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      1 /*
      2  * Copyright 2006 The Android Open Source Project
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkScanPriv.h"
      9 #include "SkBlitter.h"
     10 #include "SkEdge.h"
     11 #include "SkEdgeBuilder.h"
     12 #include "SkGeometry.h"
     13 #include "SkPath.h"
     14 #include "SkQuadClipper.h"
     15 #include "SkRasterClip.h"
     16 #include "SkRegion.h"
     17 #include "SkTemplates.h"
     18 
     19 #define kEDGE_HEAD_Y    SK_MinS32
     20 #define kEDGE_TAIL_Y    SK_MaxS32
     21 
     22 #ifdef SK_DEBUG
     23     static void validate_sort(const SkEdge* edge) {
     24         int y = kEDGE_HEAD_Y;
     25 
     26         while (edge->fFirstY != SK_MaxS32) {
     27             edge->validate();
     28             SkASSERT(y <= edge->fFirstY);
     29 
     30             y = edge->fFirstY;
     31             edge = edge->fNext;
     32         }
     33     }
     34 #else
     35     #define validate_sort(edge)
     36 #endif
     37 
     38 static inline void remove_edge(SkEdge* edge) {
     39     edge->fPrev->fNext = edge->fNext;
     40     edge->fNext->fPrev = edge->fPrev;
     41 }
     42 
     43 static inline void swap_edges(SkEdge* prev, SkEdge* next) {
     44     SkASSERT(prev->fNext == next && next->fPrev == prev);
     45 
     46     // remove prev from the list
     47     prev->fPrev->fNext = next;
     48     next->fPrev = prev->fPrev;
     49 
     50     // insert prev after next
     51     prev->fNext = next->fNext;
     52     next->fNext->fPrev = prev;
     53     next->fNext = prev;
     54     prev->fPrev = next;
     55 }
     56 
     57 static void backward_insert_edge_based_on_x(SkEdge* edge SkDECLAREPARAM(int, curr_y)) {
     58     SkFixed x = edge->fX;
     59 
     60     for (;;) {
     61         SkEdge* prev = edge->fPrev;
     62 
     63         // add 1 to curr_y since we may have added new edges (built from curves)
     64         // that start on the next scanline
     65         SkASSERT(prev && prev->fFirstY <= curr_y + 1);
     66 
     67         if (prev->fX <= x) {
     68             break;
     69         }
     70         swap_edges(prev, edge);
     71     }
     72 }
     73 
     74 static void insert_new_edges(SkEdge* newEdge, int curr_y) {
     75     SkASSERT(newEdge->fFirstY >= curr_y);
     76 
     77     while (newEdge->fFirstY == curr_y) {
     78         SkEdge* next = newEdge->fNext;
     79         backward_insert_edge_based_on_x(newEdge  SkPARAM(curr_y));
     80         newEdge = next;
     81     }
     82 }
     83 
     84 #ifdef SK_DEBUG
     85 static void validate_edges_for_y(const SkEdge* edge, int curr_y) {
     86     while (edge->fFirstY <= curr_y) {
     87         SkASSERT(edge->fPrev && edge->fNext);
     88         SkASSERT(edge->fPrev->fNext == edge);
     89         SkASSERT(edge->fNext->fPrev == edge);
     90         SkASSERT(edge->fFirstY <= edge->fLastY);
     91 
     92         SkASSERT(edge->fPrev->fX <= edge->fX);
     93         edge = edge->fNext;
     94     }
     95 }
     96 #else
     97     #define validate_edges_for_y(edge, curr_y)
     98 #endif
     99 
    100 #if defined _WIN32 && _MSC_VER >= 1300  // disable warning : local variable used without having been initialized
    101 #pragma warning ( push )
    102 #pragma warning ( disable : 4701 )
    103 #endif
    104 
    105 typedef void (*PrePostProc)(SkBlitter* blitter, int y, bool isStartOfScanline);
    106 #define PREPOST_START   true
    107 #define PREPOST_END     false
    108 
    109 static void walk_edges(SkEdge* prevHead, SkPath::FillType fillType,
    110                        SkBlitter* blitter, int start_y, int stop_y,
    111                        PrePostProc proc) {
    112     validate_sort(prevHead->fNext);
    113 
    114     int curr_y = start_y;
    115     // returns 1 for evenodd, -1 for winding, regardless of inverse-ness
    116     int windingMask = (fillType & 1) ? 1 : -1;
    117 
    118     for (;;) {
    119         int     w = 0;
    120         int     left SK_INIT_TO_AVOID_WARNING;
    121         bool    in_interval = false;
    122         SkEdge* currE = prevHead->fNext;
    123         SkFixed prevX = prevHead->fX;
    124 
    125         validate_edges_for_y(currE, curr_y);
    126 
    127         if (proc) {
    128             proc(blitter, curr_y, PREPOST_START);    // pre-proc
    129         }
    130 
    131         while (currE->fFirstY <= curr_y) {
    132             SkASSERT(currE->fLastY >= curr_y);
    133 
    134             int x = SkFixedRoundToInt(currE->fX);
    135             w += currE->fWinding;
    136             if ((w & windingMask) == 0) { // we finished an interval
    137                 SkASSERT(in_interval);
    138                 int width = x - left;
    139                 SkASSERT(width >= 0);
    140                 if (width)
    141                     blitter->blitH(left, curr_y, width);
    142                 in_interval = false;
    143             } else if (!in_interval) {
    144                 left = x;
    145                 in_interval = true;
    146             }
    147 
    148             SkEdge* next = currE->fNext;
    149             SkFixed newX;
    150 
    151             if (currE->fLastY == curr_y) {    // are we done with this edge?
    152                 if (currE->fCurveCount < 0) {
    153                     if (((SkCubicEdge*)currE)->updateCubic()) {
    154                         SkASSERT(currE->fFirstY == curr_y + 1);
    155 
    156                         newX = currE->fX;
    157                         goto NEXT_X;
    158                     }
    159                 } else if (currE->fCurveCount > 0) {
    160                     if (((SkQuadraticEdge*)currE)->updateQuadratic()) {
    161                         newX = currE->fX;
    162                         goto NEXT_X;
    163                     }
    164                 }
    165                 remove_edge(currE);
    166             } else {
    167                 SkASSERT(currE->fLastY > curr_y);
    168                 newX = currE->fX + currE->fDX;
    169                 currE->fX = newX;
    170             NEXT_X:
    171                 if (newX < prevX) { // ripple currE backwards until it is x-sorted
    172                     backward_insert_edge_based_on_x(currE  SkPARAM(curr_y));
    173                 } else {
    174                     prevX = newX;
    175                 }
    176             }
    177             currE = next;
    178             SkASSERT(currE);
    179         }
    180 
    181         if (proc) {
    182             proc(blitter, curr_y, PREPOST_END);    // post-proc
    183         }
    184 
    185         curr_y += 1;
    186         if (curr_y >= stop_y) {
    187             break;
    188         }
    189         // now currE points to the first edge with a Yint larger than curr_y
    190         insert_new_edges(currE, curr_y);
    191     }
    192 }
    193 
    194 // return true if we're done with this edge
    195 static bool update_edge(SkEdge* edge, int last_y) {
    196     SkASSERT(edge->fLastY >= last_y);
    197     if (last_y == edge->fLastY) {
    198         if (edge->fCurveCount < 0) {
    199             if (((SkCubicEdge*)edge)->updateCubic()) {
    200                 SkASSERT(edge->fFirstY == last_y + 1);
    201                 return false;
    202             }
    203         } else if (edge->fCurveCount > 0) {
    204             if (((SkQuadraticEdge*)edge)->updateQuadratic()) {
    205                 SkASSERT(edge->fFirstY == last_y + 1);
    206                 return false;
    207             }
    208         }
    209         return true;
    210     }
    211     return false;
    212 }
    213 
    214 static void walk_convex_edges(SkEdge* prevHead, SkPath::FillType,
    215                               SkBlitter* blitter, int start_y, int stop_y,
    216                               PrePostProc proc) {
    217     static int gCalls;
    218     gCalls++;
    219 
    220     validate_sort(prevHead->fNext);
    221 
    222     SkEdge* leftE = prevHead->fNext;
    223     SkEdge* riteE = leftE->fNext;
    224     SkEdge* currE = riteE->fNext;
    225 
    226 #if 0
    227     int local_top = leftE->fFirstY;
    228     SkASSERT(local_top == riteE->fFirstY);
    229 #else
    230     // our edge choppers for curves can result in the initial edges
    231     // not lining up, so we take the max.
    232     int local_top = SkMax32(leftE->fFirstY, riteE->fFirstY);
    233 #endif
    234     SkASSERT(local_top >= start_y);
    235 
    236     int gLoops = 0;
    237     for (;;) {
    238         gLoops++;
    239 
    240         SkASSERT(leftE->fFirstY <= stop_y);
    241         SkASSERT(riteE->fFirstY <= stop_y);
    242 
    243         if (leftE->fX > riteE->fX || (leftE->fX == riteE->fX &&
    244                                       leftE->fDX > riteE->fDX)) {
    245             SkTSwap(leftE, riteE);
    246         }
    247 
    248         int local_bot = SkMin32(leftE->fLastY, riteE->fLastY);
    249         local_bot = SkMin32(local_bot, stop_y - 1);
    250         SkASSERT(local_top <= local_bot);
    251 
    252         SkFixed left = leftE->fX;
    253         SkFixed dLeft = leftE->fDX;
    254         SkFixed rite = riteE->fX;
    255         SkFixed dRite = riteE->fDX;
    256         int count = local_bot - local_top;
    257         SkASSERT(count >= 0);
    258         if (0 == (dLeft | dRite)) {
    259             int L = SkFixedRoundToInt(left);
    260             int R = SkFixedRoundToInt(rite);
    261             if (L < R) {
    262                 count += 1;
    263                 blitter->blitRect(L, local_top, R - L, count);
    264                 left += count * dLeft;
    265                 rite += count * dRite;
    266             }
    267             local_top = local_bot + 1;
    268         } else {
    269             do {
    270                 int L = SkFixedRoundToInt(left);
    271                 int R = SkFixedRoundToInt(rite);
    272                 if (L < R) {
    273                     blitter->blitH(L, local_top, R - L);
    274                 }
    275                 left += dLeft;
    276                 rite += dRite;
    277                 local_top += 1;
    278             } while (--count >= 0);
    279         }
    280 
    281         leftE->fX = left;
    282         riteE->fX = rite;
    283 
    284         if (update_edge(leftE, local_bot)) {
    285             if (currE->fFirstY >= stop_y) {
    286                 break;
    287             }
    288             leftE = currE;
    289             currE = currE->fNext;
    290         }
    291         if (update_edge(riteE, local_bot)) {
    292             if (currE->fFirstY >= stop_y) {
    293                 break;
    294             }
    295             riteE = currE;
    296             currE = currE->fNext;
    297         }
    298 
    299         SkASSERT(leftE);
    300         SkASSERT(riteE);
    301 
    302         // check our bottom clip
    303         SkASSERT(local_top == local_bot + 1);
    304         if (local_top >= stop_y) {
    305             break;
    306         }
    307     }
    308 }
    309 
    310 ///////////////////////////////////////////////////////////////////////////////
    311 
    312 // this guy overrides blitH, and will call its proxy blitter with the inverse
    313 // of the spans it is given (clipped to the left/right of the cliprect)
    314 //
    315 // used to implement inverse filltypes on paths
    316 //
    317 class InverseBlitter : public SkBlitter {
    318 public:
    319     void setBlitter(SkBlitter* blitter, const SkIRect& clip, int shift) {
    320         fBlitter = blitter;
    321         fFirstX = clip.fLeft << shift;
    322         fLastX = clip.fRight << shift;
    323     }
    324     void prepost(int y, bool isStart) {
    325         if (isStart) {
    326             fPrevX = fFirstX;
    327         } else {
    328             int invWidth = fLastX - fPrevX;
    329             if (invWidth > 0) {
    330                 fBlitter->blitH(fPrevX, y, invWidth);
    331             }
    332         }
    333     }
    334 
    335     // overrides
    336     virtual void blitH(int x, int y, int width) {
    337         int invWidth = x - fPrevX;
    338         if (invWidth > 0) {
    339             fBlitter->blitH(fPrevX, y, invWidth);
    340         }
    341         fPrevX = x + width;
    342     }
    343 
    344     // we do not expect to get called with these entrypoints
    345     virtual void blitAntiH(int, int, const SkAlpha[], const int16_t runs[]) {
    346         SkDEBUGFAIL("blitAntiH unexpected");
    347     }
    348     virtual void blitV(int x, int y, int height, SkAlpha alpha) {
    349         SkDEBUGFAIL("blitV unexpected");
    350     }
    351     virtual void blitRect(int x, int y, int width, int height) {
    352         SkDEBUGFAIL("blitRect unexpected");
    353     }
    354     virtual void blitMask(const SkMask&, const SkIRect& clip) {
    355         SkDEBUGFAIL("blitMask unexpected");
    356     }
    357     virtual const SkBitmap* justAnOpaqueColor(uint32_t* value) {
    358         SkDEBUGFAIL("justAnOpaqueColor unexpected");
    359         return NULL;
    360     }
    361 
    362 private:
    363     SkBlitter*  fBlitter;
    364     int         fFirstX, fLastX, fPrevX;
    365 };
    366 
    367 static void PrePostInverseBlitterProc(SkBlitter* blitter, int y, bool isStart) {
    368     ((InverseBlitter*)blitter)->prepost(y, isStart);
    369 }
    370 
    371 ///////////////////////////////////////////////////////////////////////////////
    372 
    373 #if defined _WIN32 && _MSC_VER >= 1300
    374 #pragma warning ( pop )
    375 #endif
    376 
    377 extern "C" {
    378     static int edge_compare(const void* a, const void* b) {
    379         const SkEdge* edgea = *(const SkEdge**)a;
    380         const SkEdge* edgeb = *(const SkEdge**)b;
    381 
    382         int valuea = edgea->fFirstY;
    383         int valueb = edgeb->fFirstY;
    384 
    385         if (valuea == valueb) {
    386             valuea = edgea->fX;
    387             valueb = edgeb->fX;
    388         }
    389 
    390         // this overflows if valuea >>> valueb or vice-versa
    391         //     return valuea - valueb;
    392         // do perform the slower but safe compares
    393         return (valuea < valueb) ? -1 : (valuea > valueb);
    394     }
    395 }
    396 
    397 static SkEdge* sort_edges(SkEdge* list[], int count, SkEdge** last) {
    398     qsort(list, count, sizeof(SkEdge*), edge_compare);
    399 
    400     // now make the edges linked in sorted order
    401     for (int i = 1; i < count; i++) {
    402         list[i - 1]->fNext = list[i];
    403         list[i]->fPrev = list[i - 1];
    404     }
    405 
    406     *last = list[count - 1];
    407     return list[0];
    408 }
    409 
    410 // clipRect may be null, even though we always have a clip. This indicates that
    411 // the path is contained in the clip, and so we can ignore it during the blit
    412 //
    413 // clipRect (if no null) has already been shifted up
    414 //
    415 void sk_fill_path(const SkPath& path, const SkIRect* clipRect, SkBlitter* blitter,
    416                   int start_y, int stop_y, int shiftEdgesUp,
    417                   const SkRegion& clipRgn) {
    418     SkASSERT(&path && blitter);
    419 
    420     SkEdgeBuilder   builder;
    421 
    422     int count = builder.build(path, clipRect, shiftEdgesUp);
    423     SkEdge**    list = builder.edgeList();
    424 
    425     if (count < 2) {
    426         if (path.isInverseFillType()) {
    427             const SkIRect& clipRect = clipRgn.getBounds();
    428             blitter->blitRect(clipRect.fLeft << shiftEdgesUp,
    429                               clipRect.fTop << shiftEdgesUp,
    430                               clipRect.width() << shiftEdgesUp,
    431                               clipRect.height() << shiftEdgesUp);
    432         }
    433 
    434         return;
    435     }
    436 
    437     SkEdge headEdge, tailEdge, *last;
    438     // this returns the first and last edge after they're sorted into a dlink list
    439     SkEdge* edge = sort_edges(list, count, &last);
    440 
    441     headEdge.fPrev = NULL;
    442     headEdge.fNext = edge;
    443     headEdge.fFirstY = kEDGE_HEAD_Y;
    444     headEdge.fX = SK_MinS32;
    445     edge->fPrev = &headEdge;
    446 
    447     tailEdge.fPrev = last;
    448     tailEdge.fNext = NULL;
    449     tailEdge.fFirstY = kEDGE_TAIL_Y;
    450     last->fNext = &tailEdge;
    451 
    452     // now edge is the head of the sorted linklist
    453 
    454     start_y <<= shiftEdgesUp;
    455     stop_y <<= shiftEdgesUp;
    456     if (clipRect && start_y < clipRect->fTop) {
    457         start_y = clipRect->fTop;
    458     }
    459     if (clipRect && stop_y > clipRect->fBottom) {
    460         stop_y = clipRect->fBottom;
    461     }
    462 
    463     InverseBlitter  ib;
    464     PrePostProc     proc = NULL;
    465 
    466     if (path.isInverseFillType()) {
    467         ib.setBlitter(blitter, clipRgn.getBounds(), shiftEdgesUp);
    468         blitter = &ib;
    469         proc = PrePostInverseBlitterProc;
    470     }
    471 
    472     if (path.isConvex() && (NULL == proc)) {
    473         walk_convex_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, NULL);
    474     } else {
    475         walk_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, proc);
    476     }
    477 }
    478 
    479 void sk_blit_above(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
    480     const SkIRect& cr = clip.getBounds();
    481     SkIRect tmp;
    482 
    483     tmp.fLeft = cr.fLeft;
    484     tmp.fRight = cr.fRight;
    485     tmp.fTop = cr.fTop;
    486     tmp.fBottom = ir.fTop;
    487     if (!tmp.isEmpty()) {
    488         blitter->blitRectRegion(tmp, clip);
    489     }
    490 }
    491 
    492 void sk_blit_below(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
    493     const SkIRect& cr = clip.getBounds();
    494     SkIRect tmp;
    495 
    496     tmp.fLeft = cr.fLeft;
    497     tmp.fRight = cr.fRight;
    498     tmp.fTop = ir.fBottom;
    499     tmp.fBottom = cr.fBottom;
    500     if (!tmp.isEmpty()) {
    501         blitter->blitRectRegion(tmp, clip);
    502     }
    503 }
    504 
    505 ///////////////////////////////////////////////////////////////////////////////
    506 
    507 SkScanClipper::SkScanClipper(SkBlitter* blitter, const SkRegion* clip,
    508                              const SkIRect& ir) {
    509     fBlitter = NULL;     // null means blit nothing
    510     fClipRect = NULL;
    511 
    512     if (clip) {
    513         fClipRect = &clip->getBounds();
    514         if (!SkIRect::Intersects(*fClipRect, ir)) { // completely clipped out
    515             return;
    516         }
    517 
    518         if (clip->isRect()) {
    519             if (fClipRect->contains(ir)) {
    520                 fClipRect = NULL;
    521             } else {
    522                 // only need a wrapper blitter if we're horizontally clipped
    523                 if (fClipRect->fLeft > ir.fLeft || fClipRect->fRight < ir.fRight) {
    524                     fRectBlitter.init(blitter, *fClipRect);
    525                     blitter = &fRectBlitter;
    526                 }
    527             }
    528         } else {
    529             fRgnBlitter.init(blitter, clip);
    530             blitter = &fRgnBlitter;
    531         }
    532     }
    533     fBlitter = blitter;
    534 }
    535 
    536 ///////////////////////////////////////////////////////////////////////////////
    537 
    538 static bool clip_to_limit(const SkRegion& orig, SkRegion* reduced) {
    539     const int32_t limit = 32767;
    540 
    541     SkIRect limitR;
    542     limitR.set(-limit, -limit, limit, limit);
    543     if (limitR.contains(orig.getBounds())) {
    544         return false;
    545     }
    546     reduced->op(orig, limitR, SkRegion::kIntersect_Op);
    547     return true;
    548 }
    549 
    550 void SkScan::FillPath(const SkPath& path, const SkRegion& origClip,
    551                       SkBlitter* blitter) {
    552     if (origClip.isEmpty()) {
    553         return;
    554     }
    555 
    556     // Our edges are fixed-point, and don't like the bounds of the clip to
    557     // exceed that. Here we trim the clip just so we don't overflow later on
    558     const SkRegion* clipPtr = &origClip;
    559     SkRegion finiteClip;
    560     if (clip_to_limit(origClip, &finiteClip)) {
    561         if (finiteClip.isEmpty()) {
    562             return;
    563         }
    564         clipPtr = &finiteClip;
    565     }
    566         // don't reference "origClip" any more, just use clipPtr
    567 
    568     SkIRect ir;
    569     path.getBounds().round(&ir);
    570     if (ir.isEmpty()) {
    571         if (path.isInverseFillType()) {
    572             blitter->blitRegion(*clipPtr);
    573         }
    574         return;
    575     }
    576 
    577     SkScanClipper   clipper(blitter, clipPtr, ir);
    578 
    579     blitter = clipper.getBlitter();
    580     if (blitter) {
    581         // we have to keep our calls to blitter in sorted order, so we
    582         // must blit the above section first, then the middle, then the bottom.
    583         if (path.isInverseFillType()) {
    584             sk_blit_above(blitter, ir, *clipPtr);
    585         }
    586         sk_fill_path(path, clipper.getClipRect(), blitter, ir.fTop, ir.fBottom,
    587                      0, *clipPtr);
    588         if (path.isInverseFillType()) {
    589             sk_blit_below(blitter, ir, *clipPtr);
    590         }
    591     } else {
    592         // what does it mean to not have a blitter if path.isInverseFillType???
    593     }
    594 }
    595 
    596 void SkScan::FillPath(const SkPath& path, const SkIRect& ir,
    597                       SkBlitter* blitter) {
    598     SkRegion rgn(ir);
    599     FillPath(path, rgn, blitter);
    600 }
    601 
    602 ///////////////////////////////////////////////////////////////////////////////
    603 
    604 static int build_tri_edges(SkEdge edge[], const SkPoint pts[],
    605                            const SkIRect* clipRect, SkEdge* list[]) {
    606     SkEdge** start = list;
    607 
    608     if (edge->setLine(pts[0], pts[1], clipRect, 0)) {
    609         *list++ = edge;
    610         edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
    611     }
    612     if (edge->setLine(pts[1], pts[2], clipRect, 0)) {
    613         *list++ = edge;
    614         edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
    615     }
    616     if (edge->setLine(pts[2], pts[0], clipRect, 0)) {
    617         *list++ = edge;
    618     }
    619     return (int)(list - start);
    620 }
    621 
    622 
    623 static void sk_fill_triangle(const SkPoint pts[], const SkIRect* clipRect,
    624                              SkBlitter* blitter, const SkIRect& ir) {
    625     SkASSERT(pts && blitter);
    626 
    627     SkEdge edgeStorage[3];
    628     SkEdge* list[3];
    629 
    630     int count = build_tri_edges(edgeStorage, pts, clipRect, list);
    631     if (count < 2) {
    632         return;
    633     }
    634 
    635     SkEdge headEdge, tailEdge, *last;
    636 
    637     // this returns the first and last edge after they're sorted into a dlink list
    638     SkEdge* edge = sort_edges(list, count, &last);
    639 
    640     headEdge.fPrev = NULL;
    641     headEdge.fNext = edge;
    642     headEdge.fFirstY = kEDGE_HEAD_Y;
    643     headEdge.fX = SK_MinS32;
    644     edge->fPrev = &headEdge;
    645 
    646     tailEdge.fPrev = last;
    647     tailEdge.fNext = NULL;
    648     tailEdge.fFirstY = kEDGE_TAIL_Y;
    649     last->fNext = &tailEdge;
    650 
    651     // now edge is the head of the sorted linklist
    652     int stop_y = ir.fBottom;
    653     if (clipRect && stop_y > clipRect->fBottom) {
    654         stop_y = clipRect->fBottom;
    655     }
    656     int start_y = ir.fTop;
    657     if (clipRect && start_y < clipRect->fTop) {
    658         start_y = clipRect->fTop;
    659     }
    660     walk_convex_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, NULL);
    661 //    walk_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, NULL);
    662 }
    663 
    664 void SkScan::FillTriangle(const SkPoint pts[], const SkRasterClip& clip,
    665                           SkBlitter* blitter) {
    666     if (clip.isEmpty()) {
    667         return;
    668     }
    669 
    670     SkRect  r;
    671     SkIRect ir;
    672     r.set(pts, 3);
    673     r.round(&ir);
    674     if (ir.isEmpty() || !SkIRect::Intersects(ir, clip.getBounds())) {
    675         return;
    676     }
    677 
    678     SkAAClipBlitterWrapper wrap;
    679     const SkRegion* clipRgn;
    680     if (clip.isBW()) {
    681         clipRgn = &clip.bwRgn();
    682     } else {
    683         wrap.init(clip, blitter);
    684         clipRgn = &wrap.getRgn();
    685         blitter = wrap.getBlitter();
    686     }
    687 
    688     SkScanClipper clipper(blitter, clipRgn, ir);
    689     blitter = clipper.getBlitter();
    690     if (NULL != blitter) {
    691         sk_fill_triangle(pts, clipper.getClipRect(), blitter, ir);
    692     }
    693 }
    694 
    695