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      1 //===-- llvm/CodeGen/MachineFunction.h --------------------------*- C++ -*-===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // Collect native machine code for a function.  This class contains a list of
     11 // MachineBasicBlock instances that make up the current compiled function.
     12 //
     13 // This class also contains pointers to various classes which hold
     14 // target-specific information about the generated code.
     15 //
     16 //===----------------------------------------------------------------------===//
     17 
     18 #ifndef LLVM_CODEGEN_MACHINEFUNCTION_H
     19 #define LLVM_CODEGEN_MACHINEFUNCTION_H
     20 
     21 #include "llvm/CodeGen/MachineBasicBlock.h"
     22 #include "llvm/ADT/ilist.h"
     23 #include "llvm/Support/DebugLoc.h"
     24 #include "llvm/Support/Allocator.h"
     25 #include "llvm/Support/Recycler.h"
     26 
     27 namespace llvm {
     28 
     29 class Value;
     30 class Function;
     31 class GCModuleInfo;
     32 class MachineRegisterInfo;
     33 class MachineFrameInfo;
     34 class MachineConstantPool;
     35 class MachineJumpTableInfo;
     36 class MachineModuleInfo;
     37 class MCContext;
     38 class Pass;
     39 class TargetMachine;
     40 class TargetRegisterClass;
     41 struct MachinePointerInfo;
     42 
     43 template <>
     44 struct ilist_traits<MachineBasicBlock>
     45     : public ilist_default_traits<MachineBasicBlock> {
     46   mutable ilist_half_node<MachineBasicBlock> Sentinel;
     47 public:
     48   MachineBasicBlock *createSentinel() const {
     49     return static_cast<MachineBasicBlock*>(&Sentinel);
     50   }
     51   void destroySentinel(MachineBasicBlock *) const {}
     52 
     53   MachineBasicBlock *provideInitialHead() const { return createSentinel(); }
     54   MachineBasicBlock *ensureHead(MachineBasicBlock*) const {
     55     return createSentinel();
     56   }
     57   static void noteHead(MachineBasicBlock*, MachineBasicBlock*) {}
     58 
     59   void addNodeToList(MachineBasicBlock* MBB);
     60   void removeNodeFromList(MachineBasicBlock* MBB);
     61   void deleteNode(MachineBasicBlock *MBB);
     62 private:
     63   void createNode(const MachineBasicBlock &);
     64 };
     65 
     66 /// MachineFunctionInfo - This class can be derived from and used by targets to
     67 /// hold private target-specific information for each MachineFunction.  Objects
     68 /// of type are accessed/created with MF::getInfo and destroyed when the
     69 /// MachineFunction is destroyed.
     70 struct MachineFunctionInfo {
     71   virtual ~MachineFunctionInfo();
     72 };
     73 
     74 class MachineFunction {
     75   const Function *Fn;
     76   const TargetMachine &Target;
     77   MCContext &Ctx;
     78   MachineModuleInfo &MMI;
     79   GCModuleInfo *GMI;
     80 
     81   // RegInfo - Information about each register in use in the function.
     82   MachineRegisterInfo *RegInfo;
     83 
     84   // Used to keep track of target-specific per-machine function information for
     85   // the target implementation.
     86   MachineFunctionInfo *MFInfo;
     87 
     88   // Keep track of objects allocated on the stack.
     89   MachineFrameInfo *FrameInfo;
     90 
     91   // Keep track of constants which are spilled to memory
     92   MachineConstantPool *ConstantPool;
     93 
     94   // Keep track of jump tables for switch instructions
     95   MachineJumpTableInfo *JumpTableInfo;
     96 
     97   // Function-level unique numbering for MachineBasicBlocks.  When a
     98   // MachineBasicBlock is inserted into a MachineFunction is it automatically
     99   // numbered and this vector keeps track of the mapping from ID's to MBB's.
    100   std::vector<MachineBasicBlock*> MBBNumbering;
    101 
    102   // Pool-allocate MachineFunction-lifetime and IR objects.
    103   BumpPtrAllocator Allocator;
    104 
    105   // Allocation management for instructions in function.
    106   Recycler<MachineInstr> InstructionRecycler;
    107 
    108   // Allocation management for basic blocks in function.
    109   Recycler<MachineBasicBlock> BasicBlockRecycler;
    110 
    111   // List of machine basic blocks in function
    112   typedef ilist<MachineBasicBlock> BasicBlockListType;
    113   BasicBlockListType BasicBlocks;
    114 
    115   /// FunctionNumber - This provides a unique ID for each function emitted in
    116   /// this translation unit.
    117   ///
    118   unsigned FunctionNumber;
    119 
    120   /// Alignment - The alignment of the function.
    121   unsigned Alignment;
    122 
    123   /// ExposesReturnsTwice - True if the function calls setjmp or related
    124   /// functions with attribute "returns twice", but doesn't have
    125   /// the attribute itself.
    126   /// This is used to limit optimizations which cannot reason
    127   /// about the control flow of such functions.
    128   bool ExposesReturnsTwice;
    129 
    130   MachineFunction(const MachineFunction &); // DO NOT IMPLEMENT
    131   void operator=(const MachineFunction&);   // DO NOT IMPLEMENT
    132 public:
    133   MachineFunction(const Function *Fn, const TargetMachine &TM,
    134                   unsigned FunctionNum, MachineModuleInfo &MMI,
    135                   GCModuleInfo* GMI);
    136   ~MachineFunction();
    137 
    138   MachineModuleInfo &getMMI() const { return MMI; }
    139   GCModuleInfo *getGMI() const { return GMI; }
    140   MCContext &getContext() const { return Ctx; }
    141 
    142   /// getFunction - Return the LLVM function that this machine code represents
    143   ///
    144   const Function *getFunction() const { return Fn; }
    145 
    146   /// getFunctionNumber - Return a unique ID for the current function.
    147   ///
    148   unsigned getFunctionNumber() const { return FunctionNumber; }
    149 
    150   /// getTarget - Return the target machine this machine code is compiled with
    151   ///
    152   const TargetMachine &getTarget() const { return Target; }
    153 
    154   /// getRegInfo - Return information about the registers currently in use.
    155   ///
    156   MachineRegisterInfo &getRegInfo() { return *RegInfo; }
    157   const MachineRegisterInfo &getRegInfo() const { return *RegInfo; }
    158 
    159   /// getFrameInfo - Return the frame info object for the current function.
    160   /// This object contains information about objects allocated on the stack
    161   /// frame of the current function in an abstract way.
    162   ///
    163   MachineFrameInfo *getFrameInfo() { return FrameInfo; }
    164   const MachineFrameInfo *getFrameInfo() const { return FrameInfo; }
    165 
    166   /// getJumpTableInfo - Return the jump table info object for the current
    167   /// function.  This object contains information about jump tables in the
    168   /// current function.  If the current function has no jump tables, this will
    169   /// return null.
    170   const MachineJumpTableInfo *getJumpTableInfo() const { return JumpTableInfo; }
    171   MachineJumpTableInfo *getJumpTableInfo() { return JumpTableInfo; }
    172 
    173   /// getOrCreateJumpTableInfo - Get the JumpTableInfo for this function, if it
    174   /// does already exist, allocate one.
    175   MachineJumpTableInfo *getOrCreateJumpTableInfo(unsigned JTEntryKind);
    176 
    177 
    178   /// getConstantPool - Return the constant pool object for the current
    179   /// function.
    180   ///
    181   MachineConstantPool *getConstantPool() { return ConstantPool; }
    182   const MachineConstantPool *getConstantPool() const { return ConstantPool; }
    183 
    184   /// getAlignment - Return the alignment (log2, not bytes) of the function.
    185   ///
    186   unsigned getAlignment() const { return Alignment; }
    187 
    188   /// setAlignment - Set the alignment (log2, not bytes) of the function.
    189   ///
    190   void setAlignment(unsigned A) { Alignment = A; }
    191 
    192   /// EnsureAlignment - Make sure the function is at least 1 << A bytes aligned.
    193   void EnsureAlignment(unsigned A) {
    194     if (Alignment < A) Alignment = A;
    195   }
    196 
    197   /// exposesReturnsTwice - Returns true if the function calls setjmp or
    198   /// any other similar functions with attribute "returns twice" without
    199   /// having the attribute itself.
    200   bool exposesReturnsTwice() const {
    201     return ExposesReturnsTwice;
    202   }
    203 
    204   /// setCallsSetJmp - Set a flag that indicates if there's a call to
    205   /// a "returns twice" function.
    206   void setExposesReturnsTwice(bool B) {
    207     ExposesReturnsTwice = B;
    208   }
    209 
    210   /// getInfo - Keep track of various per-function pieces of information for
    211   /// backends that would like to do so.
    212   ///
    213   template<typename Ty>
    214   Ty *getInfo() {
    215     if (!MFInfo) {
    216         // This should be just `new (Allocator.Allocate<Ty>()) Ty(*this)', but
    217         // that apparently breaks GCC 3.3.
    218         Ty *Loc = static_cast<Ty*>(Allocator.Allocate(sizeof(Ty),
    219                                                       AlignOf<Ty>::Alignment));
    220         MFInfo = new (Loc) Ty(*this);
    221     }
    222     return static_cast<Ty*>(MFInfo);
    223   }
    224 
    225   template<typename Ty>
    226   const Ty *getInfo() const {
    227      return const_cast<MachineFunction*>(this)->getInfo<Ty>();
    228   }
    229 
    230   /// getBlockNumbered - MachineBasicBlocks are automatically numbered when they
    231   /// are inserted into the machine function.  The block number for a machine
    232   /// basic block can be found by using the MBB::getBlockNumber method, this
    233   /// method provides the inverse mapping.
    234   ///
    235   MachineBasicBlock *getBlockNumbered(unsigned N) const {
    236     assert(N < MBBNumbering.size() && "Illegal block number");
    237     assert(MBBNumbering[N] && "Block was removed from the machine function!");
    238     return MBBNumbering[N];
    239   }
    240 
    241   /// getNumBlockIDs - Return the number of MBB ID's allocated.
    242   ///
    243   unsigned getNumBlockIDs() const { return (unsigned)MBBNumbering.size(); }
    244 
    245   /// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
    246   /// recomputes them.  This guarantees that the MBB numbers are sequential,
    247   /// dense, and match the ordering of the blocks within the function.  If a
    248   /// specific MachineBasicBlock is specified, only that block and those after
    249   /// it are renumbered.
    250   void RenumberBlocks(MachineBasicBlock *MBBFrom = 0);
    251 
    252   /// print - Print out the MachineFunction in a format suitable for debugging
    253   /// to the specified stream.
    254   ///
    255   void print(raw_ostream &OS, SlotIndexes* = 0) const;
    256 
    257   /// viewCFG - This function is meant for use from the debugger.  You can just
    258   /// say 'call F->viewCFG()' and a ghostview window should pop up from the
    259   /// program, displaying the CFG of the current function with the code for each
    260   /// basic block inside.  This depends on there being a 'dot' and 'gv' program
    261   /// in your path.
    262   ///
    263   void viewCFG() const;
    264 
    265   /// viewCFGOnly - This function is meant for use from the debugger.  It works
    266   /// just like viewCFG, but it does not include the contents of basic blocks
    267   /// into the nodes, just the label.  If you are only interested in the CFG
    268   /// this can make the graph smaller.
    269   ///
    270   void viewCFGOnly() const;
    271 
    272   /// dump - Print the current MachineFunction to cerr, useful for debugger use.
    273   ///
    274   void dump() const;
    275 
    276   /// verify - Run the current MachineFunction through the machine code
    277   /// verifier, useful for debugger use.
    278   void verify(Pass *p = NULL, const char *Banner = NULL) const;
    279 
    280   // Provide accessors for the MachineBasicBlock list...
    281   typedef BasicBlockListType::iterator iterator;
    282   typedef BasicBlockListType::const_iterator const_iterator;
    283   typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
    284   typedef std::reverse_iterator<iterator>             reverse_iterator;
    285 
    286   /// addLiveIn - Add the specified physical register as a live-in value and
    287   /// create a corresponding virtual register for it.
    288   unsigned addLiveIn(unsigned PReg, const TargetRegisterClass *RC);
    289 
    290   //===--------------------------------------------------------------------===//
    291   // BasicBlock accessor functions.
    292   //
    293   iterator                 begin()       { return BasicBlocks.begin(); }
    294   const_iterator           begin() const { return BasicBlocks.begin(); }
    295   iterator                 end  ()       { return BasicBlocks.end();   }
    296   const_iterator           end  () const { return BasicBlocks.end();   }
    297 
    298   reverse_iterator        rbegin()       { return BasicBlocks.rbegin(); }
    299   const_reverse_iterator  rbegin() const { return BasicBlocks.rbegin(); }
    300   reverse_iterator        rend  ()       { return BasicBlocks.rend();   }
    301   const_reverse_iterator  rend  () const { return BasicBlocks.rend();   }
    302 
    303   unsigned                  size() const { return (unsigned)BasicBlocks.size();}
    304   bool                     empty() const { return BasicBlocks.empty(); }
    305   const MachineBasicBlock &front() const { return BasicBlocks.front(); }
    306         MachineBasicBlock &front()       { return BasicBlocks.front(); }
    307   const MachineBasicBlock & back() const { return BasicBlocks.back(); }
    308         MachineBasicBlock & back()       { return BasicBlocks.back(); }
    309 
    310   void push_back (MachineBasicBlock *MBB) { BasicBlocks.push_back (MBB); }
    311   void push_front(MachineBasicBlock *MBB) { BasicBlocks.push_front(MBB); }
    312   void insert(iterator MBBI, MachineBasicBlock *MBB) {
    313     BasicBlocks.insert(MBBI, MBB);
    314   }
    315   void splice(iterator InsertPt, iterator MBBI) {
    316     BasicBlocks.splice(InsertPt, BasicBlocks, MBBI);
    317   }
    318   void splice(iterator InsertPt, iterator MBBI, iterator MBBE) {
    319     BasicBlocks.splice(InsertPt, BasicBlocks, MBBI, MBBE);
    320   }
    321 
    322   void remove(iterator MBBI) {
    323     BasicBlocks.remove(MBBI);
    324   }
    325   void erase(iterator MBBI) {
    326     BasicBlocks.erase(MBBI);
    327   }
    328 
    329   //===--------------------------------------------------------------------===//
    330   // Internal functions used to automatically number MachineBasicBlocks
    331   //
    332 
    333   /// getNextMBBNumber - Returns the next unique number to be assigned
    334   /// to a MachineBasicBlock in this MachineFunction.
    335   ///
    336   unsigned addToMBBNumbering(MachineBasicBlock *MBB) {
    337     MBBNumbering.push_back(MBB);
    338     return (unsigned)MBBNumbering.size()-1;
    339   }
    340 
    341   /// removeFromMBBNumbering - Remove the specific machine basic block from our
    342   /// tracker, this is only really to be used by the MachineBasicBlock
    343   /// implementation.
    344   void removeFromMBBNumbering(unsigned N) {
    345     assert(N < MBBNumbering.size() && "Illegal basic block #");
    346     MBBNumbering[N] = 0;
    347   }
    348 
    349   /// CreateMachineInstr - Allocate a new MachineInstr. Use this instead
    350   /// of `new MachineInstr'.
    351   ///
    352   MachineInstr *CreateMachineInstr(const MCInstrDesc &MCID,
    353                                    DebugLoc DL,
    354                                    bool NoImp = false);
    355 
    356   /// CloneMachineInstr - Create a new MachineInstr which is a copy of the
    357   /// 'Orig' instruction, identical in all ways except the instruction
    358   /// has no parent, prev, or next.
    359   ///
    360   /// See also TargetInstrInfo::duplicate() for target-specific fixes to cloned
    361   /// instructions.
    362   MachineInstr *CloneMachineInstr(const MachineInstr *Orig);
    363 
    364   /// DeleteMachineInstr - Delete the given MachineInstr.
    365   ///
    366   void DeleteMachineInstr(MachineInstr *MI);
    367 
    368   /// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this
    369   /// instead of `new MachineBasicBlock'.
    370   ///
    371   MachineBasicBlock *CreateMachineBasicBlock(const BasicBlock *bb = 0);
    372 
    373   /// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
    374   ///
    375   void DeleteMachineBasicBlock(MachineBasicBlock *MBB);
    376 
    377   /// getMachineMemOperand - Allocate a new MachineMemOperand.
    378   /// MachineMemOperands are owned by the MachineFunction and need not be
    379   /// explicitly deallocated.
    380   MachineMemOperand *getMachineMemOperand(MachinePointerInfo PtrInfo,
    381                                           unsigned f, uint64_t s,
    382                                           unsigned base_alignment,
    383                                           const MDNode *TBAAInfo = 0,
    384                                           const MDNode *Ranges = 0);
    385 
    386   /// getMachineMemOperand - Allocate a new MachineMemOperand by copying
    387   /// an existing one, adjusting by an offset and using the given size.
    388   /// MachineMemOperands are owned by the MachineFunction and need not be
    389   /// explicitly deallocated.
    390   MachineMemOperand *getMachineMemOperand(const MachineMemOperand *MMO,
    391                                           int64_t Offset, uint64_t Size);
    392 
    393   /// allocateMemRefsArray - Allocate an array to hold MachineMemOperand
    394   /// pointers.  This array is owned by the MachineFunction.
    395   MachineInstr::mmo_iterator allocateMemRefsArray(unsigned long Num);
    396 
    397   /// extractLoadMemRefs - Allocate an array and populate it with just the
    398   /// load information from the given MachineMemOperand sequence.
    399   std::pair<MachineInstr::mmo_iterator,
    400             MachineInstr::mmo_iterator>
    401     extractLoadMemRefs(MachineInstr::mmo_iterator Begin,
    402                        MachineInstr::mmo_iterator End);
    403 
    404   /// extractStoreMemRefs - Allocate an array and populate it with just the
    405   /// store information from the given MachineMemOperand sequence.
    406   std::pair<MachineInstr::mmo_iterator,
    407             MachineInstr::mmo_iterator>
    408     extractStoreMemRefs(MachineInstr::mmo_iterator Begin,
    409                         MachineInstr::mmo_iterator End);
    410 
    411   //===--------------------------------------------------------------------===//
    412   // Label Manipulation.
    413   //
    414 
    415   /// getJTISymbol - Return the MCSymbol for the specified non-empty jump table.
    416   /// If isLinkerPrivate is specified, an 'l' label is returned, otherwise a
    417   /// normal 'L' label is returned.
    418   MCSymbol *getJTISymbol(unsigned JTI, MCContext &Ctx,
    419                          bool isLinkerPrivate = false) const;
    420 
    421   /// getPICBaseSymbol - Return a function-local symbol to represent the PIC
    422   /// base.
    423   MCSymbol *getPICBaseSymbol() const;
    424 };
    425 
    426 //===--------------------------------------------------------------------===//
    427 // GraphTraits specializations for function basic block graphs (CFGs)
    428 //===--------------------------------------------------------------------===//
    429 
    430 // Provide specializations of GraphTraits to be able to treat a
    431 // machine function as a graph of machine basic blocks... these are
    432 // the same as the machine basic block iterators, except that the root
    433 // node is implicitly the first node of the function.
    434 //
    435 template <> struct GraphTraits<MachineFunction*> :
    436   public GraphTraits<MachineBasicBlock*> {
    437   static NodeType *getEntryNode(MachineFunction *F) {
    438     return &F->front();
    439   }
    440 
    441   // nodes_iterator/begin/end - Allow iteration over all nodes in the graph
    442   typedef MachineFunction::iterator nodes_iterator;
    443   static nodes_iterator nodes_begin(MachineFunction *F) { return F->begin(); }
    444   static nodes_iterator nodes_end  (MachineFunction *F) { return F->end(); }
    445   static unsigned       size       (MachineFunction *F) { return F->size(); }
    446 };
    447 template <> struct GraphTraits<const MachineFunction*> :
    448   public GraphTraits<const MachineBasicBlock*> {
    449   static NodeType *getEntryNode(const MachineFunction *F) {
    450     return &F->front();
    451   }
    452 
    453   // nodes_iterator/begin/end - Allow iteration over all nodes in the graph
    454   typedef MachineFunction::const_iterator nodes_iterator;
    455   static nodes_iterator nodes_begin(const MachineFunction *F) {
    456     return F->begin();
    457   }
    458   static nodes_iterator nodes_end  (const MachineFunction *F) {
    459     return F->end();
    460   }
    461   static unsigned       size       (const MachineFunction *F)  {
    462     return F->size();
    463   }
    464 };
    465 
    466 
    467 // Provide specializations of GraphTraits to be able to treat a function as a
    468 // graph of basic blocks... and to walk it in inverse order.  Inverse order for
    469 // a function is considered to be when traversing the predecessor edges of a BB
    470 // instead of the successor edges.
    471 //
    472 template <> struct GraphTraits<Inverse<MachineFunction*> > :
    473   public GraphTraits<Inverse<MachineBasicBlock*> > {
    474   static NodeType *getEntryNode(Inverse<MachineFunction*> G) {
    475     return &G.Graph->front();
    476   }
    477 };
    478 template <> struct GraphTraits<Inverse<const MachineFunction*> > :
    479   public GraphTraits<Inverse<const MachineBasicBlock*> > {
    480   static NodeType *getEntryNode(Inverse<const MachineFunction *> G) {
    481     return &G.Graph->front();
    482   }
    483 };
    484 
    485 } // End llvm namespace
    486 
    487 #endif
    488