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      1 #pragma once
      2 
      3 #include <EGL/egl.h>
      4 #include <GLES2/gl2.h>
      5 #include <GLES2/gl2ext.h>
      6 
      7 extern bool checkGlError(const char* op);
      8 
      9 class FrameBuffer {
     10   public:
     11     FrameBuffer();
     12     virtual ~FrameBuffer();
     13 
     14     bool InitializeGLContext();
     15     bool Init(int width, int height, GLenum format);
     16     GLuint GetTextureName() const;
     17     GLuint GetFrameBufferName() const;
     18     GLenum GetFormat() const;
     19 
     20     int GetWidth() const;
     21     int GetHeight() const;
     22 
     23  private:
     24     void Reset();
     25     bool CreateBuffers();
     26     GLuint mFrameBufferName;
     27     GLuint mTextureName;
     28     int mWidth;
     29     int mHeight;
     30     GLenum mFormat;
     31 };
     32