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      1 /*
      2  * Copyright (C) 2011 Apple Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #include "config.h"
     27 #include "LegacyCACFLayerTreeHost.h"
     28 
     29 #if USE(ACCELERATED_COMPOSITING)
     30 
     31 #include "PlatformCALayer.h"
     32 #include <QuartzCore/CABase.h>
     33 #include <WebKitSystemInterface/WebKitSystemInterface.h>
     34 
     35 #ifndef NDEBUG
     36 #define D3D_DEBUG_INFO
     37 #endif
     38 
     39 #include <d3d9.h>
     40 #include <d3dx9.h>
     41 
     42 #pragma comment(lib, "d3d9")
     43 #pragma comment(lib, "d3dx9")
     44 
     45 using namespace std;
     46 
     47 namespace WebCore {
     48 
     49 static IDirect3D9* s_d3d = 0;
     50 static IDirect3D9* d3d()
     51 {
     52     if (s_d3d)
     53         return s_d3d;
     54 
     55     if (!LoadLibrary(TEXT("d3d9.dll")))
     56         return 0;
     57 
     58     s_d3d = Direct3DCreate9(D3D_SDK_VERSION);
     59 
     60     return s_d3d;
     61 }
     62 
     63 static D3DPRESENT_PARAMETERS initialPresentationParameters()
     64 {
     65     D3DPRESENT_PARAMETERS parameters = {0};
     66     parameters.Windowed = TRUE;
     67     parameters.SwapEffect = D3DSWAPEFFECT_COPY;
     68     parameters.BackBufferCount = 1;
     69     parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
     70     parameters.MultiSampleType = D3DMULTISAMPLE_NONE;
     71 
     72     return parameters;
     73 }
     74 
     75 // FIXME: <rdar://6507851> Share this code with CoreAnimation.
     76 static bool hardwareCapabilitiesIndicateCoreAnimationSupport(const D3DCAPS9& caps)
     77 {
     78     // CoreAnimation needs two or more texture units.
     79     if (caps.MaxTextureBlendStages < 2)
     80         return false;
     81 
     82     // CoreAnimation needs non-power-of-two textures.
     83     if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && !(caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL))
     84         return false;
     85 
     86     // CoreAnimation needs vertex shader 2.0 or greater.
     87     if (D3DSHADER_VERSION_MAJOR(caps.VertexShaderVersion) < 2)
     88         return false;
     89 
     90     // CoreAnimation needs pixel shader 2.0 or greater.
     91     if (D3DSHADER_VERSION_MAJOR(caps.PixelShaderVersion) < 2)
     92         return false;
     93 
     94     return true;
     95 }
     96 
     97 PassRefPtr<LegacyCACFLayerTreeHost> LegacyCACFLayerTreeHost::create()
     98 {
     99     return adoptRef(new LegacyCACFLayerTreeHost);
    100 }
    101 
    102 LegacyCACFLayerTreeHost::LegacyCACFLayerTreeHost()
    103     : m_renderTimer(this, &LegacyCACFLayerTreeHost::renderTimerFired)
    104     , m_context(wkCACFContextCreate())
    105     , m_mightBeAbleToCreateDeviceLater(true)
    106     , m_mustResetLostDeviceBeforeRendering(false)
    107 {
    108 #ifndef NDEBUG
    109     char* printTreeFlag = getenv("CA_PRINT_TREE");
    110     m_printTree = printTreeFlag && atoi(printTreeFlag);
    111 #endif
    112 }
    113 
    114 LegacyCACFLayerTreeHost::~LegacyCACFLayerTreeHost()
    115 {
    116     wkCACFContextDestroy(m_context);
    117 }
    118 
    119 void LegacyCACFLayerTreeHost::initializeContext(void* userData, PlatformCALayer* layer)
    120 {
    121     wkCACFContextSetUserData(m_context, userData);
    122     wkCACFContextSetLayer(m_context, layer->platformLayer());
    123 }
    124 
    125 bool LegacyCACFLayerTreeHost::createRenderer()
    126 {
    127     if (m_d3dDevice || !m_mightBeAbleToCreateDeviceLater)
    128         return m_d3dDevice;
    129 
    130     m_mightBeAbleToCreateDeviceLater = false;
    131     D3DPRESENT_PARAMETERS parameters = initialPresentationParameters();
    132 
    133     if (!d3d() || !::IsWindow(window()))
    134         return false;
    135 
    136     // D3D doesn't like to make back buffers for 0 size windows. We skirt this problem if we make the
    137     // passed backbuffer width and height non-zero. The window will necessarily get set to a non-zero
    138     // size eventually, and then the backbuffer size will get reset.
    139     RECT rect;
    140     GetClientRect(window(), &rect);
    141 
    142     if (rect.left-rect.right == 0 || rect.bottom-rect.top == 0) {
    143         parameters.BackBufferWidth = 1;
    144         parameters.BackBufferHeight = 1;
    145     }
    146 
    147     D3DCAPS9 d3dCaps;
    148     if (FAILED(d3d()->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dCaps)))
    149         return false;
    150 
    151     DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE;
    152     if ((d3dCaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) && d3dCaps.VertexProcessingCaps)
    153         behaviorFlags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
    154     else
    155         behaviorFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
    156 
    157     COMPtr<IDirect3DDevice9> device;
    158     if (FAILED(d3d()->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window(), behaviorFlags, &parameters, &device))) {
    159         // In certain situations (e.g., shortly after waking from sleep), Direct3DCreate9() will
    160         // return an IDirect3D9 for which IDirect3D9::CreateDevice will always fail. In case we
    161         // have one of these bad IDirect3D9s, get rid of it so we'll fetch a new one the next time
    162         // we want to call CreateDevice.
    163         s_d3d->Release();
    164         s_d3d = 0;
    165 
    166         // Even if we don't have a bad IDirect3D9, in certain situations (e.g., shortly after
    167         // waking from sleep), CreateDevice will fail, but will later succeed if called again.
    168         m_mightBeAbleToCreateDeviceLater = true;
    169 
    170         return false;
    171     }
    172 
    173     // Now that we've created the IDirect3DDevice9 based on the capabilities we
    174     // got from the IDirect3D9 global object, we requery the device for its
    175     // actual capabilities. The capabilities returned by the device can
    176     // sometimes be more complete, for example when using software vertex
    177     // processing.
    178     D3DCAPS9 deviceCaps;
    179     if (FAILED(device->GetDeviceCaps(&deviceCaps)))
    180         return false;
    181 
    182     if (!hardwareCapabilitiesIndicateCoreAnimationSupport(deviceCaps))
    183         return false;
    184 
    185     m_d3dDevice = device;
    186 
    187     initD3DGeometry();
    188 
    189     wkCACFContextSetD3DDevice(m_context, m_d3dDevice.get());
    190 
    191     if (IsWindow(window())) {
    192         rootLayer()->setBounds(bounds());
    193         flushContext();
    194     }
    195 
    196     return true;
    197 }
    198 
    199 void LegacyCACFLayerTreeHost::destroyRenderer()
    200 {
    201     wkCACFContextSetLayer(m_context, 0);
    202 
    203     wkCACFContextSetD3DDevice(m_context, 0);
    204     m_d3dDevice = 0;
    205     if (s_d3d)
    206         s_d3d->Release();
    207 
    208     s_d3d = 0;
    209     m_mightBeAbleToCreateDeviceLater = true;
    210 
    211     CACFLayerTreeHost::destroyRenderer();
    212 }
    213 
    214 void LegacyCACFLayerTreeHost::resize()
    215 {
    216     if (!m_d3dDevice)
    217         return;
    218 
    219     // Resetting the device might fail here. But that's OK, because if it does it we will attempt to
    220     // reset the device the next time we try to render.
    221     resetDevice(ChangedWindowSize);
    222 
    223     if (rootLayer()) {
    224         rootLayer()->setBounds(bounds());
    225         flushContext();
    226     }
    227 }
    228 
    229 void LegacyCACFLayerTreeHost::renderTimerFired(Timer<LegacyCACFLayerTreeHost>*)
    230 {
    231     paint();
    232 }
    233 
    234 void LegacyCACFLayerTreeHost::paint()
    235 {
    236     createRenderer();
    237     if (!m_d3dDevice) {
    238         if (m_mightBeAbleToCreateDeviceLater)
    239             renderSoon();
    240         return;
    241     }
    242 
    243     CACFLayerTreeHost::paint();
    244 }
    245 
    246 void LegacyCACFLayerTreeHost::render(const Vector<CGRect>& windowDirtyRects)
    247 {
    248     ASSERT(m_d3dDevice);
    249 
    250     if (m_mustResetLostDeviceBeforeRendering && !resetDevice(LostDevice)) {
    251         // We can't reset the device right now. Try again soon.
    252         renderSoon();
    253         return;
    254     }
    255 
    256     CGRect bounds = this->bounds();
    257 
    258     // Give the renderer some space to use. This needs to be valid until the
    259     // wkCACFContextFinishUpdate() call below.
    260     char space[4096];
    261     if (!wkCACFContextBeginUpdate(m_context, space, sizeof(space), CACurrentMediaTime(), bounds, windowDirtyRects.data(), windowDirtyRects.size()))
    262         return;
    263 
    264     HRESULT err = S_OK;
    265     CFTimeInterval timeToNextRender = numeric_limits<CFTimeInterval>::infinity();
    266 
    267     do {
    268         // FIXME: don't need to clear dirty region if layer tree is opaque.
    269 
    270         WKCACFUpdateRectEnumerator* e = wkCACFContextCopyUpdateRectEnumerator(m_context);
    271         if (!e)
    272             break;
    273 
    274         Vector<D3DRECT, 64> rects;
    275         for (const CGRect* r = wkCACFUpdateRectEnumeratorNextRect(e); r; r = wkCACFUpdateRectEnumeratorNextRect(e)) {
    276             D3DRECT rect;
    277             rect.x1 = r->origin.x;
    278             rect.x2 = rect.x1 + r->size.width;
    279             rect.y1 = bounds.origin.y + bounds.size.height - (r->origin.y + r->size.height);
    280             rect.y2 = rect.y1 + r->size.height;
    281 
    282             rects.append(rect);
    283         }
    284         wkCACFUpdateRectEnumeratorRelease(e);
    285 
    286         timeToNextRender = wkCACFContextGetNextUpdateTime(m_context);
    287 
    288         if (rects.isEmpty())
    289             break;
    290 
    291         m_d3dDevice->Clear(rects.size(), rects.data(), D3DCLEAR_TARGET, 0, 1.0f, 0);
    292 
    293         m_d3dDevice->BeginScene();
    294         wkCACFContextRenderUpdate(m_context);
    295         m_d3dDevice->EndScene();
    296 
    297         err = m_d3dDevice->Present(0, 0, 0, 0);
    298 
    299         if (err == D3DERR_DEVICELOST) {
    300             wkCACFContextAddUpdateRect(m_context, bounds);
    301             if (!resetDevice(LostDevice)) {
    302                 // We can't reset the device right now. Try again soon.
    303                 renderSoon();
    304                 return;
    305             }
    306         }
    307     } while (err == D3DERR_DEVICELOST);
    308 
    309     wkCACFContextFinishUpdate(m_context);
    310 
    311 #ifndef NDEBUG
    312     if (m_printTree)
    313         rootLayer()->printTree();
    314 #endif
    315 
    316     // If timeToNextRender is not infinity, it means animations are running, so queue up to render again
    317     if (timeToNextRender != numeric_limits<CFTimeInterval>::infinity())
    318         renderSoon();
    319 }
    320 
    321 void LegacyCACFLayerTreeHost::renderSoon()
    322 {
    323     if (!m_renderTimer.isActive())
    324         m_renderTimer.startOneShot(0);
    325 }
    326 
    327 void LegacyCACFLayerTreeHost::flushContext()
    328 {
    329     wkCACFContextFlush(m_context);
    330     contextDidChange();
    331 }
    332 
    333 void LegacyCACFLayerTreeHost::contextDidChange()
    334 {
    335     renderSoon();
    336     CACFLayerTreeHost::contextDidChange();
    337 }
    338 
    339 CFTimeInterval LegacyCACFLayerTreeHost::lastCommitTime() const
    340 {
    341     return wkCACFContextGetLastCommitTime(m_context);
    342 }
    343 
    344 void LegacyCACFLayerTreeHost::initD3DGeometry()
    345 {
    346     ASSERT(m_d3dDevice);
    347 
    348     CGRect bounds = this->bounds();
    349 
    350     float x0 = bounds.origin.x;
    351     float y0 = bounds.origin.y;
    352     float x1 = x0 + bounds.size.width;
    353     float y1 = y0 + bounds.size.height;
    354 
    355     D3DXMATRIXA16 projection;
    356     D3DXMatrixOrthoOffCenterRH(&projection, x0, x1, y0, y1, -1.0f, 1.0f);
    357 
    358     m_d3dDevice->SetTransform(D3DTS_PROJECTION, &projection);
    359 }
    360 
    361 bool LegacyCACFLayerTreeHost::resetDevice(ResetReason reason)
    362 {
    363     ASSERT(m_d3dDevice);
    364     ASSERT(m_context);
    365 
    366     HRESULT hr = m_d3dDevice->TestCooperativeLevel();
    367 
    368     if (hr == D3DERR_DEVICELOST || hr == D3DERR_DRIVERINTERNALERROR) {
    369         // The device cannot be reset at this time. Try again soon.
    370         m_mustResetLostDeviceBeforeRendering = true;
    371         return false;
    372     }
    373 
    374     m_mustResetLostDeviceBeforeRendering = false;
    375 
    376     if (reason == LostDevice && hr == D3D_OK) {
    377         // The device wasn't lost after all.
    378         return true;
    379     }
    380 
    381     // We can reset the device.
    382 
    383     // We have to release the context's D3D resrouces whenever we reset the IDirect3DDevice9 in order to
    384     // destroy any D3DPOOL_DEFAULT resources that Core Animation has allocated (e.g., textures used
    385     // for mask layers). See <http://msdn.microsoft.com/en-us/library/bb174425(v=VS.85).aspx>.
    386     wkCACFContextReleaseD3DResources(m_context);
    387 
    388     D3DPRESENT_PARAMETERS parameters = initialPresentationParameters();
    389     hr = m_d3dDevice->Reset(&parameters);
    390 
    391     // TestCooperativeLevel told us the device may be reset now, so we should
    392     // not be told here that the device is lost.
    393     ASSERT(hr != D3DERR_DEVICELOST);
    394 
    395     initD3DGeometry();
    396 
    397     return true;
    398 }
    399 
    400 } // namespace WebCore
    401 
    402 #endif // USE(ACCELERATED_COMPOSITING)
    403