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      1 // Copyright 2009 The RE2 Authors.  All Rights Reserved.
      2 // Use of this source code is governed by a BSD-style
      3 // license that can be found in the LICENSE file.
      4 
      5 #include <string>
      6 #include "util/util.h"
      7 #include "re2/filtered_re2.h"
      8 #include "re2/prefilter.h"
      9 #include "re2/prefilter_tree.h"
     10 
     11 namespace re2 {
     12 
     13 FilteredRE2::FilteredRE2()
     14     : compiled_(false),
     15       prefilter_tree_(new PrefilterTree()) {
     16 }
     17 
     18 FilteredRE2::~FilteredRE2() {
     19   for (int i = 0; i < re2_vec_.size(); i++)
     20     delete re2_vec_[i];
     21   delete prefilter_tree_;
     22 }
     23 
     24 RE2::ErrorCode FilteredRE2::Add(const StringPiece& pattern,
     25                                 const RE2::Options& options, int* id) {
     26   RE2* re = new RE2(pattern, options);
     27   RE2::ErrorCode code = re->error_code();
     28 
     29   if (!re->ok()) {
     30     LOG(ERROR) << "Couldn't compile regular expression, skipping: "
     31                << re << " due to error " << re->error();
     32     delete re;
     33   } else {
     34     *id = re2_vec_.size();
     35     re2_vec_.push_back(re);
     36   }
     37 
     38   return code;
     39 }
     40 
     41 void FilteredRE2::Compile(vector<string>* atoms) {
     42   if (compiled_ || re2_vec_.size() == 0) {
     43     LOG(INFO) << "C: " << compiled_ << " S:" << re2_vec_.size();
     44     return;
     45   }
     46 
     47   for (int i = 0; i < re2_vec_.size(); i++) {
     48     Prefilter* prefilter = Prefilter::FromRE2(re2_vec_[i]);
     49     prefilter_tree_->Add(prefilter);
     50   }
     51   atoms->clear();
     52   prefilter_tree_->Compile(atoms);
     53   compiled_ = true;
     54 }
     55 
     56 int FilteredRE2::SlowFirstMatch(const StringPiece& text) const {
     57   for (int i = 0; i < re2_vec_.size(); i++)
     58     if (RE2::PartialMatch(text, *re2_vec_[i]))
     59       return i;
     60   return -1;
     61 }
     62 
     63 int FilteredRE2::FirstMatch(const StringPiece& text,
     64                             const vector<int>& atoms) const {
     65   if (!compiled_) {
     66     LOG(DFATAL) << "FirstMatch called before Compile";
     67     return -1;
     68   }
     69   vector<int> regexps;
     70   prefilter_tree_->RegexpsGivenStrings(atoms, &regexps);
     71   for (int i = 0; i < regexps.size(); i++)
     72     if (RE2::PartialMatch(text, *re2_vec_[regexps[i]]))
     73       return regexps[i];
     74   return -1;
     75 }
     76 
     77 bool FilteredRE2::AllMatches(
     78     const StringPiece& text,
     79     const vector<int>& atoms,
     80     vector<int>* matching_regexps) const {
     81   matching_regexps->clear();
     82   vector<int> regexps;
     83   prefilter_tree_->RegexpsGivenStrings(atoms, &regexps);
     84   for (int i = 0; i < regexps.size(); i++)
     85     if (RE2::PartialMatch(text, *re2_vec_[regexps[i]]))
     86       matching_regexps->push_back(regexps[i]);
     87   return !matching_regexps->empty();
     88 }
     89 
     90 void FilteredRE2::RegexpsGivenStrings(const vector<int>& matched_atoms,
     91                                       vector<int>* passed_regexps) {
     92   prefilter_tree_->RegexpsGivenStrings(matched_atoms, passed_regexps);
     93 }
     94 
     95 
     96 void FilteredRE2::PrintPrefilter(int regexpid) {
     97   prefilter_tree_->PrintPrefilter(regexpid);
     98 }
     99 
    100 }  // namespace re2
    101