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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package com.jme3.audio;
     34 
     35 /**
     36  * Interface to be implemented by audio renderers.
     37  *
     38  * @author Kirill Vainer
     39  */
     40 public interface AudioRenderer {
     41 
     42     /**
     43      * @param listener The listener camera, all 3D sounds will be
     44      * oriented around the listener.
     45      */
     46     public void setListener(Listener listener);
     47 
     48     /**
     49      * Sets the environment, used for reverb effects.
     50      *
     51      * @see AudioNode#setReverbEnabled(boolean)
     52      * @param env The environment to set.
     53      */
     54     public void setEnvironment(Environment env);
     55 
     56     public void playSourceInstance(AudioNode src);
     57     public void playSource(AudioNode src);
     58     public void pauseSource(AudioNode src);
     59     public void stopSource(AudioNode src);
     60 
     61     public void updateSourceParam(AudioNode src, AudioParam param);
     62     public void updateListenerParam(Listener listener, ListenerParam param);
     63 
     64     public void deleteFilter(Filter filter);
     65     public void deleteAudioData(AudioData ad);
     66 
     67     /**
     68      * Initializes the renderer. Should be the first method called
     69      * before using the system.
     70      */
     71     public void initialize();
     72 
     73     /**
     74      * Update the audio system. Must be called periodically.
     75      * @param tpf Time per frame.
     76      */
     77     public void update(float tpf);
     78 
     79     /**
     80      * Cleanup/destroy the audio system. Call this when app closes.
     81      */
     82     public void cleanup();
     83 }
     84