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    Searched refs:GetTextureName (Results 1 - 10 of 10) sorted by null

  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.h 16 GLuint GetTextureName() const;
Renderer.h 25 int GetTextureName();
FrameBuffer.cpp 78 GLuint FrameBuffer::GetTextureName() const {
Renderer.cpp 207 int Renderer::GetTextureName()
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.h 19 GLuint GetTextureName() const;
Renderer.h 25 int GetTextureName();
FrameBuffer.cpp 80 GLuint FrameBuffer::GetTextureName() const {
Renderer.cpp 207 int Renderer::GetTextureName()
  /packages/apps/Camera/jni/
mosaic_renderer_jni.cpp 616 gYVURenderer[LR].SetInputTextureName(gBufferInput[LR].GetTextureName());
620 gYVURenderer[HR].SetInputTextureName(gBufferInput[HR].GetTextureName());
630 gWarper1.SetInputTextureName(gBuffer[1 - gCurrentFBOIndex].GetTextureName());
642 gWarper2.SetInputTextureName(gBufferInput[HR].GetTextureName());
652 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
729 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
745 gBuffer[1 - gCurrentFBOIndex].GetTextureName());
747 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
  /packages/apps/LegacyCamera/jni/
mosaic_renderer_jni.cpp 588 gYVURenderer[LR].SetInputTextureName(gBufferInput[LR].GetTextureName());
593 gYVURenderer[HR].SetInputTextureName(gBufferInput[HR].GetTextureName());
601 gWarper1.SetInputTextureName(gBuffer[1 - gCurrentFBOIndex].GetTextureName());
611 gWarper2.SetInputTextureName(gBufferInput[HR].GetTextureName());
621 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
698 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
714 gBuffer[1 - gCurrentFBOIndex].GetTextureName());
716 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());

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