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    Searched defs:tmu (Results 1 - 9 of 9) sorted by null

  /system/core/libpixelflinger/codeflinger/
texturing.cpp 272 texture_unit_t& tmu = mTextureMachine.tmu[i]; local
274 // all components are replaced, skip this TMU.
275 tmu.format_idx = 0;
276 tmu.mask = 0;
277 tmu.replaced = replaced;
280 tmu.format_idx = GGL_READ_NEEDS(T_FORMAT, needs.t[i]);
281 tmu.format = c->formats[tmu.format_idx];
282 tmu.bits = tmu.format.size*8
343 const texture_unit_t& tmu = mTextureMachine.tmu[i]; local
416 const texture_unit_t& tmu = mTextureMachine.tmu[i]; local
441 const texture_unit_t& tmu = mTextureMachine.tmu[i]; local
646 const texture_unit_t& tmu = mTextureMachine.tmu[i]; local
1072 texture_unit_t& tmu = mTextureMachine.tmu[i]; local
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GGLAssembler.cpp 504 texture_unit_t& tmu = mTextureMachine.tmu[i]; local
505 if ((tmu.format_idx) &&
604 const texture_unit_t& tmu = mTextureMachine.tmu[i]; local
605 if ((tmu.mask & component_mask) &&
606 ((tmu.replaced & component_mask) == 0)) {
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GGLAssembler.h 317 texture_unit_t tmu[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::GGLAssembler::texture_machine_t
364 const pixel_t& texel, int component, int tmu);
435 pixel_t& texel, const texture_unit_t& tmu,
440 pixel_t& texel, const texture_unit_t& tmu,
445 pixel_t& texel, const texture_unit_t& tmu,
450 pixel_t& texel, const texture_unit_t& tmu,
  /system/core/libpixelflinger/
pixelflinger.cpp 102 static void ggl_bindTextureLod(void* con, GGLuint tmu,const GGLSurface* surface)
106 ggl_set_surface(c, &c->state.texture[tmu].surface, surface);
449 static void ggl_texCoordGradScale8xv(void* con, GGLint tmu, const int32_t* grad)
452 texture_t& u = c->state.texture[tmu];
499 static void ggl_activeTexture(void* con, GGLuint tmu)
502 if (tmu >= GGLuint(GGL_TEXTURE_UNIT_COUNT)) {
506 c->activeTMUIndex = tmu;
507 c->activeTMU = &(c->state.texture[tmu]);
714 const uint32_t tmu = c->activeTMUIndex; local
716 const uint32_t mask = 1UL << tmu;
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scanline.cpp 417 // only one TMU enabled
1890 const texture_t& tmu = c->state.texture[i]; local
1920 texture_t& tmu = c->state.texture[i]; local
1974 texture_t& tmu = c->state.texture[i]; local
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  /frameworks/native/opengl/libagl/
texture.cpp 33 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex);
68 if (c->textures.tmu[i].texture)
69 c->textures.tmu[i].texture->decStrong(c);
76 texture_unit_t& u(c->textures.tmu[i]);
111 void invalidate_texture(ogles_context_t* c, int tmu, uint8_t flags = 0xFF) {
112 c->textures.tmu[tmu].dirty = flags;
127 texture_unit_t& u(c->textures.tmu[i]);
155 texture_unit_t& u(c->textures.tmu[i]);
312 const GLuint name = c->textures.tmu[active].name
776 const int tmu = 0; local
934 const int tmu = target-GL_TEXTURE0; local
949 const int tmu = target-GL_TEXTURE0; local
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array.cpp 146 memcpy(v, c->current.texture[c->arrays.tmu].v, sizeof(vec4_t));
432 const int tmu = c->arrays.activeTexture; local
437 case GL_TEXTURE_COORD_ARRAY: a = &c->arrays.texture[tmu]; break;
1315 const int tmu = c->arrays.activeTexture; local
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primitives.cpp 492 int width = c->textures.tmu[i].texture->surface.width;
497 int height = c->textures.tmu[i].texture->surface.height;
704 const int w = c->textures.tmu[i].texture->surface.width;
705 const int h = c->textures.tmu[i].texture->surface.height;
721 const texture_t& tmu = c->rasterizer.state.texture[i]; local
722 if (!tmu.enable)
733 const GLenum min_filter = c->textures.tmu[i].texture->min_filter;
737 &c->textures.tmu[i].texture->mip(lod));
741 if (tmu.s_wrap == GGL_CLAMP) {
742 const int width = tmu.surface.width
778 const texture_t& tmu = c->rasterizer.state.texture[i]; local
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context.h 202 uint8_t tmu; member in struct:android::gl::array_machine_t
355 texture_unit_t tmu[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::gl::texture_state_t
356 int active; // active tmu

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