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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.android.gallery3d.ui;
     18 
     19 import android.graphics.Bitmap;
     20 import android.graphics.Point;
     21 import android.graphics.Rect;
     22 import android.graphics.RectF;
     23 import android.util.FloatMath;
     24 import android.util.LongSparseArray;
     25 
     26 import com.android.gallery3d.app.GalleryContext;
     27 import com.android.gallery3d.common.Utils;
     28 import com.android.gallery3d.data.BitmapPool;
     29 import com.android.gallery3d.data.DecodeUtils;
     30 import com.android.gallery3d.util.Future;
     31 import com.android.gallery3d.util.ThreadPool;
     32 import com.android.gallery3d.util.ThreadPool.CancelListener;
     33 import com.android.gallery3d.util.ThreadPool.JobContext;
     34 
     35 import java.util.concurrent.atomic.AtomicBoolean;
     36 
     37 public class TileImageView extends GLView {
     38     public static final int SIZE_UNKNOWN = -1;
     39 
     40     @SuppressWarnings("unused")
     41     private static final String TAG = "TileImageView";
     42 
     43     // TILE_SIZE must be 2^N - 2. We put one pixel border in each side of the
     44     // texture to avoid seams between tiles.
     45     private static final int TILE_SIZE = 254;
     46     private static final int TILE_BORDER = 1;
     47     private static final int BITMAP_SIZE = TILE_SIZE + TILE_BORDER * 2;
     48     private static final int UPLOAD_LIMIT = 1;
     49 
     50     private static final BitmapPool sTilePool =
     51             new BitmapPool(BITMAP_SIZE, BITMAP_SIZE, 128);
     52 
     53     /*
     54      *  This is the tile state in the CPU side.
     55      *  Life of a Tile:
     56      *      ACTIVATED (initial state)
     57      *              --> IN_QUEUE - by queueForDecode()
     58      *              --> RECYCLED - by recycleTile()
     59      *      IN_QUEUE --> DECODING - by decodeTile()
     60      *               --> RECYCLED - by recycleTile)
     61      *      DECODING --> RECYCLING - by recycleTile()
     62      *               --> DECODED  - by decodeTile()
     63      *               --> DECODE_FAIL - by decodeTile()
     64      *      RECYCLING --> RECYCLED - by decodeTile()
     65      *      DECODED --> ACTIVATED - (after the decoded bitmap is uploaded)
     66      *      DECODED --> RECYCLED - by recycleTile()
     67      *      DECODE_FAIL -> RECYCLED - by recycleTile()
     68      *      RECYCLED --> ACTIVATED - by obtainTile()
     69      */
     70     private static final int STATE_ACTIVATED = 0x01;
     71     private static final int STATE_IN_QUEUE = 0x02;
     72     private static final int STATE_DECODING = 0x04;
     73     private static final int STATE_DECODED = 0x08;
     74     private static final int STATE_DECODE_FAIL = 0x10;
     75     private static final int STATE_RECYCLING = 0x20;
     76     private static final int STATE_RECYCLED = 0x40;
     77 
     78     private Model mModel;
     79     private ScreenNail mScreenNail;
     80     protected int mLevelCount;  // cache the value of mScaledBitmaps.length
     81 
     82     // The mLevel variable indicates which level of bitmap we should use.
     83     // Level 0 means the original full-sized bitmap, and a larger value means
     84     // a smaller scaled bitmap (The width and height of each scaled bitmap is
     85     // half size of the previous one). If the value is in [0, mLevelCount), we
     86     // use the bitmap in mScaledBitmaps[mLevel] for display, otherwise the value
     87     // is mLevelCount, and that means we use mScreenNail for display.
     88     private int mLevel = 0;
     89 
     90     // The offsets of the (left, top) of the upper-left tile to the (left, top)
     91     // of the view.
     92     private int mOffsetX;
     93     private int mOffsetY;
     94 
     95     private int mUploadQuota;
     96     private boolean mRenderComplete;
     97 
     98     private final RectF mSourceRect = new RectF();
     99     private final RectF mTargetRect = new RectF();
    100 
    101     private final LongSparseArray<Tile> mActiveTiles = new LongSparseArray<Tile>();
    102 
    103     // The following three queue is guarded by TileImageView.this
    104     private final TileQueue mRecycledQueue = new TileQueue();
    105     private final TileQueue mUploadQueue = new TileQueue();
    106     private final TileQueue mDecodeQueue = new TileQueue();
    107 
    108     // The width and height of the full-sized bitmap
    109     protected int mImageWidth = SIZE_UNKNOWN;
    110     protected int mImageHeight = SIZE_UNKNOWN;
    111 
    112     protected int mCenterX;
    113     protected int mCenterY;
    114     protected float mScale;
    115     protected int mRotation;
    116 
    117     // Temp variables to avoid memory allocation
    118     private final Rect mTileRange = new Rect();
    119     private final Rect mActiveRange[] = {new Rect(), new Rect()};
    120 
    121     private final TileUploader mTileUploader = new TileUploader();
    122     private boolean mIsTextureFreed;
    123     private Future<Void> mTileDecoder;
    124     private final ThreadPool mThreadPool;
    125     private boolean mBackgroundTileUploaded;
    126 
    127     public static interface Model {
    128         public int getLevelCount();
    129         public ScreenNail getScreenNail();
    130         public int getImageWidth();
    131         public int getImageHeight();
    132 
    133         // The tile returned by this method can be specified this way: Assuming
    134         // the image size is (width, height), first take the intersection of (0,
    135         // 0) - (width, height) and (x, y) - (x + tileSize, y + tileSize). Then
    136         // extend this intersection region by borderSize pixels on each side. If
    137         // in extending the region, we found some part of the region are outside
    138         // the image, those pixels are filled with black.
    139         //
    140         // If level > 0, it does the same operation on a down-scaled version of
    141         // the original image (down-scaled by a factor of 2^level), but (x, y)
    142         // still refers to the coordinate on the original image.
    143         //
    144         // The method would be called in another thread.
    145         public Bitmap getTile(int level, int x, int y, int tileSize,
    146                 int borderSize, BitmapPool pool);
    147     }
    148 
    149     public TileImageView(GalleryContext context) {
    150         mThreadPool = context.getThreadPool();
    151         mTileDecoder = mThreadPool.submit(new TileDecoder());
    152     }
    153 
    154     public void setModel(Model model) {
    155         mModel = model;
    156         if (model != null) notifyModelInvalidated();
    157     }
    158 
    159     public void setScreenNail(ScreenNail s) {
    160         mScreenNail = s;
    161     }
    162 
    163     public void notifyModelInvalidated() {
    164         invalidateTiles();
    165         if (mModel == null) {
    166             mScreenNail = null;
    167             mImageWidth = 0;
    168             mImageHeight = 0;
    169             mLevelCount = 0;
    170         } else {
    171             setScreenNail(mModel.getScreenNail());
    172             mImageWidth = mModel.getImageWidth();
    173             mImageHeight = mModel.getImageHeight();
    174             mLevelCount = mModel.getLevelCount();
    175         }
    176         layoutTiles(mCenterX, mCenterY, mScale, mRotation);
    177         invalidate();
    178     }
    179 
    180     @Override
    181     protected void onLayout(
    182             boolean changeSize, int left, int top, int right, int bottom) {
    183         super.onLayout(changeSize, left, top, right, bottom);
    184         if (changeSize) layoutTiles(mCenterX, mCenterY, mScale, mRotation);
    185     }
    186 
    187     // Prepare the tiles we want to use for display.
    188     //
    189     // 1. Decide the tile level we want to use for display.
    190     // 2. Decide the tile levels we want to keep as texture (in addition to
    191     //    the one we use for display).
    192     // 3. Recycle unused tiles.
    193     // 4. Activate the tiles we want.
    194     private void layoutTiles(int centerX, int centerY, float scale, int rotation) {
    195         // The width and height of this view.
    196         int width = getWidth();
    197         int height = getHeight();
    198 
    199         // The tile levels we want to keep as texture is in the range
    200         // [fromLevel, endLevel).
    201         int fromLevel;
    202         int endLevel;
    203 
    204         // We want to use a texture larger than or equal to the display size.
    205         mLevel = Utils.clamp(Utils.floorLog2(1f / scale), 0, mLevelCount);
    206 
    207         // We want to keep one more tile level as texture in addition to what
    208         // we use for display. So it can be faster when the scale moves to the
    209         // next level. We choose a level closer to the current scale.
    210         if (mLevel != mLevelCount) {
    211             Rect range = mTileRange;
    212             getRange(range, centerX, centerY, mLevel, scale, rotation);
    213             mOffsetX = Math.round(width / 2f + (range.left - centerX) * scale);
    214             mOffsetY = Math.round(height / 2f + (range.top - centerY) * scale);
    215             fromLevel = scale * (1 << mLevel) > 0.75f ? mLevel - 1 : mLevel;
    216         } else {
    217             // Activate the tiles of the smallest two levels.
    218             fromLevel = mLevel - 2;
    219             mOffsetX = Math.round(width / 2f - centerX * scale);
    220             mOffsetY = Math.round(height / 2f - centerY * scale);
    221         }
    222 
    223         fromLevel = Math.max(0, Math.min(fromLevel, mLevelCount - 2));
    224         endLevel = Math.min(fromLevel + 2, mLevelCount);
    225 
    226         Rect range[] = mActiveRange;
    227         for (int i = fromLevel; i < endLevel; ++i) {
    228             getRange(range[i - fromLevel], centerX, centerY, i, rotation);
    229         }
    230 
    231         // If rotation is transient, don't update the tile.
    232         if (rotation % 90 != 0) return;
    233 
    234         synchronized (this) {
    235             mDecodeQueue.clean();
    236             mUploadQueue.clean();
    237             mBackgroundTileUploaded = false;
    238 
    239             // Recycle unused tiles: if the level of the active tile is outside the
    240             // range [fromLevel, endLevel) or not in the visible range.
    241             int n = mActiveTiles.size();
    242             for (int i = 0; i < n; i++) {
    243                 Tile tile = mActiveTiles.valueAt(i);
    244                 int level = tile.mTileLevel;
    245                 if (level < fromLevel || level >= endLevel
    246                         || !range[level - fromLevel].contains(tile.mX, tile.mY)) {
    247                     mActiveTiles.removeAt(i);
    248                     i--;
    249                     n--;
    250                     recycleTile(tile);
    251                 }
    252             }
    253         }
    254 
    255         for (int i = fromLevel; i < endLevel; ++i) {
    256             int size = TILE_SIZE << i;
    257             Rect r = range[i - fromLevel];
    258             for (int y = r.top, bottom = r.bottom; y < bottom; y += size) {
    259                 for (int x = r.left, right = r.right; x < right; x += size) {
    260                     activateTile(x, y, i);
    261                 }
    262             }
    263         }
    264         invalidate();
    265     }
    266 
    267     protected synchronized void invalidateTiles() {
    268         mDecodeQueue.clean();
    269         mUploadQueue.clean();
    270         // TODO disable decoder
    271         int n = mActiveTiles.size();
    272         for (int i = 0; i < n; i++) {
    273             Tile tile = mActiveTiles.valueAt(i);
    274             recycleTile(tile);
    275         }
    276         mActiveTiles.clear();
    277     }
    278 
    279     private void getRange(Rect out, int cX, int cY, int level, int rotation) {
    280         getRange(out, cX, cY, level, 1f / (1 << (level + 1)), rotation);
    281     }
    282 
    283     // If the bitmap is scaled by the given factor "scale", return the
    284     // rectangle containing visible range. The left-top coordinate returned is
    285     // aligned to the tile boundary.
    286     //
    287     // (cX, cY) is the point on the original bitmap which will be put in the
    288     // center of the ImageViewer.
    289     private void getRange(Rect out,
    290             int cX, int cY, int level, float scale, int rotation) {
    291 
    292         double radians = Math.toRadians(-rotation);
    293         double w = getWidth();
    294         double h = getHeight();
    295 
    296         double cos = Math.cos(radians);
    297         double sin = Math.sin(radians);
    298         int width = (int) Math.ceil(Math.max(
    299                 Math.abs(cos * w - sin * h), Math.abs(cos * w + sin * h)));
    300         int height = (int) Math.ceil(Math.max(
    301                 Math.abs(sin * w + cos * h), Math.abs(sin * w - cos * h)));
    302 
    303         int left = (int) FloatMath.floor(cX - width / (2f * scale));
    304         int top = (int) FloatMath.floor(cY - height / (2f * scale));
    305         int right = (int) FloatMath.ceil(left + width / scale);
    306         int bottom = (int) FloatMath.ceil(top + height / scale);
    307 
    308         // align the rectangle to tile boundary
    309         int size = TILE_SIZE << level;
    310         left = Math.max(0, size * (left / size));
    311         top = Math.max(0, size * (top / size));
    312         right = Math.min(mImageWidth, right);
    313         bottom = Math.min(mImageHeight, bottom);
    314 
    315         out.set(left, top, right, bottom);
    316     }
    317 
    318     // Calculate where the center of the image is, in the view coordinates.
    319     public void getImageCenter(Point center) {
    320         // The width and height of this view.
    321         int viewW = getWidth();
    322         int viewH = getHeight();
    323 
    324         // The distance between the center of the view to the center of the
    325         // bitmap, in bitmap units. (mCenterX and mCenterY are the bitmap
    326         // coordinates correspond to the center of view)
    327         int distW, distH;
    328         if (mRotation % 180 == 0) {
    329             distW = mImageWidth / 2 - mCenterX;
    330             distH = mImageHeight / 2 - mCenterY;
    331         } else {
    332             distW = mImageHeight / 2 - mCenterY;
    333             distH = mImageWidth / 2 - mCenterX;
    334         }
    335 
    336         // Convert to view coordinates. mScale translates from bitmap units to
    337         // view units.
    338         center.x = Math.round(viewW / 2f + distW * mScale);
    339         center.y = Math.round(viewH / 2f + distH * mScale);
    340     }
    341 
    342     public boolean setPosition(int centerX, int centerY, float scale, int rotation) {
    343         if (mCenterX == centerX && mCenterY == centerY
    344                 && mScale == scale && mRotation == rotation) return false;
    345         mCenterX = centerX;
    346         mCenterY = centerY;
    347         mScale = scale;
    348         mRotation = rotation;
    349         layoutTiles(centerX, centerY, scale, rotation);
    350         invalidate();
    351         return true;
    352     }
    353 
    354     public void freeTextures() {
    355         mIsTextureFreed = true;
    356 
    357         if (mTileDecoder != null) {
    358             mTileDecoder.cancel();
    359             mTileDecoder.get();
    360             mTileDecoder = null;
    361         }
    362 
    363         int n = mActiveTiles.size();
    364         for (int i = 0; i < n; i++) {
    365             Tile texture = mActiveTiles.valueAt(i);
    366             texture.recycle();
    367         }
    368         mActiveTiles.clear();
    369         mTileRange.set(0, 0, 0, 0);
    370 
    371         synchronized (this) {
    372             mUploadQueue.clean();
    373             mDecodeQueue.clean();
    374             Tile tile = mRecycledQueue.pop();
    375             while (tile != null) {
    376                 tile.recycle();
    377                 tile = mRecycledQueue.pop();
    378             }
    379         }
    380         setScreenNail(null);
    381         sTilePool.clear();
    382     }
    383 
    384     public void prepareTextures() {
    385         if (mTileDecoder == null) {
    386             mTileDecoder = mThreadPool.submit(new TileDecoder());
    387         }
    388         if (mIsTextureFreed) {
    389             layoutTiles(mCenterX, mCenterY, mScale, mRotation);
    390             mIsTextureFreed = false;
    391             setScreenNail(mModel == null ? null : mModel.getScreenNail());
    392         }
    393     }
    394 
    395     @Override
    396     protected void render(GLCanvas canvas) {
    397         mUploadQuota = UPLOAD_LIMIT;
    398         mRenderComplete = true;
    399 
    400         int level = mLevel;
    401         int rotation = mRotation;
    402         int flags = 0;
    403         if (rotation != 0) flags |= GLCanvas.SAVE_FLAG_MATRIX;
    404 
    405         if (flags != 0) {
    406             canvas.save(flags);
    407             if (rotation != 0) {
    408                 int centerX = getWidth() / 2, centerY = getHeight() / 2;
    409                 canvas.translate(centerX, centerY);
    410                 canvas.rotate(rotation, 0, 0, 1);
    411                 canvas.translate(-centerX, -centerY);
    412             }
    413         }
    414         try {
    415             if (level != mLevelCount && !isScreenNailAnimating()) {
    416                 if (mScreenNail != null) {
    417                     mScreenNail.noDraw();
    418                 }
    419 
    420                 int size = (TILE_SIZE << level);
    421                 float length = size * mScale;
    422                 Rect r = mTileRange;
    423 
    424                 for (int ty = r.top, i = 0; ty < r.bottom; ty += size, i++) {
    425                     float y = mOffsetY + i * length;
    426                     for (int tx = r.left, j = 0; tx < r.right; tx += size, j++) {
    427                         float x = mOffsetX + j * length;
    428                         drawTile(canvas, tx, ty, level, x, y, length);
    429                     }
    430                 }
    431             } else if (mScreenNail != null) {
    432                 mScreenNail.draw(canvas, mOffsetX, mOffsetY,
    433                         Math.round(mImageWidth * mScale),
    434                         Math.round(mImageHeight * mScale));
    435                 if (isScreenNailAnimating()) {
    436                     invalidate();
    437                 }
    438             }
    439         } finally {
    440             if (flags != 0) canvas.restore();
    441         }
    442 
    443         if (mRenderComplete) {
    444             if (!mBackgroundTileUploaded) uploadBackgroundTiles(canvas);
    445         } else {
    446             invalidate();
    447         }
    448     }
    449 
    450     private boolean isScreenNailAnimating() {
    451         return (mScreenNail instanceof BitmapScreenNail)
    452                 && ((BitmapScreenNail) mScreenNail).isAnimating();
    453     }
    454 
    455     private void uploadBackgroundTiles(GLCanvas canvas) {
    456         mBackgroundTileUploaded = true;
    457         int n = mActiveTiles.size();
    458         for (int i = 0; i < n; i++) {
    459             Tile tile = mActiveTiles.valueAt(i);
    460             if (!tile.isContentValid()) queueForDecode(tile);
    461         }
    462     }
    463 
    464     void queueForUpload(Tile tile) {
    465         synchronized (this) {
    466             mUploadQueue.push(tile);
    467         }
    468         if (mTileUploader.mActive.compareAndSet(false, true)) {
    469             getGLRoot().addOnGLIdleListener(mTileUploader);
    470         }
    471     }
    472 
    473     synchronized void queueForDecode(Tile tile) {
    474         if (tile.mTileState == STATE_ACTIVATED) {
    475             tile.mTileState = STATE_IN_QUEUE;
    476             if (mDecodeQueue.push(tile)) notifyAll();
    477         }
    478     }
    479 
    480     boolean decodeTile(Tile tile) {
    481         synchronized (this) {
    482             if (tile.mTileState != STATE_IN_QUEUE) return false;
    483             tile.mTileState = STATE_DECODING;
    484         }
    485         boolean decodeComplete = tile.decode();
    486         synchronized (this) {
    487             if (tile.mTileState == STATE_RECYCLING) {
    488                 tile.mTileState = STATE_RECYCLED;
    489                 if (tile.mDecodedTile != null) {
    490                     sTilePool.recycle(tile.mDecodedTile);
    491                     tile.mDecodedTile = null;
    492                 }
    493                 mRecycledQueue.push(tile);
    494                 return false;
    495             }
    496             tile.mTileState = decodeComplete ? STATE_DECODED : STATE_DECODE_FAIL;
    497             return decodeComplete;
    498         }
    499     }
    500 
    501     private synchronized Tile obtainTile(int x, int y, int level) {
    502         Tile tile = mRecycledQueue.pop();
    503         if (tile != null) {
    504             tile.mTileState = STATE_ACTIVATED;
    505             tile.update(x, y, level);
    506             return tile;
    507         }
    508         return new Tile(x, y, level);
    509     }
    510 
    511     synchronized void recycleTile(Tile tile) {
    512         if (tile.mTileState == STATE_DECODING) {
    513             tile.mTileState = STATE_RECYCLING;
    514             return;
    515         }
    516         tile.mTileState = STATE_RECYCLED;
    517         if (tile.mDecodedTile != null) {
    518             sTilePool.recycle(tile.mDecodedTile);
    519             tile.mDecodedTile = null;
    520         }
    521         mRecycledQueue.push(tile);
    522     }
    523 
    524     private void activateTile(int x, int y, int level) {
    525         long key = makeTileKey(x, y, level);
    526         Tile tile = mActiveTiles.get(key);
    527         if (tile != null) {
    528             if (tile.mTileState == STATE_IN_QUEUE) {
    529                 tile.mTileState = STATE_ACTIVATED;
    530             }
    531             return;
    532         }
    533         tile = obtainTile(x, y, level);
    534         mActiveTiles.put(key, tile);
    535     }
    536 
    537     private Tile getTile(int x, int y, int level) {
    538         return mActiveTiles.get(makeTileKey(x, y, level));
    539     }
    540 
    541     private static long makeTileKey(int x, int y, int level) {
    542         long result = x;
    543         result = (result << 16) | y;
    544         result = (result << 16) | level;
    545         return result;
    546     }
    547 
    548     private class TileUploader implements GLRoot.OnGLIdleListener {
    549         AtomicBoolean mActive = new AtomicBoolean(false);
    550 
    551         @Override
    552         public boolean onGLIdle(GLCanvas canvas, boolean renderRequested) {
    553             if (renderRequested) return false;
    554             int quota = UPLOAD_LIMIT;
    555             Tile tile;
    556             while (true) {
    557                 synchronized (TileImageView.this) {
    558                     tile = mUploadQueue.pop();
    559                 }
    560                 if (tile == null || quota <= 0) break;
    561                 if (!tile.isContentValid()) {
    562                     Utils.assertTrue(tile.mTileState == STATE_DECODED);
    563                     tile.updateContent(canvas);
    564                     --quota;
    565                 }
    566             }
    567             mActive.set(tile != null);
    568             return tile != null;
    569         }
    570     }
    571 
    572     // Draw the tile to a square at canvas that locates at (x, y) and
    573     // has a side length of length.
    574     public void drawTile(GLCanvas canvas,
    575             int tx, int ty, int level, float x, float y, float length) {
    576         RectF source = mSourceRect;
    577         RectF target = mTargetRect;
    578         target.set(x, y, x + length, y + length);
    579         source.set(0, 0, TILE_SIZE, TILE_SIZE);
    580 
    581         Tile tile = getTile(tx, ty, level);
    582         if (tile != null) {
    583             if (!tile.isContentValid()) {
    584                 if (tile.mTileState == STATE_DECODED) {
    585                     if (mUploadQuota > 0) {
    586                         --mUploadQuota;
    587                         tile.updateContent(canvas);
    588                     } else {
    589                         mRenderComplete = false;
    590                     }
    591                 } else if (tile.mTileState != STATE_DECODE_FAIL){
    592                     mRenderComplete = false;
    593                     queueForDecode(tile);
    594                 }
    595             }
    596             if (drawTile(tile, canvas, source, target)) return;
    597         }
    598         if (mScreenNail != null) {
    599             int size = TILE_SIZE << level;
    600             float scaleX = (float) mScreenNail.getWidth() / mImageWidth;
    601             float scaleY = (float) mScreenNail.getHeight() / mImageHeight;
    602             source.set(tx * scaleX, ty * scaleY, (tx + size) * scaleX,
    603                     (ty + size) * scaleY);
    604             mScreenNail.draw(canvas, source, target);
    605         }
    606     }
    607 
    608     // TODO: avoid drawing the unused part of the textures.
    609     static boolean drawTile(
    610             Tile tile, GLCanvas canvas, RectF source, RectF target) {
    611         while (true) {
    612             if (tile.isContentValid()) {
    613                 // offset source rectangle for the texture border.
    614                 source.offset(TILE_BORDER, TILE_BORDER);
    615                 canvas.drawTexture(tile, source, target);
    616                 return true;
    617             }
    618 
    619             // Parent can be divided to four quads and tile is one of the four.
    620             Tile parent = tile.getParentTile();
    621             if (parent == null) return false;
    622             if (tile.mX == parent.mX) {
    623                 source.left /= 2f;
    624                 source.right /= 2f;
    625             } else {
    626                 source.left = (TILE_SIZE + source.left) / 2f;
    627                 source.right = (TILE_SIZE + source.right) / 2f;
    628             }
    629             if (tile.mY == parent.mY) {
    630                 source.top /= 2f;
    631                 source.bottom /= 2f;
    632             } else {
    633                 source.top = (TILE_SIZE + source.top) / 2f;
    634                 source.bottom = (TILE_SIZE + source.bottom) / 2f;
    635             }
    636             tile = parent;
    637         }
    638     }
    639 
    640     private class Tile extends UploadedTexture {
    641         public int mX;
    642         public int mY;
    643         public int mTileLevel;
    644         public Tile mNext;
    645         public Bitmap mDecodedTile;
    646         public volatile int mTileState = STATE_ACTIVATED;
    647 
    648         public Tile(int x, int y, int level) {
    649             mX = x;
    650             mY = y;
    651             mTileLevel = level;
    652         }
    653 
    654         @Override
    655         protected void onFreeBitmap(Bitmap bitmap) {
    656             sTilePool.recycle(bitmap);
    657         }
    658 
    659         boolean decode() {
    660             // Get a tile from the original image. The tile is down-scaled
    661             // by (1 << mTilelevel) from a region in the original image.
    662             try {
    663                 mDecodedTile = DecodeUtils.ensureGLCompatibleBitmap(mModel.getTile(
    664                         mTileLevel, mX, mY, TILE_SIZE, TILE_BORDER, sTilePool));
    665             } catch (Throwable t) {
    666                 Log.w(TAG, "fail to decode tile", t);
    667             }
    668             return mDecodedTile != null;
    669         }
    670 
    671         @Override
    672         protected Bitmap onGetBitmap() {
    673             Utils.assertTrue(mTileState == STATE_DECODED);
    674 
    675             // We need to override the width and height, so that we won't
    676             // draw beyond the boundaries.
    677             int rightEdge = ((mImageWidth - mX) >> mTileLevel) + TILE_BORDER;
    678             int bottomEdge = ((mImageHeight - mY) >> mTileLevel) + TILE_BORDER;
    679             setSize(Math.min(BITMAP_SIZE, rightEdge), Math.min(BITMAP_SIZE, bottomEdge));
    680 
    681             Bitmap bitmap = mDecodedTile;
    682             mDecodedTile = null;
    683             mTileState = STATE_ACTIVATED;
    684             return bitmap;
    685         }
    686 
    687         // We override getTextureWidth() and getTextureHeight() here, so the
    688         // texture can be re-used for different tiles regardless of the actual
    689         // size of the tile (which may be small because it is a tile at the
    690         // boundary).
    691         @Override
    692         public int getTextureWidth() {
    693             return TILE_SIZE + TILE_BORDER * 2;
    694         }
    695 
    696         @Override
    697         public int getTextureHeight() {
    698             return TILE_SIZE + TILE_BORDER * 2;
    699         }
    700 
    701         public void update(int x, int y, int level) {
    702             mX = x;
    703             mY = y;
    704             mTileLevel = level;
    705             invalidateContent();
    706         }
    707 
    708         public Tile getParentTile() {
    709             if (mTileLevel + 1 == mLevelCount) return null;
    710             int size = TILE_SIZE << (mTileLevel + 1);
    711             int x = size * (mX / size);
    712             int y = size * (mY / size);
    713             return getTile(x, y, mTileLevel + 1);
    714         }
    715 
    716         @Override
    717         public String toString() {
    718             return String.format("tile(%s, %s, %s / %s)",
    719                     mX / TILE_SIZE, mY / TILE_SIZE, mLevel, mLevelCount);
    720         }
    721     }
    722 
    723     private static class TileQueue {
    724         private Tile mHead;
    725 
    726         public Tile pop() {
    727             Tile tile = mHead;
    728             if (tile != null) mHead = tile.mNext;
    729             return tile;
    730         }
    731 
    732         public boolean push(Tile tile) {
    733             boolean wasEmpty = mHead == null;
    734             tile.mNext = mHead;
    735             mHead = tile;
    736             return wasEmpty;
    737         }
    738 
    739         public void clean() {
    740             mHead = null;
    741         }
    742     }
    743 
    744     private class TileDecoder implements ThreadPool.Job<Void> {
    745 
    746         private CancelListener mNotifier = new CancelListener() {
    747             @Override
    748             public void onCancel() {
    749                 synchronized (TileImageView.this) {
    750                     TileImageView.this.notifyAll();
    751                 }
    752             }
    753         };
    754 
    755         @Override
    756         public Void run(JobContext jc) {
    757             jc.setMode(ThreadPool.MODE_NONE);
    758             jc.setCancelListener(mNotifier);
    759             while (!jc.isCancelled()) {
    760                 Tile tile = null;
    761                 synchronized(TileImageView.this) {
    762                     tile = mDecodeQueue.pop();
    763                     if (tile == null && !jc.isCancelled()) {
    764                         Utils.waitWithoutInterrupt(TileImageView.this);
    765                     }
    766                 }
    767                 if (tile == null) continue;
    768                 if (decodeTile(tile)) queueForUpload(tile);
    769             }
    770             return null;
    771         }
    772     }
    773 }
    774