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      1 /*
      2  * Copyright 2010, The Android Open Source Project
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *  * Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  *  * Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #ifndef ANPOpenGL_npapi_h
     27 #define ANPOpenGL_npapi_h
     28 
     29 #include "android_npapi.h"
     30 #include <EGL/egl.h>
     31 #include <GLES2/gl2.h>
     32 
     33 /**
     34  * TODO should we not use EGL and GL data types for ABI safety?
     35  */
     36 struct ANPTextureInfo {
     37     GLuint      textureId;
     38     uint32_t    width;
     39     uint32_t    height;
     40     GLenum      internalFormat;
     41 };
     42 
     43 struct ANPOpenGLInterfaceV0 : ANPInterface {
     44     /**
     45      */
     46     EGLContext (*acquireContext)(NPP instance);
     47 
     48     /**
     49      */
     50     ANPTextureInfo (*lockTexture)(NPP instance);
     51 
     52     /**
     53      */
     54     void (*releaseTexture)(NPP instance, const ANPTextureInfo*);
     55 
     56     /**
     57      * Invert the contents of the plugin on the y-axis.
     58      * default is to not be inverted (i.e. use OpenGL coordinates)
     59      */
     60     void (*invertPluginContent)(NPP instance, bool isContentInverted);
     61 };
     62 
     63 #endif // ANPOpenGL_npapi_h
     64