/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
MaterialList.java | 33 package com.jme3.material; 38 * A map from material name to a material. Used by loaders to locate 43 public class MaterialList extends HashMap<String, Material> {
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/external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
MaterialKey.java | 3 import com.jme3.material.Material; 6 * Used for loading {@link Material materials} only (not material definitions). 26 Material mat = (Material) asset;
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/external/jmonkeyengine/engine/src/test/jme3test/model/ |
TestObjLoading.java | 36 import com.jme3.material.Material; 53 // show normals as material 54 Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloNode.java | 36 import com.jme3.material.Material; 59 Material mat1 = new Material(assetManager, 67 Material mat2 = new Material(assetManager,
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HelloJME3.java | 36 import com.jme3.material.Material; 56 Material mat = new Material(assetManager, 57 "Common/MatDefs/Misc/Unshaded.j3md"); // create a simple material 58 mat.setColor("Color", ColorRGBA.Blue); // set color of material to blue 59 geom.setMaterial(mat); // set the cube's material
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HelloLoop.java | 36 import com.jme3.material.Material; 59 Material mat = new Material(assetManager,
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HelloAssets.java | 38 import com.jme3.material.Material; 45 * a material/texture, or text. */ 58 Material mat_default = new Material( assetManager, "Common/MatDefs/Misc/ShowNormals.j3md"); 62 /** Create a wall (Box with material and texture from test-data) */ 65 Material mat_brick = new Material( assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 80 /** Load a Ninja model (OgreXML + material + texture from test_data) */
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HelloEffects.java | 38 import com.jme3.material.Material; 54 Material mat_red = new Material(assetManager, 74 Material debris_mat = new Material(assetManager, 92 // Material mat_blue = new Material(assetManager,
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HelloMaterial.java | 37 import com.jme3.material.Material; 38 import com.jme3.material.RenderState.BlendMode; 48 /** Sample 6 - how to give an object's surface a material and texture. 64 Material mat_stl = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 73 Material mat_tt = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 83 Material mat_tl = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md") [all...] |
/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/ |
GammaCorrectionFilter.java | 4 import com.jme3.material.Material; 32 protected Material getMaterial() 34 return material; 41 material = new Material(manager, 43 material.setFloat("gamma", gamma); 44 material.setBoolean("computeLuma", computeLuma); 58 if (material != null) 60 material.setFloat("gamma", gamma) [all...] |
ColorOverlayFilter.java | 39 import com.jme3.material.Material; 71 protected Material getMaterial() { 73 material.setColor("Color", color); 74 return material; 95 material = new Material(manager, "Common/MatDefs/Post/Overlay.j3md");
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DepthOfFieldFilter.java | 35 import com.jme3.material.Material; 70 protected Material getMaterial() { 72 return material; 78 material = new Material(assets, "Common/MatDefs/Post/DepthOfField.j3md"); 79 material.setFloat("FocusDistance", focusDistance); 80 material.setFloat("FocusRange", focusRange); 86 material.setFloat("XScale", blurScale * xScale); 87 material.setFloat("YScale", blurScale * yScale) [all...] |
FXAAFilter.java | 4 import com.jme3.material.Material; 30 material = new Material(manager, "Common/MatDefs/Post/FXAA.j3md"); 31 material.setFloat("SubPixelShift", subPixelShift); 32 material.setFloat("VxOffset", vxOffset); 33 material.setFloat("SpanMax", spanMax); 34 material.setFloat("ReduceMul", reduceMul); 38 protected Material getMaterial() { 39 return material; [all...] |
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/ |
Terrain.java | 34 import com.jme3.material.Material;
62 * take into account any normal maps on the material.
156 * Returns the material that this terrain uses.
161 public Material getMaterial();
164 * Returns the material that this terrain uses.
166 * In general, the TerrainQuad will only have one material. But
167 * TerrainGrid will have a different material per tile.
170 * implementations might just have the one material and not care where
176 public Material getMaterial(Vector3f worldLocation); [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/model/shape/ |
TestBox.java | 36 import com.jme3.material.Material; 52 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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TestCylinder.java | 37 import com.jme3.material.Material; 54 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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TestExpandingTorus.java | 8 import com.jme3.material.Material;
28 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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TestCustomMesh.java | 36 import com.jme3.material.Material; 48 * once with vertex colors, and once with a wireframe material. 90 // Creating a geometry, and apply a single color material to it 92 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 104 Material matVC = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 145 Material matWireframe = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md") [all...] |
TestSphere.java | 36 import com.jme3.material.Material; 51 Material solidColor = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
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/external/jmonkeyengine/engine/src/test/jme3test/conversion/ |
TestMipMapGen.java | 37 import com.jme3.material.Material; 77 Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 80 Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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/external/jmonkeyengine/engine/src/android/jme3test/android/ |
SimpleTexturedTest.java | 14 import com.jme3.material.Material; 57 Material material = null; local 58 Material materialMonkey = null; 62 material = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); 63 material.setBoolean("VertexLighting", true); 64 material.setFloat("Shininess", 127); 65 material.setBoolean("LowQuality", true) [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
TestCollisionShapeFactory.java | 38 import com.jme3.material.Material; 57 private Material mat1; 58 private Material mat2; 59 private Material mat3; 98 private void attachRandomGeometry(Node node, Material mat) { 126 mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 128 mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 130 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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/external/jmonkeyengine/engine/src/core/com/jme3/util/ |
PlaceholderAssets.java | 6 import com.jme3.material.Material; 48 public static Material getPlaceholderMaterial(AssetManager assetManager){ 49 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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/external/jmonkeyengine/engine/src/core/com/jme3/post/ |
PreDepthProcessor.java | 36 import com.jme3.material.Material; 37 import com.jme3.material.RenderState; 38 import com.jme3.material.RenderState.FaceCullMode; 53 private Material preDepth; 58 preDepth = new Material(assetManager, "Common/MatDefs/Shadow/PreShadow.j3md");
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/queue/ |
OpaqueComparator.java | 35 import com.jme3.material.Material;
74 Material m1 = o1.getMaterial();
75 Material m2 = o2.getMaterial();
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