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    Searched refs:FRAMEBUFFER (Results 1 - 20 of 20) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/gpu/
DrawingBuffer.cpp 87 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_multisampleFBO);
92 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_fbo);
104 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_multisampleFBO);
120 m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_depthStencilBuffer);
121 m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_depthStencilBuffer);
131 m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_depthBuffer);
141 m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_stencilBuffer);
149 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_multisampleFBO ? m_multisampleFBO : m_fbo);
232 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_multisampleFBO);
236 m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::RENDERBUFFER, m_multisampleColorBuffer)
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SharedGraphicsContext3D.cpp 193 void SharedGraphicsContext3D::deleteFramebuffer(Platform3DObject framebuffer)
195 m_context->deleteFramebuffer(framebuffer);
412 void SharedGraphicsContext3D::bindFramebuffer(Platform3DObject framebuffer)
414 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, framebuffer);
  /external/webkit/Source/WebCore/platform/graphics/chromium/
DrawingBufferChromium.cpp 68 context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, offscreenColorTexture, 0);
99 context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_fbo);
115 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_fbo);
LayerTexture.cpp 82 m_context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, m_textureId, 0);
LayerRendererChromium.cpp     [all...]
  /frameworks/rs/
rsFont.h 48 FRAMEBUFFER,
88 RenderMode mode = FRAMEBUFFER, Rect *bounds = NULL,
151 Font::RenderMode mode = Font::FRAMEBUFFER,
rsFont.cpp 202 case FRAMEBUFFER:
  /sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
objectNameManager.h 27 FRAMEBUFFER = 3,
  /external/webkit/Source/WebCore/html/canvas/
WebGLFramebuffer.cpp 285 // read, i.e., when the framebuffer is complete.
287 if (g3d->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE)
WebGLRenderingContext.idl 400 /* Framebuffer Object. */
401 const unsigned int FRAMEBUFFER = 0x8D40;
457 [StrictTypeChecking] void bindFramebuffer(in unsigned long target, in WebGLFramebuffer framebuffer) raises(DOMException);
495 [StrictTypeChecking] void deleteFramebuffer(in WebGLFramebuffer framebuffer);
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WebGLRenderingContext.cpp 707 if (target != GraphicsContext3D::FRAMEBUFFER) {
940 if (target != GraphicsContext3D::FRAMEBUFFER) {
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  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
FramebufferData.cpp 131 // GLES does not require the framebuffer to have a color attachment.
203 // drivers (e.g. ATI's) - after the framebuffer attachments
205 // the framebuffer to sort things out.
207 ctx->dispatcher().glBindFramebufferEXT(GL_FRAMEBUFFER,ctx->shareGroup()->getGlobalName(FRAMEBUFFER,m_fbName));
objectNameManager.cpp 144 case FRAMEBUFFER:
GLEScontext.cpp 709 ObjectDataPtr fbObj = m_shareGroup->getObjectData(FRAMEBUFFER,m_framebuffer);
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Imp.cpp 201 GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer){
205 GLuint globalFrameBufferName = framebuffer;
206 if(framebuffer && ctx->shareGroup().Ptr()){
207 globalFrameBufferName = ctx->shareGroup()->getGlobalName(FRAMEBUFFER,framebuffer);
208 //if framebuffer wasn't generated before,generate one
210 ctx->shareGroup()->genName(FRAMEBUFFER,framebuffer);
211 ctx->shareGroup()->setObjectData(FRAMEBUFFER, framebuffer,
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  /external/webkit/Source/WebCore/platform/graphics/qt/
GraphicsContext3DQt.cpp 444 bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_canvasFbo);
510 bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_canvasFbo);
511 framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, m_texture, 0);
513 framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_depthBuffer);
516 framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_depthBuffer);
519 GLenum status = checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER);
554 bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_canvasFbo);
557 bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_currentFbo);
    [all...]
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmImp.cpp     [all...]
  /frameworks/base/libs/hwui/
FontRenderer.h 178 FRAMEBUFFER,
FontRenderer.cpp 229 render(paint, text, start, len, numGlyphs, x, y, FRAMEBUFFER, NULL,
236 render(paint, text, start, len, numGlyphs, x, y, FRAMEBUFFER, NULL,
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/
GraphicsContext3D.h 375 FRAMEBUFFER = 0x8D40,
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