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    Searched refs:InitializeGLContext (Results 1 - 11 of 11) sorted by null

  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.h 14 bool InitializeGLContext();
Renderer.h 30 void InitializeGLContext();
FrameBuffer.cpp 19 bool FrameBuffer::InitializeGLContext() {
Renderer.cpp 32 InitializeGLContext();
194 void Renderer::InitializeGLContext()
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.h 17 bool InitializeGLContext();
Renderer.h 30 void InitializeGLContext();
FrameBuffer.cpp 19 bool FrameBuffer::InitializeGLContext() {
Renderer.cpp 32 InitializeGLContext();
194 void Renderer::InitializeGLContext()
  /packages/apps/Camera/jni/
mosaic_renderer_jni.cpp 521 gBuffer[0].InitializeGLContext();
522 gBuffer[1].InitializeGLContext();
523 gBufferInput[LR].InitializeGLContext();
524 gBufferInput[HR].InitializeGLContext();
525 gBufferInputYVU[LR].InitializeGLContext();
526 gBufferInputYVU[HR].InitializeGLContext();
  /packages/apps/LegacyCamera/jni/
mosaic_renderer_jni.cpp 489 gBuffer[0].InitializeGLContext();
490 gBuffer[1].InitializeGLContext();
491 gBufferInput[LR].InitializeGLContext();
492 gBufferInput[HR].InitializeGLContext();
493 gBufferInputYVU[LR].InitializeGLContext();
494 gBufferInputYVU[HR].InitializeGLContext();
  /external/mesa3d/src/pixelflinger2/
shader.cpp 40 static void InitializeGLContext(struct gl_context *ctx)
76 InitializeGLContext(const_cast<gl_context *>(ctx));
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