1 Welcome to Quake!
      2 
      3 This file details how to get Quake running on your system and what to do
      4 if you have problems.  We would like to thank Gandalf Technologies, Inc and
      5 MPath Interactive for the use of their technology.  We would also like to
      6 thank Trent Reznor and Nine Inch Nails for their tremendous contributions
      7 to Quake's entire audio portion.
      8 
      9 The NIN logo is a Registered Trademark licensed to Nothing Interactive, Inc.
     10 All Rights Reserved.
     11 
     12 Quake System Requirements
     13 -------------------------
     14 IBM PC and Compatibles
     15 Pentium processor or better
     16 VGA Compatible Display or better
     17 8MB RAM minimum, 16MB recommended (16 MB required for running under Win95)
     18 CD-ROM drive Required 
     19 MS-DOS 5.0 or better or Windows 95 (does NOT run under Windows NT)
     20 Hard Drive (30MB for Shareware, 80 MB for Registered)
     21 
     22 *** IMPORTANT!: Quake requires a floating point processor.
     23 Systems that do not have an FPU installed will not run Quake -- at all.
     24 
     25 *** IMPORTANT Video Adapter Note! ***
     26 On some ATI Mach32 cards, Quake can come up with a garbled video display.
     27 This is due to a problem with the card in which 320x200 mode isn't
     28 initialized correctly.  Workarounds include:
     29 
     30 1) If running from Windows, start Quake from an icon, or from a windowed
     31 (not fullscreen) MS-DOS prompt.  If Quake is already running and has
     32 the garbled screen, press Alt-Enter twice to switch to the desktop and
     33 back to fullscreen, and the screen will display properly.
     34 
     35 2) If running from DOS, either put the line
     36 
     37 vid_mode 1
     38 
     39 in id1\autoexec.cfg, or, typing blind, press tilde ('~') to bring down
     40 the console, type
     41 
     42 vid_mode 1<enter>
     43 
     44 and the screen will display properly.
     45 
     46 ========================================================================
     47 Here are the text files included with the shareware release of Quake and
     48 what they are:
     49 
     50 README.TXT              This file
     51 TECHINFO.TXT            Technical information on Quake's subsystems and
     52                         their advanced use.
     53 MANUAL.TXT              Text version of the printed game manual
     54 LICINFO.TXT             Info on the various license files included with Quake
     55 SLICNSE.TXT             Shareware Quake end-user license
     56 ORDER.TXT               How to order Quake
     57 HELP.TXT                How to get help with Quake
     58 
     59 Here are the text files included with the registered version of Quake and
     60 what they are:
     61 
     62 README.TXT              This file
     63 TECHINFO.TXT            Technical information on Quake's subsystems and
     64                         their advanced use.
     65 MANUAL.TXT              Text version of the printed game manual
     66 LICINFO.TXT             Info on the various license files included with Quake
     67 RLICNSE.TXT             Registered Quake end-user license
     68 COMEXP.TXT              Commercial exploitation agreement
     69 ORDER.TXT               How to order Quake
     70 HELP.TXT                How to get help with Quake
     71 
     72 
     73 Running Quake
     74 -------------
     75 
     76 DOS:  To launch Quake from the DOS Prompt, go to the Quake directory and
     77 simply type "QUAKE" <ENTER>. (no quotes)
     78 
     79 Windows 95:  To launch Quake in single player mode, double click on the file
     80 QUAKE.EXE From Windows Explorer.  To run Quake in Multi-Player mode using
     81 the TCP/IP protocol, first check your network settings to ensure the
     82 protocol is installed, then double click on the Q95.BAT file to launch the
     83 game. In this version (v0.91) there is a minor bug that will cause the
     84 Q95.BAT file to exit the first time you run it, without running Quake.
     85 Merely double-click on that file again and it will work.
     86 
     87 Audio Setup
     88 -----------
     89 
     90 When using a Sound Card with Quake, there are a few setup steps which must
     91 be taken. First, the "BLASTER" environment variable setting must be in your
     92 autoexec.bat (or you can type it in manually from the MS-DOS command prompt).
     93 Running the Sound Blaster utility diagnose.exe will automatically configure
     94 your sound card and put this statement in your autoexec.bat file for you.
     95 A typical blaster setting looks like this (although yours may vary):
     96 
     97 SET BLASTER=A220 I5 D1 H5 P330 T6
     98 
     99 If you want to play the audio track from the CD-ROM while playing Quake,
    100 you must ensure that the audio cable from the CD-ROM is connected to the
    101 sound card.
    102 
    103 If you think your sound card is setup properly and it STILL doesn't work,
    104 check to make sure that your BLASTER environment variable contains the
    105 high DMA setting (H5 in the above example).
    106 
    107 If you don't get sound while trying to play the audio track, check to see
    108 if a small cable goes from the back of your CD-ROM player directly to your
    109 sound card.  If the CD-ROM audio cable is connected to your sound board (or
    110 the motherboard in some cases) and you STILL don't hear CD Audio coming from
    111 your speakers, make sure the MIXER program has the CD volume turned up.
    112 You will also need to run the CD-ROM driver MSCDEX.EXE. Here is an example
    113 of the files you should see (yours probably will vary) listed in your
    114 CONFIG.SYS and AUTOEXEC.BAT (explanation is in parentheses):
    115 
    116 CONFIG.SYS:
    117 
    118 DEVICE=C:\PROSCSI\CDROM.SYS /D:PROCD01 (CD-ROM driver)
    119 
    120 AUTOEXEC.BAT:
    121 
    122 SET BLASTER=A220 I5 D1 H5 P330 T6 (sound environment variable setting)
    123 C:\WINDOWS\COMMAND\MSCDEX.EXE  /D:PROCD01 /L:D (CD-ROM driver)
    124 
    125 ===================================================
    126 UltraSound MAX and UltraSound PnP Support for Quake
    127 ===================================================
    128 
    129 Before running Quake, make sure that your sound card works and your
    130 environment variables are set correctly.
    131 
    132 Other UltraSound Cards (ACE & Classic)
    133 --------------------------------------
    134 These drivers are not for the UltraSound ACE or UltraSound Classic
    135 sound cards. We have heard mixed reports that MegaEm or SBOS
    136 have a chance of working with the UltraSound Classic but there is a
    137 short sound F/X delay.
    138 
    139 UltraSound PnP and PnP Pro
    140 --------------------------
    141 You must make sure that you do NOT have IWSBOS or MegaEm loaded. 
    142 
    143 Setup
    144 -----
    145 Quake will automatically detect that the UltraSound Max or PnP
    146 are installed. It does this by looking at the SET INTERWAVE (PnP)
    147 and SET ULTRA16 (Max) environment variables.
    148 
    149 Quake will use the settings found on the SET ULTRASND/ULTRA16 (Max)
    150 and in the IW.INI (PnP) file to determine what port settings to use.
    151 
    152 Troubleshooting Windows 95 (DOS Box)
    153 ------------------------------------
    154 We recommend that you restart your computer in MS-DOS Mode.  DOS Box 
    155 may or may not work, so use at your own risk.  
    156 
    157 CD Audio Input
    158 --------------
    159 If you have not already enabled CD audio output by default you will
    160 need to enable it. For the UltraSound MAX you can run "ULTRINIT -EC".
    161 For the UltraSound PnP you will need to enable the CD audio output
    162 in Win'95 and then restart your computer into MS-DOS.
    163 
    164 ===================================================
    165 Mouse Setup
    166 -----------
    167 
    168 If you are going to use a mouse when playing Quake, you will need to load
    169 your mouse driver.  This should go in the AUTOEXEC.BAT file as well.  Here
    170 is an example:
    171 
    172 C:\LOGITECH\MOUSE\MOUSE.EXE (mouse driver)
    173 
    174 
    175 Booting Clean
    176 -------------
    177 
    178 If you are going to be running Quake with only 8 megabytes of RAM, it is best
    179 to boot clean .  You eliminate unwanted utilities or applications from taking
    180 up valuable memory, without having to alter your regular AUTOEXEC.BAT and
    181 CONFIG.SYS. Booting clean can be done in one of two ways. If you have
    182 MS-DOS version 6.xx, booting clean is as simple a pressing the shift key
    183 when you see the words "Starting MS-DOS". If you have MS-DOS ver 5.xx you
    184 will need to make a system disk.
    185 
    186 To make a boot disk, type the following from the MS-DOS command prompt:
    187 
    188 FORMAT A: /S
    189 
    190 1. Make sure that this is a disk you wish to erase.
    191 2. This disk absolutely HAS to be formatted in the A: drive.
    192 
    193 To use the system disk, place the disk in the A: drive and reset the
    194 computer.
    195 
    196 NOTE: If your sound card requires a driver to be loaded, or you will be
    197 using a mouse, or you will be using Quake's CD audio feature, the system
    198 disk will need to have a CONFIG.SYS and AUTOEXEC.BAT that load the
    199 appropriate drivers.
    200 
    201 Creating a Quake Shortcut
    202 
    203 As an alternative to making a Boot Disk, Windows 95 users can create a
    204 Quake Shortcut.  By double clicking onthis shortcut, Windows 95 will reboot
    205 in MS-DOS mode and install only the desired drivers, giving you the same
    206 results as using a Boot Disk.  To create a Quake Shortcut, do the following:
    207 
    208 1.  Using Explorer, right click and drag the file QUAKE.EXE, from the Quake
    209     directory, to your desktop.  Windows 95 will make an MS-DOS Icon titled
    210     "Shortcut to quake".
    211 2.  Right click on the new icon, and from the menu that pops up, choose
    212     "Properties".  Then choose the "Program" tab at the top.
    213 3.  Now click on the "Advanced..." button near the bottom.  The "Advanced
    214     Program Settings" window should appear.
    215 4.  Select the "MS-DOS mode" check box and the "Specify a new MS-DOS
    216     configuration" option button.
    217 5.  Now simply fill in the "CONFIG.SYS for MS-DOS mode:" and "AUTOEXEC.BAT
    218     for MS-DOS mode:" boxes with the same sound, CD-ROM and mouse settings as
    219     mentioned above in the Boot Disks section.
    220 6.  Click on "OK" when you are finished.  If you wish, you can change your
    221     Quake Shortcut Icon to something a little more exciting by clicking on
    222     "Change Icon...".
    223 7.  To finish, click on "OK" again.
    224     8.  You can rename your Quake Shortcut by right clicking on the shortcut
    225     icon, choosing "Rename" and typing in the new name.
    226 
    227 
    228 ======================================================
    229 ==                  Known Problems                  ==
    230 ======================================================
    231 
    232 Problem: Zombies sometime get stuck on the ground and connot get back up.
    233 (You can still hear them, but you cannot kill them. This bug makes it
    234 impossible to get 100% kills on whatever level it occurs on.)
    235 Solution: There is no workaround for this bug.
    236 
    237 Problem: It is sometimes possible for the player to get stuck in a room or
    238 in a wall.
    239 Solution: If you get stuck, use the 'kill' console command. It is a good
    240 idea to save your game often.
    241 
    242 Problem: View centering problems. Sometimes during a game, the view will not
    243 center properly.  The end result is the player view looking up torwards the
    244 ceiling while walking.
    245 Solution: Exit to the next level or use the 'kill' console command..
    246 
    247 
    248 ======================================================
    249 ==                 Troubleshooting                  ==
    250 ======================================================
    251 
    252 If Quake fails to start up, or has problems not addressed elsewhere in the
    253 documentation, try the -safe command line switch, which disables a number
    254 of parts of Quake that can be problems if there are hardware or configuration
    255 problems.  The -safe command line switch is equivalent to -stdvid, -nosound,
    256 -nonet, and -nocdaudio together.  Those four switches do the following:
    257 
    258 -stdvid: disables VESA video modes.
    259 
    260 -nosound: disables sound card support.
    261 
    262 -nonet: disables network card support.
    263 
    264 -nocdaudio: disables CD audio support.
    265 
    266 If -safe makes the problem go away, try using each of the switches
    267 individually to isolate the area in which you're experiencing the problem,
    268 then either correct the configuration or hardware problem or play Quake with
    269 that functionality disabled.
    270 
    271 If you still have problems, try booting clean in conjunction with
    272 the -safe command line parameter.  For information on booting clean, refer
    273 to the "Booting Clean" section above.
    274 
    275 If you experience page faults while running Quarterdeck's QDPMI DPMI server,
    276 this is caused by a bug in QDPMI.  Workarounds:  Remove QDPMI from CONFIG.SYS,
    277 issue the command QDPMI OFF before running QUAKE, or get the update patch
    278 for QDPMI from Quarterdeck.  You may be running QDPMI without knowing it if
    279 you have QEMM installed, because it can be installed as part of the QEMM
    280 installation.
    281 
    282 
    283 Technical Support
    284 -----------------
    285 
    286 If you are having trouble installing or running Quake you can receive
    287 technical support by sending e-mailing to support (a] idsoftware.com.  You can
    288 also refer to our web page, www.idsoftware.com, or call 1-800-idgames.
    289 
    290 When sending support e-mail, cut and paste the following into your e-mail
    291 message and fill in the blanks:
    292 
    293 Date:  
    294 Name:  
    295 Phone number:  
    296 E-mail address:  (please include this, we redirect tons of mail)
    297 Game Title:  
    298 Version #:  
    299 Operating system (i.e., DOS 6.0 or Windows 95):
    300 Computer type:  
    301 BIOS date:
    302 BIOS version:
    303 Processor type:  
    304 Processor speed:  
    305 Do you program at school/work?
    306 Do you provide tech. support at school/work?
    307 Please state the problem you encountered:
    308 Please state how to reproduce the problem:
    309 
    310 If program crashed with nasty undecipherable techno-garbage, please
    311 look for the eight-digit hex number which comes after "eip="
    312 and write it down here:
    313 
    314 ** NOTE:  If you are sending a bug report, PLEASE refer to the TECHINFO.TXT
    315 file for the correct form and procedures.
    316 
    317 
    318 ======================================================
    319 ==                 Version History                  ==
    320 ======================================================
    321 v1.01 -- Bugs fixed
    322 ------------------------------------------------------
    323 * Fixed modem code
    324 * Fixed fraglimit & timelimit
    325 * Added NOEXIT cvar (so no one can exit a level)
    326 ------------------------------------------------------
    327 v1.00 -- Bugs fixed
    328 ------------------------------------------------------
    329 * Gravis Ultrasound audio support (still has bugs)
    330 * More deathmatch start spots on E1M6 and END
    331 * Print server version and PROG CRC on connect
    332 * -dedicated starts start.map if nothing else specified
    333 * fixed lookspring function during net game
    334 * fixed rare crash during long running dedicated server
    335 ------------------------------------------------------
    336 v0.94 -- Bugs fixed / Features added -- LIMITED BETA VERSION
    337 ------------------------------------------------------
    338 * Totally rewritten menus
    339 * New lighting model with overbrighting
    340 * Parsed lowercase BLASTER parms
    341 * Better Sound Blaster shutdown code
    342 * Rewrote BLASTER initialization
    343 * Fixed DMA channel 0 bugs
    344 * Added SBPro 8 stereo setup
    345 * Fix delayed sound on 8 bit Sound Blasters
    346 * Fixed speed key affecting angle-turning from keyboard
    347 * Fixed "no such Alias frame" bugs
    348 * Fixed Zombie not getting up bug
    349 * Checked for very high joystick values, signalling a failed read
    350 * Unstuck jumping Fiends and Spawn
    351 * Fixed large BModels blinking out in complex areas
    352 * Fixed s_localsound with no sound started
    353 * Saved spawn parms in savegame
    354 * Fixed screenshot save location
    355 * Bind with no arguments no longer clears value
    356 * Allow console in intermission / finale
    357 * Fixed false gib messages
    358 * Full-screen TAB scoreboard in DeathMatch
    359 * Fixed "+playdemo <demo>" from command line
    360 * Trapped overflow in sizebuf messages
    361 * Moveup / movedown in water!
    362 * Fixed-up Talk command
    363 * Added unsupported crosshair option ("crosshair 1" from console)
    364 * Colored chat messages with notify sound
    365 * Fixed "connect during intermission" bug
    366 * Changelevel while demos running no longer crashes
    367 * Fixed changelevel with no map left up loading screen
    368 * Fixed long names entered from the console causing crash
    369 * Stopped demos changing while in the menus
    370 
    371 * Fixed modem initialization from menu
    372 * Fixed serial reliable stream getting stalled
    373 * Serial/modem code fixes
    374 	16550a lost transmit buffer empty interrupts
    375 	fixed sometimes processing interrupts from com1 when using com2
    376 	added com3/com4 support from menus
    377 	fixed first character of modem init not getting sent
    378 	saved serial/modem settings in config.cfg
    379 * Fixed name and colors not always sent to server at startup
    380 * Fixed "stopdemo" crashing the system when there wasn't a demo playing
    381 * Added server's TCP/IP and IPX addresses (if available) to status command
    382 
    383 * In 0.92, an additional check for a usable VESA video mode was added;
    384 the numpages field was verified to be greater than 0, and no mode was
    385 supported that had numpages set to 0 (which indicates that there's not
    386 enough video memory for that mode).  ATI's VESA driver, m64vbe,
    387 reports 0 for numpages, so VESA video modes that were available in 0.91
    388 were no longer available in 0.92.  This extra numpages check has
    389 been removed.
    390 
    391 -----------------------------------------------------------------------
    392 v0.93 -- Never officially released; internal testing only.
    393 -----------------------------------------------------------------------
    394 v0.92 -- Bugs fixed
    395 -----------------------------------------------------------------------
    396 Typing long strings in the hostname or modem init field in the menus caused
    397 crashes.
    398 
    399 Under Win95 IPX was detected but not functional, resulting in the game
    400 exiting to DOS.
    401 
    402 If -nosound, got "S_LocalSound: can't cache" on every keypress in the menu.
    403 
    404 When vid_nopageflip was set to 1 in VESA modes, going underwater resulted in
    405 only the upper left corner of the drawing area being updated.
    406 
    407 The single player scoreboard (tab) printed text incorrectly in all modes
    408 greater than 320 pixels wide.
    409 
    410 On network connections that dropped packets, the reliable message stream
    411 could get stopped up, resulting in frag counts and talk messages no longer
    412 being delivered, although game movement continued.
    413 
    414 The com port settings from the menu were getting saved & restored but
    415 not used.
    416 
    417 Direct serial connections did not work with slist.
    418 
    419 Quake now checks the vesa information for hardware incabable of page-flipping.
    420 
    421 Menu sound sometimes didn't play.
    422 
    423 Q95 (qlaunch.exe) frequently failed to execute on the first attempt.
    424 
    425 Q95 (quakeudp.dll) was running out of buffers when running a server.
    426 
    427 Teams were not being set according to pants colors.
    428 
    429 
    430 Joystick notes
    431 --------------
    432 Your joystick must be plugged in when Quake is launched.
    433 
    434 If you have a joystick plugged in, but don't want to use it in Quake
    435 (it slows the game down a few percent), or you have weird hardware that
    436 doesn't like being tested as a joystick add "-nojoy" to your Quake
    437 command line.
    438 
    439 You can turn off joystick reading during the game by typing "joystick 0" at
    440 the Quake command console.
    441 
    442 You MUST configure your buttons from the configure keys menu before they will
    443 work.  There is no default configuration. 
    444 
    445 If your joystick or interface card improperly sets the third or fourth
    446 joystick buttons, type "joybuttons 2" at the quake console or in your
    447 .CFG file.
    448 
    449 The "mlook" button command now lets the joystick as well as the mouse control
    450 pitch angles.
    451 
    452 The "sidestep" buttom command works on joysticks as with mice and keyboard
    453 movement.
    454 
    455 The "invert mouse up/down" menu option also inverts the joystick pitch
    456 direction.
    457