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      1 GL_ENUM(0x0000,GL_POINTS)
      2 GL_ENUM(0x00000001,GL_VERTEX_SHADER_BIT_EXT)
      3 GL_ENUM(0x00000002,GL_FRAGMENT_SHADER_BIT_EXT)
      4 GL_ENUM(0x0001,GL_LINES)
      5 GL_ENUM(0x0002,GL_LINE_LOOP)
      6 GL_ENUM(0x0003,GL_LINE_STRIP)
      7 GL_ENUM(0x0004,GL_TRIANGLES)
      8 GL_ENUM(0x0005,GL_TRIANGLE_STRIP)
      9 GL_ENUM(0x0006,GL_TRIANGLE_FAN)
     10 GL_ENUM(0x0104,GL_ADD)
     11 GL_ENUM(0x0200,GL_NEVER)
     12 GL_ENUM(0x0201,GL_LESS)
     13 GL_ENUM(0x0202,GL_EQUAL)
     14 GL_ENUM(0x0203,GL_LEQUAL)
     15 GL_ENUM(0x0204,GL_GREATER)
     16 GL_ENUM(0x0205,GL_NOTEQUAL)
     17 GL_ENUM(0x0206,GL_GEQUAL)
     18 GL_ENUM(0x0207,GL_ALWAYS)
     19 GL_ENUM(0x0300,GL_SRC_COLOR)
     20 GL_ENUM(0x0301,GL_ONE_MINUS_SRC_COLOR)
     21 GL_ENUM(0x0302,GL_SRC_ALPHA)
     22 GL_ENUM(0x0303,GL_ONE_MINUS_SRC_ALPHA)
     23 GL_ENUM(0x0304,GL_DST_ALPHA)
     24 GL_ENUM(0x0305,GL_ONE_MINUS_DST_ALPHA)
     25 GL_ENUM(0x0306,GL_DST_COLOR)
     26 GL_ENUM(0x0307,GL_ONE_MINUS_DST_COLOR)
     27 GL_ENUM(0x0308,GL_SRC_ALPHA_SATURATE)
     28 GL_ENUM(0x0404,GL_FRONT)
     29 GL_ENUM(0x0405,GL_BACK)
     30 GL_ENUM(0x0408,GL_FRONT_AND_BACK)
     31 GL_ENUM(0x0500,GL_INVALID_ENUM)
     32 GL_ENUM(0x0501,GL_INVALID_VALUE)
     33 GL_ENUM(0x0502,GL_INVALID_OPERATION)
     34 GL_ENUM(0x0503,GL_STACK_OVERFLOW)
     35 GL_ENUM(0x0504,GL_STACK_UNDERFLOW)
     36 GL_ENUM(0x0505,GL_OUT_OF_MEMORY)
     37 GL_ENUM(0x0506,GL_INVALID_FRAMEBUFFER_OPERATION_OES)
     38 GL_ENUM(0x0800,GL_EXP)
     39 GL_ENUM(0x0801,GL_EXP2)
     40 GL_ENUM(0x0900,GL_CW)
     41 GL_ENUM(0x0901,GL_CCW)
     42 GL_ENUM(0x0B00,GL_CURRENT_COLOR)
     43 GL_ENUM(0x0B02,GL_CURRENT_NORMAL)
     44 GL_ENUM(0x0B03,GL_CURRENT_TEXTURE_COORDS)
     45 GL_ENUM(0x0B10,GL_POINT_SMOOTH)
     46 GL_ENUM(0x0B11,GL_POINT_SIZE)
     47 GL_ENUM(0x0B12,GL_SMOOTH_POINT_SIZE_RANGE)
     48 GL_ENUM(0x0B20,GL_LINE_SMOOTH)
     49 GL_ENUM(0x0B21,GL_LINE_WIDTH)
     50 GL_ENUM(0x0B22,GL_SMOOTH_LINE_WIDTH_RANGE)
     51 GL_ENUM(0x0B44,GL_CULL_FACE)
     52 GL_ENUM(0x0B45,GL_CULL_FACE_MODE)
     53 GL_ENUM(0x0B46,GL_FRONT_FACE)
     54 GL_ENUM(0x0B50,GL_LIGHTING)
     55 GL_ENUM(0x0B52,GL_LIGHT_MODEL_TWO_SIDE)
     56 GL_ENUM(0x0B53,GL_LIGHT_MODEL_AMBIENT)
     57 GL_ENUM(0x0B54,GL_SHADE_MODEL)
     58 GL_ENUM(0x0B57,GL_COLOR_MATERIAL)
     59 GL_ENUM(0x0B60,GL_FOG)
     60 GL_ENUM(0x0B62,GL_FOG_DENSITY)
     61 GL_ENUM(0x0B63,GL_FOG_START)
     62 GL_ENUM(0x0B64,GL_FOG_END)
     63 GL_ENUM(0x0B65,GL_FOG_MODE)
     64 GL_ENUM(0x0B66,GL_FOG_COLOR)
     65 GL_ENUM(0x0B70,GL_DEPTH_RANGE)
     66 GL_ENUM(0x0B71,GL_DEPTH_TEST)
     67 GL_ENUM(0x0B72,GL_DEPTH_WRITEMASK)
     68 GL_ENUM(0x0B73,GL_DEPTH_CLEAR_VALUE)
     69 GL_ENUM(0x0B74,GL_DEPTH_FUNC)
     70 GL_ENUM(0x0B90,GL_STENCIL_TEST)
     71 GL_ENUM(0x0B91,GL_STENCIL_CLEAR_VALUE)
     72 GL_ENUM(0x0B92,GL_STENCIL_FUNC)
     73 GL_ENUM(0x0B93,GL_STENCIL_VALUE_MASK)
     74 GL_ENUM(0x0B94,GL_STENCIL_FAIL)
     75 GL_ENUM(0x0B95,GL_STENCIL_PASS_DEPTH_FAIL)
     76 GL_ENUM(0x0B96,GL_STENCIL_PASS_DEPTH_PASS)
     77 GL_ENUM(0x0B97,GL_STENCIL_REF)
     78 GL_ENUM(0x0B98,GL_STENCIL_WRITEMASK)
     79 GL_ENUM(0x0BA0,GL_MATRIX_MODE)
     80 GL_ENUM(0x0BA1,GL_NORMALIZE)
     81 GL_ENUM(0x0BA2,GL_VIEWPORT)
     82 GL_ENUM(0x0BA3,GL_MODELVIEW_STACK_DEPTH)
     83 GL_ENUM(0x0BA4,GL_PROJECTION_STACK_DEPTH)
     84 GL_ENUM(0x0BA5,GL_TEXTURE_STACK_DEPTH)
     85 GL_ENUM(0x0BA6,GL_MODELVIEW_MATRIX)
     86 GL_ENUM(0x0BA7,GL_PROJECTION_MATRIX)
     87 GL_ENUM(0x0BA8,GL_TEXTURE_MATRIX)
     88 GL_ENUM(0x0BC0,GL_ALPHA_TEST)
     89 GL_ENUM(0x0BC1,GL_ALPHA_TEST_FUNC)
     90 GL_ENUM(0x0BC2,GL_ALPHA_TEST_REF)
     91 GL_ENUM(0x0BD0,GL_DITHER)
     92 GL_ENUM(0x0BE0,GL_BLEND_DST)
     93 GL_ENUM(0x0BE1,GL_BLEND_SRC)
     94 GL_ENUM(0x0BE2,GL_BLEND)
     95 GL_ENUM(0x0BF0,GL_LOGIC_OP_MODE)
     96 GL_ENUM(0x0BF2,GL_COLOR_LOGIC_OP)
     97 GL_ENUM(0x0C02,GL_READ_BUFFER_NV)
     98 GL_ENUM(0x0C10,GL_SCISSOR_BOX)
     99 GL_ENUM(0x0C11,GL_SCISSOR_TEST)
    100 GL_ENUM(0x0C22,GL_COLOR_CLEAR_VALUE)
    101 GL_ENUM(0x0C23,GL_COLOR_WRITEMASK)
    102 GL_ENUM(0x0C50,GL_PERSPECTIVE_CORRECTION_HINT)
    103 GL_ENUM(0x0C51,GL_POINT_SMOOTH_HINT)
    104 GL_ENUM(0x0C52,GL_LINE_SMOOTH_HINT)
    105 GL_ENUM(0x0C54,GL_FOG_HINT)
    106 GL_ENUM(0x0CF2,GL_UNPACK_ROW_LENGTH)
    107 GL_ENUM(0x0CF3,GL_UNPACK_SKIP_ROWS)
    108 GL_ENUM(0x0CF4,GL_UNPACK_SKIP_PIXELS)
    109 GL_ENUM(0x0CF5,GL_UNPACK_ALIGNMENT)
    110 GL_ENUM(0x0D05,GL_PACK_ALIGNMENT)
    111 GL_ENUM(0x0D1C,GL_ALPHA_SCALE)
    112 GL_ENUM(0x0D31,GL_MAX_LIGHTS)
    113 GL_ENUM(0x0D32,GL_MAX_CLIP_PLANES)
    114 GL_ENUM(0x0D33,GL_MAX_TEXTURE_SIZE)
    115 GL_ENUM(0x0D36,GL_MAX_MODELVIEW_STACK_DEPTH)
    116 GL_ENUM(0x0D38,GL_MAX_PROJECTION_STACK_DEPTH)
    117 GL_ENUM(0x0D39,GL_MAX_TEXTURE_STACK_DEPTH)
    118 GL_ENUM(0x0D3A,GL_MAX_VIEWPORT_DIMS)
    119 GL_ENUM(0x0D50,GL_SUBPIXEL_BITS)
    120 GL_ENUM(0x0D52,GL_RED_BITS)
    121 GL_ENUM(0x0D53,GL_GREEN_BITS)
    122 GL_ENUM(0x0D54,GL_BLUE_BITS)
    123 GL_ENUM(0x0D55,GL_ALPHA_BITS)
    124 GL_ENUM(0x0D56,GL_DEPTH_BITS)
    125 GL_ENUM(0x0D57,GL_STENCIL_BITS)
    126 GL_ENUM(0x0DE1,GL_TEXTURE_2D)
    127 GL_ENUM(0x1100,GL_DONT_CARE)
    128 GL_ENUM(0x1101,GL_FASTEST)
    129 GL_ENUM(0x1102,GL_NICEST)
    130 GL_ENUM(0x1200,GL_AMBIENT)
    131 GL_ENUM(0x1201,GL_DIFFUSE)
    132 GL_ENUM(0x1202,GL_SPECULAR)
    133 GL_ENUM(0x1203,GL_POSITION)
    134 GL_ENUM(0x1204,GL_SPOT_DIRECTION)
    135 GL_ENUM(0x1205,GL_SPOT_EXPONENT)
    136 GL_ENUM(0x1206,GL_SPOT_CUTOFF)
    137 GL_ENUM(0x1207,GL_CONSTANT_ATTENUATION)
    138 GL_ENUM(0x1208,GL_LINEAR_ATTENUATION)
    139 GL_ENUM(0x1209,GL_QUADRATIC_ATTENUATION)
    140 GL_ENUM(0x1400,GL_BYTE)
    141 GL_ENUM(0x1401,GL_UNSIGNED_BYTE)
    142 GL_ENUM(0x1402,GL_SHORT)
    143 GL_ENUM(0x1403,GL_UNSIGNED_SHORT)
    144 GL_ENUM(0x1404,GL_INT)
    145 GL_ENUM(0x1405,GL_UNSIGNED_INT)
    146 GL_ENUM(0x1406,GL_FLOAT)
    147 GL_ENUM(0x140C,GL_FIXED)
    148 GL_ENUM(0x1500,GL_CLEAR)
    149 GL_ENUM(0x1501,GL_AND)
    150 GL_ENUM(0x1502,GL_AND_REVERSE)
    151 GL_ENUM(0x1503,GL_COPY)
    152 GL_ENUM(0x1504,GL_AND_INVERTED)
    153 GL_ENUM(0x1505,GL_NOOP)
    154 GL_ENUM(0x1506,GL_XOR)
    155 GL_ENUM(0x1507,GL_OR)
    156 GL_ENUM(0x1508,GL_NOR)
    157 GL_ENUM(0x1509,GL_EQUIV)
    158 GL_ENUM(0x150A,GL_INVERT)
    159 GL_ENUM(0x150B,GL_OR_REVERSE)
    160 GL_ENUM(0x150C,GL_COPY_INVERTED)
    161 GL_ENUM(0x150D,GL_OR_INVERTED)
    162 GL_ENUM(0x150E,GL_NAND)
    163 GL_ENUM(0x150F,GL_SET)
    164 GL_ENUM(0x1600,GL_EMISSION)
    165 GL_ENUM(0x1601,GL_SHININESS)
    166 GL_ENUM(0x1602,GL_AMBIENT_AND_DIFFUSE)
    167 GL_ENUM(0x1700,GL_MODELVIEW)
    168 GL_ENUM(0x1701,GL_PROJECTION)
    169 GL_ENUM(0x1702,GL_TEXTURE)
    170 GL_ENUM(0x1800,GL_COLOR_EXT)
    171 GL_ENUM(0x1801,GL_DEPTH_EXT)
    172 GL_ENUM(0x1802,GL_STENCIL_EXT)
    173 GL_ENUM(0x1901,GL_STENCIL_INDEX)
    174 GL_ENUM(0x1902,GL_DEPTH_COMPONENT)
    175 GL_ENUM(0x1903,GL_RED_EXT)
    176 GL_ENUM(0x1906,GL_ALPHA)
    177 GL_ENUM(0x1907,GL_RGB)
    178 GL_ENUM(0x1908,GL_RGBA)
    179 GL_ENUM(0x1909,GL_LUMINANCE)
    180 GL_ENUM(0x190A,GL_LUMINANCE_ALPHA)
    181 GL_ENUM(0x1D00,GL_FLAT)
    182 GL_ENUM(0x1D01,GL_SMOOTH)
    183 GL_ENUM(0x1E00,GL_KEEP)
    184 GL_ENUM(0x1E01,GL_REPLACE)
    185 GL_ENUM(0x1E02,GL_INCR)
    186 GL_ENUM(0x1E03,GL_DECR)
    187 GL_ENUM(0x1F00,GL_VENDOR)
    188 GL_ENUM(0x1F01,GL_RENDERER)
    189 GL_ENUM(0x1F02,GL_VERSION)
    190 GL_ENUM(0x1F03,GL_EXTENSIONS)
    191 GL_ENUM(0x2100,GL_MODULATE)
    192 GL_ENUM(0x2101,GL_DECAL)
    193 GL_ENUM(0x2200,GL_TEXTURE_ENV_MODE)
    194 GL_ENUM(0x2201,GL_TEXTURE_ENV_COLOR)
    195 GL_ENUM(0x2300,GL_TEXTURE_ENV)
    196 GL_ENUM(0x2500,GL_TEXTURE_GEN_MODE_OES)
    197 GL_ENUM(0x2600,GL_NEAREST)
    198 GL_ENUM(0x2601,GL_LINEAR)
    199 GL_ENUM(0x2700,GL_NEAREST_MIPMAP_NEAREST)
    200 GL_ENUM(0x2701,GL_LINEAR_MIPMAP_NEAREST)
    201 GL_ENUM(0x2702,GL_NEAREST_MIPMAP_LINEAR)
    202 GL_ENUM(0x2703,GL_LINEAR_MIPMAP_LINEAR)
    203 GL_ENUM(0x2800,GL_TEXTURE_MAG_FILTER)
    204 GL_ENUM(0x2801,GL_TEXTURE_MIN_FILTER)
    205 GL_ENUM(0x2802,GL_TEXTURE_WRAP_S)
    206 GL_ENUM(0x2803,GL_TEXTURE_WRAP_T)
    207 GL_ENUM(0x2901,GL_REPEAT)
    208 GL_ENUM(0x2A00,GL_POLYGON_OFFSET_UNITS)
    209 GL_ENUM(0x3000,GL_CLIP_PLANE0)
    210 GL_ENUM(0x3001,GL_CLIP_PLANE1)
    211 GL_ENUM(0x3002,GL_CLIP_PLANE2)
    212 GL_ENUM(0x3003,GL_CLIP_PLANE3)
    213 GL_ENUM(0x3004,GL_CLIP_PLANE4)
    214 GL_ENUM(0x3005,GL_CLIP_PLANE5)
    215 GL_ENUM(0x4000,GL_LIGHT0)
    216 GL_ENUM(0x4001,GL_LIGHT1)
    217 GL_ENUM(0x4002,GL_LIGHT2)
    218 GL_ENUM(0x4003,GL_LIGHT3)
    219 GL_ENUM(0x4004,GL_LIGHT4)
    220 GL_ENUM(0x4005,GL_LIGHT5)
    221 GL_ENUM(0x4006,GL_LIGHT6)
    222 GL_ENUM(0x4007,GL_LIGHT7)
    223 GL_ENUM(0x8000,GL_COVERAGE_BUFFER_BIT_NV)
    224 GL_ENUM(0x8001,GL_CONSTANT_COLOR)
    225 GL_ENUM(0x8002,GL_ONE_MINUS_CONSTANT_COLOR)
    226 GL_ENUM(0x8003,GL_CONSTANT_ALPHA)
    227 GL_ENUM(0x8004,GL_ONE_MINUS_CONSTANT_ALPHA)
    228 GL_ENUM(0x8005,GL_BLEND_COLOR)
    229 GL_ENUM(0x8006,GL_FUNC_ADD_OES)
    230 GL_ENUM(0x8007,GL_MIN_EXT)
    231 GL_ENUM(0x8008,GL_MAX_EXT)
    232 GL_ENUM(0x8009,GL_BLEND_EQUATION_RGB_OES)
    233 GL_ENUM(0x800A,GL_FUNC_SUBTRACT_OES)
    234 GL_ENUM(0x800B,GL_FUNC_REVERSE_SUBTRACT_OES)
    235 GL_ENUM(0x8033,GL_UNSIGNED_SHORT_4_4_4_4)
    236 GL_ENUM(0x8034,GL_UNSIGNED_SHORT_5_5_5_1)
    237 GL_ENUM(0x8037,GL_POLYGON_OFFSET_FILL)
    238 GL_ENUM(0x8038,GL_POLYGON_OFFSET_FACTOR)
    239 GL_ENUM(0x803A,GL_RESCALE_NORMAL)
    240 GL_ENUM(0x803C,GL_ALPHA8_EXT)
    241 GL_ENUM(0x8040,GL_LUMINANCE8_EXT)
    242 GL_ENUM(0x8045,GL_LUMINANCE8_ALPHA8_EXT)
    243 GL_ENUM(0x8051,GL_RGB8_OES)
    244 GL_ENUM(0x8052,GL_RGB10_EXT)
    245 GL_ENUM(0x8056,GL_RGBA4_OES)
    246 GL_ENUM(0x8057,GL_RGB5_A1_OES)
    247 GL_ENUM(0x8058,GL_RGBA8_OES)
    248 GL_ENUM(0x8059,GL_RGB10_A2_EXT)
    249 GL_ENUM(0x8069,GL_TEXTURE_BINDING_2D)
    250 GL_ENUM(0x806A,GL_TEXTURE_BINDING_3D_OES)
    251 GL_ENUM(0x806F,GL_TEXTURE_3D_OES)
    252 GL_ENUM(0x8072,GL_TEXTURE_WRAP_R_OES)
    253 GL_ENUM(0x8073,GL_MAX_3D_TEXTURE_SIZE_OES)
    254 GL_ENUM(0x8074,GL_VERTEX_ARRAY)
    255 GL_ENUM(0x8075,GL_NORMAL_ARRAY)
    256 GL_ENUM(0x8076,GL_COLOR_ARRAY)
    257 GL_ENUM(0x8078,GL_TEXTURE_COORD_ARRAY)
    258 GL_ENUM(0x807A,GL_VERTEX_ARRAY_SIZE)
    259 GL_ENUM(0x807B,GL_VERTEX_ARRAY_TYPE)
    260 GL_ENUM(0x807C,GL_VERTEX_ARRAY_STRIDE)
    261 GL_ENUM(0x807E,GL_NORMAL_ARRAY_TYPE)
    262 GL_ENUM(0x807F,GL_NORMAL_ARRAY_STRIDE)
    263 GL_ENUM(0x8081,GL_COLOR_ARRAY_SIZE)
    264 GL_ENUM(0x8082,GL_COLOR_ARRAY_TYPE)
    265 GL_ENUM(0x8083,GL_COLOR_ARRAY_STRIDE)
    266 GL_ENUM(0x8088,GL_TEXTURE_COORD_ARRAY_SIZE)
    267 GL_ENUM(0x8089,GL_TEXTURE_COORD_ARRAY_TYPE)
    268 GL_ENUM(0x808A,GL_TEXTURE_COORD_ARRAY_STRIDE)
    269 GL_ENUM(0x808E,GL_VERTEX_ARRAY_POINTER)
    270 GL_ENUM(0x808F,GL_NORMAL_ARRAY_POINTER)
    271 GL_ENUM(0x8090,GL_COLOR_ARRAY_POINTER)
    272 GL_ENUM(0x8092,GL_TEXTURE_COORD_ARRAY_POINTER)
    273 GL_ENUM(0x809D,GL_MULTISAMPLE)
    274 GL_ENUM(0x809E,GL_SAMPLE_ALPHA_TO_COVERAGE)
    275 GL_ENUM(0x809F,GL_SAMPLE_ALPHA_TO_ONE)
    276 GL_ENUM(0x80A0,GL_SAMPLE_COVERAGE)
    277 GL_ENUM(0x80A8,GL_SAMPLE_BUFFERS)
    278 GL_ENUM(0x80A9,GL_SAMPLES)
    279 GL_ENUM(0x80AA,GL_SAMPLE_COVERAGE_VALUE)
    280 GL_ENUM(0x80AB,GL_SAMPLE_COVERAGE_INVERT)
    281 GL_ENUM(0x80C8,GL_BLEND_DST_RGB_OES)
    282 GL_ENUM(0x80C9,GL_BLEND_SRC_RGB_OES)
    283 GL_ENUM(0x80CA,GL_BLEND_DST_ALPHA_OES)
    284 GL_ENUM(0x80CB,GL_BLEND_SRC_ALPHA_OES)
    285 GL_ENUM(0x80E1,GL_BGRA_EXT)
    286 GL_ENUM(0x8126,GL_POINT_SIZE_MIN)
    287 GL_ENUM(0x8127,GL_POINT_SIZE_MAX)
    288 GL_ENUM(0x8128,GL_POINT_FADE_THRESHOLD_SIZE)
    289 GL_ENUM(0x8129,GL_POINT_DISTANCE_ATTENUATION)
    290 GL_ENUM(0x812F,GL_CLAMP_TO_EDGE)
    291 GL_ENUM(0x813D,GL_TEXTURE_MAX_LEVEL_APPLE)
    292 GL_ENUM(0x8191,GL_GENERATE_MIPMAP)
    293 GL_ENUM(0x8192,GL_GENERATE_MIPMAP_HINT)
    294 GL_ENUM(0x81A5,GL_DEPTH_COMPONENT16_OES)
    295 GL_ENUM(0x81A6,GL_DEPTH_COMPONENT24_OES)
    296 GL_ENUM(0x81A7,GL_DEPTH_COMPONENT32_OES)
    297 GL_ENUM(0x8210,GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT)
    298 GL_ENUM(0x8211,GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT)
    299 GL_ENUM(0x8227,GL_RG_EXT)
    300 GL_ENUM(0x8229,GL_R8_EXT)
    301 GL_ENUM(0x822B,GL_RG8_EXT)
    302 GL_ENUM(0x822D,GL_R16F_EXT)
    303 GL_ENUM(0x822F,GL_RG16F_EXT)
    304 GL_ENUM(0x8252,GL_LOSE_CONTEXT_ON_RESET_EXT)
    305 GL_ENUM(0x8253,GL_GUILTY_CONTEXT_RESET_EXT)
    306 GL_ENUM(0x8254,GL_INNOCENT_CONTEXT_RESET_EXT)
    307 GL_ENUM(0x8255,GL_UNKNOWN_CONTEXT_RESET_EXT)
    308 GL_ENUM(0x8256,GL_RESET_NOTIFICATION_STRATEGY_EXT)
    309 GL_ENUM(0x8258,GL_PROGRAM_SEPARABLE_EXT)
    310 GL_ENUM(0x8259,GL_ACTIVE_PROGRAM_EXT)
    311 GL_ENUM(0x825A,GL_PROGRAM_PIPELINE_BINDING_EXT)
    312 GL_ENUM(0x8261,GL_NO_RESET_NOTIFICATION_EXT)
    313 GL_ENUM(0x8363,GL_UNSIGNED_SHORT_5_6_5)
    314 GL_ENUM(0x8365,GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT)
    315 GL_ENUM(0x8366,GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT)
    316 GL_ENUM(0x8368,GL_UNSIGNED_INT_2_10_10_10_REV_EXT)
    317 GL_ENUM(0x8370,GL_MIRRORED_REPEAT_OES)
    318 GL_ENUM(0x83F0,GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
    319 GL_ENUM(0x83F1,GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)
    320 GL_ENUM(0x846D,GL_ALIASED_POINT_SIZE_RANGE)
    321 GL_ENUM(0x846E,GL_ALIASED_LINE_WIDTH_RANGE)
    322 GL_ENUM(0x84C0,GL_TEXTURE0)
    323 GL_ENUM(0x84C1,GL_TEXTURE1)
    324 GL_ENUM(0x84C2,GL_TEXTURE2)
    325 GL_ENUM(0x84C3,GL_TEXTURE3)
    326 GL_ENUM(0x84C4,GL_TEXTURE4)
    327 GL_ENUM(0x84C5,GL_TEXTURE5)
    328 GL_ENUM(0x84C6,GL_TEXTURE6)
    329 GL_ENUM(0x84C7,GL_TEXTURE7)
    330 GL_ENUM(0x84C8,GL_TEXTURE8)
    331 GL_ENUM(0x84C9,GL_TEXTURE9)
    332 GL_ENUM(0x84CA,GL_TEXTURE10)
    333 GL_ENUM(0x84CB,GL_TEXTURE11)
    334 GL_ENUM(0x84CC,GL_TEXTURE12)
    335 GL_ENUM(0x84CD,GL_TEXTURE13)
    336 GL_ENUM(0x84CE,GL_TEXTURE14)
    337 GL_ENUM(0x84CF,GL_TEXTURE15)
    338 GL_ENUM(0x84D0,GL_TEXTURE16)
    339 GL_ENUM(0x84D1,GL_TEXTURE17)
    340 GL_ENUM(0x84D2,GL_TEXTURE18)
    341 GL_ENUM(0x84D3,GL_TEXTURE19)
    342 GL_ENUM(0x84D4,GL_TEXTURE20)
    343 GL_ENUM(0x84D5,GL_TEXTURE21)
    344 GL_ENUM(0x84D6,GL_TEXTURE22)
    345 GL_ENUM(0x84D7,GL_TEXTURE23)
    346 GL_ENUM(0x84D8,GL_TEXTURE24)
    347 GL_ENUM(0x84D9,GL_TEXTURE25)
    348 GL_ENUM(0x84DA,GL_TEXTURE26)
    349 GL_ENUM(0x84DB,GL_TEXTURE27)
    350 GL_ENUM(0x84DC,GL_TEXTURE28)
    351 GL_ENUM(0x84DD,GL_TEXTURE29)
    352 GL_ENUM(0x84DE,GL_TEXTURE30)
    353 GL_ENUM(0x84DF,GL_TEXTURE31)
    354 GL_ENUM(0x84E0,GL_ACTIVE_TEXTURE)
    355 GL_ENUM(0x84E1,GL_CLIENT_ACTIVE_TEXTURE)
    356 GL_ENUM(0x84E2,GL_MAX_TEXTURE_UNITS)
    357 GL_ENUM(0x84E7,GL_SUBTRACT)
    358 GL_ENUM(0x84E8,GL_MAX_RENDERBUFFER_SIZE_OES)
    359 GL_ENUM(0x84F2,GL_ALL_COMPLETED_NV)
    360 GL_ENUM(0x84F3,GL_FENCE_STATUS_NV)
    361 GL_ENUM(0x84F4,GL_FENCE_CONDITION_NV)
    362 GL_ENUM(0x84F9,GL_DEPTH_STENCIL_OES)
    363 GL_ENUM(0x84FA,GL_UNSIGNED_INT_24_8_OES)
    364 GL_ENUM(0x84FD,GL_MAX_TEXTURE_LOD_BIAS_EXT)
    365 GL_ENUM(0x84FE,GL_TEXTURE_MAX_ANISOTROPY_EXT)
    366 GL_ENUM(0x84FF,GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)
    367 GL_ENUM(0x8500,GL_TEXTURE_FILTER_CONTROL_EXT)
    368 GL_ENUM(0x8501,GL_TEXTURE_LOD_BIAS_EXT)
    369 GL_ENUM(0x8507,GL_INCR_WRAP_OES)
    370 GL_ENUM(0x8508,GL_DECR_WRAP_OES)
    371 GL_ENUM(0x8511,GL_NORMAL_MAP_OES)
    372 GL_ENUM(0x8512,GL_REFLECTION_MAP_OES)
    373 GL_ENUM(0x8513,GL_TEXTURE_CUBE_MAP_OES)
    374 GL_ENUM(0x8514,GL_TEXTURE_BINDING_CUBE_MAP_OES)
    375 GL_ENUM(0x8515,GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES)
    376 GL_ENUM(0x8516,GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES)
    377 GL_ENUM(0x8517,GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES)
    378 GL_ENUM(0x8518,GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES)
    379 GL_ENUM(0x8519,GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES)
    380 GL_ENUM(0x851A,GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES)
    381 GL_ENUM(0x851C,GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES)
    382 GL_ENUM(0x8570,GL_COMBINE)
    383 GL_ENUM(0x8571,GL_COMBINE_RGB)
    384 GL_ENUM(0x8572,GL_COMBINE_ALPHA)
    385 GL_ENUM(0x8573,GL_RGB_SCALE)
    386 GL_ENUM(0x8574,GL_ADD_SIGNED)
    387 GL_ENUM(0x8575,GL_INTERPOLATE)
    388 GL_ENUM(0x8576,GL_CONSTANT)
    389 GL_ENUM(0x8577,GL_PRIMARY_COLOR)
    390 GL_ENUM(0x8578,GL_PREVIOUS)
    391 GL_ENUM(0x8580,GL_SRC0_RGB)
    392 GL_ENUM(0x8581,GL_SRC1_RGB)
    393 GL_ENUM(0x8582,GL_SRC2_RGB)
    394 GL_ENUM(0x8588,GL_SRC0_ALPHA)
    395 GL_ENUM(0x8589,GL_SRC1_ALPHA)
    396 GL_ENUM(0x858A,GL_SRC2_ALPHA)
    397 GL_ENUM(0x8590,GL_OPERAND0_RGB)
    398 GL_ENUM(0x8591,GL_OPERAND1_RGB)
    399 GL_ENUM(0x8592,GL_OPERAND2_RGB)
    400 GL_ENUM(0x8598,GL_OPERAND0_ALPHA)
    401 GL_ENUM(0x8599,GL_OPERAND1_ALPHA)
    402 GL_ENUM(0x859A,GL_OPERAND2_ALPHA)
    403 GL_ENUM(0x85B5,GL_VERTEX_ARRAY_BINDING_OES)
    404 GL_ENUM(0x85BA,GL_UNSIGNED_SHORT_8_8_APPLE)
    405 GL_ENUM(0x85BB,GL_UNSIGNED_SHORT_8_8_REV_APPLE)
    406 GL_ENUM(0x8622,GL_VERTEX_ATTRIB_ARRAY_ENABLED)
    407 GL_ENUM(0x8623,GL_VERTEX_ATTRIB_ARRAY_SIZE)
    408 GL_ENUM(0x8624,GL_VERTEX_ATTRIB_ARRAY_STRIDE)
    409 GL_ENUM(0x8625,GL_VERTEX_ATTRIB_ARRAY_TYPE)
    410 GL_ENUM(0x8626,GL_CURRENT_VERTEX_ATTRIB)
    411 GL_ENUM(0x8645,GL_VERTEX_ATTRIB_ARRAY_POINTER)
    412 GL_ENUM(0x86A2,GL_NUM_COMPRESSED_TEXTURE_FORMATS)
    413 GL_ENUM(0x86A3,GL_COMPRESSED_TEXTURE_FORMATS)
    414 GL_ENUM(0x86A4,GL_MAX_VERTEX_UNITS_OES)
    415 GL_ENUM(0x86A9,GL_WEIGHT_ARRAY_TYPE_OES)
    416 GL_ENUM(0x86AA,GL_WEIGHT_ARRAY_STRIDE_OES)
    417 GL_ENUM(0x86AB,GL_WEIGHT_ARRAY_SIZE_OES)
    418 GL_ENUM(0x86AC,GL_WEIGHT_ARRAY_POINTER_OES)
    419 GL_ENUM(0x86AD,GL_WEIGHT_ARRAY_OES)
    420 GL_ENUM(0x86AE,GL_DOT3_RGB)
    421 GL_ENUM(0x86AF,GL_DOT3_RGBA)
    422 GL_ENUM(0x8740,GL_Z400_BINARY_AMD)
    423 GL_ENUM(0x8741,GL_PROGRAM_BINARY_LENGTH_OES)
    424 GL_ENUM(0x8764,GL_BUFFER_SIZE)
    425 GL_ENUM(0x8765,GL_BUFFER_USAGE)
    426 GL_ENUM(0x87EE,GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD)
    427 GL_ENUM(0x87F9,GL_3DC_X_AMD)
    428 GL_ENUM(0x87FA,GL_3DC_XY_AMD)
    429 GL_ENUM(0x87FE,GL_NUM_PROGRAM_BINARY_FORMATS_OES)
    430 GL_ENUM(0x87FF,GL_PROGRAM_BINARY_FORMATS_OES)
    431 GL_ENUM(0x8800,GL_STENCIL_BACK_FUNC)
    432 GL_ENUM(0x8801,GL_STENCIL_BACK_FAIL)
    433 GL_ENUM(0x8802,GL_STENCIL_BACK_PASS_DEPTH_FAIL)
    434 GL_ENUM(0x8803,GL_STENCIL_BACK_PASS_DEPTH_PASS)
    435 GL_ENUM(0x8814,GL_RGBA32F_EXT)
    436 GL_ENUM(0x8815,GL_RGB32F_EXT)
    437 GL_ENUM(0x8816,GL_ALPHA32F_EXT)
    438 GL_ENUM(0x8818,GL_LUMINANCE32F_EXT)
    439 GL_ENUM(0x8819,GL_LUMINANCE_ALPHA32F_EXT)
    440 GL_ENUM(0x881A,GL_RGBA16F_EXT)
    441 GL_ENUM(0x881B,GL_RGB16F_EXT)
    442 GL_ENUM(0x881C,GL_ALPHA16F_EXT)
    443 GL_ENUM(0x881E,GL_LUMINANCE16F_EXT)
    444 GL_ENUM(0x881F,GL_LUMINANCE_ALPHA16F_EXT)
    445 GL_ENUM(0x8823,GL_WRITEONLY_RENDERING_QCOM)
    446 GL_ENUM(0x8824,GL_MAX_DRAW_BUFFERS_NV)
    447 GL_ENUM(0x8825,GL_DRAW_BUFFER0_NV)
    448 GL_ENUM(0x8826,GL_DRAW_BUFFER1_NV)
    449 GL_ENUM(0x8827,GL_DRAW_BUFFER2_NV)
    450 GL_ENUM(0x8828,GL_DRAW_BUFFER3_NV)
    451 GL_ENUM(0x8829,GL_DRAW_BUFFER4_NV)
    452 GL_ENUM(0x882A,GL_DRAW_BUFFER5_NV)
    453 GL_ENUM(0x882B,GL_DRAW_BUFFER6_NV)
    454 GL_ENUM(0x882C,GL_DRAW_BUFFER7_NV)
    455 GL_ENUM(0x882D,GL_DRAW_BUFFER8_NV)
    456 GL_ENUM(0x882E,GL_DRAW_BUFFER9_NV)
    457 GL_ENUM(0x882F,GL_DRAW_BUFFER10_NV)
    458 GL_ENUM(0x8830,GL_DRAW_BUFFER11_NV)
    459 GL_ENUM(0x8831,GL_DRAW_BUFFER12_NV)
    460 GL_ENUM(0x8832,GL_DRAW_BUFFER13_NV)
    461 GL_ENUM(0x8833,GL_DRAW_BUFFER14_NV)
    462 GL_ENUM(0x8834,GL_DRAW_BUFFER15_NV)
    463 GL_ENUM(0x883D,GL_BLEND_EQUATION_ALPHA_OES)
    464 GL_ENUM(0x8840,GL_MATRIX_PALETTE_OES)
    465 GL_ENUM(0x8842,GL_MAX_PALETTE_MATRICES_OES)
    466 GL_ENUM(0x8843,GL_CURRENT_PALETTE_MATRIX_OES)
    467 GL_ENUM(0x8844,GL_MATRIX_INDEX_ARRAY_OES)
    468 GL_ENUM(0x8846,GL_MATRIX_INDEX_ARRAY_SIZE_OES)
    469 GL_ENUM(0x8847,GL_MATRIX_INDEX_ARRAY_TYPE_OES)
    470 GL_ENUM(0x8848,GL_MATRIX_INDEX_ARRAY_STRIDE_OES)
    471 GL_ENUM(0x8849,GL_MATRIX_INDEX_ARRAY_POINTER_OES)
    472 GL_ENUM(0x884C,GL_TEXTURE_COMPARE_MODE_EXT)
    473 GL_ENUM(0x884D,GL_TEXTURE_COMPARE_FUNC_EXT)
    474 GL_ENUM(0x884E,GL_COMPARE_REF_TO_TEXTURE_EXT)
    475 GL_ENUM(0x8861,GL_POINT_SPRITE_OES)
    476 GL_ENUM(0x8862,GL_COORD_REPLACE_OES)
    477 GL_ENUM(0x8865,GL_CURRENT_QUERY_EXT)
    478 GL_ENUM(0x8866,GL_QUERY_RESULT_EXT)
    479 GL_ENUM(0x8867,GL_QUERY_RESULT_AVAILABLE_EXT)
    480 GL_ENUM(0x8869,GL_MAX_VERTEX_ATTRIBS)
    481 GL_ENUM(0x886A,GL_VERTEX_ATTRIB_ARRAY_NORMALIZED)
    482 GL_ENUM(0x8872,GL_MAX_TEXTURE_IMAGE_UNITS)
    483 GL_ENUM(0x8892,GL_ARRAY_BUFFER)
    484 GL_ENUM(0x8893,GL_ELEMENT_ARRAY_BUFFER)
    485 GL_ENUM(0x8894,GL_ARRAY_BUFFER_BINDING)
    486 GL_ENUM(0x8895,GL_ELEMENT_ARRAY_BUFFER_BINDING)
    487 GL_ENUM(0x8896,GL_VERTEX_ARRAY_BUFFER_BINDING)
    488 GL_ENUM(0x8897,GL_NORMAL_ARRAY_BUFFER_BINDING)
    489 GL_ENUM(0x8898,GL_COLOR_ARRAY_BUFFER_BINDING)
    490 GL_ENUM(0x889A,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
    491 GL_ENUM(0x889E,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES)
    492 GL_ENUM(0x889F,GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)
    493 GL_ENUM(0x88B9,GL_WRITE_ONLY_OES)
    494 GL_ENUM(0x88BB,GL_BUFFER_ACCESS_OES)
    495 GL_ENUM(0x88BC,GL_BUFFER_MAPPED_OES)
    496 GL_ENUM(0x88BD,GL_BUFFER_MAP_POINTER_OES)
    497 GL_ENUM(0x88E0,GL_STREAM_DRAW)
    498 GL_ENUM(0x88E4,GL_STATIC_DRAW)
    499 GL_ENUM(0x88E8,GL_DYNAMIC_DRAW)
    500 GL_ENUM(0x88F0,GL_DEPTH24_STENCIL8_OES)
    501 GL_ENUM(0x898A,GL_POINT_SIZE_ARRAY_TYPE_OES)
    502 GL_ENUM(0x898B,GL_POINT_SIZE_ARRAY_STRIDE_OES)
    503 GL_ENUM(0x898C,GL_POINT_SIZE_ARRAY_POINTER_OES)
    504 GL_ENUM(0x898D,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES)
    505 GL_ENUM(0x898E,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES)
    506 GL_ENUM(0x898F,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES)
    507 GL_ENUM(0x8A1F,GL_RGB_422_APPLE)
    508 GL_ENUM(0x8A4F,GL_PROGRAM_PIPELINE_OBJECT_EXT)
    509 GL_ENUM(0x8B30,GL_FRAGMENT_SHADER)
    510 GL_ENUM(0x8B31,GL_VERTEX_SHADER)
    511 GL_ENUM(0x8B40,GL_PROGRAM_OBJECT_EXT)
    512 GL_ENUM(0x8B48,GL_SHADER_OBJECT_EXT)
    513 GL_ENUM(0x8B4C,GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
    514 GL_ENUM(0x8B4D,GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)
    515 GL_ENUM(0x8B4F,GL_SHADER_TYPE)
    516 GL_ENUM(0x8B50,GL_FLOAT_VEC2)
    517 GL_ENUM(0x8B51,GL_FLOAT_VEC3)
    518 GL_ENUM(0x8B52,GL_FLOAT_VEC4)
    519 GL_ENUM(0x8B53,GL_INT_VEC2)
    520 GL_ENUM(0x8B54,GL_INT_VEC3)
    521 GL_ENUM(0x8B55,GL_INT_VEC4)
    522 GL_ENUM(0x8B56,GL_BOOL)
    523 GL_ENUM(0x8B57,GL_BOOL_VEC2)
    524 GL_ENUM(0x8B58,GL_BOOL_VEC3)
    525 GL_ENUM(0x8B59,GL_BOOL_VEC4)
    526 GL_ENUM(0x8B5A,GL_FLOAT_MAT2)
    527 GL_ENUM(0x8B5B,GL_FLOAT_MAT3)
    528 GL_ENUM(0x8B5C,GL_FLOAT_MAT4)
    529 GL_ENUM(0x8B5E,GL_SAMPLER_2D)
    530 GL_ENUM(0x8B5F,GL_SAMPLER_3D_OES)
    531 GL_ENUM(0x8B60,GL_SAMPLER_CUBE)
    532 GL_ENUM(0x8B62,GL_SAMPLER_2D_SHADOW_EXT)
    533 GL_ENUM(0x8B80,GL_DELETE_STATUS)
    534 GL_ENUM(0x8B81,GL_COMPILE_STATUS)
    535 GL_ENUM(0x8B82,GL_LINK_STATUS)
    536 GL_ENUM(0x8B83,GL_VALIDATE_STATUS)
    537 GL_ENUM(0x8B84,GL_INFO_LOG_LENGTH)
    538 GL_ENUM(0x8B85,GL_ATTACHED_SHADERS)
    539 GL_ENUM(0x8B86,GL_ACTIVE_UNIFORMS)
    540 GL_ENUM(0x8B87,GL_ACTIVE_UNIFORM_MAX_LENGTH)
    541 GL_ENUM(0x8B88,GL_SHADER_SOURCE_LENGTH)
    542 GL_ENUM(0x8B89,GL_ACTIVE_ATTRIBUTES)
    543 GL_ENUM(0x8B8A,GL_ACTIVE_ATTRIBUTE_MAX_LENGTH)
    544 GL_ENUM(0x8B8B,GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES)
    545 GL_ENUM(0x8B8C,GL_SHADING_LANGUAGE_VERSION)
    546 GL_ENUM(0x8B8D,GL_CURRENT_PROGRAM)
    547 GL_ENUM(0x8B90,GL_PALETTE4_RGB8_OES)
    548 GL_ENUM(0x8B91,GL_PALETTE4_RGBA8_OES)
    549 GL_ENUM(0x8B92,GL_PALETTE4_R5_G6_B5_OES)
    550 GL_ENUM(0x8B93,GL_PALETTE4_RGBA4_OES)
    551 GL_ENUM(0x8B94,GL_PALETTE4_RGB5_A1_OES)
    552 GL_ENUM(0x8B95,GL_PALETTE8_RGB8_OES)
    553 GL_ENUM(0x8B96,GL_PALETTE8_RGBA8_OES)
    554 GL_ENUM(0x8B97,GL_PALETTE8_R5_G6_B5_OES)
    555 GL_ENUM(0x8B98,GL_PALETTE8_RGBA4_OES)
    556 GL_ENUM(0x8B99,GL_PALETTE8_RGB5_A1_OES)
    557 GL_ENUM(0x8B9A,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
    558 GL_ENUM(0x8B9B,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES)
    559 GL_ENUM(0x8B9C,GL_POINT_SIZE_ARRAY_OES)
    560 GL_ENUM(0x8B9D,GL_TEXTURE_CROP_RECT_OES)
    561 GL_ENUM(0x8B9E,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES)
    562 GL_ENUM(0x8B9F,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES)
    563 GL_ENUM(0x8BC0,GL_COUNTER_TYPE_AMD)
    564 GL_ENUM(0x8BC1,GL_COUNTER_RANGE_AMD)
    565 GL_ENUM(0x8BC2,GL_UNSIGNED_INT64_AMD)
    566 GL_ENUM(0x8BC3,GL_PERCENTAGE_AMD)
    567 GL_ENUM(0x8BC4,GL_PERFMON_RESULT_AVAILABLE_AMD)
    568 GL_ENUM(0x8BC5,GL_PERFMON_RESULT_SIZE_AMD)
    569 GL_ENUM(0x8BC6,GL_PERFMON_RESULT_AMD)
    570 GL_ENUM(0x8BD2,GL_TEXTURE_WIDTH_QCOM)
    571 GL_ENUM(0x8BD3,GL_TEXTURE_HEIGHT_QCOM)
    572 GL_ENUM(0x8BD4,GL_TEXTURE_DEPTH_QCOM)
    573 GL_ENUM(0x8BD5,GL_TEXTURE_INTERNAL_FORMAT_QCOM)
    574 GL_ENUM(0x8BD6,GL_TEXTURE_FORMAT_QCOM)
    575 GL_ENUM(0x8BD7,GL_TEXTURE_TYPE_QCOM)
    576 GL_ENUM(0x8BD8,GL_TEXTURE_IMAGE_VALID_QCOM)
    577 GL_ENUM(0x8BD9,GL_TEXTURE_NUM_LEVELS_QCOM)
    578 GL_ENUM(0x8BDA,GL_TEXTURE_TARGET_QCOM)
    579 GL_ENUM(0x8BDB,GL_TEXTURE_OBJECT_VALID_QCOM)
    580 GL_ENUM(0x8BDC,GL_STATE_RESTORE)
    581 GL_ENUM(0x8C00,GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG)
    582 GL_ENUM(0x8C01,GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG)
    583 GL_ENUM(0x8C02,GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG)
    584 GL_ENUM(0x8C03,GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG)
    585 GL_ENUM(0x8C04,GL_MODULATE_COLOR_IMG)
    586 GL_ENUM(0x8C05,GL_RECIP_ADD_SIGNED_ALPHA_IMG)
    587 GL_ENUM(0x8C06,GL_TEXTURE_ALPHA_MODULATE_IMG)
    588 GL_ENUM(0x8C07,GL_FACTOR_ALPHA_MODULATE_IMG)
    589 GL_ENUM(0x8C08,GL_FRAGMENT_ALPHA_MODULATE_IMG)
    590 GL_ENUM(0x8C09,GL_ADD_BLEND_IMG)
    591 GL_ENUM(0x8C0A,GL_SGX_BINARY_IMG)
    592 GL_ENUM(0x8C17,GL_UNSIGNED_NORMALIZED_EXT)
    593 GL_ENUM(0x8C2F,GL_ANY_SAMPLES_PASSED_EXT)
    594 GL_ENUM(0x8C40,GL_SRGB_EXT)
    595 GL_ENUM(0x8C42,GL_SRGB_ALPHA_EXT)
    596 GL_ENUM(0x8C43,GL_SRGB8_ALPHA8_EXT)
    597 GL_ENUM(0x8C92,GL_ATC_RGB_AMD)
    598 GL_ENUM(0x8C93,GL_ATC_RGBA_EXPLICIT_ALPHA_AMD)
    599 GL_ENUM(0x8CA3,GL_STENCIL_BACK_REF)
    600 GL_ENUM(0x8CA4,GL_STENCIL_BACK_VALUE_MASK)
    601 GL_ENUM(0x8CA5,GL_STENCIL_BACK_WRITEMASK)
    602 GL_ENUM(0x8CA6,GL_FRAMEBUFFER_BINDING_OES)
    603 GL_ENUM(0x8CA7,GL_RENDERBUFFER_BINDING_OES)
    604 GL_ENUM(0x8CA8,GL_READ_FRAMEBUFFER_APPLE)
    605 GL_ENUM(0x8CA9,GL_DRAW_FRAMEBUFFER_APPLE)
    606 GL_ENUM(0x8CAA,GL_READ_FRAMEBUFFER_BINDING_APPLE)
    607 GL_ENUM(0x8CAB,GL_RENDERBUFFER_SAMPLES_APPLE)
    608 GL_ENUM(0x8CD0,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES)
    609 GL_ENUM(0x8CD1,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES)
    610 GL_ENUM(0x8CD2,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES)
    611 GL_ENUM(0x8CD3,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES)
    612 GL_ENUM(0x8CD4,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES)
    613 GL_ENUM(0x8CD5,GL_FRAMEBUFFER_COMPLETE_OES)
    614 GL_ENUM(0x8CD6,GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES)
    615 GL_ENUM(0x8CD7,GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES)
    616 GL_ENUM(0x8CD9,GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES)
    617 GL_ENUM(0x8CDA,GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES)
    618 GL_ENUM(0x8CDD,GL_FRAMEBUFFER_UNSUPPORTED_OES)
    619 GL_ENUM(0x8CDF,GL_MAX_COLOR_ATTACHMENTS_NV)
    620 GL_ENUM(0x8CE0,GL_COLOR_ATTACHMENT0_OES)
    621 GL_ENUM(0x8CE1,GL_COLOR_ATTACHMENT1_NV)
    622 GL_ENUM(0x8CE2,GL_COLOR_ATTACHMENT2_NV)
    623 GL_ENUM(0x8CE3,GL_COLOR_ATTACHMENT3_NV)
    624 GL_ENUM(0x8CE4,GL_COLOR_ATTACHMENT4_NV)
    625 GL_ENUM(0x8CE5,GL_COLOR_ATTACHMENT5_NV)
    626 GL_ENUM(0x8CE6,GL_COLOR_ATTACHMENT6_NV)
    627 GL_ENUM(0x8CE7,GL_COLOR_ATTACHMENT7_NV)
    628 GL_ENUM(0x8CE8,GL_COLOR_ATTACHMENT8_NV)
    629 GL_ENUM(0x8CE9,GL_COLOR_ATTACHMENT9_NV)
    630 GL_ENUM(0x8CEA,GL_COLOR_ATTACHMENT10_NV)
    631 GL_ENUM(0x8CEB,GL_COLOR_ATTACHMENT11_NV)
    632 GL_ENUM(0x8CEC,GL_COLOR_ATTACHMENT12_NV)
    633 GL_ENUM(0x8CED,GL_COLOR_ATTACHMENT13_NV)
    634 GL_ENUM(0x8CEE,GL_COLOR_ATTACHMENT14_NV)
    635 GL_ENUM(0x8CEF,GL_COLOR_ATTACHMENT15_NV)
    636 GL_ENUM(0x8D00,GL_DEPTH_ATTACHMENT_OES)
    637 GL_ENUM(0x8D20,GL_STENCIL_ATTACHMENT_OES)
    638 GL_ENUM(0x8D40,GL_FRAMEBUFFER_OES)
    639 GL_ENUM(0x8D41,GL_RENDERBUFFER_OES)
    640 GL_ENUM(0x8D42,GL_RENDERBUFFER_WIDTH_OES)
    641 GL_ENUM(0x8D43,GL_RENDERBUFFER_HEIGHT_OES)
    642 GL_ENUM(0x8D44,GL_RENDERBUFFER_INTERNAL_FORMAT_OES)
    643 GL_ENUM(0x8D46,GL_STENCIL_INDEX1_OES)
    644 GL_ENUM(0x8D47,GL_STENCIL_INDEX4_OES)
    645 GL_ENUM(0x8D48,GL_STENCIL_INDEX8_OES)
    646 GL_ENUM(0x8D50,GL_RENDERBUFFER_RED_SIZE_OES)
    647 GL_ENUM(0x8D51,GL_RENDERBUFFER_GREEN_SIZE_OES)
    648 GL_ENUM(0x8D52,GL_RENDERBUFFER_BLUE_SIZE_OES)
    649 GL_ENUM(0x8D53,GL_RENDERBUFFER_ALPHA_SIZE_OES)
    650 GL_ENUM(0x8D54,GL_RENDERBUFFER_DEPTH_SIZE_OES)
    651 GL_ENUM(0x8D55,GL_RENDERBUFFER_STENCIL_SIZE_OES)
    652 GL_ENUM(0x8D56,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE)
    653 GL_ENUM(0x8D57,GL_MAX_SAMPLES_APPLE)
    654 GL_ENUM(0x8D60,GL_TEXTURE_GEN_STR_OES)
    655 GL_ENUM(0x8D61,GL_HALF_FLOAT_OES)
    656 GL_ENUM(0x8D62,GL_RGB565_OES)
    657 GL_ENUM(0x8D64,GL_ETC1_RGB8_OES)
    658 GL_ENUM(0x8D65,GL_TEXTURE_EXTERNAL_OES)
    659 GL_ENUM(0x8D66,GL_SAMPLER_EXTERNAL_OES)
    660 GL_ENUM(0x8D67,GL_TEXTURE_BINDING_EXTERNAL_OES)
    661 GL_ENUM(0x8D68,GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES)
    662 GL_ENUM(0x8D6A,GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT)
    663 GL_ENUM(0x8D6C,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT)
    664 GL_ENUM(0x8DF0,GL_LOW_FLOAT)
    665 GL_ENUM(0x8DF1,GL_MEDIUM_FLOAT)
    666 GL_ENUM(0x8DF2,GL_HIGH_FLOAT)
    667 GL_ENUM(0x8DF3,GL_LOW_INT)
    668 GL_ENUM(0x8DF4,GL_MEDIUM_INT)
    669 GL_ENUM(0x8DF5,GL_HIGH_INT)
    670 GL_ENUM(0x8DF6,GL_UNSIGNED_INT_10_10_10_2_OES)
    671 GL_ENUM(0x8DF7,GL_INT_10_10_10_2_OES)
    672 GL_ENUM(0x8DF8,GL_SHADER_BINARY_FORMATS)
    673 GL_ENUM(0x8DF9,GL_NUM_SHADER_BINARY_FORMATS)
    674 GL_ENUM(0x8DFA,GL_SHADER_COMPILER)
    675 GL_ENUM(0x8DFB,GL_MAX_VERTEX_UNIFORM_VECTORS)
    676 GL_ENUM(0x8DFC,GL_MAX_VARYING_VECTORS)
    677 GL_ENUM(0x8DFD,GL_MAX_FRAGMENT_UNIFORM_VECTORS)
    678 GL_ENUM(0x8E2C,GL_DEPTH_COMPONENT16_NONLINEAR_NV)
    679 GL_ENUM(0x8ED0,GL_COVERAGE_COMPONENT_NV)
    680 GL_ENUM(0x8ED1,GL_COVERAGE_COMPONENT4_NV)
    681 GL_ENUM(0x8ED2,GL_COVERAGE_ATTACHMENT_NV)
    682 GL_ENUM(0x8ED3,GL_COVERAGE_BUFFERS_NV)
    683 GL_ENUM(0x8ED4,GL_COVERAGE_SAMPLES_NV)
    684 GL_ENUM(0x8ED5,GL_COVERAGE_ALL_FRAGMENTS_NV)
    685 GL_ENUM(0x8ED6,GL_COVERAGE_EDGE_FRAGMENTS_NV)
    686 GL_ENUM(0x8ED7,GL_COVERAGE_AUTOMATIC_NV)
    687 GL_ENUM(0x8F60,GL_MALI_SHADER_BINARY_ARM)
    688 GL_ENUM(0x8FA0,GL_PERFMON_GLOBAL_MODE_QCOM)
    689 GL_ENUM(0x8FC4,GL_SHADER_BINARY_VIV)
    690 GL_ENUM(0x90F3,GL_CONTEXT_ROBUST_ACCESS_EXT)
    691 GL_ENUM(0x912F,GL_TEXTURE_IMMUTABLE_FORMAT_EXT)
    692 GL_ENUM(0x9130,GL_SGX_PROGRAM_BINARY_IMG)
    693 GL_ENUM(0x9133,GL_RENDERBUFFER_SAMPLES_EXT)
    694 GL_ENUM(0x9134,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT)
    695 GL_ENUM(0x9135,GL_MAX_SAMPLES_EXT)
    696 GL_ENUM(0x9136,GL_TEXTURE_SAMPLES_IMG)
    697 GL_ENUM(0x9151,GL_BUFFER_OBJECT_EXT)
    698 GL_ENUM(0x9153,GL_QUERY_OBJECT_EXT)
    699 GL_ENUM(0x9154,GL_VERTEX_ARRAY_OBJECT_EXT)
    700 GL_ENUM(0x9250,GL_SHADER_BINARY_DMP)
    701 GL_ENUM(0x93A1,GL_BGRA8_EXT)
    702 GL_ENUM(0xFFFFFFFF,GL_ALL_SHADER_BITS_EXT)
    703