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      1 /*
      2  * Copyright (C) 2006 Apple Computer, Inc.
      3  * Copyright (C) 2007 Nikolas Zimmermann <zimmermann (at) kde.org>
      4  * Copyright (C) Research In Motion Limited 2010. All rights reserved.
      5  *
      6  * This library is free software; you can redistribute it and/or
      7  * modify it under the terms of the GNU Library General Public
      8  * License as published by the Free Software Foundation; either
      9  * version 2 of the License, or (at your option) any later version.
     10  *
     11  * This library is distributed in the hope that it will be useful,
     12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     14  * Library General Public License for more details.
     15  *
     16  * You should have received a copy of the GNU Library General Public License
     17  * along with this library; see the file COPYING.LIB.  If not, write to
     18  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     19  * Boston, MA 02110-1301, USA.
     20  */
     21 
     22 #ifndef RenderSVGText_h
     23 #define RenderSVGText_h
     24 
     25 #if ENABLE(SVG)
     26 
     27 #include "AffineTransform.h"
     28 #include "RenderSVGBlock.h"
     29 #include "SVGTextLayoutAttributes.h"
     30 
     31 namespace WebCore {
     32 
     33 class SVGTextElement;
     34 
     35 class RenderSVGText : public RenderSVGBlock {
     36 public:
     37     RenderSVGText(SVGTextElement*);
     38 
     39     virtual bool isChildAllowed(RenderObject*, RenderStyle*) const;
     40 
     41     void setNeedsPositioningValuesUpdate() { m_needsPositioningValuesUpdate = true; }
     42     virtual void setNeedsTransformUpdate() { m_needsTransformUpdate = true; }
     43     virtual FloatRect repaintRectInLocalCoordinates() const;
     44 
     45     static RenderSVGText* locateRenderSVGTextAncestor(RenderObject*);
     46     static const RenderSVGText* locateRenderSVGTextAncestor(const RenderObject*);
     47 
     48     Vector<SVGTextLayoutAttributes>& layoutAttributes() { return m_layoutAttributes; }
     49     bool needsReordering() const { return m_needsReordering; }
     50 
     51 private:
     52     virtual const char* renderName() const { return "RenderSVGText"; }
     53     virtual bool isSVGText() const { return true; }
     54 
     55     virtual void paint(PaintInfo&, int tx, int ty);
     56     virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
     57     virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
     58     virtual VisiblePosition positionForPoint(const IntPoint&);
     59 
     60     virtual bool requiresLayer() const { return false; }
     61     virtual void layout();
     62 
     63     virtual void absoluteQuads(Vector<FloatQuad>&);
     64 
     65     virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);
     66     virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false);
     67 
     68     virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const;
     69 
     70     virtual FloatRect objectBoundingBox() const { return frameRect(); }
     71     virtual FloatRect strokeBoundingBox() const;
     72 
     73     virtual const AffineTransform& localToParentTransform() const { return m_localTransform; }
     74     virtual AffineTransform localTransform() const { return m_localTransform; }
     75     virtual RootInlineBox* createRootInlineBox();
     76 
     77     virtual RenderBlock* firstLineBlock() const;
     78     virtual void updateFirstLetter();
     79 
     80     bool m_needsReordering : 1;
     81     bool m_needsPositioningValuesUpdate : 1;
     82     bool m_needsTransformUpdate : 1;
     83     AffineTransform m_localTransform;
     84     Vector<SVGTextLayoutAttributes> m_layoutAttributes;
     85 };
     86 
     87 inline RenderSVGText* toRenderSVGText(RenderObject* object)
     88 {
     89     ASSERT(!object || object->isSVGText());
     90     return static_cast<RenderSVGText*>(object);
     91 }
     92 
     93 inline const RenderSVGText* toRenderSVGText(const RenderObject* object)
     94 {
     95     ASSERT(!object || object->isSVGText());
     96     return static_cast<const RenderSVGText*>(object);
     97 }
     98 
     99 // This will catch anyone doing an unnecessary cast.
    100 void toRenderSVGText(const RenderSVGText*);
    101 
    102 }
    103 
    104 #endif // ENABLE(SVG)
    105 #endif
    106