HomeSort by relevance Sort by last modified time
    Searched refs:GL_TEXTURE_COORD_ARRAY (Results 1 - 25 of 87) sorted by null

1 2 3 4

  /frameworks/native/services/surfaceflinger/
LayerDim.cpp 66 glDisableClientState(GL_TEXTURE_COORD_ARRAY);
LayerScreenshot.cpp 135 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
142 glDisableClientState(GL_TEXTURE_COORD_ARRAY);
LayerBase.cpp 427 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
432 glDisableClientState(GL_TEXTURE_COORD_ARRAY);
  /sdk/emulator/opengl/tests/ut_renderer/
RendererContext.h 73 case GL_TEXTURE_COORD_ARRAY:
90 case GL_TEXTURE_COORD_ARRAY:
RenderingThread.cpp 170 if (m_currentContext->getClientState(GL_TEXTURE_COORD_ARRAY, i)) {
171 m_glEnableClientState(GL_TEXTURE_COORD_ARRAY);
174 m_glDisableClientState(GL_TEXTURE_COORD_ARRAY);
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.cpp 46 m_states[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
47 m_states[TEXCOORD1_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
48 m_states[TEXCOORD2_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
49 m_states[TEXCOORD3_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
50 m_states[TEXCOORD4_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
51 m_states[TEXCOORD5_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
52 m_states[TEXCOORD6_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
53 m_states[TEXCOORD7_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
146 case GL_TEXTURE_COORD_ARRAY:
glUtils.cpp 206 case GL_TEXTURE_COORD_ARRAY:
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmContext.cpp 32 m_map[GL_TEXTURE_COORD_ARRAY] = &m_texCoords[m_clientActiveTexture];
60 m_map[GL_TEXTURE_COORD_ARRAY] = &m_texCoords[m_clientActiveTexture];
68 m_map[GL_TEXTURE_COORD_ARRAY] = NULL;
82 case GL_TEXTURE_COORD_ARRAY:
119 if(array_id == GL_TEXTURE_COORD_ARRAY) continue; //handling textures later
136 GLenum array_id = GL_TEXTURE_COORD_ARRAY;
231 (arrType == GL_BYTE && (array_id != GL_TEXTURE_COORD_ARRAY)) ) return false;
259 arrType == GL_TEXTURE_COORD_ARRAY_POINTER ? GL_TEXTURE_COORD_ARRAY :
GLEScmValidate.cpp 80 case GL_TEXTURE_COORD_ARRAY:
177 case GL_TEXTURE_COORD_ARRAY:
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
Grid.java 120 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
124 gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
  /frameworks/native/opengl/tests/linetex/
linetex.cpp 102 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
  /frameworks/native/opengl/tests/fillrate/
fillrate.cpp 115 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
FrameBufferObjectActivity.java 118 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
133 gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
StaticTriangleRenderer.java 150 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
TriangleRenderer.java 137 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
  /external/quake/quake/src/WinQuake/
gl_rlight.cpp 93 glDisableClientState(GL_TEXTURE_COORD_ARRAY);
120 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
gl_vidandroid.cpp 228 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
  /external/replicaisland/src/com/replica/replicaisland/
Grid.java 209 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
212 gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
  /gdk/samples/quake/jni/
gl_rlight.cpp 93 glDisableClientState(GL_TEXTURE_COORD_ARRAY);
120 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
gl_vidandroid.cpp 228 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
  /packages/apps/Nfc/src/com/android/nfc/
FireflyRenderer.java 403 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
420 gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
TextureTestRenderer.java 156 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
  /frameworks/native/opengl/tests/filter/
filter.cpp 175 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
  /frameworks/native/opengl/tests/gl_jni/jni/
gl_code.cpp 110 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
  /frameworks/native/opengl/tests/tritex/
tritex.cpp 202 glEnableClientState(GL_TEXTURE_COORD_ARRAY);

Completed in 595 milliseconds

1 2 3 4