1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.gallery3d.ui; 18 19 import android.graphics.Matrix; 20 21 import com.android.gallery3d.anim.CanvasAnimation; 22 23 public interface GLRoot { 24 25 // Listener will be called when GL is idle AND before each frame. 26 // Mainly used for uploading textures. 27 public static interface OnGLIdleListener { 28 public boolean onGLIdle( 29 GLCanvas canvas, boolean renderRequested); 30 } 31 32 public void addOnGLIdleListener(OnGLIdleListener listener); 33 public void registerLaunchedAnimation(CanvasAnimation animation); 34 public void requestRender(); 35 public void requestLayoutContentPane(); 36 37 public void lockRenderThread(); 38 public void unlockRenderThread(); 39 40 public void setContentPane(GLView content); 41 public void setOrientationSource(OrientationSource source); 42 public int getDisplayRotation(); 43 public int getCompensation(); 44 public Matrix getCompensationMatrix(); 45 public void freeze(); 46 public void unfreeze(); 47 public void setLightsOutMode(boolean enabled); 48 } 49