1 /* 2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 3 * 4 * This library is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU Library General Public 6 * License as published by the Free Software Foundation; either 7 * version 2 of the License, or (at your option) any later version. 8 * 9 * This library is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 * Library General Public License for more details. 13 * 14 * You should have received a copy of the GNU Library General Public License 15 * along with this library; see the file COPYING.LIB. If not, write to 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 17 * Boston, MA 02110-1301, USA. 18 */ 19 20 #include "config.h" 21 22 #if ENABLE(SVG) 23 #include "RenderSVGResourceSolidColor.h" 24 25 #include "GraphicsContext.h" 26 #include "RenderStyle.h" 27 #include "SVGRenderSupport.h" 28 29 #if USE(SKIA) && !PLATFORM(ANDROID) 30 #include "PlatformContextSkia.h" 31 #endif 32 33 namespace WebCore { 34 35 RenderSVGResourceType RenderSVGResourceSolidColor::s_resourceType = SolidColorResourceType; 36 37 RenderSVGResourceSolidColor::RenderSVGResourceSolidColor() 38 { 39 } 40 41 RenderSVGResourceSolidColor::~RenderSVGResourceSolidColor() 42 { 43 } 44 45 bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode) 46 { 47 // We are NOT allowed to ASSERT(object) here, unlike all other resources. 48 // RenderSVGResourceSolidColor is the only resource which may be used from HTML, when rendering 49 // SVG Fonts for a HTML document. This will be indicated by a null RenderObject pointer. 50 ASSERT(context); 51 ASSERT(resourceMode != ApplyToDefaultMode); 52 53 const SVGRenderStyle* svgStyle = style ? style->svgStyle() : 0; 54 ColorSpace colorSpace = style ? style->colorSpace() : ColorSpaceDeviceRGB; 55 56 if (resourceMode & ApplyToFillMode) { 57 context->setAlpha(svgStyle ? svgStyle->fillOpacity() : 1.0f); 58 context->setFillColor(m_color, colorSpace); 59 context->setFillRule(svgStyle ? svgStyle->fillRule() : RULE_NONZERO); 60 61 if (resourceMode & ApplyToTextMode) 62 context->setTextDrawingMode(TextModeFill); 63 } else if (resourceMode & ApplyToStrokeMode) { 64 context->setAlpha(svgStyle ? svgStyle->strokeOpacity() : 1.0f); 65 context->setStrokeColor(m_color, colorSpace); 66 67 if (style) 68 SVGRenderSupport::applyStrokeStyleToContext(context, style, object); 69 70 if (resourceMode & ApplyToTextMode) 71 context->setTextDrawingMode(TextModeStroke); 72 } 73 74 return true; 75 } 76 77 void RenderSVGResourceSolidColor::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode, const Path* path) 78 { 79 ASSERT(context); 80 ASSERT(resourceMode != ApplyToDefaultMode); 81 82 if (path && !(resourceMode & ApplyToTextMode)) { 83 if (resourceMode & ApplyToFillMode) 84 context->fillPath(*path); 85 else if (resourceMode & ApplyToStrokeMode) 86 context->strokePath(*path); 87 } 88 } 89 90 } 91 92 #endif 93