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      1 /*
      2  * Copyright (C) 2008 Apple Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1.  Redistributions of source code must retain the above copyright
      9  *     notice, this list of conditions and the following disclaimer.
     10  * 2.  Redistributions in binary form must reproduce the above copyright
     11  *     notice, this list of conditions and the following disclaimer in the
     12  *     documentation and/or other materials provided with the distribution.
     13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
     14  *     its contributors may be used to endorse or promote products derived
     15  *     from this software without specific prior written permission.
     16  *
     17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
     18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
     24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27  */
     28 
     29 #include "config.h"
     30 #include "AccessibilityTableCell.h"
     31 
     32 #include "AXObjectCache.h"
     33 #include "HTMLNames.h"
     34 #include "RenderObject.h"
     35 #include "RenderTableCell.h"
     36 
     37 using namespace std;
     38 
     39 namespace WebCore {
     40 
     41 using namespace HTMLNames;
     42 
     43 AccessibilityTableCell::AccessibilityTableCell(RenderObject* renderer)
     44     : AccessibilityRenderObject(renderer)
     45 {
     46 }
     47 
     48 AccessibilityTableCell::~AccessibilityTableCell()
     49 {
     50 }
     51 
     52 PassRefPtr<AccessibilityTableCell> AccessibilityTableCell::create(RenderObject* renderer)
     53 {
     54     return adoptRef(new AccessibilityTableCell(renderer));
     55 }
     56 
     57 bool AccessibilityTableCell::accessibilityIsIgnored() const
     58 {
     59     AccessibilityObjectInclusion decision = accessibilityIsIgnoredBase();
     60     if (decision == IncludeObject)
     61         return false;
     62     if (decision == IgnoreObject)
     63         return true;
     64 
     65     if (!isTableCell())
     66         return AccessibilityRenderObject::accessibilityIsIgnored();
     67 
     68     return false;
     69 }
     70 
     71 AccessibilityObject* AccessibilityTableCell::parentTable() const
     72 {
     73     if (!m_renderer || !m_renderer->isTableCell())
     74         return 0;
     75 
     76     // Do not use getOrCreate. parentTable() can be called while the render tree is being modified
     77     // by javascript, and creating a table element may try to access the render tree while in a bad state.
     78     // By using only get() implies that the AXTable must be created before AXTableCells. This should
     79     // always be the case when AT clients access a table.
     80     // https://bugs.webkit.org/show_bug.cgi?id=42652
     81     return axObjectCache()->get(toRenderTableCell(m_renderer)->table());
     82 }
     83 
     84 bool AccessibilityTableCell::isTableCell() const
     85 {
     86     AccessibilityObject* table = parentTable();
     87     if (!table || !table->isAccessibilityTable())
     88         return false;
     89 
     90     return true;
     91 }
     92 
     93 AccessibilityRole AccessibilityTableCell::roleValue() const
     94 {
     95     if (!isTableCell())
     96         return AccessibilityRenderObject::roleValue();
     97 
     98     return CellRole;
     99 }
    100 
    101 void AccessibilityTableCell::rowIndexRange(pair<int, int>& rowRange)
    102 {
    103     if (!m_renderer || !m_renderer->isTableCell())
    104         return;
    105 
    106     RenderTableCell* renderCell = toRenderTableCell(m_renderer);
    107     rowRange.first = renderCell->row();
    108     rowRange.second = renderCell->rowSpan();
    109 
    110     // since our table might have multiple sections, we have to offset our row appropriately
    111     RenderTableSection* section = renderCell->section();
    112     RenderTable* table = renderCell->table();
    113     if (!table || !section)
    114         return;
    115 
    116     RenderTableSection* tableSection = table->header();
    117     if (!tableSection)
    118         tableSection = table->firstBody();
    119 
    120     unsigned rowOffset = 0;
    121     while (tableSection) {
    122         if (tableSection == section)
    123             break;
    124         rowOffset += tableSection->numRows();
    125         tableSection = table->sectionBelow(tableSection, true);
    126     }
    127 
    128     rowRange.first += rowOffset;
    129 }
    130 
    131 void AccessibilityTableCell::columnIndexRange(pair<int, int>& columnRange)
    132 {
    133     if (!m_renderer || !m_renderer->isTableCell())
    134         return;
    135 
    136     RenderTableCell* renderCell = toRenderTableCell(m_renderer);
    137     columnRange.first = renderCell->col();
    138     columnRange.second = renderCell->colSpan();
    139 }
    140 
    141 AccessibilityObject* AccessibilityTableCell::titleUIElement() const
    142 {
    143     // Try to find if the first cell in this row is a <th>. If it is,
    144     // then it can act as the title ui element. (This is only in the
    145     // case when the table is not appearing as an AXTable.)
    146     if (isTableCell() || !m_renderer || !m_renderer->isTableCell())
    147         return 0;
    148 
    149     // Table cells that are th cannot have title ui elements, since by definition
    150     // they are title ui elements
    151     Node* node = m_renderer->node();
    152     if (node && node->hasTagName(thTag))
    153         return 0;
    154 
    155     RenderTableCell* renderCell = toRenderTableCell(m_renderer);
    156 
    157     // If this cell is in the first column, there is no need to continue.
    158     int col = renderCell->col();
    159     if (!col)
    160         return 0;
    161 
    162     int row = renderCell->row();
    163 
    164     RenderTableSection* section = renderCell->section();
    165     if (!section)
    166         return 0;
    167 
    168     RenderTableCell* headerCell = section->primaryCellAt(row, 0);
    169     if (!headerCell || headerCell == renderCell)
    170         return 0;
    171 
    172     Node* cellElement = headerCell->node();
    173     if (!cellElement || !cellElement->hasTagName(thTag))
    174         return 0;
    175 
    176     return axObjectCache()->getOrCreate(headerCell);
    177 }
    178 
    179 } // namespace WebCore
    180