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      1 /*
      2  * Copyright (C) 2006 Oliver Hunt <ojh16 (at) student.canterbury.ac.nz>
      3  * Copyright (C) 2006 Apple Computer Inc.
      4  *
      5  * This library is free software; you can redistribute it and/or
      6  * modify it under the terms of the GNU Library General Public
      7  * License as published by the Free Software Foundation; either
      8  * version 2 of the License, or (at your option) any later version.
      9  *
     10  * This library is distributed in the hope that it will be useful,
     11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13  * Library General Public License for more details.
     14  *
     15  * You should have received a copy of the GNU Library General Public License
     16  * along with this library; see the file COPYING.LIB.  If not, write to
     17  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     18  * Boston, MA 02110-1301, USA.
     19  */
     20 
     21 #ifndef RenderSVGInline_h
     22 #define RenderSVGInline_h
     23 
     24 #if ENABLE(SVG)
     25 #include "RenderInline.h"
     26 
     27 #include "SVGRenderSupport.h"
     28 
     29 namespace WebCore {
     30 
     31 class RenderSVGInline : public RenderInline {
     32 public:
     33     explicit RenderSVGInline(Node*);
     34 
     35     virtual const char* renderName() const { return "RenderSVGInline"; }
     36     virtual bool requiresLayer() const { return false; }
     37     virtual bool isSVGInline() const { return true; }
     38 
     39     // Chapter 10.4 of the SVG Specification say that we should use the
     40     // object bounding box of the parent text element.
     41     // We search for the root text element and take its bounding box.
     42     // It is also necessary to take the stroke and repaint rect of
     43     // this element, since we need it for filters.
     44     virtual FloatRect objectBoundingBox() const;
     45     virtual FloatRect strokeBoundingBox() const;
     46     virtual FloatRect repaintRectInLocalCoordinates() const;
     47 
     48     virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);
     49     virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false);
     50     virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const;
     51     virtual void absoluteQuads(Vector<FloatQuad>&);
     52 
     53 private:
     54     virtual InlineFlowBox* createInlineFlowBox();
     55 
     56     virtual void destroy();
     57     virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);
     58     virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
     59     virtual void updateFromElement();
     60 };
     61 
     62 }
     63 
     64 #endif // ENABLE(SVG)
     65 #endif // !RenderSVGTSpan_H
     66