/external/webkit/Source/WebCore/platform/graphics/gpu/ |
DrawingBuffer.cpp | 87 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_multisampleFBO); 92 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_fbo); 104 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_multisampleFBO); 120 m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_depthStencilBuffer); 121 m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_depthStencilBuffer); 131 m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_depthBuffer); 141 m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_stencilBuffer); 149 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_multisampleFBO ? m_multisampleFBO : m_fbo); 232 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_multisampleFBO); 236 m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::RENDERBUFFER, m_multisampleColorBuffer) [all...] |
SharedGraphicsContext3D.cpp | 193 void SharedGraphicsContext3D::deleteFramebuffer(Platform3DObject framebuffer) 195 m_context->deleteFramebuffer(framebuffer); 412 void SharedGraphicsContext3D::bindFramebuffer(Platform3DObject framebuffer) 414 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, framebuffer);
|
/external/webkit/Source/WebCore/platform/graphics/chromium/ |
DrawingBufferChromium.cpp | 68 context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, offscreenColorTexture, 0); 99 context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_fbo); 115 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_fbo);
|
LayerTexture.cpp | 82 m_context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, m_textureId, 0);
|
LayerRendererChromium.cpp | [all...] |
/frameworks/rs/ |
rsFont.h | 48 FRAMEBUFFER, 88 RenderMode mode = FRAMEBUFFER, Rect *bounds = NULL, 151 Font::RenderMode mode = Font::FRAMEBUFFER,
|
rsFont.cpp | 202 case FRAMEBUFFER:
|
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/ |
objectNameManager.h | 27 FRAMEBUFFER = 3,
|
/external/webkit/Source/WebCore/html/canvas/ |
WebGLFramebuffer.cpp | 285 // read, i.e., when the framebuffer is complete. 287 if (g3d->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE)
|
WebGLRenderingContext.idl | 400 /* Framebuffer Object. */ 401 const unsigned int FRAMEBUFFER = 0x8D40; 457 [StrictTypeChecking] void bindFramebuffer(in unsigned long target, in WebGLFramebuffer framebuffer) raises(DOMException); 495 [StrictTypeChecking] void deleteFramebuffer(in WebGLFramebuffer framebuffer); [all...] |
WebGLRenderingContext.cpp | 707 if (target != GraphicsContext3D::FRAMEBUFFER) { 940 if (target != GraphicsContext3D::FRAMEBUFFER) { [all...] |
/sdk/emulator/opengl/host/libs/Translator/GLcommon/ |
FramebufferData.cpp | 131 // GLES does not require the framebuffer to have a color attachment. 203 // drivers (e.g. ATI's) - after the framebuffer attachments 205 // the framebuffer to sort things out. 207 ctx->dispatcher().glBindFramebufferEXT(GL_FRAMEBUFFER,ctx->shareGroup()->getGlobalName(FRAMEBUFFER,m_fbName));
|
objectNameManager.cpp | 144 case FRAMEBUFFER:
|
GLEScontext.cpp | 709 ObjectDataPtr fbObj = m_shareGroup->getObjectData(FRAMEBUFFER,m_framebuffer);
|
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
GLESv2Imp.cpp | 201 GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer){ 205 GLuint globalFrameBufferName = framebuffer; 206 if(framebuffer && ctx->shareGroup().Ptr()){ 207 globalFrameBufferName = ctx->shareGroup()->getGlobalName(FRAMEBUFFER,framebuffer); 208 //if framebuffer wasn't generated before,generate one 210 ctx->shareGroup()->genName(FRAMEBUFFER,framebuffer); 211 ctx->shareGroup()->setObjectData(FRAMEBUFFER, framebuffer, [all...] |
/external/webkit/Source/WebCore/platform/graphics/qt/ |
GraphicsContext3DQt.cpp | 444 bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_canvasFbo); 510 bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_canvasFbo); 511 framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, m_texture, 0); 513 framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_depthBuffer); 516 framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_depthBuffer); 519 GLenum status = checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER); 554 bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_canvasFbo); 557 bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_currentFbo); [all...] |
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLEScmImp.cpp | [all...] |
/frameworks/base/libs/hwui/ |
FontRenderer.h | 178 FRAMEBUFFER,
|
FontRenderer.cpp | 229 render(paint, text, start, len, numGlyphs, x, y, FRAMEBUFFER, NULL, 236 render(paint, text, start, len, numGlyphs, x, y, FRAMEBUFFER, NULL, [all...] |
/external/webkit/Source/WebCore/platform/graphics/ |
GraphicsContext3D.h | 375 FRAMEBUFFER = 0x8D40, [all...] |