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      1 /*
      2  * Copyright (C) 2007 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include <stdlib.h>
     18 #include <stdint.h>
     19 #include <sys/types.h>
     20 
     21 #include <utils/Errors.h>
     22 #include <utils/Log.h>
     23 
     24 #include <ui/GraphicBuffer.h>
     25 
     26 #include "LayerDim.h"
     27 #include "SurfaceFlinger.h"
     28 #include "DisplayHardware/DisplayHardware.h"
     29 
     30 namespace android {
     31 // ---------------------------------------------------------------------------
     32 
     33 LayerDim::LayerDim(SurfaceFlinger* flinger, DisplayID display,
     34         const sp<Client>& client)
     35     : LayerBaseClient(flinger, display, client)
     36 {
     37 }
     38 
     39 LayerDim::~LayerDim()
     40 {
     41 }
     42 
     43 void LayerDim::onDraw(const Region& clip) const
     44 {
     45     const State& s(drawingState());
     46     if (s.alpha>0) {
     47         const DisplayHardware& hw(graphicPlane(0).displayHardware());
     48         const GLfloat alpha = s.alpha/255.0f;
     49         const uint32_t fbHeight = hw.getHeight();
     50         glDisable(GL_TEXTURE_EXTERNAL_OES);
     51         glDisable(GL_TEXTURE_2D);
     52 
     53         if (s.alpha == 0xFF) {
     54             glDisable(GL_BLEND);
     55         } else {
     56             glEnable(GL_BLEND);
     57             glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
     58         }
     59 
     60         glColor4f(0, 0, 0, alpha);
     61 
     62         glVertexPointer(2, GL_FLOAT, 0, mVertices);
     63         glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
     64 
     65         glDisable(GL_BLEND);
     66         glDisableClientState(GL_TEXTURE_COORD_ARRAY);
     67     }
     68 }
     69 
     70 // ---------------------------------------------------------------------------
     71 
     72 }; // namespace android
     73