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    Searched refs:IDirect3DDevice9 (Results 1 - 21 of 21) sorted by null

  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
IndexDataManager.h 36 IndexBuffer(IDirect3DDevice9 *device, UINT size, D3DFORMAT format);
47 IDirect3DDevice9 *const mDevice;
59 StreamingIndexBuffer(IDirect3DDevice9 *device, UINT initialSize, D3DFORMAT format);
72 explicit StaticIndexBuffer(IDirect3DDevice9 *device);
101 IndexDataManager(Context *context, IDirect3DDevice9 *evice);
112 IDirect3DDevice9 *const mDevice;
VertexDataManager.h 39 VertexBuffer(IDirect3DDevice9 *device, UINT size, DWORD usageFlags);
47 IDirect3DDevice9 *const mDevice;
57 ConstantVertexBuffer(IDirect3DDevice9 *device, float x, float y, float z, float w);
64 ArrayVertexBuffer(IDirect3DDevice9 *device, UINT size, DWORD usageFlags);
82 StreamingVertexBuffer(IDirect3DDevice9 *device, UINT initialSize);
92 explicit StaticVertexBuffer(IDirect3DDevice9 *device);
117 VertexDataManager(Context *context, IDirect3DDevice9 *backend);
132 IDirect3DDevice9 *const mDevice;
IndexDataManager.cpp 26 IndexDataManager::IndexDataManager(Context *context, IDirect3DDevice9 *device) : mDevice(device)
207 IndexBuffer::IndexBuffer(IDirect3DDevice9 *device, UINT size, D3DFORMAT format) : mDevice(device), mBufferSize(size), mIndexBuffer(NULL)
242 StreamingIndexBuffer::StreamingIndexBuffer(IDirect3DDevice9 *device, UINT initialSize, D3DFORMAT format) : IndexBuffer(device, initialSize, format)
304 StaticIndexBuffer::StaticIndexBuffer(IDirect3DDevice9 *device) : IndexBuffer(device, 0, D3DFMT_UNKNOWN)
VertexDataManager.cpp 29 VertexDataManager::VertexDataManager(Context *context, IDirect3DDevice9 *device) : mContext(context), mDevice(device)
540 VertexBuffer::VertexBuffer(IDirect3DDevice9 *device, std::size_t size, DWORD usageFlags) : mDevice(device), mVertexBuffer(NULL)
575 ConstantVertexBuffer::ConstantVertexBuffer(IDirect3DDevice9 *device, float x, float y, float z, float w) : VertexBuffer(device, 4 * sizeof(float), D3DUSAGE_WRITEONLY)
606 ArrayVertexBuffer::ArrayVertexBuffer(IDirect3DDevice9 *device, std::size_t size, DWORD usageFlags) : VertexBuffer(device, size, usageFlags)
627 StreamingVertexBuffer::StreamingVertexBuffer(IDirect3DDevice9 *device, std::size_t initialSize) : ArrayVertexBuffer(device, initialSize, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY)
693 StaticVertexBuffer::StaticVertexBuffer(IDirect3DDevice9 *device) : ArrayVertexBuffer(device, 0, D3DUSAGE_WRITEONLY)
  /external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
Surface.h 61 void applyFlipState(IDirect3DDevice9 *device);
62 void restoreState(IDirect3DDevice9 *device);
63 void writeRecordableFlipState(IDirect3DDevice9 *device);
64 void releaseRecordedState(IDirect3DDevice9 *device);
Display.h 60 virtual IDirect3DDevice9 *getDevice();
84 IDirect3DDevice9 *mDevice;
Surface.cpp 103 IDirect3DDevice9 *device = mDisplay->getDevice();
186 void Surface::writeRecordableFlipState(IDirect3DDevice9 *device)
220 void Surface::applyFlipState(IDirect3DDevice9 *device)
276 void Surface::restoreState(IDirect3DDevice9 *device)
298 void Surface::releaseRecordedState(IDirect3DDevice9 *device)
410 IDirect3DDevice9 *device = mDisplay->getDevice();
Display.cpp 500 IDirect3DDevice9 *Display::getDevice()
libEGL.cpp 857 IDirect3DDevice9 *device = display->getDevice();
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Blit.cpp 156 IDirect3DDevice9 *device = getDevice();
187 HRESULT (WINAPI IDirect3DDevice9::*createShader)(const DWORD *, D3DShaderType**),
188 HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*))
190 IDirect3DDevice9 *device = getDevice();
235 return setShader<IDirect3DVertexShader9>(shader, mContext->supportsShaderModel3() ? "vs_3_0" : "vs_2_0", &IDirect3DDevice9::CreateVertexShader, &IDirect3DDevice9::SetVertexShader);
240 return setShader<IDirect3DPixelShader9>(shader, mContext->supportsShaderModel3() ? "ps_3_0" : "ps_2_0", &IDirect3DDevice9::CreatePixelShader, &IDirect3DDevice9::SetPixelShader);
265 IDirect3DDevice9 *device = getDevice();
298 IDirect3DDevice9 *device = getDevice()
    [all...]
main.h 34 IDirect3DDevice9 *getDevice();
Blit.h 73 HRESULT (WINAPI IDirect3DDevice9::*createShader)(const DWORD *, D3DShaderType **),
74 HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*));
main.cpp 103 IDirect3DDevice9 *getDevice()
Renderbuffer.cpp 199 IDirect3DDevice9 *device = getDevice();
324 IDirect3DDevice9 *device = getDevice();
Program.cpp     [all...]
Context.cpp 226 IDirect3DDevice9 *device = display->getDevice();
    [all...]
Texture.cpp 919 IDirect3DDevice9 *device = getDevice();
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/ca/win/
LegacyCACFLayerTreeHost.h 48 // Call this when the device window has changed size or when IDirect3DDevice9::Present returns
68 COMPtr<IDirect3DDevice9> m_d3dDevice;
CACFLayerTreeHost.h 44 interface IDirect3DDevice9;
LegacyCACFLayerTreeHost.cpp 157 COMPtr<IDirect3DDevice9> device;
173 // Now that we've created the IDirect3DDevice9 based on the capabilities we
383 // We have to release the context's D3D resrouces whenever we reset the IDirect3DDevice9 in order to
  /external/webkit/WebKitLibraries/win/include/WebKitSystemInterface/
WebKitSystemInterface.h 33 struct IDirect3DDevice9;
169 void wkCACFContextSetD3DDevice(WKCACFContext*, IDirect3DDevice9*);

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