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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "HardwareRenderer"
     18 
     19 #include "jni.h"
     20 #include <nativehelper/JNIHelp.h>
     21 #include <android_runtime/AndroidRuntime.h>
     22 
     23 #include <EGL/egl_cache.h>
     24 
     25 #ifdef USE_OPENGL_RENDERER
     26     EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
     27 #endif
     28 
     29 namespace android {
     30 
     31 /**
     32  * Note: OpenGLRenderer JNI layer is generated and compiled only on supported
     33  *       devices. This means all the logic must be compiled only when the
     34  *       preprocessor variable USE_OPENGL_RENDERER is defined.
     35  */
     36 #ifdef USE_OPENGL_RENDERER
     37 
     38 // ----------------------------------------------------------------------------
     39 // Defines
     40 // ----------------------------------------------------------------------------
     41 
     42 // Debug
     43 #define DEBUG_RENDERER 0
     44 
     45 // Debug
     46 #if DEBUG_RENDERER
     47     #define RENDERER_LOGD(...) ALOGD(__VA_ARGS__)
     48 #else
     49     #define RENDERER_LOGD(...)
     50 #endif
     51 
     52 // ----------------------------------------------------------------------------
     53 // Surface and display management
     54 // ----------------------------------------------------------------------------
     55 
     56 static jboolean android_view_HardwareRenderer_preserveBackBuffer(JNIEnv* env, jobject clazz) {
     57     EGLDisplay display = eglGetCurrentDisplay();
     58     EGLSurface surface = eglGetCurrentSurface(EGL_DRAW);
     59 
     60     eglGetError();
     61     eglSurfaceAttrib(display, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED);
     62 
     63     EGLint error = eglGetError();
     64     if (error != EGL_SUCCESS) {
     65         RENDERER_LOGD("Could not enable buffer preserved swap behavior (%x)", error);
     66     }
     67 
     68     return error == EGL_SUCCESS;
     69 }
     70 
     71 static jboolean android_view_HardwareRenderer_isBackBufferPreserved(JNIEnv* env, jobject clazz) {
     72     EGLDisplay display = eglGetCurrentDisplay();
     73     EGLSurface surface = eglGetCurrentSurface(EGL_DRAW);
     74     EGLint value;
     75 
     76     eglGetError();
     77     eglQuerySurface(display, surface, EGL_SWAP_BEHAVIOR, &value);
     78 
     79     EGLint error = eglGetError();
     80     if (error != EGL_SUCCESS) {
     81         RENDERER_LOGD("Could not query buffer preserved swap behavior (%x)", error);
     82     }
     83 
     84     return error == EGL_SUCCESS && value == EGL_BUFFER_PRESERVED;
     85 }
     86 
     87 static void android_view_HardwareRenderer_disableVsync(JNIEnv* env, jobject clazz) {
     88     EGLDisplay display = eglGetCurrentDisplay();
     89 
     90     eglGetError();
     91     eglSwapInterval(display, 0);
     92 
     93     EGLint error = eglGetError();
     94     if (error != EGL_SUCCESS) {
     95         RENDERER_LOGD("Could not disable v-sync (%x)", error);
     96     }
     97 }
     98 
     99 // ----------------------------------------------------------------------------
    100 // Tracing and debugging
    101 // ----------------------------------------------------------------------------
    102 
    103 static void android_view_HardwareRenderer_beginFrame(JNIEnv* env, jobject clazz,
    104         jintArray size) {
    105 
    106     EGLDisplay display = eglGetCurrentDisplay();
    107     EGLSurface surface = eglGetCurrentSurface(EGL_DRAW);
    108 
    109     if (size) {
    110         EGLint value;
    111         jint* storage = env->GetIntArrayElements(size, NULL);
    112 
    113         eglQuerySurface(display, surface, EGL_WIDTH, &value);
    114         storage[0] = value;
    115 
    116         eglQuerySurface(display, surface, EGL_HEIGHT, &value);
    117         storage[1] = value;
    118 
    119         env->ReleaseIntArrayElements(size, storage, 0);
    120     }
    121 
    122     eglBeginFrame(display, surface);
    123 }
    124 
    125 #endif // USE_OPENGL_RENDERER
    126 
    127 // ----------------------------------------------------------------------------
    128 // Shaders
    129 // ----------------------------------------------------------------------------
    130 
    131 static void android_view_HardwareRenderer_setupShadersDiskCache(JNIEnv* env, jobject clazz,
    132         jstring diskCachePath) {
    133 
    134     const char* cacheArray = env->GetStringUTFChars(diskCachePath, NULL);
    135     egl_cache_t::get()->setCacheFilename(cacheArray);
    136     env->ReleaseStringUTFChars(diskCachePath, cacheArray);
    137 }
    138 
    139 // ----------------------------------------------------------------------------
    140 // JNI Glue
    141 // ----------------------------------------------------------------------------
    142 
    143 const char* const kClassPathName = "android/view/HardwareRenderer";
    144 
    145 static JNINativeMethod gMethods[] = {
    146 #ifdef USE_OPENGL_RENDERER
    147     { "nIsBackBufferPreserved", "()Z",   (void*) android_view_HardwareRenderer_isBackBufferPreserved },
    148     { "nPreserveBackBuffer",    "()Z",   (void*) android_view_HardwareRenderer_preserveBackBuffer },
    149     { "nDisableVsync",          "()V",   (void*) android_view_HardwareRenderer_disableVsync },
    150 
    151     { "nBeginFrame",            "([I)V", (void*) android_view_HardwareRenderer_beginFrame },
    152 #endif
    153 
    154     { "nSetupShadersDiskCache", "(Ljava/lang/String;)V",
    155             (void*) android_view_HardwareRenderer_setupShadersDiskCache },
    156 };
    157 
    158 int register_android_view_HardwareRenderer(JNIEnv* env) {
    159     return AndroidRuntime::registerNativeMethods(env, kClassPathName, gMethods, NELEM(gMethods));
    160 }
    161 
    162 };
    163