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      1 page.title=Preparing for Release
      2 @jd:body
      3 
      4 <div id="qv-wrapper">
      5   <div id="qv">
      6     <h2>Quickview</h2>
      7     <ul>
      8       <li>Learn which resources you'll need to release your app.</li>
      9       <li>Find out how to configure and build your app for release.</li>
     10       <li>Learn best practices for releasing your app.</li>
     11     </ul>
     12     <h2>In this document</h2>
     13     <ol>
     14       <li><a href="#publishing-intro">Introduction</a></li>
     15       <li><a href="#publishing-gather">Gathering Materials and Resources</a></li>
     16       <li><a href="#publishing-configure">Configuring Your Application</a></li>
     17       <li><a href="#publishing-build">Building Your Application</a></li>
     18       <li><a href="#publishing-resources">Preparing External Servers and Resources</a></li>
     19       <li><a href="#publishing-test">Testing Your Application for Release</a></li>
     20     </ol>
     21     <h2>See also</h2>
     22     <ol>
     23       <li><a href="{@docRoot}tools/publishing/publishing_overview.html">Publishing Overview</a></li>
     24       <li><a href="{@docRoot}tools/publishing/app-signing.html">Signing Your Applications</a></li>
     25       <li><a href="{@docRoot}distribute/googleplay/publish/preparing.html">Publishing Checklist for Google Play</a></li>
     26     </ol>
     27   </div>
     28 </div>
     29 
     30 <p>Before you distribute your Android application to users you need to prepare it for release. The
     31 preparation process is a required <a href="{@docRoot}tools/workflow/index.html">development
     32 task</a> for all Android applications and is the first step in the publishing process (see figure
     33 1).</p>
     34 
     35 <p>When you prepare your application for release, you configure, build, and test a release
     36 version of your application. The configuration tasks are straightforward, involving basic code
     37 cleanup and code modification tasks that help optimize your application. The build process is
     38 similar to the debug build process and can be done using JDK and Android SDK tools. The testing
     39 tasks serve as a final check, ensuring that your application performs as expected under real-world
     40 conditions. When you are finished preparing your application for release you have a signed
     41 <code>.apk</code> file, which you can distribute directly to users or distribute through an
     42 application marketplace such as Google Play.</p>
     43 
     44 <p>This document summarizes the main tasks you need to perform to prepare your application for
     45 release. The tasks that are described in this document apply to all Android applications regardless
     46 how they are released or distributed to users. If you are releasing your application through Google
     47 Play, you should also read <a href="{@docRoot}distribute/googleplay/publish/preparing.html">Publishing
     48 Checklist for Google Play</a> to be sure your release-ready application satisfies all Google Play
     49 requirements.</p>
     50 
     51 <p class="note"><strong>Note:</strong> As a best practice, your application should meet all of your
     52 release criteria for functionality, performance, and stability before you perform the tasks outlined
     53 in this document.</p>
     54 
     55 <img src="{@docRoot}images/publishing/publishing_overview_prep.png"
     56      alt="Shows how the preparation process fits into the development process"
     57      height="190"
     58      id="figure1" />
     59 <p class="img-caption">
     60   <strong>Figure 1.</strong> Preparing for release is a required <a
     61 href="{@docRoot}tools/workflow/index.html">development
     62 task</a> and is the first step in the publishing process.
     63 </p>
     64 
     65 <h2 id="publishing-intro">Introduction</h2>
     66 
     67 <p>To release your application to users you need to create a release-ready package that users can
     68 install and run on their Android-powered devices. The release-ready package contains the same
     69 components as the debug <code>.apk</code> file &mdash; compiled source code, resources, manifest
     70 file, and so on &mdash; and it is built using the same build tools. However, unlike the debug
     71 <code>.apk</code> file, the release-ready <code>.apk</code> file is signed with your own certificate
     72 and it is optimized with the zipalign tool.</p>
     73 
     74 <div class="figure" style="width:331px">
     75   <img src="{@docRoot}images/publishing/publishing_preparing.png"
     76        alt="Shows the five tasks you perform to prepare your app for release"
     77        height="450" />
     78   <p class="img-caption">
     79     <strong>Figure 2.</strong> You perform five main tasks to prepare your application for
     80     release.
     81   </p>
     82 </div>
     83 
     84 <p>The signing and optimization tasks are usually seamless if you are building your application with
     85 Eclipse and the ADT plugin or with the Ant build script (included with the Android SDK). For
     86 example, you can use the Eclipse Export Wizard to compile, sign, and optimize your application all
     87 at once. You can also configure the Ant build script to do the same when you build from the command
     88 line.</p>
     89 
     90 <p>To prepare your application for release you typically perform five main tasks (see figure 2).
     91 Each main task may include one or more smaller tasks depending on how you are releasing your
     92 application. For example, if you are releasing your application through Google Play you may want
     93 to add special filtering rules to your manifest while you are configuring your application for
     94 release. Similarly, to meet Google Play publishing guidelines you may have to prepare screenshots
     95 and create promotional text while you are gathering materials for release.</p>
     96 
     97 <p>You usually perform the tasks listed in figure 2 after you have throroughly debugged and tested
     98 your application. The Android SDK contains several tools to help you test and debug your Android
     99 applications. For more information, see the <a
    100 href="{@docRoot}tools/debugging/index.html">Debugging</a> and <a
    101 href="{@docRoot}tools/testing/index.html">Testing</a> sections in the Dev Guide.</p>
    102 
    103 <h2 id="publishing-gather">Gathering Materials and Resources</h2>
    104 
    105 <p>To begin preparing your application for release you need to gather several supporting items. At a
    106 minimum this includes cryptographic keys for signing your application and an application icon. You
    107 might also want to include an end-user license agreement.</p>
    108 
    109 <h4 id="publishing-keys">Cryptographic keys</h4>
    110 
    111 <p>The Android system requires that each installed application be digitally signed with a
    112 certificate that is owned by the application's developer (that is, a certificate for which the
    113 developer holds the private key). The Android system uses the certificate as a means of identifying
    114 the author of an application and establishing trust relationships between applications. The
    115 certificate that you use for signing does not need to be signed by a certificate authority; the
    116 Android system allows you to sign your applications with a self-signed certificate. To learn about
    117 certificate requirements, see <a href="{@docRoot}tools/publishing/app-signing.html#cert">Obtain a
    118 suitable private key</a>.</p>
    119 
    120 <p class="caution"><strong>Important:</strong> Your application must be signed with a cryptographic
    121 key whose validity period ends after 22 October 2033.</p>
    122 
    123 <p>You may also have to obtain other release keys if your application accesses a service or uses a
    124 third-party library that requires you to use a key that is based on your private key. For example,
    125 if your application uses the <a
    126 href="http://code.google.com/android/add-ons/google-apis/reference/com/google/android/maps/MapView.html">MapView</a>
    127 class, which is part of the <a
    128 href="http://code.google.com/android/add-ons/google-apis/maps-overview.html">Google Maps external
    129 library</a>, you will need to register your application with the Google Maps service and obtain
    130 a Maps API key. For information about getting a Maps API key, see <a
    131 href="http://code.google.com/android/add-ons/google-apis/mapkey.html"> Obtaining a Maps API
    132 key</a>.</p>
    133 
    134 <h4>Application Icon</h4>
    135 
    136 <p>Be sure you have an application icon and that it meets the recommended <a
    137 href="{@docRoot}guide/practices/ui_guidelines/icon_design_launcher.html">icon guidelines</a>. Your
    138 application's icon helps users identify your application on a device's Home
    139 screen and in the Launcher window. It also appears in Manage Applications, My Downloads, and
    140 elsewhere. In addition, publishing services such as Google Play display your icon to users.</p>
    141 
    142 <p class="note"><strong>Note:</strong> If you are releasing your application on Google Play, you
    143 need to create a high resolution
    144   version of your icon. See <a
    145 href="https://www.google.com/support/androidmarket/developer/bin/answer.py?answer=1078870">Graphic
    146 Assets for your Application</a> for more information.</p>
    147 
    148 <h4>End-user License Agreement</h4>
    149 
    150 <p>Consider preparing an End User License Agreement (EULA) for your application. A EULA can help
    151 protect your person, organization, and intellectual property, and we recommend that you provide one
    152 with your application.</p>
    153 
    154 <h4>Miscellaneous Materials</h4>
    155 
    156 <p>You might also have to prepare promotional and marketing materials to publicize your application.
    157 For example, if you are releasing your application on Google Play you will need to prepare some
    158 promotional text and you will need to create screenshots of your application. For more
    159 information, see
    160 <a href="https://www.google.com/support/androidmarket/developer/bin/answer.py?answer=1078870">
    161 Graphic Assets for your Application</a></p>
    162 
    163 <h2 id="publishing-configure">Configuring Your Application for Release</h2>
    164 
    165 <p>After you gather all of your supporting materials you can start configuring your application
    166 for release. This section provides a summary of the configuration changes we recommend that you make
    167 to your source code, resource files, and application manifest prior to releasing your application.
    168 Although most of the configuration changes listed in this section are optional, they are
    169 considered good coding practices and we encourage you to implement them. In some cases,
    170 you may have already made these configuration changes as part of your development process.</p>
    171 
    172 <h4>Choose a good package name</h4>
    173 
    174 <p>Make sure you choose a package name that is suitable over the life of your application. You
    175 cannot change the package name after you distribute your application to users. You can set the
    176 package name in application's manifest file. For more information, see the <a
    177 href="{@docRoot}guide/topics/manifest/manifest-element.html#package">package</a> attribute
    178 documentation.</p>
    179 
    180 <h4>Turn off logging and debugging</h4>
    181 
    182 <p>Make sure you deactivate logging and disable the debugging option before you build your
    183 application for release. You can deactivate logging by removing calls to
    184 {@link android.util.Log} methods in your source files. You can disable debugging by removing the
    185 <code>android:debuggable</code> attribute from the <code>&lt;application&gt;</code> tag in your
    186 manifest file, or by setting the <code>android:debuggable</code> attribute to
    187 <code>false</code> in your manifest file. Also, remove any log files or static test files that
    188 were created in your project.</p>
    189 
    190 <p>Also, you should remove all {@link android.os.Debug} tracing calls that you
    191 added to your code, such as {@link android.os.Debug#startMethodTracing()} and
    192 {@link android.os.Debug#stopMethodTracing()} method calls.</p>
    193 
    194 <h4>Clean up your project directories</h4>
    195 
    196 <p>Clean up your project and make sure it conforms to the directory structure described in <a
    197 href="{@docRoot}tools/projects/index.html#ApplicationProjects">Android Projects</a>.
    198 Leaving stray or orphaned files in your project can prevent your application from compiling and
    199 cause your application to behave unpredictably. At a minimum you should do the following cleanup
    200 tasks:</p>
    201 
    202 <ul>
    203   <li>Review the contents of your <code>jni/</code>, <code>lib/</code>, and <code>src/</code>
    204   directories.  The <code>jni/</code> directory should contain only source files associated with the
    205   <a href="{@docRoot}tools/sdk/ndk/index.html">Android NDK</a>, such as
    206   <code>.c</code>, <code>.cpp</code>, <code>.h</code>, and <code>.mk</code> files. The
    207   <code>lib/</code> directory should contain only third-party library files or private library
    208   files, including prebuilt shared and static libraries (for example, <code>.so</code> files). The
    209   <code>src/</code> directory should contain only the source files for your application
    210   (<code>.java</code> and <code>.aidl</code> files). The <code>src/</code> directory should not
    211   contain any <code>.jar</code> files.</li>
    212   <li>Check your project for private or proprietary data files that your application does not use
    213   and remove them. For example, look in your project's <code>res/</code> directory for old
    214   drawable files, layout files, and values files that you are no longer using and delete them.</li>
    215   <li>Check your <code>lib/</code> directory for test libraries and remove them if they are no
    216   longer being used by your application.</li>
    217   <li>Review the contents of your <code>assets/</code> directory and your <code>res/raw/</code>
    218     directory for raw asset files and static files that you need to update or remove prior to
    219     release.</li>
    220 </ul>
    221 
    222 <h4>Review and update your manifest settings</h4>
    223 
    224 <p>Verify that the following manifest items are set correctly:</p>
    225 
    226 <ul>
    227   <li><a href="{@docRoot}guide/topics/manifest/uses-permission-element.html">
    228   &lt;uses-permission&gt;</a> element
    229     <p>You should specify only those permissions that are relevant and required for your application.</p>
    230   </li>
    231   <li><code>android:icon</code> and <code>android:label</code> attributes
    232     <p>You must specify values for these attributes, which are located in the
    233     <a href="{@docRoot}guide/topics/manifest/application-element.html">&lt;application&gt;</a>
    234     element.</p>
    235   </li>
    236   <li><code>android:versionCode</code> and <code>android:versionName</code> attributes.
    237     <p>We recommend that you specify values for these attributes, which are located in the
    238       <a href="{@docRoot}guide/topics/manifest/manifest-element.html">&lt;manifest&gt;</a>
    239       element. For more information see
    240       <a href="{@docRoot}tools/publishing/versioning.html">Versioning your Application</a>.</p>
    241   </li>
    242 </ul>
    243 
    244 <p>There are several additional manifest elements that you can set if you are releasing your
    245 application on Google Play. For example, the <code>android:minSdkVersion</code> and
    246 <code>android:targetSdkVersion</code> attributes, which are located in the <a
    247 href="{@docRoot}guide/topics/manifest/uses-sdk-element.html"> &lt;uses-sdk&gt;</a> element. For more
    248 information about these and other Google Play settings, see <a
    249 href="{@docRoot}guide/google/play/filters.html">Filters on Google Play</a>.</p>
    250 
    251 <h4>Address compatibility issues</h4>
    252 
    253 <p>Android provides several tools and techniques to make your application compatible with a wide
    254 range of devices. To make your application available to the largest number of users, consider
    255 doing the following:</p>
    256 
    257 <ul>
    258   <li><strong>Add support for multiple screen configurations</strong>
    259     <p>Make sure you meet the
    260     <a href="{@docRoot}guide/practices/screens_support.html#screen-independence">
    261     best practices for supporting multiple screens</a>. By supporting multiple screen configurations
    262     you can create an application that functions properly and looks good on any of the screen sizes
    263     supported by Android.</p>
    264   </li>
    265   <li><strong>Optimize your application for Android tablet devices.</strong>
    266     <p>If your application is designed for devices older than Android 3.0, make it compatible
    267     with Android 3.0 devices by following the guidelines and best practices described in
    268     <a href="{@docRoot}guide/practices/optimizing-for-3.0.html">Optimizing Apps for Android 3.0
    269     </a>.</p>
    270   </li>
    271   <li><strong>Consider using the Support Library</strong>
    272     <p>If your application is designed for devices running Android 3.x, make your application
    273     compatible with older versions of Android by adding the
    274     <a href="{@docRoot}tools/extras/support-library.html">Support Library</a> to your
    275     application project. The Support Library provides static support libraries that you can add to
    276     your Android application, which enables you to use APIs that are either not available on
    277     older platform versions or use utility APIs that are not part of the framework APIs.</p>
    278   </li>
    279 </ul>
    280 
    281 <h4>Update URLs for servers and services</h4>
    282 
    283 <p>If your application accesses remote servers or services, make sure you are using the production
    284 URL or path for the server or service and not a test URL or path.</p>
    285 
    286 <h4>Implement Licensing (if you are releasing on Google Play)</h4>
    287 
    288 <p>If you are releasing a paid application through Google Play, consider adding support for
    289 Google Play Licensing. Licensing lets you control access to your application based on whether the
    290 current user has purchased it. Using Google Play Licensing is optional even if you are
    291 releasing your app through Google Play.</p>
    292 
    293 <p>For more information about Google Play Licensing Service and how to use it in your
    294 application, see <a href="{@docRoot}guide/google/play/licensing/index.html">Application Licensing</a>.</p>
    295 
    296 <h2 id="publishing-build">Building Your Application for Release</h2>
    297 
    298 <p>After you finish configuring your application you can build it into a release-ready
    299 <code>.apk</code> fle that is signed and optimized. The JDK includes the tools for signing the
    300 <code>.apk</code> file (Keytool and Jarsigner); the Android SDK includes the tools for compiling and
    301 optimizing the <code>.apk</code> file. If you are using Eclipse with the ADT plugin or you are using
    302 the Ant build script from the command line, you can automate the entire build process.</p>
    303 
    304 <h3>Building with Eclipse</h3>
    305 
    306 <p>You can use the Eclipse Export Wizard to build a release-ready <code>.apk</code> file that is
    307 signed with your private key and optimized. To learn how to run the Export Wizard, see
    308 <a href="{@docRoot}tools/publishing/app-signing.html#ExportWizard">Compile and sign with Eclipse
    309 ADT</a>. The Export Wizard compiles your application for release, signs your application with your
    310 private key, and optimizes your application with the zipalign tool. The Export Wizard should run
    311 successfully if you have run or debugged your application from Eclipse and you have no errors in
    312 your application (see <a href="{@docRoot}tools/building/building-eclipse.html">Building
    313 and Running from Eclipse with ADT</a> for more information.</p>
    314 
    315 <p>The Export Wizard assumes that you have a <a href="#billing-keys">certificate and private key</a>
    316 suitable for signing your application. If you do not have a suitable certificate and private key,
    317 the Export Wizard will help you generate one (see
    318 <a href="{@docRoot}tools/publishing/app-signing.html">Signing Your Applications</a> for more
    319 information about the signing process and signing guidelines.</p>
    320 
    321 <h3>Building with Ant</h3>
    322 
    323 <p>You can use the Ant build script (included in the Android SDK) to build a release-ready
    324 <code>.apk</code> file that is signed with your private key and optimized. To learn how to do this,
    325 see <a href="{@docRoot}tools/building/building-cmdline.html#ReleaseMode">Building in
    326 Release Mode</a>. This build method assumes you have a <a href="#billing-keys">certificate and
    327 private key</a> suitable for signing your application. If you do not have a suitable certificate and
    328 private key, the Export Wizard will help you generate one (see
    329 <a href="{@docRoot}tools/publishing/app-signing.html">Signing Your Applications</a> for more
    330 information about the signing process and signing guidelines.</p>
    331 
    332 <h2 id="publishing-resources">Preparing External Servers and Resources</h2>
    333 
    334 <p>If your application relies on a remote server, make sure the server is secure and that it is
    335 configured for production use. This is particularly important if you are implementing <a
    336 href="{@docRoot}guide/google/play/billing/index.html">in-app billing</a> in your application and you are
    337 performing the signature verification step on a remote server.</p>
    338 
    339 <p>Also, if your application fetches content from a remote server or a real-time service (such as a
    340 content feed), be sure the content you are providing is up to date and production-ready.</p>
    341 
    342 <h2 id="publishing-test">Testing Your Application for Release</h2>
    343 
    344 <p>Testing the release version of your application helps ensure that your application runs properly
    345 under realistic device and network conditions. Ideally, you should test your application on at least
    346 one handset-sized device and one tablet-sized device to verify that your user interface elements are
    347 sized correctly and that your application's performance and battery efficiency are acceptable.</p>
    348 
    349 <p>As a starting point for testing, see
    350 <a href="{@docRoot}tools/testing/what_to_test.html">What to Test</a>. This article provides
    351 a summary of common Android situations that you should consider when you are testing. When you are
    352 done testing and you are satisfied that the release version of your application
    353 behaves correctly, you can release your application to users. For more information, see
    354 <a href="{@docRoot}tools/publishing/publishing_overview.html#publishing-release">Releasing Your
    355 Application to Users</a>. If you are publishing your application on Google Play, see
    356 <a href="{@docRoot}distribute/googleplay/publish/preparing.html">Publishing Checklist
    357 for Google Play</a>.</p>
    358 
    359 
    360