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      1 /*
      2  * Copyright (C) 2010, Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1.  Redistributions of source code must retain the above copyright
      8  *     notice, this list of conditions and the following disclaimer.
      9  * 2.  Redistributions in binary form must reproduce the above copyright
     10  *     notice, this list of conditions and the following disclaimer in the
     11  *     documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
     20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     23  */
     24 
     25 #include "config.h"
     26 
     27 #if USE(ACCELERATED_COMPOSITING)
     28 
     29 #include "LayerTexture.h"
     30 
     31 #include "GraphicsContext3D.h"
     32 #include "TextureManager.h"
     33 
     34 namespace WebCore {
     35 
     36 LayerTexture::LayerTexture(GraphicsContext3D* context, TextureManager* manager)
     37     : m_context(context)
     38     , m_textureManager(manager)
     39     , m_token(0)
     40     , m_format(0)
     41     , m_textureId(0)
     42 {
     43 }
     44 
     45 LayerTexture::~LayerTexture()
     46 {
     47     if (m_token)
     48         m_textureManager->releaseToken(m_token);
     49 }
     50 
     51 bool LayerTexture::isValid(const IntSize& size, unsigned format)
     52 {
     53     return m_token && size == m_size && format == m_format && m_textureManager->hasTexture(m_token);
     54 }
     55 
     56 bool LayerTexture::reserve(const IntSize& size, unsigned format)
     57 {
     58     if (!m_token)
     59         m_token = m_textureManager->getToken();
     60 
     61     if (size == m_size && format == m_format && m_textureManager->hasTexture(m_token))
     62         m_textureManager->protectTexture(m_token);
     63     else {
     64         m_textureId = m_textureManager->requestTexture(m_token, size, format);
     65         if (m_textureId) {
     66             m_size = size;
     67             m_format = format;
     68         }
     69     }
     70 
     71     return m_textureId;
     72 }
     73 
     74 void LayerTexture::bindTexture()
     75 {
     76     ASSERT(m_textureManager->hasTexture(m_token));
     77     m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId);
     78 }
     79 
     80 void LayerTexture::framebufferTexture2D()
     81 {
     82     m_context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, m_textureId, 0);
     83 }
     84 
     85 }
     86 
     87 #endif // USE(ACCELERATED_COMPOSITING)
     88 
     89