1 // Copyright (C) 2009 The Android Open Source Project 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #pragma version(1) 16 17 #pragma rs java_package_name(com.android.perftest) 18 19 typedef struct VertexShaderConstants_s { 20 rs_matrix4x4 model; 21 rs_matrix4x4 proj; 22 float4 light0_Posision; 23 float light0_Diffuse; 24 float light0_Specular; 25 float light0_CosinePower; 26 27 float4 light1_Posision; 28 float light1_Diffuse; 29 float light1_Specular; 30 float light1_CosinePower; 31 } VertexShaderConstants; 32 33 typedef struct VertexShaderConstants3_s { 34 rs_matrix4x4 model; 35 rs_matrix4x4 proj; 36 float time; 37 } VertexShaderConstants3; 38 39 40 typedef struct FragentShaderConstants_s { 41 float4 light0_DiffuseColor; 42 float4 light0_SpecularColor; 43 44 float4 light1_DiffuseColor; 45 float4 light1_SpecularColor; 46 } FragentShaderConstants; 47 48 typedef struct FragentShaderConstants2_s { 49 float4 light_DiffuseColor[2]; 50 float4 light_SpecularColor[2]; 51 } FragentShaderConstants2; 52 53 typedef struct FragentShaderConstants3_s { 54 float4 light0_DiffuseColor; 55 float4 light0_SpecularColor; 56 float4 light0_Posision; 57 float light0_Diffuse; 58 float light0_Specular; 59 float light0_CosinePower; 60 61 float4 light1_DiffuseColor; 62 float4 light1_SpecularColor; 63 float4 light1_Posision; 64 float light1_Diffuse; 65 float light1_Specular; 66 float light1_CosinePower; 67 } FragentShaderConstants3; 68 69 typedef struct VertexShaderInputs_s { 70 float4 position; 71 float3 normal; 72 float2 texture0; 73 } VertexShaderInputs; 74 75