1 page.title=Recreating an Activity 2 parent.title=Managing the Activity Lifecycle 3 parent.link=index.html 4 5 trainingnavtop=true 6 previous.title=Stopping and Restarting an Activity 7 previous.link=stopping.html 8 9 @jd:body 10 11 <div id="tb-wrapper"> 12 <div id="tb"> 13 14 <h2>This lesson teaches you to</h2> 15 <ol> 16 <li><a href="#SaveState">Save Your Activity State</a></li> 17 <li><a href="#RestoreState">Restore Your Activity State</a></li> 18 </ol> 19 20 <h2>You should also read</h2> 21 <ul> 22 <li><a href="{@docRoot}training/basics/supporting-devices/screens.html">Supporting 23 Different Screens</a></li> 24 <li><a 25 href="{@docRoot}guide/topics/resources/runtime-changes.html">Handling Runtime Changes</a></li> 26 <li><a href="{@docRoot}guide/components/activities.html">Activities</a> 27 </li> 28 </ul> 29 30 </div> 31 </div> 32 33 <p>There are a few scenarios in which your activity is destroyed due to normal app behavior, such as 34 when the user presses the <em>Back</em> button or your activity signals its own destruction by 35 calling {@link android.app.Activity#finish()}. The system may also destroy your activity if it's 36 currently stopped and hasn't been used in a long time or the foreground activity requires more 37 resources so the system must shut down background processes to recover memory.</p> 38 39 <p>When your activity is destroyed because the user presses <em>Back</em> or the activity finishes 40 itself, the system's concept of that {@link android.app.Activity} instance is gone forever because 41 the behavior indicates the activity is no longer needed. However, if the system destroys 42 the activity due to system constraints (rather than normal app behavior), then althought the actual 43 {@link android.app.Activity} instance is gone, the system remembers that it existed such that if 44 the user navigates back to it, the system creates a new instance of the activity using a set of 45 saved data that describes the state of the activity when it was destroyed. The saved data that the 46 system uses to restore the previous state is called the "instance state" and is a collection of 47 key-value pairs stored in a {@link android.os.Bundle} object.</p> 48 49 <p class="caution"><strong>Caution:</strong> Your activity will be destroyed and recreated each time 50 the user rotates the screen. When the screen changes orientation, the system destroys and recreates 51 the foreground activity because the screen configuration has changed and your activity might need to 52 load alternative resources (such as the layout).</p> 53 54 <p>By default, the system uses the {@link android.os.Bundle} instance state to saves information 55 about each {@link android.view.View} object in your activity layout (such as the text value entered 56 into an {@link android.widget.EditText} object). So, if your activity instance is destroyed and 57 recreated, the state of the layout is automatically restored to its previous state. However, your 58 activity might have more state information that you'd like to restore, such as member variables that 59 track the user's progress in the activity.</p> 60 61 <p>In order for you to add additional data to the saved instance state for your activity, there's an 62 additional callback method in the activity lifecycle that's not shown in the illustration from 63 previous lessons. The method is {@link android.app.Activity#onSaveInstanceState 64 onSaveInstanceState()} and the system calls it when the user is leaving your activity. When the 65 system calls this method, it passes the {@link android.os.Bundle} object that will be saved in the 66 event that your activity is destroyed unexpectedly so you can add additional information to it. Then 67 if the system must recreate the activity instance after it was destroyed, it passes the same {@link 68 android.os.Bundle} object to your activity's {@link android.app.Activity#onRestoreInstanceState 69 onRestoreInstanceState()} method and also to your {@link android.app.Activity#onCreate onCreate()} 70 method.</p> 71 72 <img src="{@docRoot}images/training/basics/basic-lifecycle-savestate.png" /> 73 <p class="img-caption"><strong>Figure 2.</strong> As the system begins to stop your activity, it 74 calls {@link android.app.Activity#onSaveInstanceState onSaveInstanceState()} (1) so you can specify 75 additional state data you'd like to save in case the {@link android.app.Activity} instance must be 76 recreated. 77 If the activity is destroyed and the same instance must be recreated, the system passes the state 78 data defined at (1) to both the {@link android.app.Activity#onCreate onCreate()} method 79 (2) and the {@link android.app.Activity#onRestoreInstanceState onRestoreInstanceState()} method 80 (3).</p> 81 82 83 84 <h2 id="SaveState">Save Your Activity State</h2> 85 86 <p>As your activity begins to stop, the system calls {@link android.app.Activity#onSaveInstanceState 87 onSaveInstanceState()} so your activity can save state information with a collection of key-value 88 pairs. The default implementation of this method saves information about the state of the activity's 89 view hierarchy, such as the text in an {@link android.widget.EditText} widget or the scroll position 90 of a {@link android.widget.ListView}.</p> 91 92 <p>To save additional state information for your activity, you must 93 implement {@link android.app.Activity#onSaveInstanceState onSaveInstanceState()} and add 94 key-value pairs to the {@link android.os.Bundle} object. For example:</p> 95 96 <pre> 97 static final String STATE_SCORE = "playerScore"; 98 static final String STATE_LEVEL = "playerLevel"; 99 ... 100 101 @Override 102 public void onSaveInstanceState(Bundle savedInstanceState) { 103 // Save the user's current game state 104 savedInstanceState.putInt(STATE_SCORE, mCurrentScore); 105 savedInstanceState.putInt(STATE_LEVEL, mCurrentLevel); 106 107 // Always call the superclass so it can save the view hierarchy state 108 super.onSaveInstanceState(savedInstanceState); 109 } 110 </pre> 111 112 <p class="caution"><strong>Caution:</strong> Always call the superclass implementation of {@link 113 android.app.Activity#onSaveInstanceState onSaveInstanceState()} so the default implementation 114 can save the state of the view hierarchy.</p> 115 116 117 118 <h2 id="RestoreState">Restore Your Activity State</h2> 119 120 <p>When your activity is recreated after it was previously destroyed, you can recover your saved 121 state from the {@link android.os.Bundle} that the system 122 passes your activity. Both the {@link android.app.Activity#onCreate onCreate()} and {@link 123 android.app.Activity#onRestoreInstanceState onRestoreInstanceState()} callback methods receive 124 the same {@link android.os.Bundle} that containes the instance state information.</p> 125 126 <p>Because the {@link android.app.Activity#onCreate onCreate()} method is called whether the 127 system is creating a new instance of your activity or recreating a previous one, you must check 128 whether the state {@link android.os.Bundle} is null before you attempt to read it. If it is null, 129 then the system is creating a new instance of the activity, instead of restoring a previous one 130 that was destroyed.</p> 131 132 <p>For example, here's how you can restore some state data in {@link android.app.Activity#onCreate 133 onCreate()}:</p> 134 135 <pre> 136 @Override 137 protected void onCreate(Bundle savedInstanceState) { 138 super.onCreate(savedInstanceState); // Always call the superclass first 139 140 // Check whether we're recreating a previously destroyed instance 141 if (savedInstanceState != null) { 142 // Restore value of members from saved state 143 mCurrentScore = savedInstanceState.getInt(STATE_SCORE); 144 mCurrentLevel = savedInstanceState.getInt(STATE_LEVEL); 145 } else { 146 // Probably initialize members with default values for a new instance 147 } 148 ... 149 } 150 </pre> 151 152 <p>Instead of restoring the state during {@link android.app.Activity#onCreate onCreate()} you 153 may choose to implement {@link 154 android.app.Activity#onRestoreInstanceState onRestoreInstanceState()}, which the system calls 155 after the {@link android.app.Activity#onStart()} method. The system calls {@link 156 android.app.Activity#onRestoreInstanceState onRestoreInstanceState()} only if there is a saved 157 state to restore, so you do not need to check whether the {@link android.os.Bundle} is null:</p> 158 159 <pre> 160 public void onRestoreInstanceState(Bundle savedInstanceState) { 161 // Always call the superclass so it can restore the view hierarchy 162 super.onRestoreInstanceState(savedInstanceState); 163 164 // Restore state members from saved instance 165 mCurrentScore = savedInstanceState.getInt(STATE_SCORE); 166 mCurrentLevel = savedInstanceState.getInt(STATE_LEVEL); 167 } 168 </pre> 169 170 <p class="caution"><strong>Caution:</strong> Always call the superclass implementation of {@link 171 android.app.Activity#onRestoreInstanceState onRestoreInstanceState()} so the default implementation 172 can restore the state of the view hierarchy.</p> 173 174 <p>To learn more about recreating your activity due to a 175 restart event at runtime (such as when the screen rotates), read <a 176 href="{@docRoot}guide/topics/resources/runtime-changes.html">Handling Runtime Changes</a>.</p> 177 178